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Amiga MA Magazine 1998 #3
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blade.txt
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1997-08-13
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1,145 lines
* Blade Text - English
* Lines must end with a line feed as normal
* You may add a TAB plus a comment if you want
Please Insert Disk Two
Left Click To Continue
you are carrying too much
picked up
no object to pick up here
dropped
sorry, i cannot drop two objects on the same square
not enough action points
character information
system operations
spell information
select a spell from the spell list
disarm trap
you sense the prescence of life
pick lock
next hero
end turn
aborted
; * Leave Blank
examine
maze information
icon information
Dagger ; * Objects - 16 letters maximum
A small knife used ; * Description x 3 - 21 letters maximum
for hand to hand
combat
Staff
A long wooden pole
used as a weapon or
as a magicians aid
Mace
A stick with a heavy
spiked metal ball at
one end
Flail
A stick with a chain
and lots of heavy
weights attached
Hand Axe
A small, single head
hatchet for close
combat situations
War Hammer
A weighted war mallet
with a long wooden
handle
Broadsword
A large double edged
sword with a heavy
blade
Battleaxe
A heavy double headed
axe with a wooden
shaft
Shord Sword
A short roman style
fighting weapon with
a metal handle
Blade of Death
A magical weapon that
boosts combat skill
when wielded
Hammer of Vulcan
A holy war hammer
from the gods, a
truly mighty weapon
Staff of Power
A wizards staff that
seems to have some
magical power
Leather Coat
A small leather coat
that gives limited
attack protection
Chain Mail
Metal rings sewn onto
a coat of leather to
provide defence
Splint Mail
Lots of metal scales
pinned to a leather
coat
Iron Plate
Heavy plates of iron
bolted at the joints.
very good protection
Mithril Plate
A plate armour made
of mithril the magic
metal of the gods
Iron Helmet
A helmet to give
protection from
overhead attacks
Wooden Shield
A circular piece of
wood with a studded
centre piece
Metal Shield
A solid iron shield
used for personal
defence
Shield of Mars
A light but strong
shield. it glows as
if alive with magic
Helmet of Zeus
A magical helmet that
gives good defence
from blows from above
Diamond
A large carbon
crystal about as big
as a cherry
Ruby
A large red gem as
big as a hens egg but
worth far more
Emerald
A large green jewel
about as big as your
fist
Sapphire
A large blue gem
prized for its beauty
and considerable size
Crown
A kings crown made of
gold and studded with
many small rubies
Orb of Energy
A sphere of gold and
crystal used by magic
users and mystics
Jeweled Statue
A rare statue of the
man bat god enya of
wecurb
Ring of Power
A small ring of a
silvery metal with
rune markings
Golden Fleece
The golden head and
wool of a now dead
ram
Mr Blobby Video
The animated larks of
a sadly deformed fat
person with bad acne
Tory Policy
Scroll with a lot of
boring pointless text
concerning the few
Cook Book
Delia smiths guide to
cooking with monster
meat
Spice Boys CD
Strange magic noises
eminate from this
silver disk of sound
Gold Key
A large golden key
used for erm..
