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The Games Machine 53
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XENIATGM53.iso
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Recoil
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data1.cab
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Recoil_Files
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recoil.out
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Text File
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1998-07-21
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112KB
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2,022 lines
File started
---
ENUMERATE GRAPHICS DEVICES...
0: Device [display] - Primary Display Driver
ENUMERATE DRIVERS (display[AGP])...
DRIVER:Ramp Emulation - Microsoft Direct3D Mono(Ramp) Software Emulation
-----SKIPPED - Does not interface with hardware
DRIVER:RGB Emulation - Microsoft Direct3D RGB Software Emulation
-----SKIPPED - Does not interface with hardware
DRIVER:Direct3D HAL - Microsoft Direct3D Hardware acceleration through Direct3D HAL
+++++OK
DRIVER:MMX Emulation - Microsoft Direct3D MMX Software Emulation
-----SKIPPED - Does not interface with hardware
1: Device [3DFXV2] - Voodoo2 DirectX 5 Driver
ENUMERATE DRIVERS (3DFXV2)...
DRIVER:Ramp Emulation - Microsoft Direct3D Mono(Ramp) Software Emulation
-----SKIPPED - Does not interface with hardware
DRIVER:RGB Emulation - Microsoft Direct3D RGB Software Emulation
-----SKIPPED - Does not interface with hardware
DRIVER:Direct3D HAL - Microsoft Direct3D Hardware acceleration through Direct3D HAL
+++++OK
DRIVER:MMX Emulation - Microsoft Direct3D MMX Software Emulation
-----SKIPPED - Does not interface with hardware
winocc.cpp(68) : Assertion failed!
Player Caps:
MaxBufferSize = 1016 bytes
MaxPlayers = 65536
BaudRate = 0 bps
Latency = 50 ms
HeaderLength = 0 bytes
TimeOut = 500
zbInit: PASSED
gModInit(): Polygon priority z offset = 0.010
gModInit: PASSED
gClsInit: PASSED
zEffInit: PASSED
zRndrInit: PASSED
zSndInit: PASSED
zUtlInit: PASSED
zWepInit: PASSED
zImgInit: PASSED
zInInit: PASSED
turret: PASSED
Video pixel bit format: red: 5, green: 5, blue: 5
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
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FILE: zbd\image.zbd
FILE: zbd\image.zbd
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FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
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FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
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FILE: zbd\image.zbd
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FILE: zbd\image.zbd
FILE: zbd\image.zbd
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FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\interp.zbd
GW file count = 1
gModInit(): Polygon priority z offset = 0.020
GW file count = 1
GW file count = 1
FILE: zbd\m12\gamez.zbd
FindNode drone_fire: FAILEDGW file count = 1
FindNode splash_l: FAILEDFindNode arc01: FAILEDObject3DSetScroll ON 0.0 -12.0 Failed: current_node is NULLGW file count = 1
GW file count = 1
FILE: texturemax.zbd FAILED
FILE: texture8.zbd FAILED
FILE: texture7.zbd FAILED
FILE: zbd\m12\texture6.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
Render origin: 0,0 Resolution: 640, 480
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
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FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\m12\texture6.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
Animations testing ZBD file: zbd\m12\anim.zbd for loading.
Animations loading from ZBD file: zbd\m12\anim.zbd
FILE: zbd\m12\texture6.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
Full Window: 0, 0 640,480
Display Window: 0, 0 640,480
Render Window: 0, 0 640,480
PreframeLoop Memory Report:
malloc: ( 0)
realloc: ( 0)
calloc: ( 0)
free: ( 0)
n_bytes: ( 0)
D:\Proj\Battlesport\remote.cpp: Create Entity -- [96][rickj][net6346238]
zSound: Adding Sound Buffer number (1) for (snd_exp_hit1)
zSound: Adding Sound Buffer number (2) for (snd_exp_hit1)
zSound: Adding Sound Buffer number (3) for (snd_exp_hit1)
zSound: Adding Sound Buffer number (4) for (snd_exp_hit1)
zSound: Adding Sound Buffer number (1) for (snd_boxdrop)
zSound: Adding Sound Buffer number (1) for (snd_morphup)
zSound: Adding Sound Buffer number (1) for (snd_erfpg_fire)
zSound: Adding Sound Buffer number (2) for (snd_erfpg_fire)
zSound: Adding Sound Buffer number (1) for (snd_ricsizzle2)
zSound: Adding Sound Buffer number (1) for (snd_ricsizzle1)
zSound: Adding Sound Buffer number (2) for (snd_ricsizzle2)
zSound: Adding Sound Buffer number (2) for (snd_ricsizzle1)
zSound: Adding Sound Buffer number (1) for (snd_ricsizzle3)
zSound: Adding Sound Buffer number (1) for (snd_exp_hit3)
zSound: Adding Sound Buffer number (1) for (snd_explring)
zSound: Adding Sound Buffer number (5) for (snd_exp_hit1)
FILE: zbd\m12\texture6.zbd
zSound: Adding Sound Buffer number (1) for (snd_bft_collide)
