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The Games Machine 51
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HCDEMO_UK.iso
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Patch
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Battlezone
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bzpat14.exe
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EXECUTABLE
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RENDER_CFG
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INI File
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1998-09-25
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1KB
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32 lines
[NormalView]
;VisibilityScale=150 // Extend visibility to 150% of normal
;HiRes=1 // Enable 800x600 and higher
[Debug]
;TrackFPS = 1 //Display FPS and polygon count
[D3D]
;Zbuffer=1 //Used for 1024x768 if more then 4MB of video memory is availible.
TripleBuffer=0 //Change to 1 to improve speed on cards with 8MB of video memory.
;Leave zero for Voodoo.
;MipMaps=1 //Enable hardware MIPMAPing
;LargeAssets=1 // Use ENHANCED large textures
;PreLoad=1 //Pre-load all textures before mission start. Only set if there is 9MB of
;texture memory (not Voodoo2!)
;loadsprites=1 //This will preload all the sprites. Use this if you do not have
;enough memory to preload all textures.
;RadarType=7 //Draw radar as lines instead of textured poly. Use this setting on AGP
;machines if the framerate is jerky.
;halftexel=1 //use this setting if your text is garbled (Rendition/Nvidea)
;alpha=0 //turns off 16bit assets with alpha blending. Use on ATI or other cards that do
;not filter alpha assets.
;SplitZBuffer=1 //If sniper camera is green