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The Games Machine 67
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EXPENDABLE.iso
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Re-Volt
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data1.cab
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cars
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rc
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Parameters.txt
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1999-06-14
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{
;============================================================
;============================================================
; RC Bandit
;============================================================
;============================================================
Name "RC Bandit"
;====================
; Model Filenames
;====================
MODEL 0 "cars\rc\body.prm"
MODEL 1 "cars\rc\wheelfl.prm"
MODEL 2 "cars\rc\wheelfr.prm"
MODEL 3 "cars\rc\wheelbl.prm"
MODEL 4 "cars\rc\wheelbr.prm"
MODEL 5 "cars\rc\spring.prm"
MODEL 6 "NONE"
MODEL 7 "NONE"
MODEL 8 "NONE"
MODEL 9 "cars\rc\axle.prm"
MODEL 10 "NONE"
MODEL 11 "NONE"
MODEL 12 "NONE"
MODEL 13 "cars\rc\pin.prm"
MODEL 14 "NONE"
MODEL 15 "NONE"
MODEL 16 "NONE"
MODEL 17 "cars\misc\Aerial.m"
MODEL 18 "cars\misc\AerialT.m"
TPAGE "cars\rc\car.bmp"
COLL "cars\rc\hull.hul"
EnvRGB 200 200 200
;====================
; Stuff mainly for frontend display and car selectability
;====================
BestTime TRUE
Selectable TRUE
Class 0 ; Engine type (0=Elec, 1=Glow, 2=Other)
Obtain 0 ; Obtain method
Rating 0 ; Skill level (rookie, amateur, ...)
TopEnd 2860.595215 ; Actual top speed (mph) for frontend bars
Acc 6.863463 ; Acceleration rating (empirical)
Weight 1.200000 ; Scaled weight (for frontend bars)
Handling 90.000000 ; Handling ability (empirical and totally subjective)
Trans 0 ; Transmission type (calculate in game anyway...)
MaxRevs 0.300000 ; Max Revs (for rev counter)
;====================
; Handling related stuff
;====================
SteerRate 3.000000 ; Rate at which steer angle approaches value from input
SteerMod 0.400000 ;
EngineRate 4.500000 ; Rate at which Engine voltage approaches set value
TopSpeed 33.500000 ; Car's theoretical top speed (not including friction...)
DownForceMod 2.000000 ; Down force modifier when car on floor
CoM 0.000000 -5.000000 1.000000 ; Centre of mass relative to model centre
Weapon 0.000000 -32.000000 64.000000 ; Weapon genration offset
;====================
; Car Body details
;====================
BODY { ; Start Body
ModelNum 0 ; Model Number in above list
Offset 0, 0, 0 ; Calculated in game
Mass 1.200000
Inertia 1050.000000 0.000000 0.000000
0.000000 1200.000000 0.000000
0.000000 0.000000 300.000000
Gravity 2200 ; No longer used
Hardness 0.000000
Resistance 0.001000 ; Linear air esistance
AngRes 0.001000 ; Angular air resistance
ResMod 30.000000 ; Ang air resistnce scale when in air
Grip 0.010000 ; Converts downforce to friction value
StaticFriction 0.800000
KineticFriction 0.400000
} ; End Body
;====================
; Car Wheel details
;====================
WHEEL 0 { ; Start Wheel
ModelNum 1
Offset1 -18.000000 7.000000 42.000000
Offset2 -4.500000 0.000000 0.000000
IsPresent TRUE
IsPowered TRUE
IsTurnable TRUE
SteerRatio -0.500000
EngineRatio 6500.000000
Radius 10.000000
Mass 0.150000
Gravity 2200.000000
MaxPos 8.000000
SkidWidth 10.000000
ToeIn 0.000000
AxleFriction 0.020000
Grip 0.015000
StaticFriction 1.500000
KineticFriction 1.450000
} ; End Wheel
WHEEL 1 { ; Start Wheel
ModelNum 2
