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C/C++ Source or Header  |  1997-12-22  |  140KB  |  4,671 lines

  1. // Emacs style mode select   -*- C++ -*- 
  2. //-----------------------------------------------------------------------------
  3. //
  4. // $Id:$
  5. //
  6. // Copyright (C) 1993-1996 by id Software, Inc.
  7. //
  8. // This source is available for distribution and/or modification
  9. // only under the terms of the DOOM Source Code License as
  10. // published by id Software. All rights reserved.
  11. //
  12. // The source is distributed in the hope that it will be useful,
  13. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  14. // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
  15. // for more details.
  16. //
  17. // $Log:$
  18. //
  19. // DESCRIPTION:
  20. //    Thing frame/state LUT,
  21. //    generated by multigen utilitiy.
  22. //    This one is the original DOOM version, preserved.
  23. //
  24. //-----------------------------------------------------------------------------
  25.  
  26. static const char
  27. rcsid[] = "$Id: info.c,v 1.3 1997/01/26 07:45:00 b1 Exp $";
  28.  
  29. // Data.
  30. #include "sounds.h"
  31. #include "m_fixed.h"
  32.  
  33. #ifdef __GNUG__
  34. #pragma implementation "info.h"
  35. #endif
  36. #include "info.h"
  37.  
  38. #include "p_mobj.h"
  39.  
  40. char *sprnames[NUMSPRITES] = {
  41.     "TROO","SHTG","PUNG","PISG","PISF","SHTF","SHT2","CHGG","CHGF","MISG",
  42.     "MISF","SAWG","PLSG","PLSF","BFGG","BFGF","BLUD","PUFF","BAL1","BAL2",
  43.     "PLSS","PLSE","MISL","BFS1","BFE1","BFE2","TFOG","IFOG","PLAY","POSS",
  44.     "SPOS","VILE","FIRE","FATB","FBXP","SKEL","MANF","FATT","CPOS","SARG",
  45.     "HEAD","BAL7","BOSS","BOS2","SKUL","SPID","BSPI","APLS","APBX","CYBR",
  46.     "PAIN","SSWV","KEEN","BBRN","BOSF","ARM1","ARM2","BAR1","BEXP","FCAN",
  47.     "BON1","BON2","BKEY","RKEY","YKEY","BSKU","RSKU","YSKU","STIM","MEDI",
  48.     "SOUL","PINV","PSTR","PINS","MEGA","SUIT","PMAP","PVIS","CLIP","AMMO",
  49.     "ROCK","BROK","CELL","CELP","SHEL","SBOX","BPAK","BFUG","MGUN","CSAW",
  50.     "LAUN","PLAS","SHOT","SGN2","COLU","SMT2","GOR1","POL2","POL5","POL4",
  51.     "POL3","POL1","POL6","GOR2","GOR3","GOR4","GOR5","SMIT","COL1","COL2",
  52.     "COL3","COL4","CAND","CBRA","COL6","TRE1","TRE2","ELEC","CEYE","FSKU",
  53.     "COL5","TBLU","TGRN","TRED","SMBT","SMGT","SMRT","HDB1","HDB2","HDB3",
  54.     "HDB4","HDB5","HDB6","POB1","POB2","BRS1","TLMP","TLP2"
  55. };
  56.  
  57.  
  58. // Doesn't work with g++, needs actionf_p1
  59. void  A_Light0();
  60. void A_WeaponReady();
  61. void A_Lower();
  62. void A_Raise();
  63. void A_Punch();
  64. void A_ReFire();
  65. void A_FirePistol();
  66. void A_Light1();
  67. void A_FireShotgun();
  68. void A_Light2();
  69. void A_FireShotgun2();
  70. void A_CheckReload();
  71. void A_OpenShotgun2();
  72. void A_LoadShotgun2();
  73. void A_CloseShotgun2();
  74. void A_FireCGun();
  75. void A_GunFlash();
  76. void A_FireMissile();
  77. void A_Saw();
  78. void A_FirePlasma();
  79. void A_BFGsound();
  80. void A_FireBFG();
  81. void A_BFGSpray();
  82. void A_Explode();
  83. void A_Pain();
  84. void A_PlayerScream();
  85. void A_Fall();
  86. void A_XScream();
  87. void A_Look();
  88. void A_Chase();
  89. void A_FaceTarget();
  90. void A_PosAttack();
  91. void A_Scream();
  92. void A_SPosAttack();
  93. void A_VileChase();
  94. void A_VileStart();
  95. void A_VileTarget();
  96. void A_VileAttack();
  97. void A_StartFire();
  98. void A_Fire();
  99. void A_FireCrackle();
  100. void A_Tracer();
  101. void A_SkelWhoosh();
  102. void A_SkelFist();
  103. void A_SkelMissile();
  104. void A_FatRaise();
  105. void A_FatAttack1();
  106. void A_FatAttack2();
  107. void A_FatAttack3();
  108. void A_BossDeath();
  109. void A_CPosAttack();
  110. void A_CPosRefire();
  111. void A_TroopAttack();
  112. void A_SargAttack();
  113. void A_HeadAttack();
  114. void A_BruisAttack();
  115. void A_SkullAttack();
  116. void A_Metal();
  117. void A_SpidRefire();
  118. void A_BabyMetal();
  119. void A_BspiAttack();
  120. void A_Hoof();
  121. void A_CyberAttack();
  122. void A_PainAttack();
  123. void A_PainDie();
  124. void A_KeenDie();
  125. void A_BrainPain();
  126. void A_BrainScream();
  127. void A_BrainDie();
  128. void A_BrainAwake();
  129. void A_BrainSpit();
  130. void A_SpawnSound();
  131. void A_SpawnFly();
  132. void A_BrainExplode();
  133.  
  134.  
  135. state_t    states[NUMSTATES] = {
  136.     {SPR_TROO,0,-1,{NULL},S_NULL,0,0},    // S_NULL
  137.     {SPR_SHTG,4,0,{A_Light0},S_NULL,0,0},    // S_LIGHTDONE
  138.     {SPR_PUNG,0,1,{A_WeaponReady},S_PUNCH,0,0},    // S_PUNCH
  139.     {SPR_PUNG,0,1,{A_Lower},S_PUNCHDOWN,0,0},    // S_PUNCHDOWN
  140.     {SPR_PUNG,0,1,{A_Raise},S_PUNCHUP,0,0},    // S_PUNCHUP
  141.     {SPR_PUNG,1,4,{NULL},S_PUNCH2,0,0},        // S_PUNCH1
  142.     {SPR_PUNG,2,4,{A_Punch},S_PUNCH3,0,0},    // S_PUNCH2
  143.     {SPR_PUNG,3,5,{NULL},S_PUNCH4,0,0},        // S_PUNCH3
  144.     {SPR_PUNG,2,4,{NULL},S_PUNCH5,0,0},        // S_PUNCH4
  145.     {SPR_PUNG,1,5,{A_ReFire},S_PUNCH,0,0},    // S_PUNCH5
  146.     {SPR_PISG,0,1,{A_WeaponReady},S_PISTOL,0,0},// S_PISTOL
  147.     {SPR_PISG,0,1,{A_Lower},S_PISTOLDOWN,0,0},    // S_PISTOLDOWN
  148.     {SPR_PISG,0,1,{A_Raise},S_PISTOLUP,0,0},    // S_PISTOLUP
  149.     {SPR_PISG,0,4,{NULL},S_PISTOL2,0,0},    // S_PISTOL1
  150.     {SPR_PISG,1,6,{A_FirePistol},S_PISTOL3,0,0},// S_PISTOL2
  151.     {SPR_PISG,2,4,{NULL},S_PISTOL4,0,0},    // S_PISTOL3
  152.     {SPR_PISG,1,5,{A_ReFire},S_PISTOL,0,0},    // S_PISTOL4
  153.     {SPR_PISF,32768,7,{A_Light1},S_LIGHTDONE,0,0},    // S_PISTOLFLASH
  154.     {SPR_SHTG,0,1,{A_WeaponReady},S_SGUN,0,0},    // S_SGUN
  155.     {SPR_SHTG,0,1,{A_Lower},S_SGUNDOWN,0,0},    // S_SGUNDOWN
  156.     {SPR_SHTG,0,1,{A_Raise},S_SGUNUP,0,0},    // S_SGUNUP
  157.     {SPR_SHTG,0,3,{NULL},S_SGUN2,0,0},    // S_SGUN1
  158.     {SPR_SHTG,0,7,{A_FireShotgun},S_SGUN3,0,0},    // S_SGUN2
  159.     {SPR_SHTG,1,5,{NULL},S_SGUN4,0,0},    // S_SGUN3
  160.     {SPR_SHTG,2,5,{NULL},S_SGUN5,0,0},    // S_SGUN4
  161.     {SPR_SHTG,3,4,{NULL},S_SGUN6,0,0},    // S_SGUN5
  162.     {SPR_SHTG,2,5,{NULL},S_SGUN7,0,0},    // S_SGUN6
  163.     {SPR_SHTG,1,5,{NULL},S_SGUN8,0,0},    // S_SGUN7
  164.     {SPR_SHTG,0,3,{NULL},S_SGUN9,0,0},    // S_SGUN8
  165.     {SPR_SHTG,0,7,{A_ReFire},S_SGUN,0,0},    // S_SGUN9
  166.     {SPR_SHTF,32768,4,{A_Light1},S_SGUNFLASH2,0,0},    // S_SGUNFLASH1
  167.     {SPR_SHTF,32769,3,{A_Light2},S_LIGHTDONE,0,0},    // S_SGUNFLASH2
  168.     {SPR_SHT2,0,1,{A_WeaponReady},S_DSGUN,0,0},    // S_DSGUN
  169.     {SPR_SHT2,0,1,{A_Lower},S_DSGUNDOWN,0,0},    // S_DSGUNDOWN
  170.     {SPR_SHT2,0,1,{A_Raise},S_DSGUNUP,0,0},    // S_DSGUNUP
  171.     {SPR_SHT2,0,3,{NULL},S_DSGUN2,0,0},    // S_DSGUN1
  172.     {SPR_SHT2,0,7,{A_FireShotgun2},S_DSGUN3,0,0},    // S_DSGUN2
  173.     {SPR_SHT2,1,7,{NULL},S_DSGUN4,0,0},    // S_DSGUN3
  174.     {SPR_SHT2,2,7,{A_CheckReload},S_DSGUN5,0,0},    // S_DSGUN4
  175.     {SPR_SHT2,3,7,{A_OpenShotgun2},S_DSGUN6,0,0},    // S_DSGUN5
  176.     {SPR_SHT2,4,7,{NULL},S_DSGUN7,0,0},    // S_DSGUN6
  177.     {SPR_SHT2,5,7,{A_LoadShotgun2},S_DSGUN8,0,0},    // S_DSGUN7
  178.     {SPR_SHT2,6,6,{NULL},S_DSGUN9,0,0},    // S_DSGUN8
  179.     {SPR_SHT2,7,6,{A_CloseShotgun2},S_DSGUN10,0,0},    // S_DSGUN9
  180.     {SPR_SHT2,0,5,{A_ReFire},S_DSGUN,0,0},    // S_DSGUN10
  181.     {SPR_SHT2,1,7,{NULL},S_DSNR2,0,0},    // S_DSNR1
  182.     {SPR_SHT2,0,3,{NULL},S_DSGUNDOWN,0,0},    // S_DSNR2
  183.     {SPR_SHT2,32776,5,{A_Light1},S_DSGUNFLASH2,0,0},    // S_DSGUNFLASH1
  184.     {SPR_SHT2,32777,4,{A_Light2},S_LIGHTDONE,0,0},    // S_DSGUNFLASH2
  185.     {SPR_CHGG,0,1,{A_WeaponReady},S_CHAIN,0,0},    // S_CHAIN
  186.     {SPR_CHGG,0,1,{A_Lower},S_CHAINDOWN,0,0},    // S_CHAINDOWN
  187.     {SPR_CHGG,0,1,{A_Raise},S_CHAINUP,0,0},    // S_CHAINUP
  188.     {SPR_CHGG,0,4,{A_FireCGun},S_CHAIN2,0,0},    // S_CHAIN1
  189.     {SPR_CHGG,1,4,{A_FireCGun},S_CHAIN3,0,0},    // S_CHAIN2
  190.     {SPR_CHGG,1,0,{A_ReFire},S_CHAIN,0,0},    // S_CHAIN3
  191.     {SPR_CHGF,32768,5,{A_Light1},S_LIGHTDONE,0,0},    // S_CHAINFLASH1
  192.     {SPR_CHGF,32769,5,{A_Light2},S_LIGHTDONE,0,0},    // S_CHAINFLASH2
  193.     {SPR_MISG,0,1,{A_WeaponReady},S_MISSILE,0,0},    // S_MISSILE
  194.     {SPR_MISG,0,1,{A_Lower},S_MISSILEDOWN,0,0},    // S_MISSILEDOWN
  195.     {SPR_MISG,0,1,{A_Raise},S_MISSILEUP,0,0},    // S_MISSILEUP
  196.     {SPR_MISG,1,8,{A_GunFlash},S_MISSILE2,0,0},    // S_MISSILE1
  197.     {SPR_MISG,1,12,{A_FireMissile},S_MISSILE3,0,0},    // S_MISSILE2
  198.     {SPR_MISG,1,0,{A_ReFire},S_MISSILE,0,0},    // S_MISSILE3
  199.     {SPR_MISF,32768,3,{A_Light1},S_MISSILEFLASH2,0,0},    // S_MISSILEFLASH1
  200.     {SPR_MISF,32769,4,{NULL},S_MISSILEFLASH3,0,0},    // S_MISSILEFLASH2
  201.     {SPR_MISF,32770,4,{A_Light2},S_MISSILEFLASH4,0,0},    // S_MISSILEFLASH3
  202.     {SPR_MISF,32771,4,{A_Light2},S_LIGHTDONE,0,0},    // S_MISSILEFLASH4
  203.     {SPR_SAWG,2,4,{A_WeaponReady},S_SAWB,0,0},    // S_SAW
  204.     {SPR_SAWG,3,4,{A_WeaponReady},S_SAW,0,0},    // S_SAWB