unlocking doors
Silver Key
A silver key for
unlocking some maze
doors
Dungeon Map
A magical scroll that
shows the current
maze so far
Gold Ring
A small gold ring
with attractive
banding and design
Book of Spells
A dusty old tome full
of magical spells and
incantations
Poisoned Potion
If drunk reduces the
drinkers hitpoints
Weakness Potion
Reduces strength for
a limited time if
drunk
Strength Potion
Boosts strength for
a limited time if
drunk
Speed Potion
All actions are made
faster for a limited
time if drunk
Amnesia Potion
The current maze
layout will be erased
from memory
Immunity Potion
If drunk this will
protect the drinker
from all poisons
Aid Potion
Restores a few hit
points to the drinker
permanently
Healing Potion
A health brew that
restores full hit
points to the drinker
Dizzy Potion
Makes the person who
drinks this unable to
walk straight
Blind Potion
A green potion that
causes temporary loss
of eyesight if drunk
Empathy Potion
The drinker will feel
emapthic and detect
the presence of life
Power Potion
Many attributes are
boosted for a limited
time
Attack Potion
The drinker will gain
valuable combat skill
and power for a while
Defend Potion
The drinker will grow
a thick defensive
layer to stay blows
Vodka Cocktail
Beware this is a very
powerful but tasty
drink
Paralysis Potion
Causes paralysis for
a limited number of
turns
Mind Potion
Increases the mental
ability of the one
who drink it
Lifeforce Potion
All monsters in the
maze will be revealed
by magic forces
Slimy Potion
A gloopy coating will
cover the drinkers
feet, slowing them
Peace Potion
An instant way of
becoming a pacifist
but risky in combat
Treeform Scroll
Causes a tree to
appear out of the
ether
Teleport Scroll
Will transport the
reader to a random
location in the maze
Awareness Scroll
Will boost the vision
of the reader for
a short time
Enlighten Scroll
Will reveal all of
the current level to
the reader
Pit Scroll
Will cause a pit to
appear if read in
front of empty ground
Moebius Scroll
A creature from the
id of the reader will
appear
Golden Scroll
All gold in the maze
will be revealed to
the reader and chums
Stock Scroll
A magical scroll that
causes the stock in
the bank to plummet
Thief Scroll
An object will vanish
from the inventory of
the reader
Quicken Scroll
Monsters in the maze
will be speeded up by
strange magic forces
Trap Scroll
All traps in the maze
will be revealed to
the reader
Stun Scroll
All monsters in the
maze will be stunned
for a while
Stealth Scroll
Players may walk past
monsters and not be
detected or attacked
Exit Scroll
The exit down to the
next level will be
revealed
Sales Scroll
A mystical salesman
will appear and trade
gold for treasure
Creation Scroll
The power of zu will
create an artifact
near the reader
Fast Heal Scroll
The reader will heal
at a faster rate for
a while
Invisible Scroll
The reader will turn
completely invisible
for a short time
Spell Scroll
Readers with special
abilities will gain a
spell or ability
Pulverise Scroll
A magic ray will fly
from the scroll and
kill any in its way
Pot of Gold
a small sized clay
pot of gold coins and
bits of treasure
Pot of Gold
a small sized clay
pot of gold coins and
bits of treasure
Pot of Gold
a medium sized clay
pot of gold coins and
bits of treasure
Pot of Gold
a large sized clay
pot of gold coins and
bits of treasure
Bottle of Potion
a bottle of potion
drink it to find out
what it does
Scroll
a scroll of parchment
read it to find out
what it does
Bare Hands
None
System Ops Icon ; * Icon Information - 21 letters maximum
this allows you to
load, save or quit
a game via a second
menu.
Information Icon
changes the effect
of a right mouse
click on an object
or in the maze area.
Special Skill Icon
uses the characters
special skill, disarm
trap, pick lock, mind
scan or cast a spell.
Next Man Icon
cycles through the
available characters
in your team to allow
movement of others.
End Turn Icon
ends the turn for all
of your team. after
clicking here, the
monsters will move.
More Icon
magic users can use
this to cycle between
the inventory and two
pages of spells.
Dungeon Entrance ; * Maze Information - 21 letters maximum
allows entry to the
dungeons. maze levels
get more dangerous
as you go down.
Shop
sells all sorts of
artifacts and weapons
that will be needed
for your exploration.
Bank of Blade
you can deposit gold
here in the safe. for
every 50 kills you
will gain interest.
Trading Post
artifacts and other
objects found in the
dungeons can be sold
here for cash.
Temple
the monks here can
offer the adventurer
many services such as
healing or experience
Dungeon Wall
the cold stone walls
that make up this god
forsaken dungeon.
Stairs Leading Up
an old staircase made
when the dungeon was
built. this one leads
to the level above.
Stairs Leading Down
an old staricase that
leads down into the
musty depths of the
next dungeon.
Bush
a small example of
the local flora. in
this case a conical
samarua bush.
Tree
a small but perfectly
formed tree that now
is common throughout
the blade kingdom.
Altar
a holy altar to some
god or other. use it
to pray and perhaps
gain favour with gods
Well
an old stone well
that still contains
a quantity of clear
looking water.
Mirror
a large full length
mirror that looks
old and dusty. the
frame is plain.
Chest
a large wooden box
bound with iron but
unlocked. runes and
carvings adorn it.
Statue
a statue of a very
realistic creature
of the dungeon made
of marble.
Door
a closed and locked
door barring your
passage through the
dungeon.
Dungeon Floor
a slimy but not too
slippery floor that
makes up the dungeon.
it looks very worn.
Grass
a square of new grass
laid by the royal
gardeners of blade
and neatly mowed.
