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The Games Machine 67
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EXPENDABLE.iso
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Re-Volt
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data1.cab
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cars
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mud
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Parameters.txt
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1999-06-14
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{
;============================================================
;============================================================
; Harvester
;============================================================
;============================================================
Name "Harvester"
;====================
; Model Filenames
;====================
MODEL 0 "cars\mud\body.prm"
MODEL 1 "cars\mud\wheelfl.prm"
MODEL 2 "cars\mud\wheelfr.prm"
MODEL 3 "cars\mud\wheelbl.prm"
MODEL 4 "cars\mud\wheelbr.prm"
MODEL 5 "NONE"
MODEL 6 "NONE"
MODEL 7 "NONE"
MODEL 8 "NONE"
MODEL 9 "cars\mud\axle.prm"
MODEL 10 "NONE"
MODEL 11 "NONE"
MODEL 12 "NONE"
MODEL 13 "NONE"
MODEL 14 "NONE"
MODEL 15 "NONE"
MODEL 16 "NONE"
MODEL 17 "cars\misc\Aerial.m"
MODEL 18 "cars\misc\AerialT.m"
TPAGE "cars\mud\car.bmp"
COLL "cars\mud\hull.hul"
EnvRGB 200 200 0
;====================
; Stuff mainly for frontend display and car selectability
;====================
BestTime TRUE
Selectable TRUE
Class 0 ; Engine type (0=Elec, 1=Glow, 2=Other)
Obtain 0 ; Obtain method
Rating 0 ; Skill level (rookie, amateur, ...)
TopEnd 2651.774414 ; Actual top speed (mph) for frontend bars
Acc 5.724778 ; Acceleration rating (empirical)
Weight 1.700000 ; Scaled weight (for frontend bars)
Handling 50.000000 ; Handling ability (empirical and totally subjective)
Trans 0 ; Transmission type (calculate in game anyway...)
MaxRevs 0.500000 ; Max Revs (for rev counter)
;====================
; Handling related stuff
;====================
SteerRate 3.000000 ; Rate at which steer angle approaches value from input
SteerMod 0.400000 ;
EngineRate 4.500000 ; Rate at which Engine voltage approaches set value
TopSpeed 30.000000 ; Car's theoretical top speed (not including friction...)
DownForceMod 2.000000 ; Down force modifier when car on floor
CoM 0.000000 9.000000 -5.000000 ; Centre of mass relative to model centre
Weapon 0.000000 -32.000000 64.000000 ; Weapon genration offset
;====================
; Car Body details
;====================
BODY { ; Start Body
ModelNum 0 ; Model Number in above list
Offset 0, 0, 0 ; Calculated in game
Mass 1.700000
Inertia 1655.000000 0.000000 0.000000
0.000000 1890.000000 0.000000
0.000000 0.000000 715.000000
Gravity 2200 ; No longer used
Hardness 0.000000
Resistance 0.001000 ; Linear air esistance
AngRes 0.001000 ; Angular air resistance
ResMod 25.000000 ; Ang air resistnce scale when in air
Grip 0.010000 ; Converts downforce to friction value
StaticFriction 0.800000
KineticFriction 0.400000
} ; End Body
;====================
; Car Wheel details
;====================
WHEEL 0 { ; Start Wheel
ModelNum 1
Offset1 -21.000000 -12.000000 39.000000
Offset2 -4.500000 0.000000 0.000000
IsPresent TRUE
IsPowered TRUE
IsTurnable TRUE
SteerRatio -0.400000
EngineRatio 16500.000000
Radius 15.500000
Mass 0.150000
Gravity 2200.000000
MaxPos 12.000000
SkidWidth 10.000000
ToeIn 0.000000
AxleFriction 0.020000
Grip 0.017000
StaticFriction 1.850000
KineticFriction 1.800000
} ; End Wheel
WHEEL 1 { ; Start Wheel