  205.     {SPR_SAWG,2,1,{A_Lower},S_SAWDOWN,0,0},    // S_SAWDOWN
  206.     {SPR_SAWG,2,1,{A_Raise},S_SAWUP,0,0},    // S_SAWUP
  207.     {SPR_SAWG,0,4,{A_Saw},S_SAW2,0,0},    // S_SAW1
  208.     {SPR_SAWG,1,4,{A_Saw},S_SAW3,0,0},    // S_SAW2
  209.     {SPR_SAWG,1,0,{A_ReFire},S_SAW,0,0},    // S_SAW3
  210.     {SPR_PLSG,0,1,{A_WeaponReady},S_PLASMA,0,0},    // S_PLASMA
  211.     {SPR_PLSG,0,1,{A_Lower},S_PLASMADOWN,0,0},    // S_PLASMADOWN
  212.     {SPR_PLSG,0,1,{A_Raise},S_PLASMAUP,0,0},    // S_PLASMAUP
  213.     {SPR_PLSG,0,3,{A_FirePlasma},S_PLASMA2,0,0},    // S_PLASMA1
  214.     {SPR_PLSG,1,20,{A_ReFire},S_PLASMA,0,0},    // S_PLASMA2
  215.     {SPR_PLSF,32768,4,{A_Light1},S_LIGHTDONE,0,0},    // S_PLASMAFLASH1
  216.     {SPR_PLSF,32769,4,{A_Light1},S_LIGHTDONE,0,0},    // S_PLASMAFLASH2
  217.     {SPR_BFGG,0,1,{A_WeaponReady},S_BFG,0,0},    // S_BFG
  218.     {SPR_BFGG,0,1,{A_Lower},S_BFGDOWN,0,0},    // S_BFGDOWN
  219.     {SPR_BFGG,0,1,{A_Raise},S_BFGUP,0,0},    // S_BFGUP
  220.     {SPR_BFGG,0,20,{A_BFGsound},S_BFG2,0,0},    // S_BFG1
  221.     {SPR_BFGG,1,10,{A_GunFlash},S_BFG3,0,0},    // S_BFG2
  222.     {SPR_BFGG,1,10,{A_FireBFG},S_BFG4,0,0},    // S_BFG3
  223.     {SPR_BFGG,1,20,{A_ReFire},S_BFG,0,0},    // S_BFG4
  224.     {SPR_BFGF,32768,11,{A_Light1},S_BFGFLASH2,0,0},    // S_BFGFLASH1
  225.     {SPR_BFGF,32769,6,{A_Light2},S_LIGHTDONE,0,0},    // S_BFGFLASH2
  226.     {SPR_BLUD,2,8,{NULL},S_BLOOD2,0,0},    // S_BLOOD1
  227.     {SPR_BLUD,1,8,{NULL},S_BLOOD3,0,0},    // S_BLOOD2
  228.     {SPR_BLUD,0,8,{NULL},S_NULL,0,0},    // S_BLOOD3
  229.     {SPR_PUFF,32768,4,{NULL},S_PUFF2,0,0},    // S_PUFF1
  230.     {SPR_PUFF,1,4,{NULL},S_PUFF3,0,0},    // S_PUFF2
  231.     {SPR_PUFF,2,4,{NULL},S_PUFF4,0,0},    // S_PUFF3
  232.     {SPR_PUFF,3,4,{NULL},S_NULL,0,0},    // S_PUFF4
  233.     {SPR_BAL1,32768,4,{NULL},S_TBALL2,0,0},    // S_TBALL1
  234.     {SPR_BAL1,32769,4,{NULL},S_TBALL1,0,0},    // S_TBALL2
  235.     {SPR_BAL1,32770,6,{NULL},S_TBALLX2,0,0},    // S_TBALLX1
  236.     {SPR_BAL1,32771,6,{NULL},S_TBALLX3,0,0},    // S_TBALLX2
  237.     {SPR_BAL1,32772,6,{NULL},S_NULL,0,0},    // S_TBALLX3
  238.     {SPR_BAL2,32768,4,{NULL},S_RBALL2,0,0},    // S_RBALL1
  239.     {SPR_BAL2,32769,4,{NULL},S_RBALL1,0,0},    // S_RBALL2
  240.     {SPR_BAL2,32770,6,{NULL},S_RBALLX2,0,0},    // S_RBALLX1
  241.     {SPR_BAL2,32771,6,{NULL},S_RBALLX3,0,0},    // S_RBALLX2
  242.     {SPR_BAL2,32772,6,{NULL},S_NULL,0,0},    // S_RBALLX3
  243.     {SPR_PLSS,32768,6,{NULL},S_PLASBALL2,0,0},    // S_PLASBALL
  244.     {SPR_PLSS,32769,6,{NULL},S_PLASBALL,0,0},    // S_PLASBALL2
  245.     {SPR_PLSE,32768,4,{NULL},S_PLASEXP2,0,0},    // S_PLASEXP
  246.     {SPR_PLSE,32769,4,{NULL},S_PLASEXP3,0,0},    // S_PLASEXP2
  247.     {SPR_PLSE,32770,4,{NULL},S_PLASEXP4,0,0},    // S_PLASEXP3
  248.     {SPR_PLSE,32771,4,{NULL},S_PLASEXP5,0,0},    // S_PLASEXP4
  249.     {SPR_PLSE,32772,4,{NULL},S_NULL,0,0},    // S_PLASEXP5
  250.     {SPR_MISL,32768,1,{NULL},S_ROCKET,0,0},    // S_ROCKET
  251.     {SPR_BFS1,32768,4,{NULL},S_BFGSHOT2,0,0},    // S_BFGSHOT
  252.     {SPR_BFS1,32769,4,{NULL},S_BFGSHOT,0,0},    // S_BFGSHOT2
  253.     {SPR_BFE1,32768,8,{NULL},S_BFGLAND2,0,0},    // S_BFGLAND
  254.     {SPR_BFE1,32769,8,{NULL},S_BFGLAND3,0,0},    // S_BFGLAND2
  255.     {SPR_BFE1,32770,8,{A_BFGSpray},S_BFGLAND4,0,0},    // S_BFGLAND3
  256.     {SPR_BFE1,32771,8,{NULL},S_BFGLAND5,0,0},    // S_BFGLAND4
  257.     {SPR_BFE1,32772,8,{NULL},S_BFGLAND6,0,0},    // S_BFGLAND5
  258.     {SPR_BFE1,32773,8,{NULL},S_NULL,0,0},    // S_BFGLAND6
  259.     {SPR_BFE2,32768,8,{NULL},S_BFGEXP2,0,0},    // S_BFGEXP
  260.     {SPR_BFE2,32769,8,{NULL},S_BFGEXP3,0,0},    // S_BFGEXP2
  261.     {SPR_BFE2,32770,8,{NULL},S_BFGEXP4,0,0},    // S_BFGEXP3
  262.     {SPR_BFE2,32771,8,{NULL},S_NULL,0,0},    // S_BFGEXP4
  263.     {SPR_MISL,32769,8,{A_Explode},S_EXPLODE2,0,0},    // S_EXPLODE1
  264.     {SPR_MISL,32770,6,{NULL},S_EXPLODE3,0,0},    // S_EXPLODE2
  265.     {SPR_MISL,32771,4,{NULL},S_NULL,0,0},    // S_EXPLODE3
  266.     {SPR_TFOG,32768,6,{NULL},S_TFOG01,0,0},    // S_TFOG
  267.     {SPR_TFOG,32769,6,{NULL},S_TFOG02,0,0},    // S_TFOG01
  268.     {SPR_TFOG,32768,6,{NULL},S_TFOG2,0,0},    // S_TFOG02
  269.     {SPR_TFOG,32769,6,{NULL},S_TFOG3,0,0},    // S_TFOG2
  270.     {SPR_TFOG,32770,6,{NULL},S_TFOG4,0,0},    // S_TFOG3
  271.     {SPR_TFOG,32771,6,{NULL},S_TFOG5,0,0},    // S_TFOG4
  272.     {SPR_TFOG,32772,6,{NULL},S_TFOG6,0,0},    // S_TFOG5
  273.     {SPR_TFOG,32773,6,{NULL},S_TFOG7,0,0},    // S_TFOG6
  274.     {SPR_TFOG,32774,6,{NULL},S_TFOG8,0,0},    // S_TFOG7
  275.     {SPR_TFOG,32775,6,{NULL},S_TFOG9,0,0},    // S_TFOG8
  276.     {SPR_TFOG,32776,6,{NULL},S_TFOG10,0,0},    // S_TFOG9
  277.     {SPR_TFOG,32777,6,{NULL},S_NULL,0,0},    // S_TFOG10
  278.     {SPR_IFOG,32768,6,{NULL},S_IFOG01,0,0},    // S_IFOG
  279.     {SPR_IFOG,32769,6,{NULL},S_IFOG02,0,0},    // S_IFOG01
  280.     {SPR_IFOG,32768,6,{NULL},S_IFOG2,0,0},    // S_IFOG02
  281.     {SPR_IFOG,32769,6,{NULL},S_IFOG3,0,0},    // S_IFOG2
  282.     {SPR_IFOG,32770,6,{NULL},S_IFOG4,0,0},    // S_IFOG3
  283.     {SPR_IFOG,32771,6,{NULL},S_IFOG5,0,0},    // S_IFOG4
  284.     {SPR_IFOG,32772,6,{NULL},S_NULL,0,0},    // S_IFOG5
  285.     {SPR_PLAY,0,-1,{NULL},S_NULL,0,0},    // S_PLAY
  286.     {SPR_PLAY,0,4,{NULL},S_PLAY_RUN2,0,0},    // S_PLAY_RUN1
  287.     {SPR_PLAY,1,4,{NULL},S_PLAY_RUN3,0,0},    // S_PLAY_RUN2
  288.     {SPR_PLAY,2,4,{NULL},S_PLAY_RUN4,0,0},    // S_PLAY_RUN3
  289.     {SPR_PLAY,3,4,{NULL},S_PLAY_RUN1,0,0},    // S_PLAY_RUN4
  290.     {SPR_PLAY,4,12,{NULL},S_PLAY,0,0},    // S_PLAY_ATK1
  291.     {SPR_PLAY,32773,6,{NULL},S_PLAY_ATK1,0,0},    // S_PLAY_ATK2
  292.     {SPR_PLAY,6,4,{NULL},S_PLAY_PAIN2,0,0},    // S_PLAY_PAIN
  293.     {SPR_PLAY,6,4,{A_Pain},S_PLAY,0,0},    // S_PLAY_PAIN2
  294.     {SPR_PLAY,7,10,{NULL},S_PLAY_DIE2,0,0},    // S_PLAY_DIE1
  295.     {SPR_PLAY,8,10,{A_PlayerScream},S_PLAY_DIE3,0,0},    // S_PLAY_DIE2
  296.     {SPR_PLAY,9,10,{A_Fall},S_PLAY_DIE4,0,0},    // S_PLAY_DIE3
  297.     {SPR_PLAY,10,10,{NULL},S_PLAY_DIE5,0,0},    // S_PLAY_DIE4
  298.     {SPR_PLAY,11,10,{NULL},S_PLAY_DIE6,0,0},    // S_PLAY_DIE5
  299.     {SPR_PLAY,12,10,{NULL},S_PLAY_DIE7,0,0},    // S_PLAY_DIE6
  300.     {SPR_PLAY,13,-1,{NULL},S_NULL,0,0},    // S_PLAY_DIE7
  301.     {SPR_PLAY,14,5,{NULL},S_PLAY_XDIE2,0,0},    // S_PLAY_XDIE1
  302.     {SPR_PLAY,15,5,{A_XScream},S_PLAY_XDIE3,0,0},    // S_PLAY_XDIE2
  303.     {SPR_PLAY,16,5,{A_Fall},S_PLAY_XDIE4,0,0},    // S_PLAY_XDIE3
  304.     {SPR_PLAY,17,5,{NULL},S_PLAY_XDIE5,0,0},    // S_PLAY_XDIE4
  305.     {SPR_PLAY,18,5,{NULL},S_PLAY_XDIE6,0,0},    // S_PLAY_XDIE5
  306.     {SPR_PLAY,19,5,{NULL},S_PLAY_XDIE7,0,0},    // S_PLAY_XDIE6
  307.     {SPR_PLAY,20,5,{NULL},S_PLAY_XDIE8,0,0},    // S_PLAY_XDIE7
  308.     {SPR_PLAY,21,5,{NULL},S_PLAY_XDIE9,0,0},    // S_PLAY_XDIE8
  309.     {SPR_PLAY,22,-1,{NULL},S_NULL,0,0},    // S_PLAY_XDIE9
  310.     {SPR_POSS,0,10,{A_Look},S_POSS_STND2,0,0},    // S_POSS_STND
  311.     {SPR_POSS,1,10,{A_Look},S_POSS_STND,0,0},    // S_POSS_STND2
  312.     {SPR_POSS,0,4,{A_Chase},S_POSS_RUN2,0,0},    // S_POSS_RUN1
  313.     {SPR_POSS,0,4,{A_Chase},S_POSS_RUN3,0,0},    // S_POSS_RUN2
  314.     {SPR_POSS,1,4,{A_Chase},S_POSS_RUN4,0,0},    // S_POSS_RUN3
  315.     {SPR_POSS,1,4,{A_Chase},S_POSS_RUN5,0,0},    // S_POSS_RUN4
  316.     {SPR_POSS,2,4,{A_Chase},S_POSS_RUN6,0,0},    // S_POSS_RUN5
  317.     {SPR_POSS,2,4,{A_Chase},S_POSS_RUN7,0,0},    // S_POSS_RUN6
  318.     {SPR_POSS,3,4,{A_Chase},S_POSS_RUN8,0,0},    // S_POSS_RUN7
  319.     {SPR_POSS,3,4,{A_Chase},S_POSS_RUN1,0,0},    // S_POSS_RUN8
  320.     {SPR_POSS,4,10,{A_FaceTarget},S_POSS_ATK2,0,0},    // S_POSS_ATK1
  321.     {SPR_POSS,5,8,{A_PosAttack},S_POSS_ATK3,0,0},    // S_POSS_ATK2
  322.     {SPR_POSS,4,8,{NULL},S_POSS_RUN1,0,0},    // S_POSS_ATK3
  323.     {SPR_POSS,6,3,{NULL},S_POSS_PAIN2,0,0},    // S_POSS_PAIN
  324.     {SPR_POSS,6,3,{A_Pain},S_POSS_RUN1,0,0},    // S_POSS_PAIN2
  325.     {SPR_POSS,7,5,{NULL},S_POSS_DIE2,0,0},    // S_POSS_DIE1
  326.     {SPR_POSS,8,5,{A_Scream},S_POSS_DIE3,0,0},    // S_POSS_DIE2
  327.     {SPR_POSS,9,5,{A_Fall},S_POSS_DIE4,0,0},    // S_POSS_DIE3
  328.     {SPR_POSS,10,5,{NULL},S_POSS_DIE5,0,0},    // S_POSS_DIE4
  329.     {SPR_POSS,11,-1,{NULL},S_NULL,0,0},    // S_POSS_DIE5
  330.     {SPR_POSS,12,5,{NULL},S_POSS_XDIE2,0,0},    // S_POSS_XDIE1
  331.     {SPR_POSS,13,5,{A_XScream},S_POSS_XDIE3,0,0},    // S_POSS_XDIE2
  332.     {SPR_POSS,14,5,{A_Fall},S_POSS_XDIE4,0,0},    // S_POSS_XDIE3
  333.     {SPR_POSS,15,5,{NULL},S_POSS_XDIE5,0,0},    // S_POSS_XDIE4
  334.     {SPR_POSS,16,5,{NULL},S_POSS_XDIE6,0,0},    // S_POSS_XDIE5
  335.     {SPR_POSS,17,5,{NULL},S_POSS_XDIE7,0,0},    // S_POSS_XDIE6
  336.     {SPR_POSS,18,5,{NULL},S_POSS_XDIE8,0,0},    // S_POSS_XDIE7
  337.     {SPR_POSS,19,5,{NULL},S_POSS_XDIE9,0,0},    // S_POSS_XDIE8
  338.     {SPR_POSS,20,-1,{NULL},S_NULL,0,0},    // S_POSS_XDIE9
  339.     {SPR_POSS,10,5,{NULL},S_POSS_RAISE2,0,0},    // S_POSS_RAISE1
  340.     {SPR_POSS,9,5,{NULL},S_POSS_RAISE3,0,0},    // S_POSS_RAISE2
  341.     {SPR_POSS,8,5,{NULL},S_POSS_RAISE4,0,0},    // S_POSS_RAISE3