Gravel Path
a sandy solid floor
covered with lots of
little stones known
as gravel.
Pit Trap
a deep steep sided
pit that leads into
blackness. the walls
are smooth granite.
Stake Trap
a heavy wooden post
designed to impale a
victim. it appears to
be activated.
Needle Spike Trap
lots of small iron
spikes sticking up
out of the floor.
hurts feet a lot.
Teleport Trap
a magical platform
that will transport
its victim and steal
any weapons wielded.
Small Stake Trap
lots of small bamboo
spikes set to stab up
from the floor when a
person steps on it.
Unknown ; 521
a maze object must be
at least visible
before it can be
described.
info mode on - right click will examine selected items.
info mode off - right click will drop objects or face direction.
warrior ; * Spells - 16 letters maximum
level 1 spell ; * Descriptions - 21 letters maximum
will boost the combat
skill of the caster
for a short time.
magic missile
level 1 spell
a magic missile will
fly from the casters
hands towards a foe.
aid
level 1 spell
a limited heal for
the hero in front of
the spell caster.
mental map
level 1 spell
the current level is
shown, even the walls
that are unseen.
metamorph
level 2 spell
turns the enemy in
front of the caster
into a lesser foe.
disguise
level 2 spell
the caster transforms
into a monster and
will not be attacked.
teleport
level 2 spell
the caster is moved
to a random place
within the level.
magic key
level 2 spell
if cast before a
locked door, it will
magically open.
arborium disarm
level 3 spell
if a trap is made of
wood then this spell
will disarm it.
begone
level 3 spell
the foe in front of
the caster will be
moved elsewhere.
assist
level 3 spell
transports another
ally in the same maze
to the spell caster.
cone of cold
level 3 spell
the monster directly
in front is stunned
for a short time.
fireball
level 4 spell
hurls a fireball in
the direction that
the caster is facing.
shield
level 4 spell
creates a sphere of
energy to protect the
caster from attack.
monolith
level 4 spell
makes a block of rock
appear just in front
of the spell caster.
death cloud
level 4 spell
the enemy in front of
the caster is choked
by a sinister cloud.
vortex
level 5 spell
a powerful vortex of
fire attack the enemy
before the caster.
invisibility
level 5 spell
the caster becomes
invisible and will
not be attacked.
lance of god
level 5 spell
the monster in front
of the caster has
its armour destroyed.
vapourise
level 5 spell
the block of stone in
front of the caster
is vapourised.
lifeforce
level 6 spell
restores some health
to the caster or the
hero in front of him.
mindshock
level 6 spell
a mental shock wave
damages any enemy
within range.
swarm
level 6 spell
all monsters within
ten squares turn into
very weak giant wasps
earthquake
level 6 spell
a tunnel is cut into
the wall in front of
the spell caster.
revelation
level 7 spell
drains the casters
lifeforce but kills
everything in range.
medusa
level 7 spell
can turn the enemy
in front of the
caster into stone.
demon
level 7 spell
the caster becomes a
powerful demon for
a limited time.
lightning
level 7 spell
a powerful bolt of
lightning flys from
the casters hands.
Warrior ; * Character Info - 21 letters maximum
character level x
trained in the art of
combat and very fit
and strong.
Wizard
character level x
skilled in magic but
able to weild only
a dagger or staff.
Cleric
character level x
a servant of the gods
and skilled in combat
and some magic.
Elf
character level x
immune to poisons and
can also use a chosen
few magic spells.
Empath
character level x
empaths have the rare
ability to sense the
presence of life.
Thief
character level x
a good fighter with
the abilty to pick
locks and pockets.
Dwarf
character level x
stout and able to
detect and disarm all
known forms of trap.
no line of movement. ; * Various Messages - 64 letters maximum
xxx gold pieces found.
xx gold pieces found.
generating level.
you pray at the altar but nothing happens.
you kneel down to pray at the altar. suddenly a bolt of energy
shoots from above hitting you. you reel back in pain and shock.
you kneel at the altar. a voice booms from the darkness - dare
you pray to my adversary ? you feel feel weakened and drained.
as you pray to the gods a feeling of greatness and calmness
descends upon you. you arise feeling better than before.
as you pray to the gods a holy image appears and wishes you well
suddenly you feel much stronger and more fit than before.
the water mysteriously drains away before you can take a drink.
