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Amiga ACS 1998 #2
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amigaacscoverdisc1998-021998.iso
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doom
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body.txt
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1994-07-24
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93 lines
================================================================
Title : Let The Bodies Fall
Author : Sufferin' Pup
Misc. Author Info : Deathmatch fanatics everywhere! I love DM, you
should to. As soon as I got a modem, the first
thing I did was play Doom! This is my first
shot(pun intended) at a level. It is just a remake,
but it is incredible. I have played as long as
3 hours on this level alone! I think you will too.
My next level will be all-new. Taking what I have
learned from this, and adding much more, it will be
great. Look for it, it is called:
"Tricks of the Trade".
Description : You like episode 1, level 5? I sure do, it is THE
best Deathmatch level I have ever found. Even
supposed "made for DM" levels by others can't stack
up. It had problems, though. I fixed those, plus
spiced up the graphics by adding many new textures
from the registered IWAD. It is okay 1-player, too.
A little easy, but how else are you going to
practice? It is pretty fun on Nightmare, though.
This PWAD will replace the first 4 levels of
episode 1 with Let The Bodies Fall. So if the level
is running low on health, or you want a true frag
count, just end the level. The next level will be
Let The Bodies Fall again, just refreshed!
Check out BODY.GIF for a complete map of the
level, with some labels so you can communicate with
other Let The Bodies Fall players easily. There are
few differences between E1M5 and this level, but the
differences are important(some can only be reached
in Deathmatch, or by using the cheat keys).
Additional Credits to : Geridak: he was the main tester and idea guy
Tomor: for knocking some sense into me
================================================================
* Play Information *
Episode and Level # : First 4 levels in episode 1! Play for hours!
Single Player : Yes
2-4 Player Cooperative : Yes -but not that great
2-4 Player Deathmatch : Yes -THE best...if you find one better, give it here
Difficulty Settings : Yes -set it for Skill 1, Respawn for a perfect
Deathmatch
Difficulty : 3 out of 10, made for player vs. player...the
monsters are just for ammo :>
New demos : No
New Sounds : No
New Graphics : No -sadly, I didn't have enough time to impliment
any. I was playing too much!
* Construction *
Base : E1M5
Build Time : Oh, maybe 10 hours plus endless playtesting :>
Editor(s) used : WADED 1.23...
Known Bugs : None, but it took me forever to get rid of them all
(Stupid Node Builders, only WADED 1.23's made it
work right)
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
levels.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this WAD *
I UL it to many BBSs all over the USA.
* Other Stuff *
I know this level sucks as 1-player, it is geared for Deathmatch. Don't judge
this level by 1-player standards. Many people will see the word "remake"
and push this aside. Don't. I only used the wall structure from E1M5, I
completely erased the things and replaced most of the wall and floor textures.
When I placed the Things in the level, I kept Deathmatch in mind. That
Baron is not to be killed, but dodged as you get health and armor. There are
shotguns near every Deathmatch start, and other weapons are placed with care.
Enemies are for ammo, and to weaken and block the player's progress. That
is why I suggest "I'm too young to die", but turn respawn on. This is how I
designed the level to be played. Just enough enemies to keep the ammo
flowing, and the players challenged while crossing the map(enemies are a good
way to track an opponent also: follow the dead bodies!). Thanks for trying
out this level, it was fun to re-make, and even more fun to test. I am sure
I will be playing this level with others as long as Doom is around. I hope
you will be playing it too.