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The Games Machine 67
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EXPENDABLE.iso
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Re-Volt
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data1.cab
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cars
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phat
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Parameters.txt
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1999-06-14
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8KB
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{
;============================================================
;============================================================
; Phat Slug
;============================================================
;============================================================
Name "Phat Slug"
;====================
; Model Filenames
;====================
MODEL 0 "cars\phat\body.prm"
MODEL 1 "cars\phat\wheelfl.prm"
MODEL 2 "cars\phat\wheelfr.prm"
MODEL 3 "cars\phat\wheelbl.prm"
MODEL 4 "cars\phat\wheelbr.prm"
MODEL 5 "cars\phat\spring.prm"
MODEL 6 "NONE"
MODEL 7 "NONE"
MODEL 8 "NONE"
MODEL 9 "cars\phat\axle.prm"
MODEL 10 "NONE"
MODEL 11 "NONE"
MODEL 12 "NONE"
MODEL 13 "NONE"
MODEL 14 "NONE"
MODEL 15 "NONE"
MODEL 16 "NONE"
MODEL 17 "cars\misc\Aerial.m"
MODEL 18 "cars\misc\AerialT.m"
TPAGE "cars\phat\car.bmp"
COLL "cars\phat\hull.hul"
EnvRGB 0 200 0
;====================
; Stuff mainly for frontend display and car selectability
;====================
BestTime TRUE
Selectable TRUE
Class 0 ; Engine type (0=Elec, 1=Glow, 2=Other)
Obtain 0 ; Obtain method
Rating 0 ; Skill level (rookie, amateur, ...)
TopEnd 2798.313965 ; Actual top speed (mph) for frontend bars
Acc 9.937071 ; Acceleration rating (empirical)
Weight 2.500000 ; Scaled weight (for frontend bars)
Handling 50.000000 ; Handling ability (empirical and totally subjective)
Trans 2 ; Transmission type (calculate in game anyway...)
MaxRevs 0.500000 ; Max Revs (for rev counter)
;====================
; Handling related stuff
;====================
SteerRate 2.500000 ; Rate at which steer angle approaches value from input
SteerMod 0.400000 ;
EngineRate 4.500000 ; Rate at which Engine voltage approaches set value
TopSpeed 35.000000 ; Car's theoretical top speed (not including friction...)
DownForceMod 2.000000 ; Down force modifier when car on floor
CoM 0.000000 -4.000000 -3.000000 ; Centre of mass relative to model centre
Weapon 0.000000 -32.000000 64.000000 ; Weapon genration offset
;====================
; Car Body details
;====================
BODY { ; Start Body
ModelNum 0 ; Model Number in above list
Offset 0, 0, 0 ; Calculated in game
Mass 2.500000
Inertia 3300.000000 0.000000 0.000000
0.000000 3900.000000 0.000000
0.000000 0.000000 1400.000000
Gravity 2200 ; No longer used
Hardness 0.000000
Resistance 0.001000 ; Linear air esistance
AngRes 0.001000 ; Angular air resistance
ResMod 25.000000 ; Ang air resistnce scale when in air
Grip 0.010000 ; Converts downforce to friction value
StaticFriction 0.800000
KineticFriction 0.400000
} ; End Body
;====================
; Car Wheel details
;====================
WHEEL 0 { ; Start Wheel
ModelNum 1
Offset1 -25.000000 0.000000 37.000000
Offset2 -9.000000 0.000000 0.000000
IsPresent TRUE
IsPowered FALSE
IsTurnable TRUE
SteerRatio -0.450000
EngineRatio 5000.000000
Radius 16.000000
Mass 0.400000
Gravity 2200.000000
MaxPos 15.000000
SkidWidth 20.000000
ToeIn 0.000000
AxleFriction 0.020000
Grip 0.016000
StaticFriction 1.800000
KineticFriction 1.750000