Offset1 18.000000 7.000000 42.000000
Offset2 4.500000 0.000000 0.000000
IsPresent TRUE
IsPowered TRUE
IsTurnable TRUE
SteerRatio -0.500000
EngineRatio 6500.000000
Radius 10.000000
Mass 0.150000
Gravity 2200.000000
MaxPos 8.000000
SkidWidth 10.000000
ToeIn 0.000000
AxleFriction 0.020000
Grip 0.015000
StaticFriction 1.500000
KineticFriction 1.450000
} ; End Wheel
WHEEL 2 { ; Start Wheel
ModelNum 3
Offset1 -18.000000 9.000000 -42.000000
Offset2 -6.000000 0.000000 0.000000
IsPresent TRUE
IsPowered TRUE
IsTurnable FALSE
SteerRatio 1.000000
EngineRatio 6500.000000
Radius 10.000000
Mass 0.150000
Gravity 2200.000000
MaxPos 8.000000
SkidWidth 10.000000
ToeIn 0.000000
AxleFriction 0.050000
Grip 0.015000
StaticFriction 1.500000
KineticFriction 1.450000
} ; End Wheel
WHEEL 3 { ; Start Wheel
ModelNum 4
Offset1 18.000000 9.000000 -42.000000
Offset2 6.000000 0.000000 0.000000
IsPresent TRUE
IsPowered TRUE
IsTurnable FALSE
SteerRatio 1.000000
EngineRatio 6500.000000
Radius 10.000000
Mass 0.150000
Gravity 2200.000000
MaxPos 8.000000
SkidWidth 10.000000
ToeIn 0.000000
AxleFriction 0.050000
Grip 0.015000
StaticFriction 1.500000
KineticFriction 1.450000
} ; End Wheel
;====================
; Car Spring details
;====================
SPRING 0 { ; Start Spring
ModelNum 5
Offset -6.000000 -10.000000 41.000000
Length 16.000000
Stiffness 300.000000
Damping 7.000000
Restitution -0.950000
} ; End Spring
SPRING 1 { ; Start Spring
ModelNum 5
Offset 6.000000 -10.000000 41.000000
Length 16.000000
Stiffness 300.000000
Damping 7.000000
Restitution -0.950000
} ; End Spring
SPRING 2 { ; Start Spring
ModelNum 5
Offset -8.000000 -12.000000 -38.000000
Length 16.000000
Stiffness 300.000000
Damping 7.000000
Restitution -0.950000
} ; End Spring
SPRING 3 { ; Start Spring
ModelNum 5
Offset 8.000000 -12.000000 -38.000000
Length 16.000000
Stiffness 300.000000
Damping 7.000000
Restitution -0.950000
} ; End Spring
;====================
; Car Pin details
;====================
PIN 0 { ; Start Pin
ModelNum 13
Offset 0.000000 0.000000 0.000000
Length -1.350000
} ; End Pin
PIN 1 { ; Start Pin
ModelNum 13
Offset 0.000000 0.000000 0.000000
Length -1.350000
} ; End Pin
PIN 2 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin
PIN 3 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin
;====================
; Car axle details
;====================
AXLE 0 { ; Start Axle
ModelNum 9
Offset -7.000000 7.000000 42.000000
Length 12.000000
} ; End axle
AXLE 1 { ; Start Axle
ModelNum 9
Offset 7.000000 7.000000 42.000000
Length 12.000000
} ; End axle
AXLE 2 { ; Start Axle
ModelNum 9
Offset -7.000000 7.000000 -30.000000
Length 12.000000
} ; End axle
AXLE 3 { ; Start Axle
ModelNum 9
Offset 7.000000 7.000000 -30.000000
Length 12.000000
} ; End axle
;====================
; Car spinner details
;====================
SPINNER { ; Start spinner
ModelNum -1
Offset 0.000000 0.000000 0.000000
Axis 0.000000 1.000000 0.000000
AngVel 0.000000
} ; End Spinner
;====================
; Car Aerial details
;====================
AERIAL { ; Start Aerial
SecModelNum 17
TopModelNum 18
Offset -5.000000 -6.000000 -30.000000
Direction 0.000000 -1.000000 0.000000
Length 20.000000
Stiffness 2000.000000
Damping 5.500000
} ; End Aerial
;====================
; Car AI details
;====================
AI { ;Start AI
UnderThresh 64.660004
UnderRange 1915.359985
UnderFront 450.000000
UnderRear 192.800003
UnderMax 0.830000
OverThresh 166.009995
OverRange 134.339996
OverMax 1.000000
OverAccThresh 64.550003
OverAccRange 531.250000
PickupBias 22936
BlockBias 9830
OvertakeBias 16383
Suspension 22936
Aggression 0
} ; End AI
}
F253635A