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Amiga ACS 1998 #2
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amigaacscoverdisc1998-021998.iso
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ody1pcg.txt
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1996-08-20
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5KB
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127 lines
General Information
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Title: The Odyssey V.1.01.PCG
Filename: ODY1.WAD
Author: John Adlington
Email Address: CHATHAMHOUSEGS@CAMPUS.BT.COM
Misc Author Info: I am the maker of the following titles:-
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³Brixton (Deathmatch)³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
I suppose I got into Doom a little bit late, (circa
March '96) so I don't know every trick to level
editing. But..
I am a Doom fan. Ever since I have managed to link
up with a friend of mine via a Serial Cable we can't
seem to play Doom enough (along with Command &
Conquer)!
The above address is for my school so if you do send
me anything please put FAO John Adlington in
'About.'
I DON'T rush levels and show off because I was so
quick to make it. I test the level vigerously
on medium skill
Description: This is my SECOND fully working Doom level.
The FIRST standard level!
In the future, it is a crap place, and people like
violence on TV. You enter one of these Running
Man type competitions and win. After, you are
knocked unconscious and abducted... BLAH, BLAH
BLAH, BLAH, BLAH, BLAH, BLAH, BLAH, BLAH, BLAH.
You find yourself trapped inside a prison cell
conviently stashed with weapons.
After overpowering the guard you appear in a giant
ring full of battaling monsters...
This is an arena, and you have entered prematurely.
Take part and win, or become a loser nobody
remembers.
The action continues as you try to make your escape
through a maze of similar looking rooms, but it is
guarded by monsters all the way through.
It IS possible, but it takes a little practise. When
you figure out what to do and where to go it is a
piece of cake (almost). Just charge through.
This is untested on Network 3 & 4 player games.
TIP: For slower machines, (less than a 486 DX4)
I would recommend...
Playing the 2nd skill level. This does not have the
spawn cube and can speed up play. But this is then
EASY level and makes it... easy. I am looking into
it for the next version.
Previous Version Info:
======================
V.1.00 : First Release.
V.1.01 : Replaced the wrong .MUS file in the previous.
Inserted missing menu graphic.
Additional Credits: The makers of DEEP. id for DOOM & DOOM ][.
David Cramphorn, Ivan Hosgood, & Daniel
Bromley for additional "playtesting" :)
Thanks to Phil Collins. Without him I would
not have the 'Don't Lose My Number' .mus file!
PC Gamer for "WAD DISTRIBUTION"
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* Play Information *
Game : Doom ][
Episode and Level # : Map 01
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : No, sorry. I could not figure out how to
Make Deathmatch work properly on this
type of level.
Difficulty Settings : Yes
New Sounds : Yes
New Graphics : Yes
New Music : Yes
Demos Replaced : 1, which gives you help on getting past
the first section out of the two.
* Construction *
Base : New level from scratch
Build Time : A long, long, time.
Completion Date : 02/August/1996
Editors used : Deep 8.35
DMMUSIC 1.0
NWT 1.3
Paint Shop Pro V.3
Known Bugs : Sometimes, just sometimes, because of the large
amount of enemies, you cannot save your game :-(
I am making a new version to ammend this problem
* Copyright / Permissions *
You may distribute this WAD, provided you include this file, and
ODY1.WAD with no modifications. You may distribute this file
in any electronic format (BBS, Diskette, CD, etc.) as long as you
include this file intact & unaltered.
Authors MAY use this level as a base to build additional
levels. BUT please give me and my base wad a mention in additional
credits.
* Disclaimer *
The author of this wad is NOT responsible for any damage caused by
the use or OVER-USE of this wad!
* Where to get this WAD *
PC Gamer