zSound: Adding Sound Buffer number (2) for (snd_bft_collide)
zSound: Adding Sound Buffer number (3) for (snd_bft_collide)
zSound: Adding Sound Buffer number (4) for (snd_bft_collide)
zSound: Adding Sound Buffer number (5) for (snd_bft_collide)
zSound: Resorting to default buffer for Sound (snd_bft_collide)
FILE: zbd\m12\texture6.zbd
FILE: zbd\m12\texture6.zbd
FILE: zbd\m12\texture6.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
zSound: Adding Sound Buffer number (3) for (snd_erfpg_fire)
zSound: Adding Sound Buffer number (1) for (snd_vehamp_morph)
zSound: Adding Sound Buffer number (1) for (snd_mortar_hit)
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
zSound: Adding Sound Buffer number (1) for (snd_rollover)
zSound: Adding Sound Buffer number (2) for (snd_rollover)
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
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FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
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FILE: zbd\image.zbd
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FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
FILE: zbd\image.zbd
dsh fps: 22.444724
FrameLoop Memory Report (10658 frames):
malloc: ( 0)
realloc: ( 0)
calloc: ( 0)
free: ( 0)
n_bytes: ( 0)
Performance Frame Report
Models processed ( 29)
Polygons Input (426)
Rejected BFE (142)
Rejected Near ( 15)
Rejected FOV ( 70)
Near Clipped ( 0)
FOV Clipped ( 0)
Polygons Output (192)
Polygons per sec 4311.8
GameZ summary:
Structure sizes in bytes:
Light node: 492
Sound node: 412
World area partition: 64
World node: 436
Object3d node: 420
Camera node: 752
Display node: 292
LOD node: 344
Window node: 512
Sequence node: 304
Animate node: 480
Switch node: 276
Model3D: 84
Polygon: 28
Material: 40
Node counts:
Total nodes available: 16000; used: 2091
Active nodes: 1720
Inactive nodes: 371
Total nodes: 2091; parents: 1513
Camera nodes: 1; parents: 0
World nodes: 1; parents: 0
Window nodes: 1; parents: 0
Display nodes: 1; parents: 0
Object3D nodes: 2006; parents: 1494
LOD nodes: 39; parents: 16
Light nodes: 37; parents: 0
Sound nodes: 5; parents: 3
Node bytes:
Total node bytes: 894652
Camera node bytes: 752
World node bytes: 17488
Window node bytes: 512
Display node bytes: 292
Object3D node bytes: 841920
LOD node bytes: 13428
Light node bytes: 18208
Sound node bytes: 2052
Model counts:
Model3D array size: 6000
Total models: 846; parents: 1066
Object3D models: 846; parents: 1066
Polygon counts:
Total polygons: 6753
Object3D polygons: 6753
Model bytes:
Total model bytes: 798527
Object3D model bytes: 798527
Material statistics:
Material array size: 5000
Material count: 382
Material bytes: 20024
Large Object Summary (17):
% Node(horizon): ACTIVE Zone:255 Landmark-YES Altitude-ON Intersect-ON
bbox0_name = 'horizon';
bbox0 = [
-2200.84, -240.00, 4038.16
3943.16, -240.00, 4038.16
3943.16, -240.00, -2105.84
-2200.84, -240.00, -2105.84
-2200.84, 1084.00, 4038.16
3943.16, 1084.00, 4038.16
3943.16, 1084.00, -2105.84
-2200.84, 1084.00, -2105.84
];
% Node(g845): ACTIVE Zone:0 Landmark-YES Altitude-ON Intersect-ON
bbox1_name = 'g845';
bbox1 = [
460.80, 33.30, 249.66
512.00, 33.30, 249.66
512.00, 33.30, 147.94
460.80, 33.30, 147.94
460.80, 116.84, 249.66
512.00, 116.84, 249.66
512.00, 116.84, 147.94
460.80, 116.84, 147.94
];
% Node(g844): ACTIVE Zone:0 Landmark-YES Altitude-ON Intersect-ON
bbox2_name = 'g844';
bbox2 = [
512.00, 33.30, 249.18
647.43, 33.30, 249.18
647.43, 33.30, 118.61
512.00, 33.30, 118.61
512.00, 147.24, 249.18
647.43, 147.24, 249.18
647.43, 147.24, 118.61
512.00, 147.24, 118.61
];
% Node(g870): ACTIVE Zone:0 Landmark-YES Altitude-ON Intersect-ON
bbox3_name = 'g870';
bbox3 = [
767.54, 54.00, 256.00
986.15, 54.00, 256.00
986.15, 54.00, 168.50
767.54, 54.00, 168.50
767.54, 151.21, 256.00
986.15, 151.21, 256.00
986.15, 151.21, 168.50
767.54, 151.21, 168.50
];
% Node(g881): ACTIVE Zone:0 Landmark-NO Altitude-ON Intersect-ON
bbox4_name = 'g881';
bbox4 = [
859.02, 12.20, 1285.74
1024.00, 12.20, 1285.74
1024.00, 12.20, 1218.35
859.02, 12.20, 1218.35
859.02, 102.80, 1285.74
1024.00, 102.80, 1285.74
1024.00, 102.80, 1218.35
859.02, 102.80, 1218.35
];
% Node(g884): ACTIVE Zone:0 Landmark-YES Altitude-ON Intersect-ON
bbox5_name = 'g884';
bbox5 = [
256.00, 29.21, 1357.46
520.97, 29.21, 1357.46
520.97, 29.21, 1280.00
256.00, 29.21, 1280.00
256.00, 124.48, 1357.46
520.97, 124.48, 1357.46
520.97, 124.48, 1280.00
256.00, 124.48, 1280.00
];
% Node(g885): ACTIVE Zone:0 Landmark-YES Altitude-ON Intersect-ON
bbox6_name = 'g885';
bbox6 = [
256.00, 29.21, 1280.00
350.24, 29.21, 1280.00
350.24, 29.21, 1035.81
256.00, 29.21, 1035.81
256.00, 116.83, 1280.00
350.24, 116.83, 1280.00
350.24, 116.83, 1035.81
256.00, 116.83, 1035.81
];
% Node(g886): ACTIVE Zone:0 Landmark-YES Altitude-ON Intersect-ON
bbox7_name = 'g886';
bbox7 = [
126.69, 54.02, 1280.00
256.00, 54.02, 1280.00
256.00, 54.02, 1018.72
126.69, 54.02, 1018.72
126.69, 140.37, 1280.00
256.00, 140.37, 1280.00
256.00, 140.37, 1018.72
126.69, 140.37, 1018.72
];
