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Amiga MA Magazine 1998 #3
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1991-09-16
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S T A R F I G H T E R
Created by
A N D R E W H A W K I N S - G E O S Y N C M E D I A
Copyright 1997
___________________________________________________________________________
IMPORTANT NOTE TO ALL GAME USERS-FULL GAME ONLY
PLEASE BACKUP ALL THE DISKS. Use Dos Copy before proceeding any further.
If you damage your original disks, they can be replaced for a nominal fee
of $5 per disk, or $10 for more than one disks. Be careful.
PLAYING THE GAME
1. (Only by installing the Sound & Anims disks will you see this)
Once the title sequence is complete (you can press FIRE on the
joystick to bypass this) you will then see a room with a monitor
on the table, and some equipment against the wall.
Use the joystick to move the pointer over the monitor on the
table and press FIRE. You will zoom over to the monitor and it
will fill the frame. Press fire to LOGON.
2. You will have various options to choose from.
3.1 Single Mission
3.2 3 Mission Sorte
3.3 Full Campaign
3.4 Star Fighter Arcade
3.5 Disk Access
3.6 Instant Mission
3.7 SKILL ( Set Now !! )
3.8 System Configuration
3.9 Quit
Use the joystick to control the flashing cursor. Up and Down
moves the cursor. Fire selects the option chosen. Press
Shift+Q on any screen to go back.
QUICK GAME
a) Select SKILL. Move cursor down to RAW RECRUIT. Press Fire
b) Select INSTANT MISSION. Press Fire.
c) Select Y_CLASS Stunt Fighter in SHIP SELECTION screen.
d) Press the 'Space Bar' on the SHIP ENHANCEMENT screen.
e) When the MISSION BRIEF is displayed, press fire.
You will now enter the game. Shoot all enemies, in this case,
D'Yammen ships. You must complete 3 missions to finish the
Instant Mission mode. Follow onscreen instructions.
CONTROLLING YOUR STARSHIP
Joystick Up or Down pulls up or pitches down
Joystick Left or Right banks or rolls ship depending on
angle.
FIRE BUTTON - Fires selected weapon.
G - Guidance computer on/Advance target selection.
T - Select closest enemy target or closest ship.
F - Switch off Guidance computer.
S or TAB - Superthrust, depletes SuperThrust reserves.
Esc - Jump into Fluid-Space/Abort Mission.
N - Toggle Invulnerability On or Off.
NB: Immediate mission failure if used when not
required. If you are told you are invulnerable and you
choose to switch it off you score an accumilating
COURAGE BONUS.
X - Momentum Damper. 4 settings. 0 = Off, 1-3 increases
dampening of any direction change.
C - Recentre Toggle On or Off. Moves ship back to flying
flat and straight ahead.
M - Cycle through yoke specifications.
a) Pitch Locked (Default) Allow you to pull up or down to 45
degrees.
b) Pitch Free - allows you to loop-the-loop, however as
you point straight up or down, pushing left or right on
the joystick transfers movement to roll the ship rather
than bank the ship. This is the most difficult yoke
design to master, but gives you more freedom. Use onscreen
HUD (press H) to get your bearings.
0 degrees is straight ahead. Push left or right BANKS.
90 degrees is straight up. Push left or right ROLLS.
180 degrees is flying upside-down. Push left or right BANKS.
270 degrees is point straight down. Push left or right ROLLS.
c) Y-Locked - As you pull up the nose remains straight
ahead, but the ship rises or falls-For the novice.
L - Level of Detail.
0 - Fake Low Starfield detail/No Clusters
1 - Real Low Starfield detail/Clusters
2 - Real Medium Starfield detail/Clusters/Engine Flare
3 - Real High Starfield detail/Clusters/Engine Flare
NB: The last three options are meant for accelerated
computers or people who like attention to detail. It will
decrease the update speed on 1200's, but it won't de-
tract from the gameplay.
W - Weapon select. Lasers of Missiles. Missiles regenerate
slowly, so rapid firing of missiles depletes missile silo
faster than regenerated.
1 to 0 - Speed setting.
-/+ - Modify speed gradually.
RADIO CONTROLS
I - Opens intercom channel for 40 cycles. You will see a
message at the bottom of the screen. Press any number from
1 to 0 to select an order while channel is open.
1 - Attack my target (allies change targetting to yours)
2 - Defend my target (stay with target & shoot all who attack)
3 - Form up (all ships not on missions form on your wing)
4 - Stay back (stops damaged ships from engaging)
5 - Im under attack, please assist (get ally to shoot your
aggressor)
6 - Return to base
7 - Request refuel (for fast-docking with launch ships)
8 - Request docking (for slow-docking with launch ships)
9 - Selects random abuse to throw at the enemy.