  342.     {SPR_POSS,7,5,{NULL},S_POSS_RUN1,0,0},    // S_POSS_RAISE4
  343.     {SPR_SPOS,0,10,{A_Look},S_SPOS_STND2,0,0},    // S_SPOS_STND
  344.     {SPR_SPOS,1,10,{A_Look},S_SPOS_STND,0,0},    // S_SPOS_STND2
  345.     {SPR_SPOS,0,3,{A_Chase},S_SPOS_RUN2,0,0},    // S_SPOS_RUN1
  346.     {SPR_SPOS,0,3,{A_Chase},S_SPOS_RUN3,0,0},    // S_SPOS_RUN2
  347.     {SPR_SPOS,1,3,{A_Chase},S_SPOS_RUN4,0,0},    // S_SPOS_RUN3
  348.     {SPR_SPOS,1,3,{A_Chase},S_SPOS_RUN5,0,0},    // S_SPOS_RUN4
  349.     {SPR_SPOS,2,3,{A_Chase},S_SPOS_RUN6,0,0},    // S_SPOS_RUN5
  350.     {SPR_SPOS,2,3,{A_Chase},S_SPOS_RUN7,0,0},    // S_SPOS_RUN6
  351.     {SPR_SPOS,3,3,{A_Chase},S_SPOS_RUN8,0,0},    // S_SPOS_RUN7
  352.     {SPR_SPOS,3,3,{A_Chase},S_SPOS_RUN1,0,0},    // S_SPOS_RUN8
  353.     {SPR_SPOS,4,10,{A_FaceTarget},S_SPOS_ATK2,0,0},    // S_SPOS_ATK1
  354.     {SPR_SPOS,32773,10,{A_SPosAttack},S_SPOS_ATK3,0,0},    // S_SPOS_ATK2
  355.     {SPR_SPOS,4,10,{NULL},S_SPOS_RUN1,0,0},    // S_SPOS_ATK3
  356.     {SPR_SPOS,6,3,{NULL},S_SPOS_PAIN2,0,0},    // S_SPOS_PAIN
  357.     {SPR_SPOS,6,3,{A_Pain},S_SPOS_RUN1,0,0},    // S_SPOS_PAIN2
  358.     {SPR_SPOS,7,5,{NULL},S_SPOS_DIE2,0,0},    // S_SPOS_DIE1
  359.     {SPR_SPOS,8,5,{A_Scream},S_SPOS_DIE3,0,0},    // S_SPOS_DIE2
  360.     {SPR_SPOS,9,5,{A_Fall},S_SPOS_DIE4,0,0},    // S_SPOS_DIE3
  361.     {SPR_SPOS,10,5,{NULL},S_SPOS_DIE5,0,0},    // S_SPOS_DIE4
  362.     {SPR_SPOS,11,-1,{NULL},S_NULL,0,0},    // S_SPOS_DIE5
  363.     {SPR_SPOS,12,5,{NULL},S_SPOS_XDIE2,0,0},    // S_SPOS_XDIE1
  364.     {SPR_SPOS,13,5,{A_XScream},S_SPOS_XDIE3,0,0},    // S_SPOS_XDIE2
  365.     {SPR_SPOS,14,5,{A_Fall},S_SPOS_XDIE4,0,0},    // S_SPOS_XDIE3
  366.     {SPR_SPOS,15,5,{NULL},S_SPOS_XDIE5,0,0},    // S_SPOS_XDIE4
  367.     {SPR_SPOS,16,5,{NULL},S_SPOS_XDIE6,0,0},    // S_SPOS_XDIE5
  368.     {SPR_SPOS,17,5,{NULL},S_SPOS_XDIE7,0,0},    // S_SPOS_XDIE6
  369.     {SPR_SPOS,18,5,{NULL},S_SPOS_XDIE8,0,0},    // S_SPOS_XDIE7
  370.     {SPR_SPOS,19,5,{NULL},S_SPOS_XDIE9,0,0},    // S_SPOS_XDIE8
  371.     {SPR_SPOS,20,-1,{NULL},S_NULL,0,0},    // S_SPOS_XDIE9
  372.     {SPR_SPOS,11,5,{NULL},S_SPOS_RAISE2,0,0},    // S_SPOS_RAISE1
  373.     {SPR_SPOS,10,5,{NULL},S_SPOS_RAISE3,0,0},    // S_SPOS_RAISE2
  374.     {SPR_SPOS,9,5,{NULL},S_SPOS_RAISE4,0,0},    // S_SPOS_RAISE3
  375.     {SPR_SPOS,8,5,{NULL},S_SPOS_RAISE5,0,0},    // S_SPOS_RAISE4
  376.     {SPR_SPOS,7,5,{NULL},S_SPOS_RUN1,0,0},    // S_SPOS_RAISE5
  377.     {SPR_VILE,0,10,{A_Look},S_VILE_STND2,0,0},    // S_VILE_STND
  378.     {SPR_VILE,1,10,{A_Look},S_VILE_STND,0,0},    // S_VILE_STND2
  379.     {SPR_VILE,0,2,{A_VileChase},S_VILE_RUN2,0,0},    // S_VILE_RUN1
  380.     {SPR_VILE,0,2,{A_VileChase},S_VILE_RUN3,0,0},    // S_VILE_RUN2
  381.     {SPR_VILE,1,2,{A_VileChase},S_VILE_RUN4,0,0},    // S_VILE_RUN3
  382.     {SPR_VILE,1,2,{A_VileChase},S_VILE_RUN5,0,0},    // S_VILE_RUN4
  383.     {SPR_VILE,2,2,{A_VileChase},S_VILE_RUN6,0,0},    // S_VILE_RUN5
  384.     {SPR_VILE,2,2,{A_VileChase},S_VILE_RUN7,0,0},    // S_VILE_RUN6
  385.     {SPR_VILE,3,2,{A_VileChase},S_VILE_RUN8,0,0},    // S_VILE_RUN7
  386.     {SPR_VILE,3,2,{A_VileChase},S_VILE_RUN9,0,0},    // S_VILE_RUN8
  387.     {SPR_VILE,4,2,{A_VileChase},S_VILE_RUN10,0,0},    // S_VILE_RUN9
  388.     {SPR_VILE,4,2,{A_VileChase},S_VILE_RUN11,0,0},    // S_VILE_RUN10
  389.     {SPR_VILE,5,2,{A_VileChase},S_VILE_RUN12,0,0},    // S_VILE_RUN11
  390.     {SPR_VILE,5,2,{A_VileChase},S_VILE_RUN1,0,0},    // S_VILE_RUN12
  391.     {SPR_VILE,32774,0,{A_VileStart},S_VILE_ATK2,0,0},    // S_VILE_ATK1
  392.     {SPR_VILE,32774,10,{A_FaceTarget},S_VILE_ATK3,0,0},    // S_VILE_ATK2
  393.     {SPR_VILE,32775,8,{A_VileTarget},S_VILE_ATK4,0,0},    // S_VILE_ATK3
  394.     {SPR_VILE,32776,8,{A_FaceTarget},S_VILE_ATK5,0,0},    // S_VILE_ATK4
  395.     {SPR_VILE,32777,8,{A_FaceTarget},S_VILE_ATK6,0,0},    // S_VILE_ATK5
  396.     {SPR_VILE,32778,8,{A_FaceTarget},S_VILE_ATK7,0,0},    // S_VILE_ATK6
  397.     {SPR_VILE,32779,8,{A_FaceTarget},S_VILE_ATK8,0,0},    // S_VILE_ATK7
  398.     {SPR_VILE,32780,8,{A_FaceTarget},S_VILE_ATK9,0,0},    // S_VILE_ATK8
  399.     {SPR_VILE,32781,8,{A_FaceTarget},S_VILE_ATK10,0,0},    // S_VILE_ATK9
  400.     {SPR_VILE,32782,8,{A_VileAttack},S_VILE_ATK11,0,0},    // S_VILE_ATK10
  401.     {SPR_VILE,32783,20,{NULL},S_VILE_RUN1,0,0},    // S_VILE_ATK11
  402.     {SPR_VILE,32794,10,{NULL},S_VILE_HEAL2,0,0},    // S_VILE_HEAL1
  403.     {SPR_VILE,32795,10,{NULL},S_VILE_HEAL3,0,0},    // S_VILE_HEAL2
  404.     {SPR_VILE,32796,10,{NULL},S_VILE_RUN1,0,0},    // S_VILE_HEAL3
  405.     {SPR_VILE,16,5,{NULL},S_VILE_PAIN2,0,0},    // S_VILE_PAIN
  406.     {SPR_VILE,16,5,{A_Pain},S_VILE_RUN1,0,0},    // S_VILE_PAIN2
  407.     {SPR_VILE,16,7,{NULL},S_VILE_DIE2,0,0},    // S_VILE_DIE1
  408.     {SPR_VILE,17,7,{A_Scream},S_VILE_DIE3,0,0},    // S_VILE_DIE2
  409.     {SPR_VILE,18,7,{A_Fall},S_VILE_DIE4,0,0},    // S_VILE_DIE3
  410.     {SPR_VILE,19,7,{NULL},S_VILE_DIE5,0,0},    // S_VILE_DIE4
  411.     {SPR_VILE,20,7,{NULL},S_VILE_DIE6,0,0},    // S_VILE_DIE5
  412.     {SPR_VILE,21,7,{NULL},S_VILE_DIE7,0,0},    // S_VILE_DIE6
  413.     {SPR_VILE,22,7,{NULL},S_VILE_DIE8,0,0},    // S_VILE_DIE7
  414.     {SPR_VILE,23,5,{NULL},S_VILE_DIE9,0,0},    // S_VILE_DIE8
  415.     {SPR_VILE,24,5,{NULL},S_VILE_DIE10,0,0},    // S_VILE_DIE9
  416.     {SPR_VILE,25,-1,{NULL},S_NULL,0,0},    // S_VILE_DIE10
  417.     {SPR_FIRE,32768,2,{A_StartFire},S_FIRE2,0,0},    // S_FIRE1
  418.     {SPR_FIRE,32769,2,{A_Fire},S_FIRE3,0,0},    // S_FIRE2
  419.     {SPR_FIRE,32768,2,{A_Fire},S_FIRE4,0,0},    // S_FIRE3
  420.     {SPR_FIRE,32769,2,{A_Fire},S_FIRE5,0,0},    // S_FIRE4
  421.     {SPR_FIRE,32770,2,{A_FireCrackle},S_FIRE6,0,0},    // S_FIRE5
  422.     {SPR_FIRE,32769,2,{A_Fire},S_FIRE7,0,0},    // S_FIRE6
  423.     {SPR_FIRE,32770,2,{A_Fire},S_FIRE8,0,0},    // S_FIRE7
  424.     {SPR_FIRE,32769,2,{A_Fire},S_FIRE9,0,0},    // S_FIRE8
  425.     {SPR_FIRE,32770,2,{A_Fire},S_FIRE10,0,0},    // S_FIRE9
  426.     {SPR_FIRE,32771,2,{A_Fire},S_FIRE11,0,0},    // S_FIRE10
  427.     {SPR_FIRE,32770,2,{A_Fire},S_FIRE12,0,0},    // S_FIRE11
  428.     {SPR_FIRE,32771,2,{A_Fire},S_FIRE13,0,0},    // S_FIRE12
  429.     {SPR_FIRE,32770,2,{A_Fire},S_FIRE14,0,0},    // S_FIRE13
  430.     {SPR_FIRE,32771,2,{A_Fire},S_FIRE15,0,0},    // S_FIRE14
  431.     {SPR_FIRE,32772,2,{A_Fire},S_FIRE16,0,0},    // S_FIRE15
  432.     {SPR_FIRE,32771,2,{A_Fire},S_FIRE17,0,0},    // S_FIRE16
  433.     {SPR_FIRE,32772,2,{A_Fire},S_FIRE18,0,0},    // S_FIRE17
  434.     {SPR_FIRE,32771,2,{A_Fire},S_FIRE19,0,0},    // S_FIRE18
  435.     {SPR_FIRE,32772,2,{A_FireCrackle},S_FIRE20,0,0},    // S_FIRE19
  436.     {SPR_FIRE,32773,2,{A_Fire},S_FIRE21,0,0},    // S_FIRE20
  437.     {SPR_FIRE,32772,2,{A_Fire},S_FIRE22,0,0},    // S_FIRE21
  438.     {SPR_FIRE,32773,2,{A_Fire},S_FIRE23,0,0},    // S_FIRE22
  439.     {SPR_FIRE,32772,2,{A_Fire},S_FIRE24,0,0},    // S_FIRE23
  440.     {SPR_FIRE,32773,2,{A_Fire},S_FIRE25,0,0},    // S_FIRE24
  441.     {SPR_FIRE,32774,2,{A_Fire},S_FIRE26,0,0},    // S_FIRE25
  442.     {SPR_FIRE,32775,2,{A_Fire},S_FIRE27,0,0},    // S_FIRE26
  443.     {SPR_FIRE,32774,2,{A_Fire},S_FIRE28,0,0},    // S_FIRE27
  444.     {SPR_FIRE,32775,2,{A_Fire},S_FIRE29,0,0},    // S_FIRE28
  445.     {SPR_FIRE,32774,2,{A_Fire},S_FIRE30,0,0},    // S_FIRE29
  446.     {SPR_FIRE,32775,2,{A_Fire},S_NULL,0,0},    // S_FIRE30
  447.     {SPR_PUFF,1,4,{NULL},S_SMOKE2,0,0},    // S_SMOKE1
  448.     {SPR_PUFF,2,4,{NULL},S_SMOKE3,0,0},    // S_SMOKE2
  449.     {SPR_PUFF,1,4,{NULL},S_SMOKE4,0,0},    // S_SMOKE3
  450.     {SPR_PUFF,2,4,{NULL},S_SMOKE5,0,0},    // S_SMOKE4
  451.     {SPR_PUFF,3,4,{NULL},S_NULL,0,0},    // S_SMOKE5
  452.     {SPR_FATB,32768,2,{A_Tracer},S_TRACER2,0,0},    // S_TRACER
  453.     {SPR_FATB,32769,2,{A_Tracer},S_TRACER,0,0},    // S_TRACER2
  454.     {SPR_FBXP,32768,8,{NULL},S_TRACEEXP2,0,0},    // S_TRACEEXP1
  455.     {SPR_FBXP,32769,6,{NULL},S_TRACEEXP3,0,0},    // S_TRACEEXP2
  456.     {SPR_FBXP,32770,4,{NULL},S_NULL,0,0},    // S_TRACEEXP3
  457.     {SPR_SKEL,0,10,{A_Look},S_SKEL_STND2,0,0},    // S_SKEL_STND
  458.     {SPR_SKEL,1,10,{A_Look},S_SKEL_STND,0,0},    // S_SKEL_STND2
  459.     {SPR_SKEL,0,2,{A_Chase},S_SKEL_RUN2,0,0},    // S_SKEL_RUN1
  460.     {SPR_SKEL,0,2,{A_Chase},S_SKEL_RUN3,0,0},    // S_SKEL_RUN2
  461.     {SPR_SKEL,1,2,{A_Chase},S_SKEL_RUN4,0,0},    // S_SKEL_RUN3
  462.     {SPR_SKEL,1,2,{A_Chase},S_SKEL_RUN5,0,0},    // S_SKEL_RUN4
  463.     {SPR_SKEL,2,2,{A_Chase},S_SKEL_RUN6,0,0},    // S_SKEL_RUN5
  464.     {SPR_SKEL,2,2,{A_Chase},S_SKEL_RUN7,0,0},    // S_SKEL_RUN6
  465.     {SPR_SKEL,3,2,{A_Chase},S_SKEL_RUN8,0,0},    // S_SKEL_RUN7
  466.     {SPR_SKEL,3,2,{A_Chase},S_SKEL_RUN9,0,0},    // S_SKEL_RUN8
  467.     {SPR_SKEL,4,2,{A_Chase},S_SKEL_RUN10,0,0},    // S_SKEL_RUN9
  468.     {SPR_SKEL,4,2,{A_Chase},S_SKEL_RUN11,0,0},    // S_SKEL_RUN10
  469.     {SPR_SKEL,5,2,{A_Chase},S_SKEL_RUN12,0,0},    // S_SKEL_RUN11
  470.     {SPR_SKEL,5,2,{A_Chase},S_SKEL_RUN1,0,0},    // S_SKEL_RUN12
  471.     {SPR_SKEL,6,0,{A_FaceTarget},S_SKEL_FIST2,0,0},    // S_SKEL_FIST1