you take a drink from the well. the water tastes bitter and as
you look into the pool you see the body of a rat floating in it.
taking a drink from the pool you feel strange, dizzy and your
head hurts. your mind has been affected by this strange water.
the water tastes sweet and as you drink you feel stonger and
more intelligent than before.
the water is cool and refreshing and seems to have some healing
properties. you feel much better after taking a drink.
very handsome.
you stare at your haggard face and notice the lines of worry and
age racing across your forehead. now you feel depressed.
you look at your puny body in the grand mirror and notice how
futile this whole quest has become. you sigh and leave.
you stare at your strong form and gain strength from the fact
that you are the best looking member of your team.
in the reflection you see a spider and with your skill alone
kill it with a back stab. you gain confidence in your skills.
the chest is empty.
you easily open the chest and see that it is full of jewels. you
pick one up when it explodes in your face. a booby trap.
the chest lid is firmly stuck down. you use all of your might
to open it but just pull a muscle. you gain wisdom from this.
you lift the chest above your head and smash it down onto the
ground. the excercise did you some good and you gain strength.
inside the chest is a phial of liquid. after drinking it you
become healed and feel strong. your mind suffers as a result.
you look at the statue.
you look at the statue at feel how sharp the stone weapon is.
suddenly you prick your finger on one of the points. ouch.
you stare into the cold stone eyes of the sad looking creature
and gain some insight into the meaning of life.
after looking at the creature you realise that the purpose of
life for the statue is to serve to observer. you feel sad.
a strange green moss is growing on the statues head. you touch
it and immediately your finger glows with glorious life energy.
character has moved down to next zone.
you descend into the darkness.
you ascend out of the darkness.
wield weapon.
already wielding that weapon.
this weapon is too heavy for a wizard.
wear armour.
already using that armour.
you juggle the diamond while tapdancing. it achieves nothing.
you talk to the ruby and praise its beauty.
you do the highland fling in honour of the emerald.
you stick the jewel to your belt and do an elvis impersonation.
you put the crown on your head. very regal.
you consult with the spirits via the orb. they ignore you.
you bow down to the statue while singing hymns and holy chants.
you put the ring on but nothing seems to happen.
aha... the wolf in sheeps clothing approach. far too itchy.
you locate an ancient vcr and laugh away the hours... not.
you study the strange and now obsolete scripting.
you make a minotaur pie with gelatinous cube trifle. very nice.
the voices say what they want. what they really, really want.
you wear the ring, very nice too.
you view the map.
it tells of ancient knowledge.
you do not understand the text.
it mentions nothing new.
the door swings open.
the door slams shut.
there is no door in front of me.
xx level displayed
you find a hidden trap.
leprichaun ; * Monster info - 21 letters maximum
fists (2)
leather jacket (6)
imp
small knife (2)
felt coat (2)
halfling
small knife (2)
leather jacket (4)
giant bat
fangs (3)
none
giant wasp
sting (1)
none
snake
poisoned fangs (10)
tough skin (2)
goblin soldier
dagger (8)
studded leather (12)
slime creature
hands of slime (12)
none
hair beast
claws (8)
studded leather (8)
satyr
staff (13)
tough skin (11)
goblin chief
staff (18)
chain mail (12)
lizard man
dagger (10)
chain mail (16)
blob monster
knife (6)
studded leather (10)
skeleton
spear (30)
iron plate (30)
creeping mould
mounds of mould (18)
lumps of crud (20)
giant scorpian
deadly sting (40)
bony plates (15)
zombie
clammy hands (35)
tough skin (17)
black dwarf
two short swords (38)
iron plate (30)
harlequinn
axe (27)
mental shield (35)
orc warrior
hand axe (28)
leather strips (5)
evil cloud
fog of fear (33)
vapour shroud (100)
barbarian
broadsword (40)
splint mail (27)
ghost
energy bolts (50)
mental shield (30)
minotaur
battleaxe (65)
none
knight
sword (45)
mithril plate (40)
serpent dragon
deadly fire (70)
armoured skin (50)
rock monster
fists of rock (65)
clay coating (20)
trogladyte
spiked club (70)
tough skin (13)
ice man
battleaxe (75)
iron plate (30)
cyclops
club (50)
mithril plate (40)
air elemental
breath of doom (55)
none
earth elemental
rock morph power (75)
none
phantasm
fog of fear (40)
mental shield (40)
wraith
staff of power (55)
leather jacket (10)
neptune god of oceans
trident (20)
divine aura (10)
pluto god of death
sword (40)
divine aura (10)
mars god of war
spear (60)
divine aura (10)
zeus leader of gods
thunderbolts (80)
divine aura (10)
you see a monster ; * General text - 64 letters maximum
you fall into a pit
a large stake impales you
lots of small metal needles stab into your feet
you step onto a teleport trap and are transported elsewhere
you get stabbed by lots of small stakes
the gods forbid your ascent
monster information
current weapon ; * Monster Info - 21 letters maximum
current armour
attack. ; * General Text - 64 letters maximum
you hit the fiend.