ModelNum 2
Offset1 21.000000 -12.000000 39.000000
Offset2 4.500000 0.000000 0.000000
IsPresent TRUE
IsPowered TRUE
IsTurnable TRUE
SteerRatio -0.400000
EngineRatio 16500.000000
Radius 15.500000
Mass 0.150000
Gravity 2200.000000
MaxPos 12.000000
SkidWidth 10.000000
ToeIn 0.000000
AxleFriction 0.020000
Grip 0.017000
StaticFriction 1.850000
KineticFriction 1.800000
} ; End Wheel
WHEEL 2 { ; Start Wheel
ModelNum 3
Offset1 -22.500000 -9.000000 -31.000000
Offset2 -6.000000 0.000000 0.000000
IsPresent TRUE
IsPowered TRUE
IsTurnable FALSE
SteerRatio 1.000000
EngineRatio 16500.000000
Radius 16.000000
Mass 0.150000
Gravity 2200.000000
MaxPos 12.000000
SkidWidth 10.000000
ToeIn 0.000000
AxleFriction 0.050000
Grip 0.017000
StaticFriction 1.820000
KineticFriction 1.770000
} ; End Wheel
WHEEL 3 { ; Start Wheel
ModelNum 4
Offset1 22.500000 -9.000000 -31.000000
Offset2 6.000000 0.000000 0.000000
IsPresent TRUE
IsPowered TRUE
IsTurnable FALSE
SteerRatio 1.000000
EngineRatio 16500.000000
Radius 16.000000
Mass 0.150000
Gravity 2200.000000
MaxPos 12.000000
SkidWidth 10.000000
ToeIn 0.000000
AxleFriction 0.050000
Grip 0.017000
StaticFriction 1.820000
KineticFriction 1.770000
} ; End Wheel
;====================
; Car Spring details
;====================
SPRING 0 { ; Start Spring
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
Stiffness 300.000000
Damping 3.500000
Restitution -0.950000
} ; End Spring
SPRING 1 { ; Start Spring
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
Stiffness 300.000000
Damping 3.500000
Restitution -0.950000
} ; End Spring
SPRING 2 { ; Start Spring
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
Stiffness 250.000000
Damping 3.000000
Restitution -0.950000
} ; End Spring
SPRING 3 { ; Start Spring
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
Stiffness 250.000000
Damping 3.000000
Restitution -0.950000
} ; End Spring
;====================
; Car Pin details
;====================
PIN 0 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin
PIN 1 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin
PIN 2 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin
PIN 3 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin
;====================
; Car axle details
;====================
AXLE 0 { ; Start Axle
ModelNum 9
Offset 0.000000 -15.000000 39.000000
Length 20.000000
} ; End axle
AXLE 1 { ; Start Axle
ModelNum 9
Offset 0.000000 -15.000000 39.000000
Length 18.000000
} ; End axle
AXLE 2 { ; Start Axle
ModelNum 9
Offset 0.000000 -15.000000 -38.000000
Length 18.000000
} ; End axle
AXLE 3 { ; Start Axle
ModelNum 9
Offset 0.000000 -15.000000 -38.000000
Length 18.000000
} ; End axle
;====================
; Car spinner details
;====================
SPINNER { ; Start spinner
ModelNum -1
Offset 0.000000 0.000000 0.000000
Axis 0.000000 1.000000 0.000000
AngVel 0.000000
} ; End Spinner
;====================
; Car Aerial details
;====================
AERIAL { ; Start Aerial
SecModelNum 17
TopModelNum 18
Offset -9.000000 -33.000000 -27.000000
Direction 0.000000 -1.000000 0.000000
Length 34.000000
Stiffness 2000.000000
Damping 5.500000
} ; End Aerial
;====================
; Car AI details
;====================
AI { ;Start AI
UnderThresh 150.000000
UnderRange 1500.000000
UnderFront 450.000000
UnderRear 335.000000
UnderMax 0.950000
OverThresh 100.000000
OverRange 1391.000000
OverMax 0.730000
OverAccThresh 10.000000
OverAccRange 865.479980
PickupBias 29490
BlockBias 16383
OvertakeBias 16383
Suspension 29490
Aggression 0
} ; End AI
}
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