  472.     {SPR_SKEL,6,6,{A_SkelWhoosh},S_SKEL_FIST3,0,0},    // S_SKEL_FIST2
  473.     {SPR_SKEL,7,6,{A_FaceTarget},S_SKEL_FIST4,0,0},    // S_SKEL_FIST3
  474.     {SPR_SKEL,8,6,{A_SkelFist},S_SKEL_RUN1,0,0},    // S_SKEL_FIST4
  475.     {SPR_SKEL,32777,0,{A_FaceTarget},S_SKEL_MISS2,0,0},    // S_SKEL_MISS1
  476.     {SPR_SKEL,32777,10,{A_FaceTarget},S_SKEL_MISS3,0,0},    // S_SKEL_MISS2
  477.     {SPR_SKEL,10,10,{A_SkelMissile},S_SKEL_MISS4,0,0},    // S_SKEL_MISS3
  478.     {SPR_SKEL,10,10,{A_FaceTarget},S_SKEL_RUN1,0,0},    // S_SKEL_MISS4
  479.     {SPR_SKEL,11,5,{NULL},S_SKEL_PAIN2,0,0},    // S_SKEL_PAIN
  480.     {SPR_SKEL,11,5,{A_Pain},S_SKEL_RUN1,0,0},    // S_SKEL_PAIN2
  481.     {SPR_SKEL,11,7,{NULL},S_SKEL_DIE2,0,0},    // S_SKEL_DIE1
  482.     {SPR_SKEL,12,7,{NULL},S_SKEL_DIE3,0,0},    // S_SKEL_DIE2
  483.     {SPR_SKEL,13,7,{A_Scream},S_SKEL_DIE4,0,0},    // S_SKEL_DIE3
  484.     {SPR_SKEL,14,7,{A_Fall},S_SKEL_DIE5,0,0},    // S_SKEL_DIE4
  485.     {SPR_SKEL,15,7,{NULL},S_SKEL_DIE6,0,0},    // S_SKEL_DIE5
  486.     {SPR_SKEL,16,-1,{NULL},S_NULL,0,0},    // S_SKEL_DIE6
  487.     {SPR_SKEL,16,5,{NULL},S_SKEL_RAISE2,0,0},    // S_SKEL_RAISE1
  488.     {SPR_SKEL,15,5,{NULL},S_SKEL_RAISE3,0,0},    // S_SKEL_RAISE2
  489.     {SPR_SKEL,14,5,{NULL},S_SKEL_RAISE4,0,0},    // S_SKEL_RAISE3
  490.     {SPR_SKEL,13,5,{NULL},S_SKEL_RAISE5,0,0},    // S_SKEL_RAISE4
  491.     {SPR_SKEL,12,5,{NULL},S_SKEL_RAISE6,0,0},    // S_SKEL_RAISE5
  492.     {SPR_SKEL,11,5,{NULL},S_SKEL_RUN1,0,0},    // S_SKEL_RAISE6
  493.     {SPR_MANF,32768,4,{NULL},S_FATSHOT2,0,0},    // S_FATSHOT1
  494.     {SPR_MANF,32769,4,{NULL},S_FATSHOT1,0,0},    // S_FATSHOT2
  495.     {SPR_MISL,32769,8,{NULL},S_FATSHOTX2,0,0},    // S_FATSHOTX1
  496.     {SPR_MISL,32770,6,{NULL},S_FATSHOTX3,0,0},    // S_FATSHOTX2
  497.     {SPR_MISL,32771,4,{NULL},S_NULL,0,0},    // S_FATSHOTX3
  498.     {SPR_FATT,0,15,{A_Look},S_FATT_STND2,0,0},    // S_FATT_STND
  499.     {SPR_FATT,1,15,{A_Look},S_FATT_STND,0,0},    // S_FATT_STND2
  500.     {SPR_FATT,0,4,{A_Chase},S_FATT_RUN2,0,0},    // S_FATT_RUN1
  501.     {SPR_FATT,0,4,{A_Chase},S_FATT_RUN3,0,0},    // S_FATT_RUN2
  502.     {SPR_FATT,1,4,{A_Chase},S_FATT_RUN4,0,0},    // S_FATT_RUN3
  503.     {SPR_FATT,1,4,{A_Chase},S_FATT_RUN5,0,0},    // S_FATT_RUN4
  504.     {SPR_FATT,2,4,{A_Chase},S_FATT_RUN6,0,0},    // S_FATT_RUN5
  505.     {SPR_FATT,2,4,{A_Chase},S_FATT_RUN7,0,0},    // S_FATT_RUN6
  506.     {SPR_FATT,3,4,{A_Chase},S_FATT_RUN8,0,0},    // S_FATT_RUN7
  507.     {SPR_FATT,3,4,{A_Chase},S_FATT_RUN9,0,0},    // S_FATT_RUN8
  508.     {SPR_FATT,4,4,{A_Chase},S_FATT_RUN10,0,0},    // S_FATT_RUN9
  509.     {SPR_FATT,4,4,{A_Chase},S_FATT_RUN11,0,0},    // S_FATT_RUN10
  510.     {SPR_FATT,5,4,{A_Chase},S_FATT_RUN12,0,0},    // S_FATT_RUN11
  511.     {SPR_FATT,5,4,{A_Chase},S_FATT_RUN1,0,0},    // S_FATT_RUN12
  512.     {SPR_FATT,6,20,{A_FatRaise},S_FATT_ATK2,0,0},    // S_FATT_ATK1
  513.     {SPR_FATT,32775,10,{A_FatAttack1},S_FATT_ATK3,0,0},    // S_FATT_ATK2
  514.     {SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK4,0,0},    // S_FATT_ATK3
  515.     {SPR_FATT,6,5,{A_FaceTarget},S_FATT_ATK5,0,0},    // S_FATT_ATK4
  516.     {SPR_FATT,32775,10,{A_FatAttack2},S_FATT_ATK6,0,0},    // S_FATT_ATK5
  517.     {SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK7,0,0},    // S_FATT_ATK6
  518.     {SPR_FATT,6,5,{A_FaceTarget},S_FATT_ATK8,0,0},    // S_FATT_ATK7
  519.     {SPR_FATT,32775,10,{A_FatAttack3},S_FATT_ATK9,0,0},    // S_FATT_ATK8
  520.     {SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK10,0,0},    // S_FATT_ATK9
  521.     {SPR_FATT,6,5,{A_FaceTarget},S_FATT_RUN1,0,0},    // S_FATT_ATK10
  522.     {SPR_FATT,9,3,{NULL},S_FATT_PAIN2,0,0},    // S_FATT_PAIN
  523.     {SPR_FATT,9,3,{A_Pain},S_FATT_RUN1,0,0},    // S_FATT_PAIN2
  524.     {SPR_FATT,10,6,{NULL},S_FATT_DIE2,0,0},    // S_FATT_DIE1
  525.     {SPR_FATT,11,6,{A_Scream},S_FATT_DIE3,0,0},    // S_FATT_DIE2
  526.     {SPR_FATT,12,6,{A_Fall},S_FATT_DIE4,0,0},    // S_FATT_DIE3
  527.     {SPR_FATT,13,6,{NULL},S_FATT_DIE5,0,0},    // S_FATT_DIE4
  528.     {SPR_FATT,14,6,{NULL},S_FATT_DIE6,0,0},    // S_FATT_DIE5
  529.     {SPR_FATT,15,6,{NULL},S_FATT_DIE7,0,0},    // S_FATT_DIE6
  530.     {SPR_FATT,16,6,{NULL},S_FATT_DIE8,0,0},    // S_FATT_DIE7
  531.     {SPR_FATT,17,6,{NULL},S_FATT_DIE9,0,0},    // S_FATT_DIE8
  532.     {SPR_FATT,18,6,{NULL},S_FATT_DIE10,0,0},    // S_FATT_DIE9
  533.     {SPR_FATT,19,-1,{A_BossDeath},S_NULL,0,0},    // S_FATT_DIE10
  534.     {SPR_FATT,17,5,{NULL},S_FATT_RAISE2,0,0},    // S_FATT_RAISE1
  535.     {SPR_FATT,16,5,{NULL},S_FATT_RAISE3,0,0},    // S_FATT_RAISE2
  536.     {SPR_FATT,15,5,{NULL},S_FATT_RAISE4,0,0},    // S_FATT_RAISE3
  537.     {SPR_FATT,14,5,{NULL},S_FATT_RAISE5,0,0},    // S_FATT_RAISE4
  538.     {SPR_FATT,13,5,{NULL},S_FATT_RAISE6,0,0},    // S_FATT_RAISE5
  539.     {SPR_FATT,12,5,{NULL},S_FATT_RAISE7,0,0},    // S_FATT_RAISE6
  540.     {SPR_FATT,11,5,{NULL},S_FATT_RAISE8,0,0},    // S_FATT_RAISE7
  541.     {SPR_FATT,10,5,{NULL},S_FATT_RUN1,0,0},    // S_FATT_RAISE8
  542.     {SPR_CPOS,0,10,{A_Look},S_CPOS_STND2,0,0},    // S_CPOS_STND
  543.     {SPR_CPOS,1,10,{A_Look},S_CPOS_STND,0,0},    // S_CPOS_STND2
  544.     {SPR_CPOS,0,3,{A_Chase},S_CPOS_RUN2,0,0},    // S_CPOS_RUN1
  545.     {SPR_CPOS,0,3,{A_Chase},S_CPOS_RUN3,0,0},    // S_CPOS_RUN2
  546.     {SPR_CPOS,1,3,{A_Chase},S_CPOS_RUN4,0,0},    // S_CPOS_RUN3
  547.     {SPR_CPOS,1,3,{A_Chase},S_CPOS_RUN5,0,0},    // S_CPOS_RUN4
  548.     {SPR_CPOS,2,3,{A_Chase},S_CPOS_RUN6,0,0},    // S_CPOS_RUN5
  549.     {SPR_CPOS,2,3,{A_Chase},S_CPOS_RUN7,0,0},    // S_CPOS_RUN6
  550.     {SPR_CPOS,3,3,{A_Chase},S_CPOS_RUN8,0,0},    // S_CPOS_RUN7
  551.     {SPR_CPOS,3,3,{A_Chase},S_CPOS_RUN1,0,0},    // S_CPOS_RUN8
  552.     {SPR_CPOS,4,10,{A_FaceTarget},S_CPOS_ATK2,0,0},    // S_CPOS_ATK1
  553.     {SPR_CPOS,32773,4,{A_CPosAttack},S_CPOS_ATK3,0,0},    // S_CPOS_ATK2
  554.     {SPR_CPOS,32772,4,{A_CPosAttack},S_CPOS_ATK4,0,0},    // S_CPOS_ATK3
  555.     {SPR_CPOS,5,1,{A_CPosRefire},S_CPOS_ATK2,0,0},    // S_CPOS_ATK4
  556.     {SPR_CPOS,6,3,{NULL},S_CPOS_PAIN2,0,0},    // S_CPOS_PAIN
  557.     {SPR_CPOS,6,3,{A_Pain},S_CPOS_RUN1,0,0},    // S_CPOS_PAIN2
  558.     {SPR_CPOS,7,5,{NULL},S_CPOS_DIE2,0,0},    // S_CPOS_DIE1
  559.     {SPR_CPOS,8,5,{A_Scream},S_CPOS_DIE3,0,0},    // S_CPOS_DIE2
  560.     {SPR_CPOS,9,5,{A_Fall},S_CPOS_DIE4,0,0},    // S_CPOS_DIE3
  561.     {SPR_CPOS,10,5,{NULL},S_CPOS_DIE5,0,0},    // S_CPOS_DIE4
  562.     {SPR_CPOS,11,5,{NULL},S_CPOS_DIE6,0,0},    // S_CPOS_DIE5
  563.     {SPR_CPOS,12,5,{NULL},S_CPOS_DIE7,0,0},    // S_CPOS_DIE6
  564.     {SPR_CPOS,13,-1,{NULL},S_NULL,0,0},    // S_CPOS_DIE7
  565.     {SPR_CPOS,14,5,{NULL},S_CPOS_XDIE2,0,0},    // S_CPOS_XDIE1
  566.     {SPR_CPOS,15,5,{A_XScream},S_CPOS_XDIE3,0,0},    // S_CPOS_XDIE2
  567.     {SPR_CPOS,16,5,{A_Fall},S_CPOS_XDIE4,0,0},    // S_CPOS_XDIE3
  568.     {SPR_CPOS,17,5,{NULL},S_CPOS_XDIE5,0,0},    // S_CPOS_XDIE4
  569.     {SPR_CPOS,18,5,{NULL},S_CPOS_XDIE6,0,0},    // S_CPOS_XDIE5
  570.     {SPR_CPOS,19,-1,{NULL},S_NULL,0,0},    // S_CPOS_XDIE6
  571.     {SPR_CPOS,13,5,{NULL},S_CPOS_RAISE2,0,0},    // S_CPOS_RAISE1
  572.     {SPR_CPOS,12,5,{NULL},S_CPOS_RAISE3,0,0},    // S_CPOS_RAISE2
  573.     {SPR_CPOS,11,5,{NULL},S_CPOS_RAISE4,0,0},    // S_CPOS_RAISE3
  574.     {SPR_CPOS,10,5,{NULL},S_CPOS_RAISE5,0,0},    // S_CPOS_RAISE4
  575.     {SPR_CPOS,9,5,{NULL},S_CPOS_RAISE6,0,0},    // S_CPOS_RAISE5
  576.     {SPR_CPOS,8,5,{NULL},S_CPOS_RAISE7,0,0},    // S_CPOS_RAISE6
  577.     {SPR_CPOS,7,5,{NULL},S_CPOS_RUN1,0,0},    // S_CPOS_RAISE7
  578.     {SPR_TROO,0,10,{A_Look},S_TROO_STND2,0,0},    // S_TROO_STND
  579.     {SPR_TROO,1,10,{A_Look},S_TROO_STND,0,0},    // S_TROO_STND2
  580.     {SPR_TROO,0,3,{A_Chase},S_TROO_RUN2,0,0},    // S_TROO_RUN1
  581.     {SPR_TROO,0,3,{A_Chase},S_TROO_RUN3,0,0},    // S_TROO_RUN2
  582.     {SPR_TROO,1,3,{A_Chase},S_TROO_RUN4,0,0},    // S_TROO_RUN3
  583.     {SPR_TROO,1,3,{A_Chase},S_TROO_RUN5,0,0},    // S_TROO_RUN4
  584.     {SPR_TROO,2,3,{A_Chase},S_TROO_RUN6,0,0},    // S_TROO_RUN5
  585.     {SPR_TROO,2,3,{A_Chase},S_TROO_RUN7,0,0},    // S_TROO_RUN6
  586.     {SPR_TROO,3,3,{A_Chase},S_TROO_RUN8,0,0},    // S_TROO_RUN7
  587.     {SPR_TROO,3,3,{A_Chase},S_TROO_RUN1,0,0},    // S_TROO_RUN8
  588.     {SPR_TROO,4,8,{A_FaceTarget},S_TROO_ATK2,0,0},    // S_TROO_ATK1
  589.     {SPR_TROO,5,8,{A_FaceTarget},S_TROO_ATK3,0,0},    // S_TROO_ATK2
  590.     {SPR_TROO,6,6,{A_TroopAttack},S_TROO_RUN1,0,0},    // S_TROO_ATK3
  591.     {SPR_TROO,7,2,{NULL},S_TROO_PAIN2,0,0},    // S_TROO_PAIN
  592.     {SPR_TROO,7,2,{A_Pain},S_TROO_RUN1,0,0},    // S_TROO_PAIN2
  593.     {SPR_TROO,8,8,{NULL},S_TROO_DIE2,0,0},    // S_TROO_DIE1
  594.     {SPR_TROO,9,8,{A_Scream},S_TROO_DIE3,0,0},    // S_TROO_DIE2
  595.     {SPR_TROO,10,6,{NULL},S_TROO_DIE4,0,0},    // S_TROO_DIE3
  596.     {SPR_TROO,11,6,{A_Fall},S_TROO_DIE5,0,0},    // S_TROO_DIE4
  597.     {SPR_TROO,12,-1,{NULL},S_NULL,0,0},    // S_TROO_DIE5
  598.     {SPR_TROO,13,5,{NULL},S_TROO_XDIE2,0,0},    // S_TROO_XDIE1
  599.     {SPR_TROO,14,5,{A_XScream},S_TROO_XDIE3,0,0},    // S_TROO_XDIE2
  600.     {SPR_TROO,15,5,{NULL},S_TROO_XDIE4,0,0},    // S_TROO_XDIE3
