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The Games Machine 78
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990713_1238.iso
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cd1
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lewton.h
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C/C++ Source or Header
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1999-05-18
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3KB
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88 lines
extern void *LEWTON_ClassFunctionList[];
#define LEWTON_MESH_NUM 34
#define LEWTON_SCALE_NUM 75
#define LEWTON_TRANSLATE_NUM 75
#define LEWTON_ROTATE_NUM 75
#define LEWTONSTAND_TRANSLATE_NUM 75
#define LEWTONSTAND_ROTATE_NUM 75
#define LEWTONWALK_TRANSLATE_NUM 75
#define LEWTONWALK_ROTATE_NUM 75
#define LEWTONTALK_TRANSLATE_NUM 75
#define LEWTONTALK_ROTATE_NUM 75
#define LEWTONCORRECTION_TRANSLATE_NUM 75
#define LEWTONCORRECTION_ROTATE_NUM 75
#define LEWTONCORRECTION2_TRANSLATE_NUM 75
#define LEWTONCORRECTION2_ROTATE_NUM 75
#define SHADOW1_MESH_NUM 1
#define SHADOW1_SCALE_NUM 0
#define SHADOW1_TRANSLATE_NUM 0
#define SHADOW1_ROTATE_NUM 0
#define SHADOW2_MESH_NUM 1
#define SHADOW2_SCALE_NUM 0
#define SHADOW2_TRANSLATE_NUM 0
#define SHADOW2_ROTATE_NUM 0
#define SHADOW3_MESH_NUM 1
#define SHADOW3_SCALE_NUM 0
#define SHADOW3_TRANSLATE_NUM 0
#define SHADOW3_ROTATE_NUM 0
#define SHADOW4_MESH_NUM 1
#define SHADOW4_SCALE_NUM 0
#define SHADOW4_TRANSLATE_NUM 0
#define SHADOW4_ROTATE_NUM 0
#define SHADOW5_MESH_NUM 1
#define SHADOW5_SCALE_NUM 0
#define SHADOW5_TRANSLATE_NUM 0
#define SHADOW5_ROTATE_NUM 0
#define SHADOW6_MESH_NUM 1
#define SHADOW6_SCALE_NUM 0
#define SHADOW6_TRANSLATE_NUM 0
#define SHADOW6_ROTATE_NUM 0
#define SHADOW7_MESH_NUM 1
#define SHADOW7_SCALE_NUM 0
#define SHADOW7_TRANSLATE_NUM 0
#define SHADOW7_ROTATE_NUM 0
#define SHADOW8_MESH_NUM 1
#define SHADOW8_SCALE_NUM 0
#define SHADOW8_TRANSLATE_NUM 0
#define SHADOW8_ROTATE_NUM 0
#define SHADOW9_MESH_NUM 1
#define SHADOW9_SCALE_NUM 0
#define SHADOW9_TRANSLATE_NUM 0
#define SHADOW9_ROTATE_NUM 0
#define SHADOW10_MESH_NUM 1
#define SHADOW10_SCALE_NUM 0
#define SHADOW10_TRANSLATE_NUM 0
#define SHADOW10_ROTATE_NUM 0
#define SHADOW11_MESH_NUM 1
#define SHADOW11_SCALE_NUM 0
#define SHADOW11_TRANSLATE_NUM 0
#define SHADOW11_ROTATE_NUM 0
#define SHADOW12_MESH_NUM 1
#define SHADOW12_SCALE_NUM 0
#define SHADOW12_TRANSLATE_NUM 0
#define SHADOW12_ROTATE_NUM 0
#define SHADOW13_MESH_NUM 1
#define SHADOW13_SCALE_NUM 0
#define SHADOW13_TRANSLATE_NUM 0
#define SHADOW13_ROTATE_NUM 0
#define SHADOW14_MESH_NUM 1
#define SHADOW14_SCALE_NUM 0
#define SHADOW14_TRANSLATE_NUM 0
#define SHADOW14_ROTATE_NUM 0
#define SHADOW15_MESH_NUM 1
#define SHADOW15_SCALE_NUM 0
#define SHADOW15_TRANSLATE_NUM 0
#define SHADOW15_ROTATE_NUM 0
#define SHADOW16_MESH_NUM 1
#define SHADOW16_SCALE_NUM 0
#define SHADOW16_TRANSLATE_NUM 0
#define SHADOW16_ROTATE_NUM 0
#define SHADOW17_MESH_NUM 1
#define SHADOW17_SCALE_NUM 0
#define SHADOW17_TRANSLATE_NUM 0
#define SHADOW17_ROTATE_NUM 0
#define SHADOW18_MESH_NUM 1
#define SHADOW18_SCALE_NUM 0
#define SHADOW18_TRANSLATE_NUM 0
#define SHADOW18_ROTATE_NUM 0