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Amiga MA Magazine 1998 #6
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amigamamagazinepolishissue1998.iso
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gry
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loderunner
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minerunner
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minerunner.doc
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[0m[0 p[0;1;33;40mCopyright & Disclaimer[0m
[0;1;33;40m======================[0m
This software is shareware. The unregistered version may be freely copied if
no modifications are done with the package. Any commercial distribution is
strictly forbidden. There is no warranty or other guarantee of fitness of
this software for any purpose. It is provided solely "as is".
If you like it, please register by sending 20 DM or US $15 cash to the
address below. You will get the keyfile for the extended features (if there
are any). If you additionally send me a disk, you will also get the newest
version.
[0;1;33;40mY A L C !!![0m
[0;1;33;40m===========[0m
[0;1m(Yet Another Lode Runner Clone?)[0m
Yes, but wait! Mine Runner is a special one!
· Nearly original play feeling!
· Nearly original graphics!
· Nearly original sound effects!
· Selected original levels!
· Up to four player simultanous game!
· Supports four player joystick adapter!
· Supports two button joysticks!
· Doesn't stop multitasking!
· Saves highscores!
[0;1;4mHow do I play it?[0m
No problem! Simply collect all gold. A ladder that leads to the next level
will appear if you have done the job. Pushing the button opens the floor to
your left or right side temporarilly. Your opponents keep stuck in the opened
holes and you can walk over then. Greeeed... In this world, the bad guys
doesn't win. If you fail, try again!
[0;1;4mHow do I use two button joysticks?[0m
Two button joysticks (e.g. the sega mega drive joypad) can be used in the
standard mouse or joystick port. If you push the second button to start
(instead of the standard button), you will be in the two button mode:
standard button digs at your left side, second button on your right side.
The pins for the second button are not connected on most four player
adapter ports (at least, they're not at mine :^) and so, they're not
supported, sorry.
[0;1;4mTool types:[0m
You can specify some extras by editing the tool types in the game icon.
· [0;1mMONITOR=Pal[0m -> Sets the name of the monitor (DblNTSC, Euro36,
etc). (works only with Kickstart 2.0 (V37) or better)
· [0;1mSYNCRATE=(50|60|70)[0m -> Adjusts game speed with monitor sync
rate. Use 50 for PAL, 70 fuer Super/Euro and 60 for the others.
· [0;1mSWAPMODE=(ScrollVPort|RethinkVPort)[0m -> Sets the swap function.
ScrollVPort: Uses the ScrollVPort function from graphics.library
RethinkVPort: Uses an improved mechanism to avoid flickering.
On heavy loaded systems, this may flicker as well... :^( But give a try.
· [0;1mPALETTE=A2024[0m --> Uses a special palette for the A2024 monitor.
· [0;1mINPUTDEVICE=OFF[0m -> Disables mousepointer and input device to
get full CPU speed. In pause mode and in the level editor, the
mousepointer and input device are active again.
[0;1;4mSpecial keys:[0m
· Del: Kills all players on a level. (If someone is in a dead end)
· Esc: Quits the game.
· F1-F4: Selects the number of players.
· F5: Pauses the game.
· F6-F9: Selects extra levels. (only for registered users)
· F10: (Re)start the game.
· E: Enters the level editor. (only for registered users)
Planned keyboard control: :^)
"U" - dig left "I" - up "O" - dig right
"J" - left "K" - down "L" - right
[0;1;4mThe Level Editor:[0m
(Only available for registered users)
Push "E" in the title page to enter the Level Editor! This thing of true
magic enables YOU to create new amazing levels for Mine Runner.
The editor can create mapfiles (which carry the information of the level
structure) and logfiles (which carry information how you tested the
level the last time). All files will be saved in the "Levels" drawer.
You may send your best levels to me and maybe they will be included in the
next release! Let's see... If you want to do that, please put in your mind
that I will need the mapfile of the level AND a logfile where you have
completed the level! (I am not a good Mine Runner (^: and I have to know
how to complete the level) You may send them uuencoded with email.
Ok, select a drawing block from the palette at the top of the screen and draw
your level by using your mouse.
Don't forget to enter the level name in the input gadget for the following
four actions:
· The "TEST" gadget: Let you test the level while creating the logfile.
· The "SHOW" gadget: Shows the actions of the logfile if level was done.