  601.     {SPR_TROO,16,5,{A_Fall},S_TROO_XDIE5,0,0},    // S_TROO_XDIE4
  602.     {SPR_TROO,17,5,{NULL},S_TROO_XDIE6,0,0},    // S_TROO_XDIE5
  603.     {SPR_TROO,18,5,{NULL},S_TROO_XDIE7,0,0},    // S_TROO_XDIE6
  604.     {SPR_TROO,19,5,{NULL},S_TROO_XDIE8,0,0},    // S_TROO_XDIE7
  605.     {SPR_TROO,20,-1,{NULL},S_NULL,0,0},    // S_TROO_XDIE8
  606.     {SPR_TROO,12,8,{NULL},S_TROO_RAISE2,0,0},    // S_TROO_RAISE1
  607.     {SPR_TROO,11,8,{NULL},S_TROO_RAISE3,0,0},    // S_TROO_RAISE2
  608.     {SPR_TROO,10,6,{NULL},S_TROO_RAISE4,0,0},    // S_TROO_RAISE3
  609.     {SPR_TROO,9,6,{NULL},S_TROO_RAISE5,0,0},    // S_TROO_RAISE4
  610.     {SPR_TROO,8,6,{NULL},S_TROO_RUN1,0,0},    // S_TROO_RAISE5
  611.     {SPR_SARG,0,10,{A_Look},S_SARG_STND2,0,0},    // S_SARG_STND
  612.     {SPR_SARG,1,10,{A_Look},S_SARG_STND,0,0},    // S_SARG_STND2
  613.     {SPR_SARG,0,2,{A_Chase},S_SARG_RUN2,0,0},    // S_SARG_RUN1
  614.     {SPR_SARG,0,2,{A_Chase},S_SARG_RUN3,0,0},    // S_SARG_RUN2
  615.     {SPR_SARG,1,2,{A_Chase},S_SARG_RUN4,0,0},    // S_SARG_RUN3
  616.     {SPR_SARG,1,2,{A_Chase},S_SARG_RUN5,0,0},    // S_SARG_RUN4
  617.     {SPR_SARG,2,2,{A_Chase},S_SARG_RUN6,0,0},    // S_SARG_RUN5
  618.     {SPR_SARG,2,2,{A_Chase},S_SARG_RUN7,0,0},    // S_SARG_RUN6
  619.     {SPR_SARG,3,2,{A_Chase},S_SARG_RUN8,0,0},    // S_SARG_RUN7
  620.     {SPR_SARG,3,2,{A_Chase},S_SARG_RUN1,0,0},    // S_SARG_RUN8
  621.     {SPR_SARG,4,8,{A_FaceTarget},S_SARG_ATK2,0,0},    // S_SARG_ATK1
  622.     {SPR_SARG,5,8,{A_FaceTarget},S_SARG_ATK3,0,0},    // S_SARG_ATK2
  623.     {SPR_SARG,6,8,{A_SargAttack},S_SARG_RUN1,0,0},    // S_SARG_ATK3
  624.     {SPR_SARG,7,2,{NULL},S_SARG_PAIN2,0,0},    // S_SARG_PAIN
  625.     {SPR_SARG,7,2,{A_Pain},S_SARG_RUN1,0,0},    // S_SARG_PAIN2
  626.     {SPR_SARG,8,8,{NULL},S_SARG_DIE2,0,0},    // S_SARG_DIE1
  627.     {SPR_SARG,9,8,{A_Scream},S_SARG_DIE3,0,0},    // S_SARG_DIE2
  628.     {SPR_SARG,10,4,{NULL},S_SARG_DIE4,0,0},    // S_SARG_DIE3
  629.     {SPR_SARG,11,4,{A_Fall},S_SARG_DIE5,0,0},    // S_SARG_DIE4
  630.     {SPR_SARG,12,4,{NULL},S_SARG_DIE6,0,0},    // S_SARG_DIE5
  631.     {SPR_SARG,13,-1,{NULL},S_NULL,0,0},    // S_SARG_DIE6
  632.     {SPR_SARG,13,5,{NULL},S_SARG_RAISE2,0,0},    // S_SARG_RAISE1
  633.     {SPR_SARG,12,5,{NULL},S_SARG_RAISE3,0,0},    // S_SARG_RAISE2
  634.     {SPR_SARG,11,5,{NULL},S_SARG_RAISE4,0,0},    // S_SARG_RAISE3
  635.     {SPR_SARG,10,5,{NULL},S_SARG_RAISE5,0,0},    // S_SARG_RAISE4
  636.     {SPR_SARG,9,5,{NULL},S_SARG_RAISE6,0,0},    // S_SARG_RAISE5
  637.     {SPR_SARG,8,5,{NULL},S_SARG_RUN1,0,0},    // S_SARG_RAISE6
  638.     {SPR_HEAD,0,10,{A_Look},S_HEAD_STND,0,0},    // S_HEAD_STND
  639.     {SPR_HEAD,0,3,{A_Chase},S_HEAD_RUN1,0,0},    // S_HEAD_RUN1
  640.     {SPR_HEAD,1,5,{A_FaceTarget},S_HEAD_ATK2,0,0},    // S_HEAD_ATK1
  641.     {SPR_HEAD,2,5,{A_FaceTarget},S_HEAD_ATK3,0,0},    // S_HEAD_ATK2
  642.     {SPR_HEAD,32771,5,{A_HeadAttack},S_HEAD_RUN1,0,0},    // S_HEAD_ATK3
  643.     {SPR_HEAD,4,3,{NULL},S_HEAD_PAIN2,0,0},    // S_HEAD_PAIN
  644.     {SPR_HEAD,4,3,{A_Pain},S_HEAD_PAIN3,0,0},    // S_HEAD_PAIN2
  645.     {SPR_HEAD,5,6,{NULL},S_HEAD_RUN1,0,0},    // S_HEAD_PAIN3
  646.     {SPR_HEAD,6,8,{NULL},S_HEAD_DIE2,0,0},    // S_HEAD_DIE1
  647.     {SPR_HEAD,7,8,{A_Scream},S_HEAD_DIE3,0,0},    // S_HEAD_DIE2
  648.     {SPR_HEAD,8,8,{NULL},S_HEAD_DIE4,0,0},    // S_HEAD_DIE3
  649.     {SPR_HEAD,9,8,{NULL},S_HEAD_DIE5,0,0},    // S_HEAD_DIE4
  650.     {SPR_HEAD,10,8,{A_Fall},S_HEAD_DIE6,0,0},    // S_HEAD_DIE5
  651.     {SPR_HEAD,11,-1,{NULL},S_NULL,0,0},    // S_HEAD_DIE6
  652.     {SPR_HEAD,11,8,{NULL},S_HEAD_RAISE2,0,0},    // S_HEAD_RAISE1
  653.     {SPR_HEAD,10,8,{NULL},S_HEAD_RAISE3,0,0},    // S_HEAD_RAISE2
  654.     {SPR_HEAD,9,8,{NULL},S_HEAD_RAISE4,0,0},    // S_HEAD_RAISE3
  655.     {SPR_HEAD,8,8,{NULL},S_HEAD_RAISE5,0,0},    // S_HEAD_RAISE4
  656.     {SPR_HEAD,7,8,{NULL},S_HEAD_RAISE6,0,0},    // S_HEAD_RAISE5
  657.     {SPR_HEAD,6,8,{NULL},S_HEAD_RUN1,0,0},    // S_HEAD_RAISE6
  658.     {SPR_BAL7,32768,4,{NULL},S_BRBALL2,0,0},    // S_BRBALL1
  659.     {SPR_BAL7,32769,4,{NULL},S_BRBALL1,0,0},    // S_BRBALL2
  660.     {SPR_BAL7,32770,6,{NULL},S_BRBALLX2,0,0},    // S_BRBALLX1
  661.     {SPR_BAL7,32771,6,{NULL},S_BRBALLX3,0,0},    // S_BRBALLX2
  662.     {SPR_BAL7,32772,6,{NULL},S_NULL,0,0},    // S_BRBALLX3
  663.     {SPR_BOSS,0,10,{A_Look},S_BOSS_STND2,0,0},    // S_BOSS_STND
  664.     {SPR_BOSS,1,10,{A_Look},S_BOSS_STND,0,0},    // S_BOSS_STND2
  665.     {SPR_BOSS,0,3,{A_Chase},S_BOSS_RUN2,0,0},    // S_BOSS_RUN1
  666.     {SPR_BOSS,0,3,{A_Chase},S_BOSS_RUN3,0,0},    // S_BOSS_RUN2
  667.     {SPR_BOSS,1,3,{A_Chase},S_BOSS_RUN4,0,0},    // S_BOSS_RUN3
  668.     {SPR_BOSS,1,3,{A_Chase},S_BOSS_RUN5,0,0},    // S_BOSS_RUN4
  669.     {SPR_BOSS,2,3,{A_Chase},S_BOSS_RUN6,0,0},    // S_BOSS_RUN5
  670.     {SPR_BOSS,2,3,{A_Chase},S_BOSS_RUN7,0,0},    // S_BOSS_RUN6
  671.     {SPR_BOSS,3,3,{A_Chase},S_BOSS_RUN8,0,0},    // S_BOSS_RUN7
  672.     {SPR_BOSS,3,3,{A_Chase},S_BOSS_RUN1,0,0},    // S_BOSS_RUN8
  673.     {SPR_BOSS,4,8,{A_FaceTarget},S_BOSS_ATK2,0,0},    // S_BOSS_ATK1
  674.     {SPR_BOSS,5,8,{A_FaceTarget},S_BOSS_ATK3,0,0},    // S_BOSS_ATK2
  675.     {SPR_BOSS,6,8,{A_BruisAttack},S_BOSS_RUN1,0,0},    // S_BOSS_ATK3
  676.     {SPR_BOSS,7,2,{NULL},S_BOSS_PAIN2,0,0},    // S_BOSS_PAIN
  677.     {SPR_BOSS,7,2,{A_Pain},S_BOSS_RUN1,0,0},    // S_BOSS_PAIN2
  678.     {SPR_BOSS,8,8,{NULL},S_BOSS_DIE2,0,0},    // S_BOSS_DIE1
  679.     {SPR_BOSS,9,8,{A_Scream},S_BOSS_DIE3,0,0},    // S_BOSS_DIE2
  680.     {SPR_BOSS,10,8,{NULL},S_BOSS_DIE4,0,0},    // S_BOSS_DIE3
  681.     {SPR_BOSS,11,8,{A_Fall},S_BOSS_DIE5,0,0},    // S_BOSS_DIE4
  682.     {SPR_BOSS,12,8,{NULL},S_BOSS_DIE6,0,0},    // S_BOSS_DIE5
  683.     {SPR_BOSS,13,8,{NULL},S_BOSS_DIE7,0,0},    // S_BOSS_DIE6
  684.     {SPR_BOSS,14,-1,{A_BossDeath},S_NULL,0,0},    // S_BOSS_DIE7
  685.     {SPR_BOSS,14,8,{NULL},S_BOSS_RAISE2,0,0},    // S_BOSS_RAISE1
  686.     {SPR_BOSS,13,8,{NULL},S_BOSS_RAISE3,0,0},    // S_BOSS_RAISE2
  687.     {SPR_BOSS,12,8,{NULL},S_BOSS_RAISE4,0,0},    // S_BOSS_RAISE3
  688.     {SPR_BOSS,11,8,{NULL},S_BOSS_RAISE5,0,0},    // S_BOSS_RAISE4
  689.     {SPR_BOSS,10,8,{NULL},S_BOSS_RAISE6,0,0},    // S_BOSS_RAISE5
  690.     {SPR_BOSS,9,8,{NULL},S_BOSS_RAISE7,0,0},    // S_BOSS_RAISE6
  691.     {SPR_BOSS,8,8,{NULL},S_BOSS_RUN1,0,0},    // S_BOSS_RAISE7
  692.     {SPR_BOS2,0,10,{A_Look},S_BOS2_STND2,0,0},    // S_BOS2_STND
  693.     {SPR_BOS2,1,10,{A_Look},S_BOS2_STND,0,0},    // S_BOS2_STND2
  694.     {SPR_BOS2,0,3,{A_Chase},S_BOS2_RUN2,0,0},    // S_BOS2_RUN1
  695.     {SPR_BOS2,0,3,{A_Chase},S_BOS2_RUN3,0,0},    // S_BOS2_RUN2
  696.     {SPR_BOS2,1,3,{A_Chase},S_BOS2_RUN4,0,0},    // S_BOS2_RUN3
  697.     {SPR_BOS2,1,3,{A_Chase},S_BOS2_RUN5,0,0},    // S_BOS2_RUN4
  698.     {SPR_BOS2,2,3,{A_Chase},S_BOS2_RUN6,0,0},    // S_BOS2_RUN5
  699.     {SPR_BOS2,2,3,{A_Chase},S_BOS2_RUN7,0,0},    // S_BOS2_RUN6
  700.     {SPR_BOS2,3,3,{A_Chase},S_BOS2_RUN8,0,0},    // S_BOS2_RUN7
  701.     {SPR_BOS2,3,3,{A_Chase},S_BOS2_RUN1,0,0},    // S_BOS2_RUN8
  702.     {SPR_BOS2,4,8,{A_FaceTarget},S_BOS2_ATK2,0,0},    // S_BOS2_ATK1
  703.     {SPR_BOS2,5,8,{A_FaceTarget},S_BOS2_ATK3,0,0},    // S_BOS2_ATK2
  704.     {SPR_BOS2,6,8,{A_BruisAttack},S_BOS2_RUN1,0,0},    // S_BOS2_ATK3
  705.     {SPR_BOS2,7,2,{NULL},S_BOS2_PAIN2,0,0},    // S_BOS2_PAIN
  706.     {SPR_BOS2,7,2,{A_Pain},S_BOS2_RUN1,0,0},    // S_BOS2_PAIN2
  707.     {SPR_BOS2,8,8,{NULL},S_BOS2_DIE2,0,0},    // S_BOS2_DIE1
  708.     {SPR_BOS2,9,8,{A_Scream},S_BOS2_DIE3,0,0},    // S_BOS2_DIE2
  709.     {SPR_BOS2,10,8,{NULL},S_BOS2_DIE4,0,0},    // S_BOS2_DIE3
  710.     {SPR_BOS2,11,8,{A_Fall},S_BOS2_DIE5,0,0},    // S_BOS2_DIE4
  711.     {SPR_BOS2,12,8,{NULL},S_BOS2_DIE6,0,0},    // S_BOS2_DIE5
  712.     {SPR_BOS2,13,8,{NULL},S_BOS2_DIE7,0,0},    // S_BOS2_DIE6
  713.     {SPR_BOS2,14,-1,{NULL},S_NULL,0,0},    // S_BOS2_DIE7
  714.     {SPR_BOS2,14,8,{NULL},S_BOS2_RAISE2,0,0},    // S_BOS2_RAISE1
  715.     {SPR_BOS2,13,8,{NULL},S_BOS2_RAISE3,0,0},    // S_BOS2_RAISE2
  716.     {SPR_BOS2,12,8,{NULL},S_BOS2_RAISE4,0,0},    // S_BOS2_RAISE3
  717.     {SPR_BOS2,11,8,{NULL},S_BOS2_RAISE5,0,0},    // S_BOS2_RAISE4
  718.     {SPR_BOS2,10,8,{NULL},S_BOS2_RAISE6,0,0},    // S_BOS2_RAISE5
  719.     {SPR_BOS2,9,8,{NULL},S_BOS2_RAISE7,0,0},    // S_BOS2_RAISE6
  720.     {SPR_BOS2,8,8,{NULL},S_BOS2_RUN1,0,0},    // S_BOS2_RAISE7
  721.     {SPR_SKUL,32768,10,{A_Look},S_SKULL_STND2,0,0},    // S_SKULL_STND
  722.     {SPR_SKUL,32769,10,{A_Look},S_SKULL_STND,0,0},    // S_SKULL_STND2
  723.     {SPR_SKUL,32768,6,{A_Chase},S_SKULL_RUN2,0,0},    // S_SKULL_RUN1
  724.     {SPR_SKUL,32769,6,{A_Chase},S_SKULL_RUN1,0,0},    // S_SKULL_RUN2
  725.     {SPR_SKUL,32770,10,{A_FaceTarget},S_SKULL_ATK2,0,0},    // S_SKULL_ATK1
  726.     {SPR_SKUL,32771,4,{A_SkullAttack},S_SKULL_ATK3,0,0},    // S_SKULL_ATK2
  727.     {SPR_SKUL,32770,4,{NULL},S_SKULL_ATK4,0,0},    // S_SKULL_ATK3
  728.     {SPR_SKUL,32771,4,{NULL},S_SKULL_ATK3,0,0},    // S_SKULL_ATK4
  729.     {SPR_SKUL,32772,3,{NULL},S_SKULL_PAIN2,0,0},    // S_SKULL_PAIN
  730.     {SPR_SKUL,32772,3,{A_Pain},S_SKULL_RUN1,0,0},    // S_SKULL_PAIN2