% Node(g887): ACTIVE Zone:0 Landmark-YES Altitude-ON Intersect-ON
bbox8_name = 'g887';
bbox8 = [
21.81, 52.62, 1024.00
252.00, 52.62, 1024.00
252.00, 52.62, 820.21
21.81, 52.62, 820.21
21.81, 137.76, 1024.00
252.00, 137.76, 1024.00
252.00, 137.76, 820.21
21.81, 137.76, 820.21
];
% Node(g931): ACTIVE Zone:0 Landmark-NO Altitude-ON Intersect-ON
bbox9_name = 'g931';
bbox9 = [
0.00, 0.00, 0.00
0.00, 0.00, 0.00
0.00, 0.00, 0.00
0.00, 0.00, 0.00
0.00, 0.00, 0.00
0.00, 0.00, 0.00
0.00, 0.00, 0.00
0.00, 0.00, 0.00
];
% Node(g916): ACTIVE Zone:0 Landmark-NO Altitude-ON Intersect-ON
bbox10_name = 'g916';
bbox10 = [
256.00, -0.00, 1028.00
324.05, -0.00, 1028.00
324.05, -0.00, 998.37
256.00, -0.00, 998.37
256.00, 78.00, 1028.00
324.05, 78.00, 1028.00
324.05, 78.00, 998.37
256.00, 78.00, 998.37
];
% Node(g812): ACTIVE Zone:0 Landmark-NO Altitude-ON Intersect-ON
bbox11_name = 'g812';
bbox11 = [
704.00, -0.00, 792.00
772.00, -0.00, 792.00
772.00, -0.00, 768.00
704.00, -0.00, 768.00
704.00, 26.45, 792.00
772.00, 26.45, 792.00
772.00, 26.45, 768.00
704.00, 26.45, 768.00
];
% Node(g962): ACTIVE Zone:0 Landmark-NO Altitude-ON Intersect-ON
bbox12_name = 'g962';
bbox12 = [
0.00, 0.00, 0.00
0.00, 0.00, 0.00
0.00, 0.00, 0.00
0.00, 0.00, 0.00
0.00, 0.00, 0.00
0.00, 0.00, 0.00
0.00, 0.00, 0.00
0.00, 0.00, 0.00
];
% Node(g963): ACTIVE Zone:0 Landmark-NO Altitude-ON Intersect-ON
bbox13_name = 'g963';
bbox13 = [
0.00, 0.00, 0.00
0.00, 0.00, 0.00
0.00, 0.00, 0.00
0.00, 0.00, 0.00
0.00, 0.00, 0.00
0.00, 0.00, 0.00
0.00, 0.00, 0.00
0.00, 0.00, 0.00
];
% Node(g964): ACTIVE Zone:0 Landmark-NO Altitude-ON Intersect-ON
bbox14_name = 'g964';
bbox14 = [
0.00, 0.00, 0.00
0.00, 0.00, 0.00
0.00, 0.00, 0.00
0.00, 0.00, 0.00
0.00, 0.00, 0.00
0.00, 0.00, 0.00
0.00, 0.00, 0.00
0.00, 0.00, 0.00
];
% Node(DAM): ACTIVE Zone:0 Landmark-NO Altitude-ON Intersect-ON
bbox15_name = 'DAM';
bbox15 = [
618.68, -0.00, 256.00
772.00, -0.00, 256.00
772.00, -0.00, 215.19
618.68, -0.00, 215.19
618.68, 70.00, 256.00
772.00, 70.00, 256.00
772.00, 70.00, 215.19
618.68, 70.00, 215.19
];
% Node(vtol2): ACTIVE Zone:255 Landmark-YES Altitude-OFF Intersect-ON
bbox16_name = 'vtol2';
bbox16 = [
414.28, 108.08, 443.80
427.61, 89.17, 511.48
481.32, 92.00, 501.70
467.99, 110.91, 434.02
414.26, 120.76, 447.35
427.59, 101.85, 515.03
481.30, 104.69, 505.24
467.97, 123.60, 437.56
];
Material array size = 5000
Materials used = 382
Number of textures referenced = 377
Texture array size = 4096
Compiled texture usage report for file: texture6.zbd
Texture litng01 was not loaded.
Texture litng02 was not loaded.
Texture tsmok4 was not loaded.
Texture caust02 was not loaded.
Texture caust03 was not loaded.
Texture caust04 was not loaded.
Texture caust05 was not loaded.
Texture prop02 was not loaded.
Texture prop03 was not loaded.
Texture prop04 was not loaded.
Texture com01 was not loaded.
Texture com02 was not loaded.
Texture com03 was not loaded.
Texture com04 was not loaded.
Texture com05 was not loaded.
Texture com06 was not loaded.
Texture com07 was not loaded.
Texture com08 was not loaded.
Texture drone01 was not loaded.
Texture drone02 was not loaded.
Texture drone03 was not loaded.
Texture drone04 was not loaded.
Texture drone05 was not loaded.
Texture drone06 was not loaded.
Texture drone07 was not loaded.
Texture drone08 was not loaded.
Texture drone09 was not loaded.
Texture drone10 was not loaded.
Texture locktrak was not loaded.
Texture minelay1 was not loaded.
Texture minelay2 was not loaded.
Texture minelay3 was not loaded.
Texture minelay4 was not loaded.
Texture napm01 was not loaded.
Texture napm02 was not loaded.
Texture napm03 was not loaded.
Texture napm04 was not loaded.
Texture napm05 was not loaded.
Texture napm06 was not loaded.
Texture ptlite01 was not loaded.
Texture ptur01 was not loaded.
Texture ptur02 was not loaded.
Texture ptur03 was not loaded.
Texture ptur04 was not loaded.
Texture ptur05 was not loaded.
Texture ptur06 was not loaded.
Texture ptur07 was not loaded.
Texture ptur08 was not loaded.
Texture ptur09 was not loaded.
Texture ptur_d01 was not loaded.
Texture sam01 was not loaded.
Texture sam02 was not loaded.
Texture sam03 was not loaded.
Texture sam04 was not loaded.
Texture sam05 was not loaded.
Texture sam06 was not loaded.
Texture sam07 was not loaded.
Texture sam08 was not loaded.
Texture sam09 was not loaded.
Texture sam10 was not loaded.
Texture sam11 was not loaded.
Texture sam12 was not loaded.
Texture scout01 was not loaded.
Texture scout02 was not loaded.
Texture scout03 was not loaded.
Texture scout04 was not loaded.
Texture scout05 was not loaded.
Texture scout06 was not loaded.
Texture scout07 was not loaded.
Texture trnch01 was not loaded.
Texture trnch02 was not loaded.
Texture trnch03 was not loaded.
Texture trnch04 was not loaded.
Texture trnch05 was not loaded.
Texture trnch06 was not loaded.
Texture trnch07 was not loaded.
Texture trnch08 was not loaded.
Texture trnch09 was not loaded.
Texture trnch10 was not loaded.
Texture trnch11 was not loaded.
Compiled texture usage report complete.
