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Amiga ACS 1998 #2
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uac_dead.txt
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1994-06-24
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99 lines
================================================================
Title : Dooms day of UAC (UAC_DEAD.WAD) ver 1.0 (FINAL)
Author : Leo Martin Lim
Email Address : leo@cae.wisc.edu / gendut@aol.com
Misc. Author Info : Student
Description : Earth date : December 10, 2010.
Location : UAC branch of Jakarta, South East Asia.
Local Time : 18:35.
Monsters from hell just spawned in UAC complex.
UAC has deployed their truck to pick you up, along
with your 5 other pals to help them.
But the only person sit in the secret compartment
is you. :)
The truck got attacked, just after it entered
the complex. You were knocked unconcious...
minutes later, you got out from the compartment and
tried to find your pals. "Where are they ?"
"Where are inhabitants of this complex ?"
"If they are dead, where are the corpses?"
Thus, the adventure begins...
Later, you will find them all. but, they are dead.
EVACUATE is your priority then.
Additional Credits : Id - Creators of DOOM!
Raphael Quinet and Brendon Wyber - DE 5.21 GCC
Colin Reed - BSP 1.1x.
L.W. Witek - Reject 1.0.
================================================================
* Play Information *
Episode and Level # : E1M8
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes. The courtyard should be fun for this.
Difficulty Settings : Yes (HMP and UV only)
New Sounds : No
New Graphics : Yes
SKY1 texture. Thanks to the author of nightfal.
Demos Replaced : No
* Construction *
Base : New level from scratch
Build Time : 4 weeks (ver 0.9 + ver 1.0)
Hey, I have things to take care alright.
Editor(s) used : DEU 5.21 GCC, BSP 1.1x, REJECT 1.0
Known Bugs : The _only_ problem is you can NOT save game
when playing in UV difficulty.
1 HOM error where you can view all the wheels
of the truck (very small area).
(I don't think this HOM will detract you,
considering an EXCELLENT aestatic design :).
* Copyright / Permissions *
Authors MAY use this level as a base to build additional
levels provide you credit me with creating the original level and
that you say the level you've made is a modified version of my
original level.
*** VERY IMPORTANT***
You MAY extract any part/idea or any derivatives of its kind from
this level and put it in your level, provided that you credit my name
in your .txt distribution.
***
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this WAD *
infant2.sphs.indiana.edu
wuarchive.wustl.edu
ftp.uwp.edu
America Online: PCGAMES forum
* Misc *
Since the version 0.9 that I released on 6/8/94, This level has
been changed so much in terms of the cosmetic changes and playability.
Playing in UV, at the beginning is pretty rough, some common sense
of what part of a complex should contain is needed.
"And the rest are just details." :)
Warn you, below are features in this WAD.
They may contain some spoilers to you.
- Courtyard with 2 parts of overturned truck.
- "The Staircase". Remember the last of the 3 tests that Indiana Jones
had to take? :)
- Big letters of U A C.
- Part of the map that resemble uac logo.
- The escape shuttle. (I could have made this one look better,
but i'm out of 2S linedefs).