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- ===================================================================
- Title : Crescent Moon Squad II: Apocalypse Threat
- Version : 1.0
- Release Date : May 21, 1999
- Authors : Crescent Moon Software
- : David "Kyp Durron" Pittman (Level Design)
- : Kyle "Striker" Pittman (Level Design)
- : Bobby "Blackwolf" Tamburrino (Music)
- Email Addresses : cms@unrealnation.net
- : David Pittman: davidlp013@aol.com
- : Kyle Pittman: kyle110@aol.com
- : Bobby Tamburrino: bobbyt@netcom.com
- Web Page : http://www.unrealnation.net/cms/
- Other levels by authors : Crescent Moon Squad: Shadows of Na Pali
- ===================================================================
-
- ---- Level Info ----
- Game : Unreal
- Single Player : Yes
- Cooperative : No
- Deathmatch : No
- Dark Match : No
- Difficulty Settings : Yes
- New Sounds : Yes
- New Music : Yes
- New Graphics : Yes
- New Scripts : Yes
- Known bugs : A couple of geometry errors. (See "A Few
- : Things We'd Like to Say" at the bottom of
- : this document.)
-
- ---- Background ----
- For a brief period of time, the galaxy was at peace. The Third
- Intergalactic War was just a memory now, and new colonies were
- thriving. But with the peace came a new wave of crime, and several
- peace-keeping organizations were formed to control the planets. The
- first and foremost of these was Crescent Moon Squad, founded on the
- long-deserted planet Earth. Soon thereafter, another similar group
- appeared on the opposite side of Earth. They called themselves
- Apocalypse Defenders, and they were led by a war hero named Bod'n. But
- as Crescent Moon Squad continued to grow and overshadow the Apocalypse
- Defenders, Bod'n snapped and turned to evil. Shortening their name to
- Apocalypse, Bod'n's group became notorious for the same crimes they
- once fought to stop.
-
- - The Story So Far -
- You were the newest member of Crescent Moon Squad. Your first mission
- was to stop an illegal shipment of Tarydium from being transported.
- However, during your space voyage, your ship was attacked, and you were
- taken to the home planet of the Skaarj. While you were journeying
- across hostile land in a vain attempt to get back home, the Skaarj were
- using your ship's navigation system to locate the Crescent Moon Squad
- headquarters. By the time you returned, the place was a wreck.
- Attacking in a blind fury, you managed to take down Aruiss, the Skaarj
- leader who planned the raid. The chaos finally died down, and
- reconstruction of the headquarters began.
-
- ----- Briefing -----
- It's been six months since the invasion of the Crescent Moon Squad
- Headquarters. The HQ has been rebuilt and expanded, and operations
- have resumed. After the heroics of your last mission, you received a
- promotion and some time off. Now it's time to get back to work.
-
- A group of mercenaries code-named Apocalypse, led by the insane Bod'n,
- have been secretly developing three missiles each with enough power to
- wipe out a galaxy. Your mission is to enter their base, deactivate
- the missiles, and get out safely. Should anything go wrong, you must
- complete the mission, even if it means journeying across hostile lands,
- exploring dark caves, and fighting vicious monsters. The fate of the
- galaxy is at stake.
-
- Good luck. You really are gonna need it this time.
-
- --- Construction ---
- Editor used : UnrealEd Beta
- Base : New levels
- Construction Time : 8 months
-
- --- Installation ---
- Apocalypse Threat requires Unreal 224 or better. The latest patches
- are available at http://www.unreal.com.
-
- To install Apocalypse Threat, simply unzip the APOC.ZIP file into your
- Unreal directory. The files should be sent to their proper directories
- automatically.
-
- NOTE: If you do not use the option to unZIP with folder info, you'll
- need to move the files manually. It's easy enough: the UNR files go to
- Unreal\Maps\Apoc\, the UTX files go to Unreal\Textures\, the UAX file
- goes to Unreal\Sounds\, the UMX files go to Unreal\Music\, and the U
- file goes to Unreal\System\.
-
- NOTE TO MAC USERS: Due to the differences between PC and Mac directory
- formats, Mac users must add "Apoc\" to all the map filenames. For
- instance, "Apoc.unr" must be renamed "Apoc\Apoc.unr". The files must
- also be placed in the main Maps directory. This has not worked in all
- cases that we've seen, so if you find a better approach, e-mail
- cms@unrealnation.net and tell us.
-
- To run Apocalypse Threat:
-
- 1. Start Unreal
- 2. Begin a New Game
- 3. Select a difficulty level and a skin
- 4. Hit Tab or ~, then type "open apoc\apoc" and press Enter
-
- Or, if you prefer things simple, bland, and fast...
-
- 1. In Windows Explorer, go to the Unreal\Maps\Apoc\ directory
- 2. Double-click the file "Apoc.unr"
-
- ------ Greetz ------
- Blackwolf
- Jimmy
- Kevin
- Bo
- Daryl "Defastball"
- Nathan "Webfreaque"
- Rob Just
- The Millites
- IIIFroSTy
- Wade "LackofSkill" Fields }
- PyRoTeKnIx }
- FullSwing } - Greetz Contest Winners!