**************** START Image Leak Dump ****************
[lucida_console_8 ] LEAKED
[lucida_console_8b ] LEAKED
[topstrip ] LEAKED
[montop ] LEAKED
[iconback ] LEAKED
[tops800 ] LEAKED
[tops1024 ] LEAKED
[iback800 ] LEAKED
[iback1024 ] LEAKED
[hnanite ] LEAKED
[monitor ] LEAKED
[targ_ret ] LEAKED
[objectab ] LEAKED
[ret_range ] LEAKED
[ret_off ] LEAKED
[ret_on ] LEAKED
[health ] LEAKED
[lock_on ] LEAKED
[threat_l ] LEAKED
[threat_r ] LEAKED
[threat_u ] LEAKED
[threat_d ] LEAKED
[ic_rfpg1 ] LEAKED
[ic_rfpg2 ] LEAKED
[ic_rfpg3 ] LEAKED
[ic_rfpg4 ] LEAKED
[ic_rfpg5 ] LEAKED
[icm_a1 ] LEAKED
[icm_a2 ] LEAKED
[ic_mort1 ] LEAKED
[ic_mort2 ] LEAKED
[ic_mort3 ] LEAKED
[ic_mort4 ] LEAKED
[ic_mort5 ] LEAKED
[icm_b1 ] LEAKED
[icm_b2 ] LEAKED
[ic_nplm1 ] LEAKED
[ic_nplm2 ] LEAKED
[ic_nplm3 ] LEAKED
[ic_nplm5 ] LEAKED
[ic_nplm6 ] LEAKED
[icm_c1 ] LEAKED
[icm_c2 ] LEAKED
[ic_mina1 ] LEAKED
[ic_mina2 ] LEAKED
[ic_mina3 ] LEAKED
[ic_mina4 ] LEAKED
[ic_mina5 ] LEAKED
[icm_d1 ] LEAKED
[icm_d2 ] LEAKED
[ic_rmin1 ] LEAKED
[ic_rmin2 ] LEAKED
[ic_rmin3 ] LEAKED
[ic_rmin4 ] LEAKED
[ic_rmin5 ] LEAKED
[icm_e1 ] LEAKED
[icm_e2 ] LEAKED
[ic_lazr1 ] LEAKED
[ic_lazr2 ] LEAKED
[ic_lazr3 ] LEAKED
[ic_lazr4 ] LEAKED
[ic_lazr5 ] LEAKED
[icm_f1 ] LEAKED
[icm_f2 ] LEAKED
[ic_sonc1 ] LEAKED
[ic_arc1 ] LEAKED
[ic_sonc3 ] LEAKED
[ic_sonc2 ] LEAKED
[ic_arc3 ] LEAKED
[icm_g2 ] LEAKED
[icm_g1 ] LEAKED
[ic_miss1 ] LEAKED
[ic_miss2 ] LEAKED
[ic_miss3 ] LEAKED
[ic_miss4 ] LEAKED
[ic_miss5 ] LEAKED
[icm_h1 ] LEAKED
[icm_h2 ] LEAKED
[ic_nuke1 ] LEAKED
[ic_nuke2 ] LEAKED
[ic_nuke3 ] LEAKED
[ic_nuke4 ] LEAKED
[ic_nuke5 ] LEAKED
[icm_i1 ] LEAKED
[icm_i2 ] LEAKED
[tank_off ] LEAKED
[tank_on ] LEAKED
[tank_pik ] LEAKED
[amph_off ] LEAKED
[amph_on ] LEAKED
[amph_pik ] LEAKED
[hovr_off ] LEAKED
[hovr_on ] LEAKED
[hovr_pik ] LEAKED
[sub_off ] LEAKED
[sub_on ] LEAKED
[sub_pik ] LEAKED
[gun_01 ] LEAKED
[gun_02 ] LEAKED
[gun_02 ] LEAKED
[gun_04 ] LEAKED
[gun_05 ] LEAKED
[gun_03 ] LEAKED
[gun_03 ] LEAKED
[gun_03 ] LEAKED
[gun_03 ] LEAKED
[gun_06 ] LEAKED
[gun_07 ] LEAKED
[gun_09 ] LEAKED
[gun_08 ] LEAKED
[gun_10 ] LEAKED
[gun_12 ] LEAKED
[gun_11 ] LEAKED
[gun_13 ] LEAKED
[ControlsBG ] LEAKED
[Con_nut ] LEAKED
[Con_nut ] LEAKED
[Radiobak ] LEAKED
[Con_pipe01 ] LEAKED
[Con_pipe01 ] LEAKED
[Pump01 ] LEAKED
[Pump01 ] LEAKED
[Controlpick ] LEAKED
[Cursor ] LEAKED
[Lgback ] LEAKED
[Lgback_h ] LEAKED
[Comgoto ] LEAKED
[Comgoto_h ] LEAKED
[Mouse ] LEAKED
[Mouse_H ] LEAKED
[Mouse_S ] LEAKED
[Joy ] LEAKED
[Joy_H ] LEAKED
[Joy_S ] LEAKED
[Radio ] LEAKED
[Radio_H ] LEAKED
[Radio_S ] LEAKED
[Radio ] LEAKED
[Radio_H ] LEAKED
[Radio_S ] LEAKED
[Radio ] LEAKED
[Radio_H ] LEAKED
[Radio_S ] LEAKED
[Radio ] LEAKED
[Radio_H ] LEAKED
[Radio_S ] LEAKED
[Radio ] LEAKED
[Radio_H ] LEAKED
[Radio_S ] LEAKED
[Radio ] LEAKED
[Radio_H ] LEAKED
[Radio_S ] LEAKED
[Radio ] LEAKED
[Radio_H ] LEAKED
[Radio_S ] LEAKED
[Radio ] LEAKED
[Radio_H ] LEAKED
[Radio_S ] LEAKED
***************** END Image Leak Dump *****************
GameGen file count = 0
Number of textures referenced = 0
Texture array size = 4096
**************** START Image Leak Dump ****************
***************** END Image Leak Dump *****************
zEffect Usage Report
Memory Used : (72)
Effects Instanced: (0)
Effects Created : (0)
Effects Reused : (0) (0.00)%
Material array size = 0
Materials used = 0
**************** START Reader File Summary ***************
[fmv.zrd ] A LEAK
***************** END Reader File Summary ****************
**************** START Reader File Summary ***************
***************** END Reader File Summary ****************
Detected memory leaks!
Dumping objects ->
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Data: < > 20 9B E8 00 20 9B E8 00 CD CD CD CD CD CD CD CD
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D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {65300} normal block at 0x00DDEFA0, 56 bytes long.
Data: < / > DB 03 00 00 2F 00 15 00 00 03 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {65298} normal block at 0x00DD6500, 56 bytes long.
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D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {65296} normal block at 0x00DD61A0, 56 bytes long.
Data: < / > DB 03 00 00 2F 00 15 00 00 03 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {65294} normal block at 0x00DD6D00, 56 bytes long.
Data: < > A0 02 00 00 20 00 15 00 00 03 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {65292} normal block at 0x00DD4CB0, 56 bytes long.
Data: < # > DF 02 00 00 23 00 15 00 00 03 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {65290} normal block at 0x00C85900, 56 bytes long.
Data: < / > DB 03 00 00 2F 00 15 00 00 03 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {65288} normal block at 0x00E98E30, 56 bytes long.
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D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {65286} normal block at 0x00E98DD0, 56 bytes long.
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D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {65284} normal block at 0x00E98C60, 56 bytes long.
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D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {65282} normal block at 0x00E98C00, 56 bytes long.
