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The Games Machine 67
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EXPENDABLE.iso
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Re-Volt
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data1.cab
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cars
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acclaim
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Parameters.txt
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1999-06-14
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8KB
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{
;============================================================
;============================================================
; Humma
;============================================================
;============================================================
Name "Acclaim"
;====================
; Model Filenames
;====================
MODEL 0 "cars\Acclaim\body.prm"
MODEL 1 "cars\Acclaim\wheelfl.prm"
MODEL 2 "cars\Acclaim\wheelfr.prm"
MODEL 3 "cars\Acclaim\wheelbl.prm"
MODEL 4 "cars\Acclaim\wheelbr.prm"
MODEL 5 "NONE"
MODEL 6 "NONE"
MODEL 7 "NONE"
MODEL 8 "NONE"
MODEL 9 "NONE"
MODEL 10 "NONE"
MODEL 11 "NONE"
MODEL 12 "NONE"
MODEL 13 "NONE"
MODEL 14 "NONE"
MODEL 15 "NONE"
MODEL 16 "NONE"
MODEL 17 "cars\misc\Aerial.m"
MODEL 18 "cars\misc\AerialT.m"
TPAGE "cars\Acclaim\car.bmp"
COLL "cars\Acclaim\hull.hul"
EnvRGB 200 200 200
;====================
; Stuff mainly for frontend display and car selectability
;====================
BestTime TRUE
Selectable TRUE
CLASS 0
OBTAIN 0
RATING 0
TOPEND 2683
ACC 60
HANDLING 85
Weight 2.000000 ; Scaled weight (for frontend bars)
Handling 50.000000 ; Handling ability (empirical and totally subjective)
Trans 0 ; Transmission type (calculate in game anyway...)
MaxRevs 0.500000 ; Max Revs (for rev counter)
;====================
; Handling related stuff
;====================
CoM 0.0 0.0 0.0
SteerRate 3.0
SteerMod 0.4
EngineRate 4.5
TopSpeed 33.2
DownForceMod 2.000000 ; Down force modifier when car on floor
Weapon 0.000000 -32.000000 64.000000 ; Weapon genration offset
;====================
; Car Body details
;====================
BODY { ; Start Body
ModelNum 0 ; Model Number in above list
Offset 0, 0, 0 ; Calculated in game
MASS 1.4f, ; Mass
INERTIA 1974, 0.0f, 0.0f, ; Inertia Matrix (MUST BE SYMMETRIC)
0.0f, 2300, 0.0f,
0.0f, 0.0f, 629,
Gravity 2200 ; No longer used
Hardness 0.000000
Resistance 0.001000 ; Linear air esistance
AngRes 0.001000 ; Angular air resistance
ResMod 25.000000 ; Ang air resistnce scale when in air
Grip 0.010000 ; Converts downforce to friction value
StaticFriction 0.800000
KineticFriction 0.400000
} ; End Body
;====================
; Car Wheel details
;====================
WHEEL 0 { ; Start Wheel
ModelNum 1
Offset1 -23.500000 -4.000000 39.000000
Offset2 -2.000000 0.000000 0.000000
IsTurnable TRUE
SteerRatio -0.5
IsPowered TRUE
EngineRatio 7000
RADIUS 10
MASS 0.15 ; Mass
MaxPos 5.0
STATICFRICTION 1.42 ; Static Friction
KINETICFRICTION 1.35 ; Kinetic Friction
Grip 0.014
IsPresent TRUE
Gravity 2200.000000
SkidWidth 10.000000
ToeIn 0.000000
AxleFriction 0.020000
} ; End Wheel
WHEEL 1 { ; Start Wheel
ModelNum 2
Offset1 23.500000 -4.000000 39.000000
Offset2 2.000000 0.000000 0.000000
IsTurnable TRUE
SteerRatio -0.5
IsPowered TRUE
EngineRatio 7000
RADIUS 10
MASS 0.15 ; Mass
MaxPos 5.0
STATICFRICTION 1.42 ; Static Friction
KINETICFRICTION 1.35 ; Kinetic Friction
Grip 0.014
IsPresent TRUE
Gravity 2200.000000
SkidWidth 10.000000
ToeIn 0.000000
AxleFriction 0.020000
} ; End Wheel
WHEEL 2 { ; Start Wheel
ModelNum 3
Offset1 -23.500000 -4.000000 -30.500000
Offset2 -2.000000 0.000000 0.000000
IsTurnable FALSE
IsPowered TRUE
EngineRatio 7000
RADIUS 10
MASS 0.15 ; Mass
MaxPos 5.0
STATICFRICTION 1.42 ; Static Friction
KINETICFRICTION 1.35 ; Kinetic Friction
Grip 0.014
IsPresent TRUE
SteerRatio 0.100000
Gravity 2200.000000
SkidWidth 10.000000
ToeIn 0.000000
AxleFriction 0.050000
} ; End Wheel
WHEEL 3 { ; Start Wheel
ModelNum 4
Offset1 23.500000 -4.000000 -30.500000
Offset2 2.000000 0.000000 0.000000
IsTurnable FALSE
IsPowered TRUE
EngineRatio 7000
RADIUS 10
MASS 0.15 ; Mass
MaxPos 5.0
STATICFRICTION 1.42 ; Static Friction
KINETICFRICTION 1.35 ; Kinetic Friction
Grip 0.014
IsPresent TRUE
SteerRatio 0.100000
Gravity 2200.000000
SkidWidth 10.000000
ToeIn 0.000000
AxleFriction 0.050000
} ; End Wheel
;====================
; Car Spring details
;====================
SPRING 0 { ; Start Spring
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
Stiffness 800.0
Damping 12.0
Restitution -0.95
} ; End Spring
SPRING 1 { ; Start Spring
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
Stiffness 800.0
Damping 12.0
Restitution -0.95
} ; End Spring
SPRING 2 { ; Start Spring
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
Stiffness 800.0
Damping 12.0
Restitution -0.95
} ; End Spring
SPRING 3 { ; Start Spring
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
Stiffness 800.0
Damping 12.0
Restitution -0.95
} ; End Spring
;====================
; Car Pin details
;====================
PIN 0 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin
PIN 1 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin
PIN 2 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin
PIN 3 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin
;====================
; Car axle details
;====================
AXLE 0 { ; Start Axle
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End axle
AXLE 1 { ; Start Axle
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End axle
AXLE 2 { ; Start Axle
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End axle
AXLE 3 { ; Start Axle
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End axle
;====================
; Car spinner details
;====================
SPINNER { ; Start spinner
ModelNum -1
Offset 0.000000 0.000000 0.000000
Axis 0.000000 1.000000 0.000000
AngVel 0.000000
} ; End Spinner
;====================
; Car Aerial details
;====================
AERIAL { ; Start Aerial
SecModelNum 17
TopModelNum 18
Offset 23.000000 -22.000000 -45.000000
Direction 0.000000 -1.000000 0.000000
Length 17.000000
Stiffness 2000.000000
Damping 5.500000
} ; End Aerial
;====================
; Car AI details
;====================
AI { ;Start AI
UnderThresh 215.570007
UnderRange 1500.000000
UnderFront 450.000000
UnderRear 335.000000
UnderMax 0.950000
OverThresh 430.200012
OverRange 772.500000
OverMax 1.000000
OverAccThresh 10.000000
OverAccRange 400.000000
PickupBias 3276
BlockBias 3276
OvertakeBias 16383
Suspension 0
Aggression 0
} ; End AI
}
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