the monster dies.
this character has no special skill.
you may use a special skill once per turn only.
you sense nothing.
you have no special skill points.
nothing happens.
the key does not fit.
use key.
there is no trap in front of me.
trap is disarmed.
warrior has raised a character level.
wizard has raised a character level.
cleric has raised a character level.
elf has raised a character level.
empath has raised a character level.
theif has raised a character level.
dwarf has raised a character level.
you take a cool drink of water.
you are dead.
the monsters move.
warrior has been hit.
wizard has been hit.
cleric has been hit.
elf has been hit.
empath has been hit.
thief has been hit.
dwarf has been hit.
the hair beast lashes at you with its razor sharp fangs.
the leprichaun lunges at your purse of gold.
the snake leaps forwards with its poisonous fangs.
the slime creature hurls acidic slime at you.
the scorpians lunges forwards with its deadly sting.
the zombie lashes at you with his clammy hands.
the evil cloud envelopes you.
the serpent tries to fry you with its firey breath.
fist of rock fly at you at high speed.
the air forms shapes around you and attacks.
the ground beneath morphs up and attacks you.
you are attacked by an invisible force.
the feared trident of neptune is swung at you.
the dark sword of the underworld attacks you.
the powerful spear of mars stabs at your flesh.
the mighty lightning rod of zeus hurls thunderbolts at you.
view weapons ; * Shop Text
view equipment
view potions
view scrolls
purchase item
leave the shop
request a statement of your account
ask about any low risk, high yield investment accounts
rob the bank
deposit all gold
withdraw all gold
leave the bank
accept offer
ask about a loan
exit building
boost player abilities, costs 30000 gold coins
heal player, costs 800 gold coins
gain enlightenment, costs 250 gold coins
ask the monk for advice, costs 50 gold coins
leave the temple
the slimy shopkeeper welcomes you. select an item of interest
and i will tell you the price, he mutters.
the leprichaun welcomes you to the bank. the heavy security
guard by the door looks at you with a suspicious eye.
we are honoured by your prescence.
the small trader welcomes you. many old items line the trading
post walls. you also notice a large cook book collection.
you leave the building.
cost - xxxxx gold pieces.
cost - xxxx gold pieces.
cost - xxx gold pieces.
you cannot afford that.
sold.
worth xxxxx gold pieces.
worth xxxx gold pieces.
worth xxx gold pieces.
sorry, the financial services department has been beaten up.
you have xxxxxx gold pieces in your high yield investment trust.
you have xxxxx gold pieces in your investment account.
you have xxxx gold pieces in your investment account.
you have xxx gold pieces in your savings account.
you have xx gold pieces in your savings account.
you do not have an account with this bank.
our principal account allows a minimum deposit of 10 gold coins.
for every 10 monsters you kill you will gain 5 percent interest.
you draw your sword and ask for the cash. soon you feel hands of
slime clutch your throat, with fatal consequenses. you are dead.
you draw your sword and demand the cash. the manager just laughs
and continues to laugh when you are picked up and thrown out.
you draw your weapon and behead the security guard. the manager,
in shock, hands over the gold and you run out of the building.
deposited. remember, your money is safe with the bank of hilt.
withdrawn. remember not to spend it all at once.
the monk lays magial herbs over your body. your combat skill,
strength, agility and mental ability are all increased.
the monk lays on his hands and your wounds magically fade away.
the monks are charitable folk, but business is business.
the monks share their knowledge of magic potions and scrolls.
the monks share their knowledge of life and its meaning.
the monks advise...
a fool and his money are soon parted.
try potions and scrolls whenever you enounter them.
buy low and sell high for a healthy bank balance.
legend tells of an invisible creature deep within the maze.
magical weapons can be found in the dungeon, prize them.
gods drop great tresure if defeated but they are formidable.
the surface village hides many secrets.
pay great attention to the strengths of your enemy.
the price of failure is often death.
do not be afraid to fight and be even less afraid to run.
not all useless items are as useless as they at first seem.
use up all of your action points each turn to aid healing.
gods provide the most experience if defeated.
magical weapons and armour can boost other player stats.
keep your gold safe if fighting a leprichaun.
this item is worthless.