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D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {65280} normal block at 0x00E98A90, 56 bytes long.
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D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {65278} normal block at 0x00E98A30, 56 bytes long.
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D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {65276} normal block at 0x00E986C0, 56 bytes long.
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D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {65274} normal block at 0x00E98660, 56 bytes long.
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D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {65272} normal block at 0x00E984F0, 56 bytes long.
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D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {65270} normal block at 0x00E98490, 56 bytes long.
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D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {65268} normal block at 0x00E98320, 56 bytes long.
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D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {65266} normal block at 0x00E982C0, 56 bytes long.
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D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {65258} normal block at 0x00E98EA0, 56 bytes long.
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D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {65252} normal block at 0x04D41FC0, 13938 bytes long.
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D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {65251} normal block at 0x00E98CD0, 56 bytes long.
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D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {65232} normal block at 0x00E98730, 56 bytes long.
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D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {65218} normal block at 0x00E98390, 56 bytes long.
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D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {65198} normal block at 0x04D2A654, 13938 bytes long.
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D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {65163} normal block at 0x04D1CBC4, 13938 bytes long.
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D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {65162} normal block at 0x00E97390, 56 bytes long.
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D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {65150} normal block at 0x00E96EA0, 56 bytes long.
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D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {65143} normal block at 0x00E96CD0, 56 bytes long.
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D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {65136} normal block at 0x00E96B00, 56 bytes long.
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D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {65125} normal block at 0x04D0F134, 13938 bytes long.
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D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {65124} normal block at 0x00E96730, 56 bytes long.
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D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {65118} normal block at 0x04D0BA90, 13938 bytes long.
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D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {65117} normal block at 0x00E96560, 56 bytes long.
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D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {65111} normal block at 0x04D083EC, 13938 bytes long.
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D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {65110} normal block at 0x00E96390, 56 bytes long.
Data: <9 e E > 39 1B 00 00 65 00 45 00 00 05 00 00 00 00 00 00
{65106} normal block at 0x00E96120, 376 bytes long.
Data: < Z XR > 98 EE 5A 00 58 52 D0 04 98 CD B0 04 02 00 00 00
{65105} normal block at 0x00E95FD0, 8 bytes long.
Data: < 0 > 0C F0 F1 03 30 0F CC 04
{65104} normal block at 0x04CC0F30, 704 bytes long.
Data: <h Z a > 68 A2 5A 00 20 61 E9 00 98 CD B0 04 06 00 00 00
{65102} normal block at 0x03F1F00C, 704 bytes long.
Data: <h Z 0 > 68 A2 5A 00 30 0F CC 04 98 CD B0 04 06 00 00 00
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D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {7206} normal block at 0x03DD063C, 3528 bytes long.
Data: <! (!I!) ) ) ) > 21 04 E6 18 28 21 49 21 29 1D 29 1D 29 1D 29 1D
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {7205} normal block at 0x00B75870, 56 bytes long.
Data: < * * > E4 06 00 00 2A 00 2A 00 00 05 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {7199} normal block at 0x03DCF848, 3528 bytes long.
Data: <! (!I!) ) ) ) > 21 04 E6 18 28 21 49 21 29 1D 29 1D 29 1D 29 1D
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {7198} normal block at 0x00B756A0, 56 bytes long.
Data: < * * > E4 06 00 00 2A 00 2A 00 00 05 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {7192} normal block at 0x00B75410, 242 bytes long.
Data: <@ @ @ @ @ @ @ @ > 40 02 40 02 40 02 40 02 40 02 40 02 40 02 40 02
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {7191} normal block at 0x00B753B0, 56 bytes long.
Data: <y > 79 00 00 00 0B 00 0B 00 00 05 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {7185} normal block at 0x00B75120, 242 bytes long.
Data: <@ @ @ @ @ @ @ @ > 40 02 40 02 40 02 40 02 40 02 40 02 40 02 40 02
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {7184} normal block at 0x00B74FB0, 56 bytes long.
Data: <y > 79 00 00 00 0B 00 0B 00 00 05 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {7178} normal block at 0x03DCEF14, 2312 bytes long.
Data: < > 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {7177} normal block at 0x00B74DE0, 56 bytes long.
Data: < " " > 84 04 00 00 22 00 22 00 00 05 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {7171} normal block at 0x03DCE5E0, 2312 bytes long.
Data: < > 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {7170} normal block at 0x00B74C10, 56 bytes long.
Data: < " " > 84 04 00 00 22 00 22 00 00 05 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(210) : {7164} normal block at 0x03DCE12C, 1156 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {7163} normal block at 0x03DCD7F8, 2312 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {7162} normal block at 0x00B74A40, 56 bytes long.
Data: < " " > 84 04 00 00 22 00 22 00 00 0B 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(210) : {7156} normal block at 0x03DCD344, 1156 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {7155} normal block at 0x03DCCA10, 2312 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {7154} normal block at 0x00B74870, 56 bytes long.
Data: < " " > 84 04 00 00 22 00 22 00 00 0B 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(210) : {7148} normal block at 0x03DCC55C, 1156 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {7147} normal block at 0x03DCBC28, 2312 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {7146} normal block at 0x00B746A0, 56 bytes long.
Data: < " " > 84 04 00 00 22 00 22 00 00 0B 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {7140} normal block at 0x00B74410, 242 bytes long.
Data: <@ @ @ @ @ @ @ @ > 40 02 40 02 40 02 40 02 40 02 40 02 40 02 40 02
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {7139} normal block at 0x00B743B0, 56 bytes long.
Data: <y > 79 00 00 00 0B 00 0B 00 00 05 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {7133} normal block at 0x00B74120, 242 bytes long.
Data: <@ @ @ @ @ @ @ @ > 40 02 40 02 40 02 40 02 40 02 40 02 40 02 40 02
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {7132} normal block at 0x00B73FB0, 56 bytes long.
Data: <y > 79 00 00 00 0B 00 0B 00 00 05 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {7126} normal block at 0x03DCB2F4, 2312 bytes long.
Data: < > 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {7125} normal block at 0x00B73DE0, 56 bytes long.
Data: < " " > 84 04 00 00 22 00 22 00 00 05 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {7119} normal block at 0x03DCA9C0, 2312 bytes long.
Data: < > 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {7118} normal block at 0x00B73C10, 56 bytes long.
Data: < " " > 84 04 00 00 22 00 22 00 00 05 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(210) : {7112} normal block at 0x03DCA50C, 1156 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {7111} normal block at 0x03DC9BD8, 2312 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {7110} normal block at 0x00B73A40, 56 bytes long.