· The "SAVE" gadget: Saves the map of a level.
· The "LOAD" gadget: Reloads a previous saved level.
· The "QUIT" gadget: Quits the editor.
[0;1;4mTechnical:[0m
· MineRunner is coded in Modula 2 with assembler direct blitter access bob
routines. So graphic card resolutions may not function correctly.
· With older kickstarts, the level name cannot be displayed in the
input gadget. You can type in the name even if you cannot see it.
· MineRunner does not disable multitasking, so some bad coded screen
blankers may blank your screen while playing. This is definitely not a
bug in MineRunner! Use BlitzBlank V2.0 or the blanker in MagicCX and you
will not have any trouble.
Tested on...
· Amiga 1000 (50 Mhz 68030, AGA chipset, 2 MB chip, 4 MB fast, KS 3.0)
· Amiga 1000 (7.09 Mhz 68000, Pal OCS, 0.5 MB chip, 2 MB fast, KS 1.3)
[0;1mStill to do for V1.4:[0m
· Reimplementing iris screen swap
· Reimplementing keyboard control
· Implementing the runnertheme (where is it, Anthony?)
· Possibility to play on CNET BBS - up to 4 players
· Possibility to save a game
· Possibility to join highscores
· Possibility to open display as window on workbench or graphic card
· Possibility to disable four player joystick adapter
· Known bug: Blue men rarely drop bars at top of level if killed
· Improve sound routines to remove sound errors
· Move code to Amiga Turbo Modula-2 (should gain speed)
[0;1;4mHistory:[0m
[0;1mV1.3:[0m (15.Jan.1995)
· More flexible keyfile implemented
· Rotating Game Over implemented again
[0;1mV1.2:[0m (09.Dec.1994)
· Copyright changed to shareware
· Collision detection is more gentle now
· Level Editor is available for registered users
· Game speed may be adjusted with tool type
· Monitor may be specified with tool type
· Double buffering function may be specified with tool type
· Input event handler and mouse pointer can be disabled with tool type
· Improved bob routines removed double buffer errors
· Advanced levels included for registered users. (level 26-50)
· Bug fixed: Keyboard buffer was not cleared before entering highscore
· Bug fixed: Entering highscores was impossible if you exit with F10
· Bug fixed: The 2nd button will not be tested anymore in one button mode
· Bug fixed: Diagonal movement sometimes forced player to stop
· Bug fixed: Player somethimes lost a man in multi player mode
· Bug fixed: Walking over falling men was not possible
[0;1mV1.1:[0m (11.Dec.1993)
· New title graphics
· Keyboard control
· Iris screen swap
· Rotating Game Over
· Bug fixed: Shot doesn't hang anymore
· Bug fixed: Now 7 digits in highscore
· Bug fixed: Hopefully no more invisible players in multi player mode
· Bug fixed: Noone must die to complete a level in multi player mode
· Bug fixed: Level in highscore wasn't correct in multi player mode
· Bug fixed: There was no collision detection if you kept button pushed
[0;1mV1.0:[0m (26.Oct.1993)
· Only 50 selected original levels are included, because of my lazy level
tester. Look out for V1.1 which hopefully is equiped with more levels.
[0;1;4mWays of contact:[0m
· You will get the keyfile for this software if you send me $15 US or 20DM.
· If you additionally send me a disk, you will also get the newest version.
· Please add your email address if you have one. (speeds up transfer)
· Please consider paying with cash. (all checks will be exterminated!)
Did you like the game? If you want to encourage me to write more games like
this or if you have any suggestions, bug-reports or other old games then
let me hear!
Look out for [0;3mPoweroids[0m (coming soon)...
[0;3mInterested in other good games like this? Take a look at...[0m
· Zerberk (V1.4): An arcade game like Berzerk for up to four players!
· TubularWorldsDemo: A fantastic SF game with lots of enemies!
The executeables could be found in Aminet or directly at INCUBUS BBS
(+49-931-781464)
E-Mail:
starfox@incubus.sub.org (prefered)
or matt@vax.rz.uni-wuerzburg.d400.de
(__) _
Matthias Bock (oo) _ //
Mähderweg 16 /-------\/ \X/
97225 Zellingen / | || ` Thank you, Amiga...
Germany * ||w---||
^^ ^^
Amiga fan cow[0m[1 p