  731.     {SPR_SKUL,32773,6,{NULL},S_SKULL_DIE2,0,0},    // S_SKULL_DIE1
  732.     {SPR_SKUL,32774,6,{A_Scream},S_SKULL_DIE3,0,0},    // S_SKULL_DIE2
  733.     {SPR_SKUL,32775,6,{NULL},S_SKULL_DIE4,0,0},    // S_SKULL_DIE3
  734.     {SPR_SKUL,32776,6,{A_Fall},S_SKULL_DIE5,0,0},    // S_SKULL_DIE4
  735.     {SPR_SKUL,9,6,{NULL},S_SKULL_DIE6,0,0},    // S_SKULL_DIE5
  736.     {SPR_SKUL,10,6,{NULL},S_NULL,0,0},    // S_SKULL_DIE6
  737.     {SPR_SPID,0,10,{A_Look},S_SPID_STND2,0,0},    // S_SPID_STND
  738.     {SPR_SPID,1,10,{A_Look},S_SPID_STND,0,0},    // S_SPID_STND2
  739.     {SPR_SPID,0,3,{A_Metal},S_SPID_RUN2,0,0},    // S_SPID_RUN1
  740.     {SPR_SPID,0,3,{A_Chase},S_SPID_RUN3,0,0},    // S_SPID_RUN2
  741.     {SPR_SPID,1,3,{A_Chase},S_SPID_RUN4,0,0},    // S_SPID_RUN3
  742.     {SPR_SPID,1,3,{A_Chase},S_SPID_RUN5,0,0},    // S_SPID_RUN4
  743.     {SPR_SPID,2,3,{A_Metal},S_SPID_RUN6,0,0},    // S_SPID_RUN5
  744.     {SPR_SPID,2,3,{A_Chase},S_SPID_RUN7,0,0},    // S_SPID_RUN6
  745.     {SPR_SPID,3,3,{A_Chase},S_SPID_RUN8,0,0},    // S_SPID_RUN7
  746.     {SPR_SPID,3,3,{A_Chase},S_SPID_RUN9,0,0},    // S_SPID_RUN8
  747.     {SPR_SPID,4,3,{A_Metal},S_SPID_RUN10,0,0},    // S_SPID_RUN9
  748.     {SPR_SPID,4,3,{A_Chase},S_SPID_RUN11,0,0},    // S_SPID_RUN10
  749.     {SPR_SPID,5,3,{A_Chase},S_SPID_RUN12,0,0},    // S_SPID_RUN11
  750.     {SPR_SPID,5,3,{A_Chase},S_SPID_RUN1,0,0},    // S_SPID_RUN12
  751.     {SPR_SPID,32768,20,{A_FaceTarget},S_SPID_ATK2,0,0},    // S_SPID_ATK1
  752.     {SPR_SPID,32774,4,{A_SPosAttack},S_SPID_ATK3,0,0},    // S_SPID_ATK2
  753.     {SPR_SPID,32775,4,{A_SPosAttack},S_SPID_ATK4,0,0},    // S_SPID_ATK3
  754.     {SPR_SPID,32775,1,{A_SpidRefire},S_SPID_ATK2,0,0},    // S_SPID_ATK4
  755.     {SPR_SPID,8,3,{NULL},S_SPID_PAIN2,0,0},    // S_SPID_PAIN
  756.     {SPR_SPID,8,3,{A_Pain},S_SPID_RUN1,0,0},    // S_SPID_PAIN2
  757.     {SPR_SPID,9,20,{A_Scream},S_SPID_DIE2,0,0},    // S_SPID_DIE1
  758.     {SPR_SPID,10,10,{A_Fall},S_SPID_DIE3,0,0},    // S_SPID_DIE2
  759.     {SPR_SPID,11,10,{NULL},S_SPID_DIE4,0,0},    // S_SPID_DIE3
  760.     {SPR_SPID,12,10,{NULL},S_SPID_DIE5,0,0},    // S_SPID_DIE4
  761.     {SPR_SPID,13,10,{NULL},S_SPID_DIE6,0,0},    // S_SPID_DIE5
  762.     {SPR_SPID,14,10,{NULL},S_SPID_DIE7,0,0},    // S_SPID_DIE6
  763.     {SPR_SPID,15,10,{NULL},S_SPID_DIE8,0,0},    // S_SPID_DIE7
  764.     {SPR_SPID,16,10,{NULL},S_SPID_DIE9,0,0},    // S_SPID_DIE8
  765.     {SPR_SPID,17,10,{NULL},S_SPID_DIE10,0,0},    // S_SPID_DIE9
  766.     {SPR_SPID,18,30,{NULL},S_SPID_DIE11,0,0},    // S_SPID_DIE10
  767.     {SPR_SPID,18,-1,{A_BossDeath},S_NULL,0,0},    // S_SPID_DIE11
  768.     {SPR_BSPI,0,10,{A_Look},S_BSPI_STND2,0,0},    // S_BSPI_STND
  769.     {SPR_BSPI,1,10,{A_Look},S_BSPI_STND,0,0},    // S_BSPI_STND2
  770.     {SPR_BSPI,0,20,{NULL},S_BSPI_RUN1,0,0},    // S_BSPI_SIGHT
  771.     {SPR_BSPI,0,3,{A_BabyMetal},S_BSPI_RUN2,0,0},    // S_BSPI_RUN1
  772.     {SPR_BSPI,0,3,{A_Chase},S_BSPI_RUN3,0,0},    // S_BSPI_RUN2
  773.     {SPR_BSPI,1,3,{A_Chase},S_BSPI_RUN4,0,0},    // S_BSPI_RUN3
  774.     {SPR_BSPI,1,3,{A_Chase},S_BSPI_RUN5,0,0},    // S_BSPI_RUN4
  775.     {SPR_BSPI,2,3,{A_Chase},S_BSPI_RUN6,0,0},    // S_BSPI_RUN5
  776.     {SPR_BSPI,2,3,{A_Chase},S_BSPI_RUN7,0,0},    // S_BSPI_RUN6
  777.     {SPR_BSPI,3,3,{A_BabyMetal},S_BSPI_RUN8,0,0},    // S_BSPI_RUN7
  778.     {SPR_BSPI,3,3,{A_Chase},S_BSPI_RUN9,0,0},    // S_BSPI_RUN8
  779.     {SPR_BSPI,4,3,{A_Chase},S_BSPI_RUN10,0,0},    // S_BSPI_RUN9
  780.     {SPR_BSPI,4,3,{A_Chase},S_BSPI_RUN11,0,0},    // S_BSPI_RUN10
  781.     {SPR_BSPI,5,3,{A_Chase},S_BSPI_RUN12,0,0},    // S_BSPI_RUN11
  782.     {SPR_BSPI,5,3,{A_Chase},S_BSPI_RUN1,0,0},    // S_BSPI_RUN12
  783.     {SPR_BSPI,32768,20,{A_FaceTarget},S_BSPI_ATK2,0,0},    // S_BSPI_ATK1
  784.     {SPR_BSPI,32774,4,{A_BspiAttack},S_BSPI_ATK3,0,0},    // S_BSPI_ATK2
  785.     {SPR_BSPI,32775,4,{NULL},S_BSPI_ATK4,0,0},    // S_BSPI_ATK3
  786.     {SPR_BSPI,32775,1,{A_SpidRefire},S_BSPI_ATK2,0,0},    // S_BSPI_ATK4
  787.     {SPR_BSPI,8,3,{NULL},S_BSPI_PAIN2,0,0},    // S_BSPI_PAIN
  788.     {SPR_BSPI,8,3,{A_Pain},S_BSPI_RUN1,0,0},    // S_BSPI_PAIN2
  789.     {SPR_BSPI,9,20,{A_Scream},S_BSPI_DIE2,0,0},    // S_BSPI_DIE1
  790.     {SPR_BSPI,10,7,{A_Fall},S_BSPI_DIE3,0,0},    // S_BSPI_DIE2
  791.     {SPR_BSPI,11,7,{NULL},S_BSPI_DIE4,0,0},    // S_BSPI_DIE3
  792.     {SPR_BSPI,12,7,{NULL},S_BSPI_DIE5,0,0},    // S_BSPI_DIE4
  793.     {SPR_BSPI,13,7,{NULL},S_BSPI_DIE6,0,0},    // S_BSPI_DIE5
  794.     {SPR_BSPI,14,7,{NULL},S_BSPI_DIE7,0,0},    // S_BSPI_DIE6
  795.     {SPR_BSPI,15,-1,{A_BossDeath},S_NULL,0,0},    // S_BSPI_DIE7
  796.     {SPR_BSPI,15,5,{NULL},S_BSPI_RAISE2,0,0},    // S_BSPI_RAISE1
  797.     {SPR_BSPI,14,5,{NULL},S_BSPI_RAISE3,0,0},    // S_BSPI_RAISE2
  798.     {SPR_BSPI,13,5,{NULL},S_BSPI_RAISE4,0,0},    // S_BSPI_RAISE3
  799.     {SPR_BSPI,12,5,{NULL},S_BSPI_RAISE5,0,0},    // S_BSPI_RAISE4
  800.     {SPR_BSPI,11,5,{NULL},S_BSPI_RAISE6,0,0},    // S_BSPI_RAISE5
  801.     {SPR_BSPI,10,5,{NULL},S_BSPI_RAISE7,0,0},    // S_BSPI_RAISE6
  802.     {SPR_BSPI,9,5,{NULL},S_BSPI_RUN1,0,0},    // S_BSPI_RAISE7
  803.     {SPR_APLS,32768,5,{NULL},S_ARACH_PLAZ2,0,0},    // S_ARACH_PLAZ
  804.     {SPR_APLS,32769,5,{NULL},S_ARACH_PLAZ,0,0},    // S_ARACH_PLAZ2
  805.     {SPR_APBX,32768,5,{NULL},S_ARACH_PLEX2,0,0},    // S_ARACH_PLEX
  806.     {SPR_APBX,32769,5,{NULL},S_ARACH_PLEX3,0,0},    // S_ARACH_PLEX2
  807.     {SPR_APBX,32770,5,{NULL},S_ARACH_PLEX4,0,0},    // S_ARACH_PLEX3
  808.     {SPR_APBX,32771,5,{NULL},S_ARACH_PLEX5,0,0},    // S_ARACH_PLEX4
  809.     {SPR_APBX,32772,5,{NULL},S_NULL,0,0},    // S_ARACH_PLEX5
  810.     {SPR_CYBR,0,10,{A_Look},S_CYBER_STND2,0,0},    // S_CYBER_STND
  811.     {SPR_CYBR,1,10,{A_Look},S_CYBER_STND,0,0},    // S_CYBER_STND2
  812.     {SPR_CYBR,0,3,{A_Hoof},S_CYBER_RUN2,0,0},    // S_CYBER_RUN1
  813.     {SPR_CYBR,0,3,{A_Chase},S_CYBER_RUN3,0,0},    // S_CYBER_RUN2
  814.     {SPR_CYBR,1,3,{A_Chase},S_CYBER_RUN4,0,0},    // S_CYBER_RUN3
  815.     {SPR_CYBR,1,3,{A_Chase},S_CYBER_RUN5,0,0},    // S_CYBER_RUN4
  816.     {SPR_CYBR,2,3,{A_Chase},S_CYBER_RUN6,0,0},    // S_CYBER_RUN5
  817.     {SPR_CYBR,2,3,{A_Chase},S_CYBER_RUN7,0,0},    // S_CYBER_RUN6
  818.     {SPR_CYBR,3,3,{A_Metal},S_CYBER_RUN8,0,0},    // S_CYBER_RUN7
  819.     {SPR_CYBR,3,3,{A_Chase},S_CYBER_RUN1,0,0},    // S_CYBER_RUN8
  820.     {SPR_CYBR,4,6,{A_FaceTarget},S_CYBER_ATK2,0,0},    // S_CYBER_ATK1
  821.     {SPR_CYBR,5,12,{A_CyberAttack},S_CYBER_ATK3,0,0},    // S_CYBER_ATK2
  822.     {SPR_CYBR,4,12,{A_FaceTarget},S_CYBER_ATK4,0,0},    // S_CYBER_ATK3
  823.     {SPR_CYBR,5,12,{A_CyberAttack},S_CYBER_ATK5,0,0},    // S_CYBER_ATK4
  824.     {SPR_CYBR,4,12,{A_FaceTarget},S_CYBER_ATK6,0,0},    // S_CYBER_ATK5
  825.     {SPR_CYBR,5,12,{A_CyberAttack},S_CYBER_RUN1,0,0},    // S_CYBER_ATK6
  826.     {SPR_CYBR,6,10,{A_Pain},S_CYBER_RUN1,0,0},    // S_CYBER_PAIN
  827.     {SPR_CYBR,7,10,{NULL},S_CYBER_DIE2,0,0},    // S_CYBER_DIE1
  828.     {SPR_CYBR,8,10,{A_Scream},S_CYBER_DIE3,0,0},    // S_CYBER_DIE2
  829.     {SPR_CYBR,9,10,{NULL},S_CYBER_DIE4,0,0},    // S_CYBER_DIE3
  830.     {SPR_CYBR,10,10,{NULL},S_CYBER_DIE5,0,0},    // S_CYBER_DIE4
  831.     {SPR_CYBR,11,10,{NULL},S_CYBER_DIE6,0,0},    // S_CYBER_DIE5
  832.     {SPR_CYBR,12,10,{A_Fall},S_CYBER_DIE7,0,0},    // S_CYBER_DIE6
  833.     {SPR_CYBR,13,10,{NULL},S_CYBER_DIE8,0,0},    // S_CYBER_DIE7
  834.     {SPR_CYBR,14,10,{NULL},S_CYBER_DIE9,0,0},    // S_CYBER_DIE8
  835.     {SPR_CYBR,15,30,{NULL},S_CYBER_DIE10,0,0},    // S_CYBER_DIE9
  836.     {SPR_CYBR,15,-1,{A_BossDeath},S_NULL,0,0},    // S_CYBER_DIE10
  837.     {SPR_PAIN,0,10,{A_Look},S_PAIN_STND,0,0},    // S_PAIN_STND
  838.     {SPR_PAIN,0,3,{A_Chase},S_PAIN_RUN2,0,0},    // S_PAIN_RUN1
  839.     {SPR_PAIN,0,3,{A_Chase},S_PAIN_RUN3,0,0},    // S_PAIN_RUN2
  840.     {SPR_PAIN,1,3,{A_Chase},S_PAIN_RUN4,0,0},    // S_PAIN_RUN3
  841.     {SPR_PAIN,1,3,{A_Chase},S_PAIN_RUN5,0,0},    // S_PAIN_RUN4
  842.     {SPR_PAIN,2,3,{A_Chase},S_PAIN_RUN6,0,0},    // S_PAIN_RUN5
  843.     {SPR_PAIN,2,3,{A_Chase},S_PAIN_RUN1,0,0},    // S_PAIN_RUN6
  844.     {SPR_PAIN,3,5,{A_FaceTarget},S_PAIN_ATK2,0,0},    // S_PAIN_ATK1
  845.     {SPR_PAIN,4,5,{A_FaceTarget},S_PAIN_ATK3,0,0},    // S_PAIN_ATK2
  846.     {SPR_PAIN,32773,5,{A_FaceTarget},S_PAIN_ATK4,0,0},    // S_PAIN_ATK3
  847.     {SPR_PAIN,32773,0,{A_PainAttack},S_PAIN_RUN1,0,0},    // S_PAIN_ATK4
  848.     {SPR_PAIN,6,6,{NULL},S_PAIN_PAIN2,0,0},    // S_PAIN_PAIN
  849.     {SPR_PAIN,6,6,{A_Pain},S_PAIN_RUN1,0,0},    // S_PAIN_PAIN2
  850.     {SPR_PAIN,32775,8,{NULL},S_PAIN_DIE2,0,0},    // S_PAIN_DIE1
  851.     {SPR_PAIN,32776,8,{A_Scream},S_PAIN_DIE3,0,0},    // S_PAIN_DIE2
  852.     {SPR_PAIN,32777,8,{NULL},S_PAIN_DIE4,0,0},    // S_PAIN_DIE3
  853.     {SPR_PAIN,32778,8,{NULL},S_PAIN_DIE5,0,0},    // S_PAIN_DIE4
  854.     {SPR_PAIN,32779,8,{A_PainDie},S_PAIN_DIE6,0,0},    // S_PAIN_DIE5
  855.     {SPR_PAIN,32780,8,{NULL},S_NULL,0,0},    // S_PAIN_DIE6
  856.     {SPR_PAIN,12,8,{NULL},S_PAIN_RAISE2,0,0},    // S_PAIN_RAISE1
  857.     {SPR_PAIN,11,8,{NULL},S_PAIN_RAISE3,0,0},    // S_PAIN_RAISE2