Data: < " " > 84 04 00 00 22 00 22 00 00 0B 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(210) : {7104} normal block at 0x03DC9724, 1156 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {7103} normal block at 0x03DC8DF0, 2312 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {7102} normal block at 0x00B73870, 56 bytes long.
Data: < " " > 84 04 00 00 22 00 22 00 00 0B 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(210) : {7096} normal block at 0x03DC893C, 1156 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {7095} normal block at 0x03DC8008, 2312 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {7094} normal block at 0x00B736A0, 56 bytes long.
Data: < " " > 84 04 00 00 22 00 22 00 00 0B 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {7088} normal block at 0x00B73410, 242 bytes long.
Data: <@ @ @ @ @ @ @ @ > 40 02 40 02 40 02 40 02 40 02 40 02 40 02 40 02
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {7087} normal block at 0x00B733B0, 56 bytes long.
Data: <y > 79 00 00 00 0B 00 0B 00 00 05 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {7081} normal block at 0x00B73120, 242 bytes long.
Data: <@ @ @ @ @ @ @ @ > 40 02 40 02 40 02 40 02 40 02 40 02 40 02 40 02
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {7080} normal block at 0x00B72FB0, 56 bytes long.
Data: <y > 79 00 00 00 0B 00 0B 00 00 05 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {7074} normal block at 0x03DC76D4, 2312 bytes long.
Data: < > 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {7073} normal block at 0x00B72DE0, 56 bytes long.
Data: < " " > 84 04 00 00 22 00 22 00 00 05 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {7067} normal block at 0x03DC6DA0, 2312 bytes long.
Data: < > 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {7066} normal block at 0x00B72C10, 56 bytes long.
Data: < " " > 84 04 00 00 22 00 22 00 00 05 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(210) : {7060} normal block at 0x03DC68EC, 1156 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {7059} normal block at 0x03DC5FB8, 2312 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {7058} normal block at 0x00B72A40, 56 bytes long.
Data: < " " > 84 04 00 00 22 00 22 00 00 0B 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(210) : {7052} normal block at 0x03DC5B04, 1156 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {7051} normal block at 0x03DC51D0, 2312 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {7050} normal block at 0x00B72870, 56 bytes long.
Data: < " " > 84 04 00 00 22 00 22 00 00 0B 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(210) : {7044} normal block at 0x03DC4D1C, 1156 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {7043} normal block at 0x03DC43E8, 2312 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {7042} normal block at 0x00B726A0, 56 bytes long.
Data: < " " > 84 04 00 00 22 00 22 00 00 0B 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {7036} normal block at 0x00B72410, 242 bytes long.
Data: <@ @ @ @ @ @ @ @ > 40 02 40 02 40 02 40 02 40 02 40 02 40 02 40 02
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {7035} normal block at 0x00B723B0, 56 bytes long.
Data: <y > 79 00 00 00 0B 00 0B 00 00 05 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {7029} normal block at 0x00B72120, 242 bytes long.
Data: <@ @ @ @ @ @ @ @ > 40 02 40 02 40 02 40 02 40 02 40 02 40 02 40 02
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {7028} normal block at 0x00B71FB0, 56 bytes long.
Data: <y > 79 00 00 00 0B 00 0B 00 00 05 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {7022} normal block at 0x03DC3AB4, 2312 bytes long.
Data: < > 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {7021} normal block at 0x00B71DE0, 56 bytes long.
Data: < " " > 84 04 00 00 22 00 22 00 00 05 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {7015} normal block at 0x03DC3180, 2312 bytes long.
Data: < > 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {7014} normal block at 0x00B71C10, 56 bytes long.
Data: < " " > 84 04 00 00 22 00 22 00 00 05 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(210) : {7008} normal block at 0x03DC2CCC, 1156 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {7007} normal block at 0x03DC2398, 2312 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {7006} normal block at 0x00B71A40, 56 bytes long.
Data: < " " > 84 04 00 00 22 00 22 00 00 0B 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(210) : {7000} normal block at 0x03DC1EE4, 1156 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6999} normal block at 0x03DC15B0, 2312 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6998} normal block at 0x00B71870, 56 bytes long.
Data: < " " > 84 04 00 00 22 00 22 00 00 0B 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(210) : {6992} normal block at 0x03DC10FC, 1156 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6991} normal block at 0x03DC07C8, 2312 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6990} normal block at 0x00B716A0, 56 bytes long.
Data: < " " > 84 04 00 00 22 00 22 00 00 0B 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6984} normal block at 0x00B71410, 242 bytes long.
Data: <@ @ @ @ @ @ @ @ > 40 02 40 02 40 02 40 02 40 02 40 02 40 02 40 02
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6983} normal block at 0x00B713B0, 56 bytes long.
Data: <y > 79 00 00 00 0B 00 0B 00 00 05 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6977} normal block at 0x00B71120, 242 bytes long.
Data: <@ @ @ @ @ @ @ @ > 40 02 40 02 40 02 40 02 40 02 40 02 40 02 40 02
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6976} normal block at 0x00B70FB0, 56 bytes long.
Data: <y > 79 00 00 00 0B 00 0B 00 00 05 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6970} normal block at 0x03DBFE94, 2312 bytes long.
Data: < > 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6969} normal block at 0x00B70DE0, 56 bytes long.
Data: < " " > 84 04 00 00 22 00 22 00 00 05 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6963} normal block at 0x03DBF560, 2312 bytes long.
Data: < > 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6962} normal block at 0x00B70C10, 56 bytes long.
Data: < " " > 84 04 00 00 22 00 22 00 00 05 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(210) : {6956} normal block at 0x03DBF0AC, 1156 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 02
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6955} normal block at 0x03DBE778, 2312 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6954} normal block at 0x00B70A40, 56 bytes long.
Data: < " " > 84 04 00 00 22 00 22 00 00 0B 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(210) : {6948} normal block at 0x03DBE2C4, 1156 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 02
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6947} normal block at 0x03DBD990, 2312 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6946} normal block at 0x00B70870, 56 bytes long.
Data: < " " > 84 04 00 00 22 00 22 00 00 0B 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(210) : {6940} normal block at 0x03DBD4DC, 1156 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 02
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6939} normal block at 0x03DBCBA8, 2312 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6938} normal block at 0x00B706A0, 56 bytes long.
Data: < " " > 84 04 00 00 22 00 22 00 00 0B 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6932} normal block at 0x00B70410, 242 bytes long.
Data: <@ @ @ @ @ @ @ @ > 40 02 40 02 40 02 40 02 40 02 40 02 40 02 40 02
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6931} normal block at 0x00B703B0, 56 bytes long.