0 - Cancel that order (reverts ally's mission to previous one)
NB: Attack my target and Defend my target only work if you
have targetted an enemy ship and there are allied ships
left to answer you're request.
All requests are either denied or confirmed. You will be
abused by the enemy from time to time. Give them a quick
one liner as a come back!
D - Damage assessment. See Section on Ship Schematics.
FIRST SCREEN OPTIONS Continued
3.1 Single Mission - Allows you to select from any of the
mission available in one campaign
3.2 3 Mission Sorte - Select 3 mission in a row to fight in.
3.3 Full Campaign - The actual game. This is the only game
which allows you to save your position. Use the other
modes for practice.
3.4 Star Fighter Arcade - A Star Fighter version of Star
Raiders.
3.5 Disk Access - Allows you to select campaigns from disk.
3.6 Instant Mission - Fly 3 random missions in a row.
3.7 Skill - Select the difficulty of the game.
3.8 System Configuration - Adjust the game to suit your
computer or just to your liking.
3.9 QUIT - Exit Star Fighter and return to DOS.
4.0 Single Mission, 3 Mission Sorte or Full Campaign.
4.1 When in the Campaign screen use the joystick to move the
cursor. Selecting 1 of the missions does 2 things.
1. Selects that mission as the currently viewable mission.
2. Inserts that mission as one of the mission to fly.
When in Single Mission mode the last mission you clicked on
is the mission you will end up flying.
When in the 3 Mission Sorte mode if you say click 3 times on
mission 1, you will fly that mission 3 times in a row. If you
click on mission 1, then arrow down and click on mission 4,
then arrow up and click on mission 2 you will fly those
missions in that order 1,4,2.
4.2 In Single Mission or 3 Mission Sorte mode you must select the
required number of missions before continuing.
4.3 Mission Brief previews the currently viewable mission.
4.4 Sign Up continues into the game.
4.5 Quit returns to the first screen.
5.0 DISK ACCESS OPTION
5.1 When selected this will display a list of available campaigns.
Use the joystick to scroll the list up or down which in turn
highlights a campaign. Press fire to access that compaign.
5.2 You will be shown a list of the mission in that campaign.
Press fire to continue to the first screen. If the missions
are not to your liking, select DISK ACCESS and select a new
campaign. Once selected, you will use that campaign when
chosing Single,Three of Full Campaign.
6.0 STAR FIGHTER ARCADE
6.1 This option allows you to use the Star Fighter combat engine to
play the classic game of Star Raiders. the object of this game
is to defend your starbases from destruction.
6.2 Once you have selected the Star Fighter Arcade option you will
be asked to select a space ship. You cannout fly the Rogue in
this mode.
6.3 When you have selected a ship you will be presented with the
space ship schematics and enhancement screen. (See the section
on STAR SHIP ENHANCEMENT & REPAIR). When you have finished on
this screen press the space bar or select NEXT and press fire.
6.4 You will now see a map screen. The little Tie-fighter style
ships are the D'Yammen ships, the plane-style ships are the
Confederation ships and the figure of eight shapes are the
starbases.
6.5 At the top you will see the number of enemy squadrons and the
number of friendly bases. Your ship is the gunsight. You will
see a flashing box on one of the grid sectors. Use the
joystick to move it around. This is your scanner. Move the
box to any sector to discover its contents. The enemies will
yield information on number of stunt ships and cruisers. The
starbases will yield the current strength. Every turn an enemy
is in the same sector as a starbase the starbase will lose 1
point of strength until it is destroyed. When all bases are
destroyed the game is over.
6.6 To move from sector to sector you must position the flashing
box on the grid you wish to reach. Press fire to make 1 move.
Remember that every move that you make, the enemy does too. By
simply scanning the area by moving the flashing box around you
do not take a move until you press fire.
6.7 As you press fire you will head to the desired sector until one
of two things happen. You enter the same sector as an enemy or
the enemy desplete the strength of all starbases.
When you enter the same sector as an enemy you will do battle.
If you do battle in a sector containing a starbase, during
flight, fly through the flashing docking triangle projected
from the base of your cruiser to renew your ship.
6.8 You must destroy all aliens in the sector to move again. When
you destroy all aliens in a sector you will be debriefed on the
mission. From this screen if you were in the same sector as a
starbase you go to the Ship Enhancement & Repair screen. (See
section on this).
6.9 When all enemy are cleared from the map screen the wave is
complete. You get bonuses for remaining bases and cash to
spend on your ship. You will then advance to the next wave.
7.0 SKILL
7.1 Veteran Star Fighter - Accurate shot required to kill targets
Targets have hard hulls, are fast and
very aggressive.
You recieve bigger bonuses.
In arcade game you start at Wave 7.
7.2 Seasoned Pilot - Less accurate shooting required.
Targets have medium hulls, are medium
paced, average agression.
You recieve less bonuses.
You start at Wave 4 in arcade.
