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- File_start
- credits
- SOLDIER0 ACTOR_DESTROY
- SOLDIER1 ACTOR_DESTROY
- SOLDIER2 ACTOR_DESTROY
- SOLDIER3 ACTOR_DESTROY
- SOLDIER4 ACTOR_DESTROY
- SOLDIER5 ACTOR_DESTROY
- rebel0 ACTOR_DESTROY
- rebel1 ACTOR_DESTROY
- rebel2 ACTOR_DESTROY
- rebel3 ACTOR_DESTROY
- rebel4 ACTOR_DESTROY
- rebel5 ACTOR_DESTROY
- FARMER1 ACTOR_DESTROY
- FARMER3 ACTOR_DESTROY
- FISHERMAN0 ACTOR_DESTROY
- trader0 ACTOR_DESTROY
- PEDLAR0 ACTOR_DESTROY
- FARMER0 ACTOR_DESTROY
- FARMER2 ACTOR_DESTROY
- SLAVE1 ACTOR_DESTROY
- slave2 ACTOR_DESTROY
- CUTTER ACTOR_LAST_POSITION -2408 920 1546 ACTOR_LAST_ROTATION 32000
- VIT_REBEL_SON ACTOR_DESTROY
- KROAX ACTOR_DESTROY
- vit_ville_priest
- end_credits
- PROP_LIST
- END_PROPS
- Sequence 5
- FADE 0 BLACK 0 1 2
- ACTOR SOLDIER0
- focus 0
- START 0 NOSPLINE -5062 410 -11163 0
- GOTO 1 -5167 442 -10429 6
- SEQUENCE 5
- ROTATE 2.3 46000
- ANIM 2.5 IDO_look_around
- GOTO 4 -5280 452 -10357 3
- SEQUENCE 4
- ANIM 2.1 LZ_Pisser_In
- ANIM 4.6 LZ_Pisser_Cycle loop 6
- SEQUENCE 4
- ANIM 3.5 LZ_step_backward
- ACTOR SOLDIER1
- START 0 STARTSPLINE 400 16000
- SPLINE 2 400 0.6 1.4
- SEQUENCE 3
- ACTOR SOLDIER0
- ROTATE 0.5 actor soldier1
- LOOK 0 actor soldier1 8
- ROTATE 2.8 actor soldier1
- ANIM 2 LZ_Salut
- focus 0.5 person soldier0 soldier1 1
- SEQUENCE 4
- ACTOR SOLDIER0
- focus 0
- ANIM 3 IDO_thinking
- SEQUENCE 3
- ACTOR SOLDIER0
- LOOK 2 -5232 600 -9657 2
- GOTO 2.5 -5232 425 -9657 5
- SEQUENCE 8
- ACTOR rebel1
- START 0 STARTSPLINE 401 32000 extra
- SPLINE 3 401 0.4 0.9
- ACTOR FARMER1
- START 0 STARTSPLINE 402 32000 extra
- SPLINE 3 402 0.4 0.9
- ACTOR rebel0
- START 0 STARTSPLINE 403 32000 extra
- SPLINE 1.5 403 0.4 0.9
- ACTOR FARMER3
- START 0 STARTSPLINE 404 32000 extra
- SPLINE 0.5 404 0.4 0.9
- ACTOR FISHERMAN0
- START 0 STARTSPLINE 405 32000 extra
- SPLINE 3 405 0.4 0.9
- ACTOR TRADER0
- START 0 NOSPLINE -8143 253 -9599 16000 extra
- GOTO 3 -6207 364 -9594 8
- ACTOR PEDLAR0
- START 0 NOSPLINE -7751 251 -8474 25000 extra
- GOTO 2 -6376 394 -9489 8
- ACTOR rebel2
- START 0 NOSPLINE -5710 434 -7223 32000 extra
- GOTO 0.5 -5632 434 -8885 7
- focus 5 person soldier0 fisherman0 2
- SEQUENCE 1.2
- actor soldier0
- focus 0
- SEQUENCE 2.5
- ACTOR SOLDIER0
- GOTO 0 -5193 465 -10253 3.2
- FADE 2.2 BLACK 0.3 0.1 0.2
- pxxxxx
- ACTOR VIT_VILLE_PRIEST
- start 0 nospline -3717 532 6065 0
- ACTOR SOLDIER4
- misc 0 actor_stop