Data: <y > 79 00 00 00 0B 00 0B 00 00 05 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6925} normal block at 0x00B70120, 242 bytes long.
Data: <@ @ @ @ @ @ @ @ > 40 02 40 02 40 02 40 02 40 02 40 02 40 02 40 02
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6924} normal block at 0x00B6FFB0, 56 bytes long.
Data: <y > 79 00 00 00 0B 00 0B 00 00 05 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6918} normal block at 0x03DBC274, 2312 bytes long.
Data: < > 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6917} normal block at 0x00B6FDE0, 56 bytes long.
Data: < " " > 84 04 00 00 22 00 22 00 00 05 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6911} normal block at 0x03DBB940, 2312 bytes long.
Data: < > 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6910} normal block at 0x00B6FC10, 56 bytes long.
Data: < " " > 84 04 00 00 22 00 22 00 00 05 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(210) : {6904} normal block at 0x03DBB48C, 1156 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 02
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6903} normal block at 0x03DBAB58, 2312 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6902} normal block at 0x00B6FA40, 56 bytes long.
Data: < " " > 84 04 00 00 22 00 22 00 00 0B 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(210) : {6896} normal block at 0x03DBA6A4, 1156 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 02
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6895} normal block at 0x03DB9D70, 2312 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6894} normal block at 0x00B6F870, 56 bytes long.
Data: < " " > 84 04 00 00 22 00 22 00 00 0B 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(210) : {6888} normal block at 0x03DB98BC, 1156 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 02
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6887} normal block at 0x03DB8F88, 2312 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6886} normal block at 0x00B6F6A0, 56 bytes long.
Data: < " " > 84 04 00 00 22 00 22 00 00 0B 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6880} normal block at 0x00B6F410, 242 bytes long.
Data: <@ @ @ @ @ @ @ @ > 40 02 40 02 40 02 40 02 40 02 40 02 40 02 40 02
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6879} normal block at 0x00B6F3B0, 56 bytes long.
Data: <y > 79 00 00 00 0B 00 0B 00 00 05 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6873} normal block at 0x00B6F120, 242 bytes long.
Data: <@ @ @ @ @ @ @ @ > 40 02 40 02 40 02 40 02 40 02 40 02 40 02 40 02
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6872} normal block at 0x00B6E670, 56 bytes long.
Data: <y > 79 00 00 00 0B 00 0B 00 00 05 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6866} normal block at 0x03DB8654, 2312 bytes long.
Data: < > 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6865} normal block at 0x00B6EE80, 56 bytes long.
Data: < " " > 84 04 00 00 22 00 22 00 00 05 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6859} normal block at 0x03DB7D20, 2312 bytes long.
Data: < > 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6858} normal block at 0x00B6ECB0, 56 bytes long.
Data: < " " > 84 04 00 00 22 00 22 00 00 05 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(210) : {6852} normal block at 0x03DB786C, 1156 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6851} normal block at 0x03DB6F38, 2312 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6850} normal block at 0x00B6EAE0, 56 bytes long.
Data: < " " > 84 04 00 00 22 00 22 00 00 0B 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(210) : {6844} normal block at 0x03DB6A84, 1156 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6843} normal block at 0x03DB6150, 2312 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6842} normal block at 0x00B6E910, 56 bytes long.
Data: < " " > 84 04 00 00 22 00 22 00 00 0B 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(210) : {6836} normal block at 0x03DB5C9C, 1156 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6835} normal block at 0x03DB5368, 2312 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6834} normal block at 0x00B6E740, 56 bytes long.
Data: < " " > 84 04 00 00 22 00 22 00 00 0B 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(210) : {6828} normal block at 0x00B6E530, 121 bytes long.
Data: < 2 s K> 00 00 00 00 00 32 8E D0 C6 73 0C 00 00 00 00 4B
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6827} normal block at 0x00B6E410, 242 bytes long.
Data: < @ @ @ > 00 00 00 00 00 00 00 00 00 00 40 02 40 02 40 02
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6826} normal block at 0x00B6E3B0, 56 bytes long.
Data: <y > 79 00 00 00 0B 00 0B 00 00 0B 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6820} normal block at 0x00B6E120, 242 bytes long.
Data: <@ @ @ @ @ @ @ @ > 40 02 40 02 40 02 40 02 40 02 40 02 40 02 40 02
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6819} normal block at 0x00B6DFB0, 56 bytes long.
Data: <y > 79 00 00 00 0B 00 0B 00 00 05 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6813} normal block at 0x03DB4A34, 2312 bytes long.
Data: < > 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6812} normal block at 0x00B6DDE0, 56 bytes long.
Data: < " " > 84 04 00 00 22 00 22 00 00 05 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6806} normal block at 0x03DB4100, 2312 bytes long.
Data: < > 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6805} normal block at 0x00B6DC10, 56 bytes long.
Data: < " " > 84 04 00 00 22 00 22 00 00 05 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(210) : {6799} normal block at 0x03DB3C4C, 1156 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6798} normal block at 0x03DB3318, 2312 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6797} normal block at 0x00B6DA40, 56 bytes long.
Data: < " " > 84 04 00 00 22 00 22 00 00 0B 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(210) : {6791} normal block at 0x03DB2E64, 1156 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6790} normal block at 0x03DB2530, 2312 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6789} normal block at 0x00B6D870, 56 bytes long.
Data: < " " > 84 04 00 00 22 00 22 00 00 0B 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(210) : {6783} normal block at 0x03DB207C, 1156 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6782} normal block at 0x03DB1748, 2312 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6781} normal block at 0x00B6D6A0, 56 bytes long.
Data: < " " > 84 04 00 00 22 00 22 00 00 0B 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6775} normal block at 0x00B6D410, 242 bytes long.
Data: <@ @ @ @ @ @ @ @ > 40 02 40 02 40 02 40 02 40 02 40 02 40 02 40 02
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6774} normal block at 0x00B6D3B0, 56 bytes long.
Data: <y > 79 00 00 00 0B 00 0B 00 00 05 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6768} normal block at 0x00B6D120, 242 bytes long.
Data: <@ @ @ @ @ @ @ @ > 40 02 40 02 40 02 40 02 40 02 40 02 40 02 40 02
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6767} normal block at 0x00B6CA70, 56 bytes long.
Data: <y > 79 00 00 00 0B 00 0B 00 00 05 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6761} normal block at 0x03DB0E14, 2312 bytes long.
Data: < > 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6760} normal block at 0x00B6C3A0, 56 bytes long.