7.3 Raw Recruit - Easy to shoot any target.
Targets are slow, soft and non-
aggressive.
Small bonuses.
You start on Wave 1 in arcade.
8.0 NOTES ON RANK
The more missions you complete the higher you increase in rank.
As you increase in rank several aspects of the game change.
8.1 Target collision increase in probability so you cant
fly through ships any more.
8.2 Shooting accuracy must increase to hit targets.
8.3 You score more bonus score and cash for higher ranks.
9.0 NOTES ON GAME
To skip animations press and hold fire or hold mouse button.
To advance an animation one scene press fire.
At any point in the game pressing SHIFT+Q escapes from the game
or screen you are in.
10.0 SYSTEM CONFIGURATION
10.1 DISK CACHE SIZE - Move joystick left or right to decrease or
increase this. It determines the size of data loaded in one
game cycle from the disk when radio broadcasts are audible.
What this means is the higher the number the quicker broadcasts
are received. A500 users should set this to about 2500 for
best results, or slower if the slight lag annoys you. Hard
Disk users should set this to 5000.
10.2 SCREEN SIZE - move joystick left or right to decrease or
increase this. It changes the size of the screen during
game screen. NTSC computer owners should not increase this
beyond 120 lines. Increase for a bigger screen/slower
update on A500 computers. Decrease for smaller screen/
faster update on A500 computer. Accelerated computers or
1200 owners shouldn't bother.
10.3 RADIO SUPRESSED - Left or Right for Yes or No. When
supressed the radio broadcasts will not be heard, but a
message will still appear in the message box. Audible
radio broadcasts enhance gameplay but are not necessary.
10.4 Press fire to exit this screen. Up and down to select an
option.
11.0 SHIP ENHANCEMENT & REPAIR.
11.1 Use joystick up or down to select a ship aspect. Below the
schematic of the ship is the cost of enhancing the selected
aspect and cost of repair.
11.2 Press fire once, when you have chosen an aspect to modify.
The cursor will appear on ENHANCE. Everytime you press fire
now, your cash will decrease but the aspect will increase
signified by the bar increasing in size.
11.3 If DAM appears next to the aspect you must move the cursor
to REPAIR and press fire once.
11.4 You can continue the game if your ship is damaged but you
will be restricted depending on the aspect damaged.
11.5 To exit, press space bar or select ENHANCE and move the
cursor to NEXT and press fire.
12.0 FINAL MESSAGE TO ALL STAR FIGHTERS.
When you quit the game all details of ship modifications
will be lost,and any score or rank will go too. You can
only save your position during a FULL CAMPAIGN.
You can play any role you like. Confederates are the good
guys, D'Yammens are the bad guys. Rogues (selected when
you fly the B_Class ship) fight who ever they want. You
can fly one campaign as a Confed then switch to D'Yammen
for the next campaign. The choice is yours.
Good Luck.
13.0 NOTES ON ROGUES
Press 'B' to activate (default) or deactivate tractor beam.
You will notice during the combat exploded ships leave
debris. You must collect this to make any money. Remember
you don't have any military to pay your bills. While you
are cloaked you cannot be seen. When you fire you
automatically de-cloak. Be careful.
14.0 STAR SHIP SCHEMATICS.
All ships have the same basic designs. Read this section for
information on each aspect of your ship.
SuperThrust - Enables you to speed though space at sub-Fluid
speed. As you use this the reserves decrease,
only building up over time.
Speed - The top speed of your space ship under normal
thrust.
Turn Speed - The speed at which you bank.
Pitch Speed - The speed at which you pitch up or down.
Hull Temp - When your shield goes your hull quickly heats up.
The higher this value the longer you'll last
before you explode.
Shield - The shield protects the hull. This reduces with
every blast at you. When damaged your shield
won't regenerate. Get this fixed first.
Laser Power - The strength of your lasers.
Laser Plant - The core which produces laser blasts. If this
is damaged you can't fire.
Missile Silo -The number of missile available.
Missile Pow - The strength of the missiles.
15.0 HINTS & TIPS.
If your weapons are damaged, fly around, select enemies with
your guidance computer and chose Attack my target to complete
your mission.
Any tug ships or cruisers on manouvers that are on your side
must be allowed to complete their missions before the mission
is a success.
At any time ships can warp in. Be prepared.
When planets are attacked, order your ships to Form up and
select the planet. Then order the group to Defend my target
or Attack my target depending on the alliance of the planet.
This will give you back-up when attacking the planets.
Look out for extra missions on your shelves. Each disk
will contain 3 new campaigns for $5.
Look out for STAR FIGHTER 2 - but give me some time. Any
ideas, please write in. Maybe you'll see your ideas pop up
in the new game.
Andrew Hawkins. Lead Developer for GeoSync Media 1997
URL: geosync@ozemail.com.au