} ; End Wheel
WHEEL 1 { ; Start Wheel
ModelNum 2
Offset1 25.000000 0.000000 37.000000
Offset2 9.000000 0.000000 0.000000
IsPresent TRUE
IsPowered FALSE
IsTurnable TRUE
SteerRatio -0.450000
EngineRatio 5000.000000
Radius 16.000000
Mass 0.400000
Gravity 2200.000000
MaxPos 15.000000
SkidWidth 20.000000
ToeIn 0.000000
AxleFriction 0.020000
Grip 0.016000
StaticFriction 1.800000
KineticFriction 1.750000
} ; End Wheel
WHEEL 2 { ; Start Wheel
ModelNum 3
Offset1 -25.000000 0.000000 -47.000000
Offset2 -9.000000 0.000000 0.000000
IsPresent TRUE
IsPowered TRUE
IsTurnable FALSE
SteerRatio 0.100000
EngineRatio 30000.000000
Radius 18.000000
Mass 0.400000
Gravity 2200.000000
MaxPos 15.000000
SkidWidth 20.000000
ToeIn 0.000000
AxleFriction 0.050000
Grip 0.016000
StaticFriction 1.900000
KineticFriction 1.850000
} ; End Wheel
WHEEL 3 { ; Start Wheel
ModelNum 4
Offset1 25.000000 0.000000 -47.000000
Offset2 9.000000 0.000000 0.000000
IsPresent TRUE
IsPowered TRUE
IsTurnable FALSE
SteerRatio 0.100000
EngineRatio 30000.000000
Radius 18.000000
Mass 0.400000
Gravity 2200.000000
MaxPos 15.000000
SkidWidth 20.000000
ToeIn 0.000000
AxleFriction 0.050000
Grip 0.016000
StaticFriction 1.900000
KineticFriction 1.850000
} ; End Wheel
;====================
; Car Spring details
;====================
SPRING 0 { ; Start Spring
ModelNum 5
Offset -13.000000 -16.000000 34.000000
Length 6.700000
Stiffness 700.000000
Damping 10.000000
Restitution -0.950000
} ; End Spring
SPRING 1 { ; Start Spring
ModelNum 5
Offset 13.000000 -16.000000 34.000000
Length 6.700000
Stiffness 700.000000
Damping 10.000000
Restitution -0.950000
} ; End Spring
SPRING 2 { ; Start Spring
ModelNum 5
Offset -12.000000 -28.000000 -44.000000
Length 6.700000
Stiffness 700.000000
Damping 10.000000
Restitution -0.950000
} ; End Spring
SPRING 3 { ; Start Spring
ModelNum 5
Offset 12.000000 -28.000000 -44.000000
Length 6.700000
Stiffness 700.000000
Damping 10.000000
Restitution -0.950000
} ; End Spring
;====================
; Car Pin details
;====================
PIN 0 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin
PIN 1 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin
PIN 2 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin
PIN 3 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin
;====================
; Car axle details
;====================
AXLE 0 { ; Start Axle
ModelNum 9
Offset -7.000000 -2.000000 35.000000
Length 12.000000
} ; End axle
AXLE 1 { ; Start Axle
ModelNum 9
Offset 7.000000 -2.000000 35.000000
Length 12.000000
} ; End axle
AXLE 2 { ; Start Axle
ModelNum 9
Offset -7.000000 -4.000000 -47.000000
Length 12.000000
} ; End axle
AXLE 3 { ; Start Axle
ModelNum 9
Offset 7.000000 -4.000000 -47.000000
Length 12.000000
} ; End axle
;====================
; Car spinner details
;====================
SPINNER { ; Start spinner
ModelNum -1
Offset 0.000000 0.000000 0.000000
Axis 0.000000 1.000000 0.000000
AngVel 0.000000
} ; End Spinner
;====================
; Car Aerial details
;====================
AERIAL { ; Start Aerial
SecModelNum 17
TopModelNum 18
Offset -20.000000 -28.000000 -28.000000
Direction -0.310000 -0.900000 -0.310000
Length 20.000000
Stiffness 2000.000000
Damping 5.500000
} ; End Aerial
;====================
; Car AI details
;====================
AI { ;Start AI
UnderThresh 194.580002
UnderRange 1500.000000
UnderFront 724.559998
UnderRear 335.000000
UnderMax 0.950000
OverThresh 377.959991
OverRange 1391.000000
OverMax 1.000000
OverAccThresh 10.000000
OverAccRange 569.190002
PickupBias 29490
BlockBias 16383
OvertakeBias 3276
Suspension 29490
Aggression 0
} ; End AI
}
F7EB150E