Data: < " " > 84 04 00 00 22 00 22 00 00 05 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6754} normal block at 0x03DB04E0, 2312 bytes long.
Data: < > 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B 05 1B
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6753} normal block at 0x00B6CEE0, 56 bytes long.
Data: < " " > 84 04 00 00 22 00 22 00 00 05 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(210) : {6747} normal block at 0x03DB002C, 1156 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6746} normal block at 0x041AF4E0, 2312 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6745} normal block at 0x00B6CD10, 56 bytes long.
Data: < " " > 84 04 00 00 22 00 22 00 00 0B 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(210) : {6739} normal block at 0x041AF02C, 1156 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6738} normal block at 0x03DAE638, 2312 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6737} normal block at 0x00B6CB40, 56 bytes long.
Data: < " " > 84 04 00 00 22 00 22 00 00 0B 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(210) : {6731} normal block at 0x03DAE184, 1156 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6730} normal block at 0x03DAD850, 2312 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6729} normal block at 0x00B6C970, 56 bytes long.
Data: < " " > 84 04 00 00 22 00 22 00 00 0B 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6723} normal block at 0x00B6C750, 126 bytes long.
Data: < | | | | | | | |> 05 7C 05 7C 05 7C 05 7C 05 7C 05 7C 05 7C 05 7C
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6722} normal block at 0x00B6C6F0, 56 bytes long.
Data: <? > 3F 00 00 00 09 00 07 00 00 03 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6716} normal block at 0x00B6C4D0, 126 bytes long.
Data: < | > 00 00 00 00 00 00 00 00 05 7C 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6715} normal block at 0x00B6C470, 56 bytes long.
Data: <? > 3F 00 00 00 09 00 07 00 00 03 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6709} normal block at 0x00B6C250, 126 bytes long.
Data: < | |> 05 7C 00 00 00 00 00 00 00 00 00 00 00 00 05 7C
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6708} normal block at 0x00B6C1F0, 56 bytes long.
Data: <? > 3F 00 00 00 07 00 09 00 00 03 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6702} normal block at 0x00B6BEC0, 126 bytes long.
Data: < | > 00 00 00 00 00 00 00 00 00 00 00 00 05 7C 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6701} normal block at 0x00B6BD20, 56 bytes long.
Data: <? > 3F 00 00 00 07 00 09 00 00 03 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6695} normal block at 0x00B1FAC0, 546 bytes long.
Data: < > FF 7F FF 7F FF 7F FF 7F FF 7F 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6694} normal block at 0x00B6B2F0, 56 bytes long.
Data: < > 11 01 00 00 15 00 0D 00 00 03 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6688} normal block at 0x03DABFDC, 6216 bytes long.
Data: < (!I!I!) ) ) I > C5 18 28 21 49 21 49 21 29 1D 29 1D 29 1D 49 1D
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6687} normal block at 0x00B6BB20, 56 bytes long.
Data: <$ % T > 24 0C 00 00 25 00 54 00 00 05 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6682} normal block at 0x00B6B7B0, 56 bytes long.
Data: < ! > 8C 01 00 00 21 00 0C 00 00 03 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6679} normal block at 0x03DAAFD8, 4050 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6678} normal block at 0x00B6B4C0, 56 bytes long.
Data: < - - > E9 07 00 00 2D 00 2D 00 00 03 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6672} normal block at 0x03DA9FD4, 4050 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6671} normal block at 0x00B6BF90, 56 bytes long.
Data: < - - > E9 07 00 00 2D 00 2D 00 00 03 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6665} normal block at 0x03DA8FD0, 4050 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6664} normal block at 0x00B6BDC0, 56 bytes long.
Data: < - - > E9 07 00 00 2D 00 2D 00 00 03 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6658} normal block at 0x03DA892C, 1650 bytes long.
Data: < !(!(!(!I!I%I%> 83 10 07 21 28 21 28 21 28 21 49 21 49 25 49 25
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6657} normal block at 0x00B6BBF0, 56 bytes long.
Data: <9 7 > 39 03 00 00 0F 00 37 00 00 05 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6651} normal block at 0x03DAFC50, 882 bytes long.
Data: < > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6650} normal block at 0x00B6BA20, 56 bytes long.
Data: < > B9 01 00 00 15 00 15 00 00 03 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6644} normal block at 0x03DA0D78, 31624 bytes long.
Data: <(! > 28 21 07 1D 07 1D 07 1D 07 1D 07 1D E7 18 E7 18
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6643} normal block at 0x00B6B850, 56 bytes long.
Data: < = v > C4 3D 00 00 86 00 76 00 00 03 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6637} normal block at 0x00B6B5F0, 200 bytes long.
Data: < JmJmJmJm > 00 00 00 00 00 00 4A 6D 4A 6D 4A 6D 4A 6D 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6636} normal block at 0x00B6B590, 56 bytes long.
Data: <d > 64 00 00 00 0A 00 0A 00 00 03 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6630} normal block at 0x03D814A4, 129192 bytes long.
Data: <)! 5 9 = 9 9 9 5> 29 21 CC 35 EE 39 EE 3D EE 39 EE 39 EE 39 CD 35
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6629} normal block at 0x00B6B3C0, 56 bytes long.
Data: <T T > 54 FC 00 00 01 03 54 00 00 05 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6623} normal block at 0x03D6AED0, 91560 bytes long.
Data: <)! 5 9 = 9 9 9 5> 29 21 CC 35 EE 39 EE 3D EE 39 EE 39 EE 39 CD 35
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6622} normal block at 0x00B6B1F0, 56 bytes long.
Data: < ! T > D4 B2 00 00 21 02 54 00 00 05 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6616} normal block at 0x03D5DE9C, 53248 bytes long.
Data: < 5 5 5 5 5 9 5 5> CD 35 CC 35 CD 35 CD 35 CD 35 CD 39 CC 35 CC 35
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6615} normal block at 0x00B6AB80, 56 bytes long.
Data: < h > 00 68 00 00 00 04 1A 00 00 05 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6609} normal block at 0x03D53BE8, 41600 bytes long.
Data: < 5 5 5 5 5 5 9 5> CD 35 CD 35 CC 35 CD 35 CD 35 CD 35 CD 39 CC 35
D:\Proj\GameZ\zImage\zimg_zim.cpp(25) : {6608} normal block at 0x00B6AED0, 56 bytes long.
Data: <@Q > 40 51 00 00 20 03 1A 00 00 05 00 00 00 00 00 00
D:\Proj\GameZ\zImage\zimg_zim.cpp(344) : {6602} normal block at 0x03D43F14, 64680 bytes long.