- funkyeric }
- Psychotica }
- Everyone in the Unreal community
-
- ------ Thankz ------
- Blackwolf
- Rob Just
- Andy Howe
- George Koehler, for the cake/dynamite idea
- Lycanth1, for pointing out the Mac conflict
- Barq's Root Beer
- Mountain Dew
- Starbucks's Frappuccinos
- Mix 96.1, the background music of our lives
- Unreal Nation (especially ElDrago), for hosting our site
- PC Gamer
- Savage Garden
- The Goo Goo Dolls
- The Offspring
- Epic Games
- Valve and Looking Glass (for Half-Life and Thief respectively)
-
- ---- Copyrights ----
- Crescent Moon Squad II: Apocalypse Threat ⌐ 1999 Crescent Moon
- Software.
-
- Authors may NOT use this as a base to build additional levels.
-
- You are NOT allowed to commercially exploit this add-on, i.e. put it on
- a CD or any other electronic medium that is sold for money without the
- explicit permission of Crescent Moon Software.
-
- You MAY distribute this add-on through any electronic network
- (internet, local BBS etc.), provided you include this file and leave
- the archive intact.
-
- ---- Copyrights ----
- "Attacking on Impulse", "Unauthorized Spelunking", "Contest of Power",
- "Battle of the Skiffs", "Deadline Approaching", "Painting Eggs",
- "Caves of Green", "Wide Open Spaces", "Hostile Takeover", "Haunted
- Waters", "Alone in the Light", "We're Not Alone!!", "One Last Life",
- and "Attacking on Impulse (Apocalyptic Mix)" Copyright 1999 Bobby
- "Blackwolf" Tamburrino. Not to be re-used without permission.
-
- ---- Copyrights ----
- UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed
- by GT Software, Inc. under license. UNREAL and the UNREAL logo are
- registered trademarks of Epic Megagames, Inc. All other trademarks and
- trade names are properties of their respective owners.
-
- ********** A Few Things We'd Like to Say **********
-
- We've worked long and hard to insure that Apocalypse Threat is as bug-
- free as possible. However, due to the unstable nature of the imported
- DXF geometry used in most of our levels, there may be random errors
- such as enemies disappearing, massive clipping problems, etc. We have
- tested Apocalypse Threat almost exclusively in software mode, with
- occasional play-throughs in 3Dfx and Direct3D. We noticed some errors
- in D3D and OpenGL, but nothing that should ruin the experience.
-
- Enough about bugs. After releasing Crescent Moon Squad, we listened to
- player feedback, and we've tried to build Apocalypse Threat around
- these suggestions. First off, this game is much harder, even in Easy
- mode. The final boss, Bod'n, is a serious pain in the butt...much
- more fun than the battle against Aruiss, that chicken Skaarj at the end
- of CMS. Another problem we addressed was linear levels. Ultimately,
- linear levels are less frustrating to navigate, so we kept the levels
- pretty straightforward. However, we've added branching paths to
- seriously beef up replay value. The middle part of the game consists
- of five levels leading to the final section, but you only need to visit
- two of these levels each time you play. You can backtrack if you wish,
- collecting power-ups from previous levels and exploring other routes.
- The goal, in which we believe we succeeded, was to have simple,
- straightforward levels in a large, non-linear world.
-
- While you're playing Apocalypse Threat, take note of the background
- music. There's an entirely new soundtrack for this add-on, thanks to
- Bobby "Blackwolf" Tamburrino. Additionally, the final track,
- "Attacking on Impulse (Apocalyptic Mix)" features remixes of all the
- other songs combined into one awesome track. It was also originally
- planned to have bass guitar samples performed by Andy Howe, but due to
- technical difficulties, those samples were unable to be used. We'd
- like to thank him for his time and effort anyway.
-
- Looking back at the original Crescent Moon Squad, we put a lot of
- poorly-designed stuff in, such as the hideously cheesy skins and the
- deathmatch levels. We're not saying that DM is bad, but CMS was a
- single-player add-on at heart, and the levels just weren't built for
- DM. So this time around, we focused on making the best single-player
- add-on we could. On that note, I wish there were more single-player
- level packs in development; TCs are cool, but many of them are too
- ambitious, and given Unreal's mediocre multiplayer performance, there
- are far too many deathmatch levels out there.
-
- For elite players (or cheaters), there's a hidden "Easter Egg" stage
- which, if you can find it, gives you every weapon, lots of ammo, oodles
- of powerups, and a warp to the final stage. In addition, we threw in
- some quirky stuff that we think you'll enjoy. If you can't find the
- Easter Egg level, go ahead and cheat by opening the "ATEaster.unr"
- file. You'll still never know how to get in, though...hahahaha.... =)
-
- The "Greetz Contest" translator message in the first level is pretty
- cool. We hosted a contest in which five lucky Unreal fans would get
- their names printed in Apocalypse Threat. Now these people can boast
- that they were in a great Unreal add-on! Heh heh....
-
- We playtested Apocalypse Threat almost solely in Easy mode (yeah, yeah,
- we're chicken). We accept no responsibility for any stress,
- frustration, burst blood vessels, or death caused by playing in a
- harder difficulty. Please report injuries to Epic Games; maybe they'll
- release a patch that will dumb down the enemy artificial intelligence.
- JUST KIDDING.
-
- If you actually play all the way through this game and get to the end
- of the final level, you'll hear Bod'n try to intimidate you with a
- typical arch-villain speech. Hard as we tried, we couldn't get it to
- sound like anything other than a teenager with some sound engineering
- applied. Not quite the fearsome voice we'd hoped for, but cool anyway.
-
- Um....we can't think of anything else of value to say, unless you want
- us to tell you our shoe sizes or something...which, by the way, are
- currently 13 for both David and Kyle. Gee, that was pointless.
-
- Enjoy the game!