- start 0 nospline -4393 288 7672 0 extra
- goto 1.5 -3684 370 8376 5.2
- actor rebel3
- misc 0 actor_stop
- start 0.1 nospline -4812 400 9778 19000 extra
- goto 0.1 -3728 370 8472 7
- actor farmer0
- misc 0 actor_stop
- start 0.1 nospline -3079 544 9577 32000 extra
- goto 0.5 -3630 356 8456 5.7
- actor farmer2
- misc 0 actor_stop
- start 0.1 nospline -4221 346 7018 0 extra
- goto 0.5 -3733 362 8265 6.1
- actor rebel4
- misc 0 actor_stop
- start 0.1 nospline -4684 361 7214 0 extra
- goto 2.4 -3847 361 8210 5
- Sequence 16
- actor vit_ville_priest
- start 0 nospline -3686 524 6025 0
- actor soldier3
- misc 0 actor_stop
- focus 0
- start 0.1 nospline -2941 502 9397 32000
- goto 5 -3636 459 6581 10
- look 14 -3788 585 6713 3
- actor soldier4
- extra_pauses 4.3 ido_afraid // 0 0
- anim 4.3 zork_impact_coup_2
- anim 5.9 zork_impact_coup_2
- anim 7.5 zork_impact_coup_1
- actor rebel3
- anim 3.5 LZ_baton_hit1 loop 4
- actor farmer0
- anim 3.7 LZ_baton_hit1 loop 4
- actor farmer2
- anim 4 LZ_va_t_en secondary
- actor soldier5
- start 0 nospline -4846 352 7433 32000 extra
- goto 4.5 -3991 510 4577 10
- actor rebel5
- misc 0 actor_stop
- start 0.1 nospline -4799 346 7593 32000 extra
- goto 4.8 -4126 462 5080 10.2
- anim 8 LZ_attention secondary
- actor slave1
- misc 0 actor_stop
- start 0.1 nospline -4946 298 7612 32000 extra
- goto 4.9 -4180 475 5057 11
- anim 7 LZ_attention secondary
- actor vit_ville_priest
- goto 10 -3648 456 6448 8
- actor slave2
- misc 0 actor_stop
- start 0.1 nospline -5535 289 5855 16000
- goto 6.5 -4314 449 4941 7
- SEQUENCE 3
- actor soldier3
- look 0.6 actor vit_ville_priest 2
- anim 0.8 ido_begging
- actor soldier4
- anim 0.3 LZ_impact_left_p2_in
- anim 1.5 LZ_impact_left_p2_out
- SEQUENCE 4
- actor vit_ville_priest
- anim 0.4 RC_guerison_debout
- actor soldier3
- look 2 -3788 585 6713 2
- rotate 2.3 48000
- look 2.6 -3788 585 9100 3
- sequence 2
- actor soldier4
- anim 0.3 LZ_impact_right_p2_in
- anim 1.5 LZ_impact_right_p2_out
- actor vit_ville_priest
- misc 0.5 actor_stop
- anim 0.7 priest_punch
- actor soldier3
- rotate 1.8 actor vit_ville_priest
- look 1.9 actor vit_ville_priest 3
- sequence 3
- anim 2.9 LZ_fall_back_in
- sequence 5
- actor vit_ville_priest
- look 0 actor soldier3 5
- anim 2 IDO_thanks secondary
- SEQUENCE 5
- ACTOR CUTTER
- START 0 NOSPLINE -2408 920 1546 32000
- ACTOR KROAX
- START 0 NOSPLINE -2408 920 1400 0
- CAMERA rebel0
- File_end
-