- the spell effects diminish.
your stomach cramps and you reel in pain, it was poisoned.
your muscles shrink and you feel weaker than before.
your muscles and power grow and you feel much stronger.
you seem able to move faster than before.
a pain wells in your head and affects your memory.
you become immune to all poisons for a limited time.
your wounds heal up and the pain is dulled.
you feel fantastic, all of your scars and wounds vanish.
you feel dizzy.
your eyes fog over and you find it hard to see.
you feel very powerful, all of your skills increase.
your fists grow bony spikes which boost your attack power.
your skin grows thicker providing better defence from attack.
you feel funny.
your feet feel like lead, you are unable to move.
you feel incredibly intelligent.
your feet feel sluggish.
you renounce violence and refuse to wield any weaponry.
you drink the potion.
you refuse to wield weapons.
you read the scroll.
a tree appears.
you are transported elsewhere.
your eyes become much more sensitive than before.
you have been granted enlightenment.
a pit appears.
a monster appears.
you feel greedy.
it says that shares in the bank have crashed.
an object in your backpack vanishes.
the monsters seem faster.
you are granted knowledge of traps.
the monsters mysteriously become paralysed.
you can now move silently and not be seen by monsters.
you are granted knowledge of the exits.
your treasure vanishes and gets replaced with cash.
an object appears.
your scars and wounds dissapear twice as fast as before.
you become invisible.
you gain a spell.
a magic ray flies from the scroll.
you do not have enough spell points.
this spell is beyond your ability.
spellcasting... warrior - level one spell.
your combat abilities are boosted.
spellcasting... magic missile - level one spell.
a magic missile is formed.
spellcasting... aid - level one spell.
aid is granted.
spellcasting... mental map - level one spell.
you gain a mental picture of your surroundings.
spellcasting... metamorph - level two spell.
the creature before you changes form.
spellcasting... disguise - level two spell.
you assume the form of a monster.
spellcasting... teleport - level two spell.
you are transported elsewhere.
spellcasting... magic key - level two spell.
the door panel magically vanishes.
spellcasting... arborium disarm - level three spell.
the wood melts, leaving the trap harmless.
spellcasting... begone - level three spell.
the monster transports elsewhere.
spellcasting... assist - level three spell.
a hero comes to your assistance.
spellcasting... cone of cold - level three spell.
a freezing vortex of ice appears.
spellcasting... fireball - level four spell.
a fireball flies from your hands.
spellcasting... shield - level four spell.
a magical shield forms around you.
spellcasting... monolith - level four spell.
a block of stone forms out of the ground.
spellcasting... death cloud - level four spell.
a choking swirl of fog forms in front of you.
spellcasting... vortex - level five spell.
a swirling cone of fire forms in front of you.
spellcasting... invisibility - level five spell.
you become invisible.
spellcasting... lance of god - level five spell.
the creatures armour is destroyed.
spellcasting... vapourise - level five spell.
the space in front of you melts.
spellcasting... lifeforce - level six spell.
full aid is granted.
spellcasting... mindshock - level six spell.
waves of mental energy eminate from you.
spellcasting... swarm - level six spell.
all of the monsters nearby transform into wasps.
spellcasting... earthquake - level six spell.
a tunnel of rock appears.
spellcasting... revelation - level seven spell.
all life here is mine to posess.
spellcasting... medusa - level seven spell.
the creature before you is transformed into stone.
spellcasting... demon - level seven spell.
you are transformed into a powerful demon.
spellcasting... lightning - level seven spell.
a ray of energy flies from your hands.
the potion is poisoned but your immune system protects you.
there is no monster in front of you to affect.
the god resists your powers.
the minimum deposit is 10 gold pieces.
please insert your save disk in df0 and left click.
please reinsert the blade data disk in df0 and left click.
game over.
what a nice bush.
i wish i was a tree.
let us rock.
bank interest has been payed.
there is no hero in front of me.
centre hero.
save ; 5 letters max
load
-END-