  858.     {SPR_PAIN,10,8,{NULL},S_PAIN_RAISE4,0,0},    // S_PAIN_RAISE3
  859.     {SPR_PAIN,9,8,{NULL},S_PAIN_RAISE5,0,0},    // S_PAIN_RAISE4
  860.     {SPR_PAIN,8,8,{NULL},S_PAIN_RAISE6,0,0},    // S_PAIN_RAISE5
  861.     {SPR_PAIN,7,8,{NULL},S_PAIN_RUN1,0,0},    // S_PAIN_RAISE6
  862.     {SPR_SSWV,0,10,{A_Look},S_SSWV_STND2,0,0},    // S_SSWV_STND
  863.     {SPR_SSWV,1,10,{A_Look},S_SSWV_STND,0,0},    // S_SSWV_STND2
  864.     {SPR_SSWV,0,3,{A_Chase},S_SSWV_RUN2,0,0},    // S_SSWV_RUN1
  865.     {SPR_SSWV,0,3,{A_Chase},S_SSWV_RUN3,0,0},    // S_SSWV_RUN2
  866.     {SPR_SSWV,1,3,{A_Chase},S_SSWV_RUN4,0,0},    // S_SSWV_RUN3
  867.     {SPR_SSWV,1,3,{A_Chase},S_SSWV_RUN5,0,0},    // S_SSWV_RUN4
  868.     {SPR_SSWV,2,3,{A_Chase},S_SSWV_RUN6,0,0},    // S_SSWV_RUN5
  869.     {SPR_SSWV,2,3,{A_Chase},S_SSWV_RUN7,0,0},    // S_SSWV_RUN6
  870.     {SPR_SSWV,3,3,{A_Chase},S_SSWV_RUN8,0,0},    // S_SSWV_RUN7
  871.     {SPR_SSWV,3,3,{A_Chase},S_SSWV_RUN1,0,0},    // S_SSWV_RUN8
  872.     {SPR_SSWV,4,10,{A_FaceTarget},S_SSWV_ATK2,0,0},    // S_SSWV_ATK1
  873.     {SPR_SSWV,5,10,{A_FaceTarget},S_SSWV_ATK3,0,0},    // S_SSWV_ATK2
  874.     {SPR_SSWV,32774,4,{A_CPosAttack},S_SSWV_ATK4,0,0},    // S_SSWV_ATK3
  875.     {SPR_SSWV,5,6,{A_FaceTarget},S_SSWV_ATK5,0,0},    // S_SSWV_ATK4
  876.     {SPR_SSWV,32774,4,{A_CPosAttack},S_SSWV_ATK6,0,0},    // S_SSWV_ATK5
  877.     {SPR_SSWV,5,1,{A_CPosRefire},S_SSWV_ATK2,0,0},    // S_SSWV_ATK6
  878.     {SPR_SSWV,7,3,{NULL},S_SSWV_PAIN2,0,0},    // S_SSWV_PAIN
  879.     {SPR_SSWV,7,3,{A_Pain},S_SSWV_RUN1,0,0},    // S_SSWV_PAIN2
  880.     {SPR_SSWV,8,5,{NULL},S_SSWV_DIE2,0,0},    // S_SSWV_DIE1
  881.     {SPR_SSWV,9,5,{A_Scream},S_SSWV_DIE3,0,0},    // S_SSWV_DIE2
  882.     {SPR_SSWV,10,5,{A_Fall},S_SSWV_DIE4,0,0},    // S_SSWV_DIE3
  883.     {SPR_SSWV,11,5,{NULL},S_SSWV_DIE5,0,0},    // S_SSWV_DIE4
  884.     {SPR_SSWV,12,-1,{NULL},S_NULL,0,0},    // S_SSWV_DIE5
  885.     {SPR_SSWV,13,5,{NULL},S_SSWV_XDIE2,0,0},    // S_SSWV_XDIE1
  886.     {SPR_SSWV,14,5,{A_XScream},S_SSWV_XDIE3,0,0},    // S_SSWV_XDIE2
  887.     {SPR_SSWV,15,5,{A_Fall},S_SSWV_XDIE4,0,0},    // S_SSWV_XDIE3
  888.     {SPR_SSWV,16,5,{NULL},S_SSWV_XDIE5,0,0},    // S_SSWV_XDIE4
  889.     {SPR_SSWV,17,5,{NULL},S_SSWV_XDIE6,0,0},    // S_SSWV_XDIE5
  890.     {SPR_SSWV,18,5,{NULL},S_SSWV_XDIE7,0,0},    // S_SSWV_XDIE6
  891.     {SPR_SSWV,19,5,{NULL},S_SSWV_XDIE8,0,0},    // S_SSWV_XDIE7
  892.     {SPR_SSWV,20,5,{NULL},S_SSWV_XDIE9,0,0},    // S_SSWV_XDIE8
  893.     {SPR_SSWV,21,-1,{NULL},S_NULL,0,0},    // S_SSWV_XDIE9
  894.     {SPR_SSWV,12,5,{NULL},S_SSWV_RAISE2,0,0},    // S_SSWV_RAISE1
  895.     {SPR_SSWV,11,5,{NULL},S_SSWV_RAISE3,0,0},    // S_SSWV_RAISE2
  896.     {SPR_SSWV,10,5,{NULL},S_SSWV_RAISE4,0,0},    // S_SSWV_RAISE3
  897.     {SPR_SSWV,9,5,{NULL},S_SSWV_RAISE5,0,0},    // S_SSWV_RAISE4
  898.     {SPR_SSWV,8,5,{NULL},S_SSWV_RUN1,0,0},    // S_SSWV_RAISE5
  899.     {SPR_KEEN,0,-1,{NULL},S_KEENSTND,0,0},    // S_KEENSTND
  900.     {SPR_KEEN,0,6,{NULL},S_COMMKEEN2,0,0},    // S_COMMKEEN
  901.     {SPR_KEEN,1,6,{NULL},S_COMMKEEN3,0,0},    // S_COMMKEEN2
  902.     {SPR_KEEN,2,6,{A_Scream},S_COMMKEEN4,0,0},    // S_COMMKEEN3
  903.     {SPR_KEEN,3,6,{NULL},S_COMMKEEN5,0,0},    // S_COMMKEEN4
  904.     {SPR_KEEN,4,6,{NULL},S_COMMKEEN6,0,0},    // S_COMMKEEN5
  905.     {SPR_KEEN,5,6,{NULL},S_COMMKEEN7,0,0},    // S_COMMKEEN6
  906.     {SPR_KEEN,6,6,{NULL},S_COMMKEEN8,0,0},    // S_COMMKEEN7
  907.     {SPR_KEEN,7,6,{NULL},S_COMMKEEN9,0,0},    // S_COMMKEEN8
  908.     {SPR_KEEN,8,6,{NULL},S_COMMKEEN10,0,0},    // S_COMMKEEN9
  909.     {SPR_KEEN,9,6,{NULL},S_COMMKEEN11,0,0},    // S_COMMKEEN10
  910.     {SPR_KEEN,10,6,{A_KeenDie},S_COMMKEEN12,0,0},// S_COMMKEEN11
  911.     {SPR_KEEN,11,-1,{NULL},S_NULL,0,0},        // S_COMMKEEN12
  912.     {SPR_KEEN,12,4,{NULL},S_KEENPAIN2,0,0},    // S_KEENPAIN
  913.     {SPR_KEEN,12,8,{A_Pain},S_KEENSTND,0,0},    // S_KEENPAIN2
  914.     {SPR_BBRN,0,-1,{NULL},S_NULL,0,0},        // S_BRAIN
  915.     {SPR_BBRN,1,36,{A_BrainPain},S_BRAIN,0,0},    // S_BRAIN_PAIN
  916.     {SPR_BBRN,0,100,{A_BrainScream},S_BRAIN_DIE2,0,0},    // S_BRAIN_DIE1
  917.     {SPR_BBRN,0,10,{NULL},S_BRAIN_DIE3,0,0},    // S_BRAIN_DIE2
  918.     {SPR_BBRN,0,10,{NULL},S_BRAIN_DIE4,0,0},    // S_BRAIN_DIE3
  919.     {SPR_BBRN,0,-1,{A_BrainDie},S_NULL,0,0},    // S_BRAIN_DIE4
  920.     {SPR_SSWV,0,10,{A_Look},S_BRAINEYE,0,0},    // S_BRAINEYE
  921.     {SPR_SSWV,0,181,{A_BrainAwake},S_BRAINEYE1,0,0},    // S_BRAINEYESEE
  922.     {SPR_SSWV,0,150,{A_BrainSpit},S_BRAINEYE1,0,0},    // S_BRAINEYE1
  923.     {SPR_BOSF,32768,3,{A_SpawnSound},S_SPAWN2,0,0},    // S_SPAWN1
  924.     {SPR_BOSF,32769,3,{A_SpawnFly},S_SPAWN3,0,0},    // S_SPAWN2
  925.     {SPR_BOSF,32770,3,{A_SpawnFly},S_SPAWN4,0,0},    // S_SPAWN3
  926.     {SPR_BOSF,32771,3,{A_SpawnFly},S_SPAWN1,0,0},    // S_SPAWN4
  927.     {SPR_FIRE,32768,4,{A_Fire},S_SPAWNFIRE2,0,0},    // S_SPAWNFIRE1
  928.     {SPR_FIRE,32769,4,{A_Fire},S_SPAWNFIRE3,0,0},    // S_SPAWNFIRE2
  929.     {SPR_FIRE,32770,4,{A_Fire},S_SPAWNFIRE4,0,0},    // S_SPAWNFIRE3
  930.     {SPR_FIRE,32771,4,{A_Fire},S_SPAWNFIRE5,0,0},    // S_SPAWNFIRE4
  931.     {SPR_FIRE,32772,4,{A_Fire},S_SPAWNFIRE6,0,0},    // S_SPAWNFIRE5
  932.     {SPR_FIRE,32773,4,{A_Fire},S_SPAWNFIRE7,0,0},    // S_SPAWNFIRE6
  933.     {SPR_FIRE,32774,4,{A_Fire},S_SPAWNFIRE8,0,0},    // S_SPAWNFIRE7
  934.     {SPR_FIRE,32775,4,{A_Fire},S_NULL,0,0},        // S_SPAWNFIRE8
  935.     {SPR_MISL,32769,10,{NULL},S_BRAINEXPLODE2,0,0},    // S_BRAINEXPLODE1
  936.     {SPR_MISL,32770,10,{NULL},S_BRAINEXPLODE3,0,0},    // S_BRAINEXPLODE2
  937.     {SPR_MISL,32771,10,{A_BrainExplode},S_NULL,0,0},    // S_BRAINEXPLODE3
  938.     {SPR_ARM1,0,6,{NULL},S_ARM1A,0,0},    // S_ARM1
  939.     {SPR_ARM1,32769,7,{NULL},S_ARM1,0,0},    // S_ARM1A
  940.     {SPR_ARM2,0,6,{NULL},S_ARM2A,0,0},    // S_ARM2
  941.     {SPR_ARM2,32769,6,{NULL},S_ARM2,0,0},    // S_ARM2A
  942.     {SPR_BAR1,0,6,{NULL},S_BAR2,0,0},    // S_BAR1
  943.     {SPR_BAR1,1,6,{NULL},S_BAR1,0,0},    // S_BAR2
  944.     {SPR_BEXP,32768,5,{NULL},S_BEXP2,0,0},    // S_BEXP
  945.     {SPR_BEXP,32769,5,{A_Scream},S_BEXP3,0,0},    // S_BEXP2
  946.     {SPR_BEXP,32770,5,{NULL},S_BEXP4,0,0},    // S_BEXP3
  947.     {SPR_BEXP,32771,10,{A_Explode},S_BEXP5,0,0},    // S_BEXP4
  948.     {SPR_BEXP,32772,10,{NULL},S_NULL,0,0},    // S_BEXP5
  949.     {SPR_FCAN,32768,4,{NULL},S_BBAR2,0,0},    // S_BBAR1
  950.     {SPR_FCAN,32769,4,{NULL},S_BBAR3,0,0},    // S_BBAR2
  951.     {SPR_FCAN,32770,4,{NULL},S_BBAR1,0,0},    // S_BBAR3
  952.     {SPR_BON1,0,6,{NULL},S_BON1A,0,0},    // S_BON1
  953.     {SPR_BON1,1,6,{NULL},S_BON1B,0,0},    // S_BON1A
  954.     {SPR_BON1,2,6,{NULL},S_BON1C,0,0},    // S_BON1B
  955.     {SPR_BON1,3,6,{NULL},S_BON1D,0,0},    // S_BON1C
  956.     {SPR_BON1,2,6,{NULL},S_BON1E,0,0},    // S_BON1D
  957.     {SPR_BON1,1,6,{NULL},S_BON1,0,0},    // S_BON1E
  958.     {SPR_BON2,0,6,{NULL},S_BON2A,0,0},    // S_BON2
  959.     {SPR_BON2,1,6,{NULL},S_BON2B,0,0},    // S_BON2A
  960.     {SPR_BON2,2,6,{NULL},S_BON2C,0,0},    // S_BON2B
  961.     {SPR_BON2,3,6,{NULL},S_BON2D,0,0},    // S_BON2C
  962.     {SPR_BON2,2,6,{NULL},S_BON2E,0,0},    // S_BON2D
  963.     {SPR_BON2,1,6,{NULL},S_BON2,0,0},    // S_BON2E
  964.     {SPR_BKEY,0,10,{NULL},S_BKEY2,0,0},    // S_BKEY
  965.     {SPR_BKEY,32769,10,{NULL},S_BKEY,0,0},    // S_BKEY2
  966.     {SPR_RKEY,0,10,{NULL},S_RKEY2,0,0},    // S_RKEY
  967.     {SPR_RKEY,32769,10,{NULL},S_RKEY,0,0},    // S_RKEY2
  968.     {SPR_YKEY,0,10,{NULL},S_YKEY2,0,0},    // S_YKEY
  969.     {SPR_YKEY,32769,10,{NULL},S_YKEY,0,0},    // S_YKEY2
  970.     {SPR_BSKU,0,10,{NULL},S_BSKULL2,0,0},    // S_BSKULL
  971.     {SPR_BSKU,32769,10,{NULL},S_BSKULL,0,0},    // S_BSKULL2
  972.     {SPR_RSKU,0,10,{NULL},S_RSKULL2,0,0},    // S_RSKULL
  973.     {SPR_RSKU,32769,10,{NULL},S_RSKULL,0,0},    // S_RSKULL2
  974.     {SPR_YSKU,0,10,{NULL},S_YSKULL2,0,0},    // S_YSKULL
  975.     {SPR_YSKU,32769,10,{NULL},S_YSKULL,0,0},    // S_YSKULL2
  976.     {SPR_STIM,0,-1,{NULL},S_NULL,0,0},    // S_STIM
  977.     {SPR_MEDI,0,-1,{NULL},S_NULL,0,0},    // S_MEDI
  978.     {SPR_SOUL,32768,6,{NULL},S_SOUL2,0,0},    // S_SOUL
  979.     {SPR_SOUL,32769,6,{NULL},S_SOUL3,0,0},    // S_SOUL2
  980.     {SPR_SOUL,32770,6,{NULL},S_SOUL4,0,0},    // S_SOUL3
  981.     {SPR_SOUL,32771,6,{NULL},S_SOUL5,0,0},    // S_SOUL4
  982.     {SPR_SOUL,32770,6,{NULL},S_SOUL6,0,0},    // S_SOUL5
  983.     {SPR_SOUL,32769,6,{NULL},S_SOUL,0,0},    // S_SOUL6
  984.     {SPR_PINV,32768,6,{NULL},S_PINV2,0,0},    // S_PINV
  985.     {SPR_PINV,32769,6,{NULL},S_PINV3,0,0},    // S_PINV2
  986.     {SPR_PINV,32770,6,{NULL},S_PINV4,0,0},    // S_PINV3
  987.     {SPR_PINV,32771,6,{NULL},S_PINV,0,0},    // S_PINV4
  988.     {SPR_PSTR,32768,-1,{NULL},S_NULL,0,0},    // S_PSTR
  989.     {SPR_PINS,32768,6,{NULL},S_PINS2,0,0},    // S_PINS
  990.     {SPR_PINS,32769,6,{NULL},S_PINS3,0,0},    // S_PINS2
  991.     {SPR_PINS,32770,6,{NULL},S_PINS4,0,0},    // S_PINS3
  992.     {SPR_PINS,32771,6,{NULL},S_PINS,0,0},    // S_PINS4
  993.     {SPR_MEGA,32768,6,{NULL},S_MEGA2,0,0},    // S_MEGA
  994.     {SPR_MEGA,32769,6,{NULL},S_MEGA3,0,0},    // S_MEGA2
  995.     {SPR_MEGA,32770,6,{NULL},S_MEGA4,0,0},    // S_MEGA3
  996.     {SPR_MEGA,32771,6,{NULL},S_MEGA,0,0},    // S_MEGA4
  997.     {SPR_SUIT,32768,-1,{NULL},S_NULL,0,0},    // S_SUIT
  998.     {SPR_PMAP,32768,6,{NULL},S_PMAP2,0,0},    // S_PMAP
  999.     {SPR_PMAP,32769,6,{NULL},S_PMAP3,0,0},    // S_PMAP2
  1000.     {SPR_PMAP,32770,6,{NULL},S_PMAP4,0,0},    // S_PMAP3
  1001.     {SPR_PMAP,32771,6,{NULL},S_PMAP5,0,0},    // S_PMAP4
  1002.     {SPR_PMAP,32770,6,{NULL},S_PMAP6,0,0},    // S_PMAP5
  1003.     {SPR_PMAP,32769,6,{NULL},S_PMAP,0,0},    // S_PMAP6
  1004.     {SPR_PVIS,32768,6,{NULL},S_PVIS2,0,0},    // S_PVIS
  1005.     {SPR_PVIS,1,6,{NULL},S_PVIS,0,0},    // S_PVIS2
  1006.     {SPR_CLIP,0,-1,{NULL},S_NULL,0,0},    // S_CLIP
  1007.     {SPR_AMMO,0,-1,{NULL},S_NULL,0,0},    // S_AMMO
  1008.     {SPR_ROCK,0,-1,{NULL},S_NULL,0,0},    // S_ROCK
  1009.     {SPR_BROK,0,-1,{NULL},S_NULL,0,0},    // S_BROK
  1010.     {SPR_CELL,0,-1,{NULL},S_NULL,0,0},    // S_CELL
  1011.     {SPR_CELP,0,-1,{NULL},S_NULL,0,0},    // S_CELP
  1012.     {SPR_SHEL,0,-1,{NULL},S_NULL,0,0},    // S_SHEL
  1013.     {SPR_SBOX,0,-1,{NULL},S_NULL,0,0},    // S_SBOX
  1014.     {SPR_BPAK,0,-1,{NULL},S_NULL,0,0},    // S_BPAK
  1015.     {SPR_BFUG,0,-1,{NULL},S_NULL,0,0},    // S_BFUG
  1016.     {SPR_MGUN,0,-1,{NULL},S_NULL,0,0},    // S_MGUN
  1017.     {SPR_CSAW,0,-1,{NULL},S_NULL,0,0},    // S_CSAW
  1018.     {SPR_LAUN,0,-1,{NULL},S_NULL,0,0},    // S_LAUN
  1019.     {SPR_PLAS,0,-1,{NULL},S_NULL,0,0},    // S_PLAS
  1020.     {SPR_SHOT,0,-1,{NULL},S_NULL,0,0},    // S_SHOT
  1021.     {SPR_SGN2,0,-1,{NULL},S_NULL,0,0},    // S_SHOT2
  1022.     {SPR_COLU,32768,-1,{NULL},S_NULL,0,0},    // S_COLU
  1023.     {SPR_SMT2,0,-1,{NULL},S_NULL,0,0},    // S_STALAG
  1024.     {SPR_GOR1,0,10,{NULL},S_BLOODYTWITCH2,0,0},    // S_BLOODYTWITCH
  1025.     {SPR_GOR1,1,15,{NULL},S_BLOODYTWITCH3,0,0},    // S_BLOODYTWITCH2
  1026.     {SPR_GOR1,2,8,{NULL},S_BLOODYTWITCH4,0,0},    // S_BLOODYTWITCH3
  1027.     {SPR_GOR1,1,6,{NULL},S_BLOODYTWITCH,0,0},    // S_BLOODYTWITCH4
  1028.     {SPR_PLAY,13,-1,{NULL},S_NULL,0,0},    // S_DEADTORSO
  1029.     {SPR_PLAY,18,-1,{NULL},S_NULL,0,0},    // S_DEADBOTTOM
  1030.     {SPR_POL2,0,-1,{NULL},S_NULL,0,0},    // S_HEADSONSTICK
  1031.     {SPR_POL5,0,-1,{NULL},S_NULL,0,0},    // S_GIBS
  1032.     {SPR_POL4,0,-1,{NULL},S_NULL,0,0},    // S_HEADONASTICK
  1033.     {SPR_POL3,32768,6,{NULL},S_HEADCANDLES2,0,0},    // S_HEADCANDLES
  1034.     {SPR_POL3,32769,6,{NULL},S_HEADCANDLES,0,0},    // S_HEADCANDLES2
  1035.     {SPR_POL1,0,-1,{NULL},S_NULL,0,0},    // S_DEADSTICK
  1036.     {SPR_POL6,0,6,{NULL},S_LIVESTICK2,0,0},    // S_LIVESTICK
  1037.     {SPR_POL6,1,8,{NULL},S_LIVESTICK,0,0},    // S_LIVESTICK2
  1038.     {SPR_GOR2,0,-1,{NULL},S_NULL,0,0},    // S_MEAT2
  1039.     {SPR_GOR3,0,-1,{NULL},S_NULL,0,0},    // S_MEAT3
  1040.     {SPR_GOR4,0,-1,{NULL},S_NULL,0,0},    // S_MEAT4
  1041.     {SPR_GOR5,0,-1,{NULL},S_NULL,0,0},    // S_MEAT5
  1042.     {SPR_SMIT,0,-1,{NULL},S_NULL,0,0},    // S_STALAGTITE
  1043.     {SPR_COL1,0,-1,{NULL},S_NULL,0,0},    // S_TALLGRNCOL
  1044.     {SPR_COL2,0,-1,{NULL},S_NULL,0,0},    // S_SHRTGRNCOL
  1045.     {SPR_COL3,0,-1,{NULL},S_NULL,0,0},    // S_TALLREDCOL
  1046.     {SPR_COL4,0,-1,{NULL},S_NULL,0,0},    // S_SHRTREDCOL
  1047.     {SPR_CAND,32768,-1,{NULL},S_NULL,0,0},    // S_CANDLESTIK
  1048.     {SPR_CBRA,32768,-1,{NULL},S_NULL,0,0},    // S_CANDELABRA
  1049.     {SPR_COL6,0,-1,{NULL},S_NULL,0,0},    // S_SKULLCOL
  1050.     {SPR_TRE1,0,-1,{NULL},S_NULL,0,0},    // S_TORCHTREE
  1051.     {SPR_TRE2,0,-1,{NULL},S_NULL,0,0},    // S_BIGTREE
  1052.     {SPR_ELEC,0,-1,{NULL},S_NULL,0,0},    // S_TECHPILLAR
  1053.     {SPR_CEYE,32768,6,{NULL},S_EVILEYE2,0,0},    // S_EVILEYE
  1054.     {SPR_CEYE,32769,6,{NULL},S_EVILEYE3,0,0},    // S_EVILEYE2
  1055.     {SPR_CEYE,32770,6,{NULL},S_EVILEYE4,0,0},    // S_EVILEYE3
  1056.     {SPR_CEYE,32769,6,{NULL},S_EVILEYE,0,0},    // S_EVILEYE4
  1057.     {SPR_FSKU,32768,6,{NULL},S_FLOATSKULL2,0,0},    // S_FLOATSKULL
  1058.     {SPR_FSKU,32769,6,{NULL},S_FLOATSKULL3,0,0},    // S_FLOATSKULL2
  1059.     {SPR_FSKU,32770,6,{NULL},S_FLOATSKULL,0,0},    // S_FLOATSKULL3
  1060.     {SPR_COL5,0,14,{NULL},S_HEARTCOL2,0,0},    // S_HEARTCOL
  1061.     {SPR_COL5,1,14,{NULL},S_HEARTCOL,0,0},    // S_HEARTCOL2
  1062.     {SPR_TBLU,32768,4,{NULL},S_BLUETORCH2,0,0},    // S_BLUETORCH
  1063.     {SPR_TBLU,32769,4,{NULL},S_BLUETORCH3,0,0},    // S_BLUETORCH2
  1064.     {SPR_TBLU,32770,4,{NULL},S_BLUETORCH4,0,0},    // S_BLUETORCH3
  1065.     {SPR_TBLU,32771,4,{NULL},S_BLUETORCH,0,0},    // S_BLUETORCH4
  1066.     {SPR_TGRN,32768,4,{NULL},S_GREENTORCH2,0,0},    // S_GREENTORCH
  1067.     {SPR_TGRN,32769,4,{NULL},S_GREENTORCH3,0,0},    // S_GREENTORCH2
  1068.     {SPR_TGRN,32770,4,{NULL},S_GREENTORCH4,0,0},    // S_GREENTORCH3
  1069.     {SPR_TGRN,32771,4,{NULL},S_GREENTORCH,0,0},    // S_GREENTORCH4
  1070.     {SPR_TRED,32768,4,{NULL},S_REDTORCH2,0,0},    // S_REDTORCH
  1071.     {SPR_TRED,32769,4,{NULL},S_REDTORCH3,0,0},    // S_REDTORCH2
  1072.     {SPR_TRED,32770,4,{NULL},S_REDTORCH4,0,0},    // S_REDTORCH3
  1073.     {SPR_TRED,32771,4,{NULL},S_REDTORCH,0,0},    // S_REDTORCH4
  1074.     {SPR_SMBT,32768,4,{NULL},S_BTORCHSHRT2,0,0},    // S_BTORCHSHRT
  1075.     {SPR_SMBT,32769,4,{NULL},S_BTORCHSHRT3,0,0},    // S_BTORCHSHRT2
  1076.     {SPR_SMBT,32770,4,{NULL},S_BTORCHSHRT4,0,0},    // S_BTORCHSHRT3
  1077.     {SPR_SMBT,32771,4,{NULL},S_BTORCHSHRT,0,0},    // S_BTORCHSHRT4
  1078.     {SPR_SMGT,32768,4,{NULL},S_GTORCHSHRT2,0,0},    // S_GTORCHSHRT
  1079.     {SPR_SMGT,32769,4,{NULL},S_GTORCHSHRT3,0,0},    // S_GTORCHSHRT2
  1080.     {SPR_SMGT,32770,4,{NULL},S_GTORCHSHRT4,0,0},    // S_GTORCHSHRT3
  1081.     {SPR_SMGT,32771,4,{NULL},S_GTORCHSHRT,0,0},    // S_GTORCHSHRT4
  1082.     {SPR_SMRT,32768,4,{NULL},S_RTORCHSHRT2,0,0},    // S_RTORCHSHRT
  1083.     {SPR_SMRT,32769,4,{NULL},S_RTORCHSHRT3,0,0},    // S_RTORCHSHRT2
  1084.     {SPR_SMRT,32770,4,{NULL},S_RTORCHSHRT4,0,0},    // S_RTORCHSHRT3
  1085.     {SPR_SMRT,32771,4,{NULL},S_RTORCHSHRT,0,0},    // S_RTORCHSHRT4
  1086.     {SPR_HDB1,0,-1,{NULL},S_NULL,0,0},    // S_HANGNOGUTS
  1087.     {SPR_HDB2,0,-1,{NULL},S_NULL,0,0},    // S_HANGBNOBRAIN
  1088.     {SPR_HDB3,0,-1,{NULL},S_NULL,0,0},    // S_HANGTLOOKDN
  1089.     {SPR_HDB4,0,-1,{NULL},S_NULL,0,0},    // S_HANGTSKULL
  1090.     {SPR_HDB5,0,-1,{NULL},S_NULL,0,0},    // S_HANGTLOOKUP
  1091.     {SPR_HDB6,0,-1,{NULL},S_NULL,0,0},    // S_HANGTNOBRAIN
  1092.     {SPR_POB1,0,-1,{NULL},S_NULL,0,0},    // S_COLONGIBS
  1093.     {SPR_POB2,0,-1,{NULL},S_NULL,0,0},    // S_SMALLPOOL
  1094.     {SPR_BRS1,0,-1,{NULL},S_NULL,0,0},        // S_BRAINSTEM
  1095.     {SPR_TLMP,32768,4,{NULL},S_TECHLAMP2,0,0},    // S_TECHLAMP
  1096.     {SPR_TLMP,32769,4,{NULL},S_TECHLAMP3,0,0},    // S_TECHLAMP2
  1097.     {SPR_TLMP,32770,4,{NULL},S_TECHLAMP4,0,0},    // S_TECHLAMP3
  1098.     {SPR_TLMP,32771,4,{NULL},S_TECHLAMP,0,0},    // S_TECHLAMP4
  1099.     {SPR_TLP2,32768,4,{NULL},S_TECH2LAMP2,0,0},    // S_TECH2LAMP
  1100.     {SPR_TLP2,32769,4,{NULL},S_TECH2LAMP3,0,0},    // S_TECH2LAMP2
  1101.     {SPR_TLP2,32770,4,{NULL},S_TECH2LAMP4,0,0},    // S_TECH2LAMP3
  1102.     {SPR_TLP2,32771,4,{NULL},S_TECH2LAMP,0,0}    // S_TECH2LAMP4
  1103. };
  1104.  
  1105.  
  1106. mobjinfo_t mobjinfo[NUMMOBJTYPES] = {
  1107.  
  1108.     {        // MT_PLAYER
  1109.     -1,        // doomednum
  1110.     S_PLAY,        // spawnstate
  1111.     100,        // spawnhealth
  1112.     S_PLAY_RUN1,        // seestate
  1113.     sfx_None,        // seesound
  1114.     0,        // reactiontime
  1115.     sfx_None,        // attacksound
  1116.     S_PLAY_PAIN,        // painstate
  1117.     255,        // painchance
  1118.     sfx_plpain,        // painsound
  1119.     S_NULL,        // meleestate
  1120.     S_PLAY_ATK1,        // missilestate
  1121.     S_PLAY_DIE1,        // deathstate
  1122.     S_PLAY_XDIE1,        // xdeathstate
  1123.     sfx_pldeth,        // deathsound
  1124.     0,        // speed
  1125.     16*FRACUNIT,        // radius
  1126.     56*FRACUNIT,        // height
  1127.     100,        // mass
  1128.     0,        // damage
  1129.     sfx_None,        // activesound
  1130.     MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH,        // flags
  1131.     S_NULL        // raisestate
  1132.     },
  1133.  
  1134.     {        // MT_POSSESSED
  1135.     3004,        // doomednum
  1136.     S_POSS_STND,        // spawnstate
  1137.     20,        // spawnhealth
  1138.     S_POSS_RUN1,        // seestate
  1139.     sfx_posit1,        // seesound
  1140.     8,        // reactiontime
  1141.     sfx_pistol,        // attacksound
  1142.     S_POSS_PAIN,        // painstate
  1143.     200,        // painchance
  1144.     sfx_popain,        // painsound
  1145.     0,        // meleestate
  1146.     S_POSS_ATK1,        // missilestate
  1147.     S_POSS_DIE1,        // deathstate
  1148.     S_POSS_XDIE1,        // xdeathstate
  1149.     sfx_podth1,        // deathsound
  1150.     8,        // speed
  1151.     20*FRACUNIT,        // radius
  1152.     56*FRACUNIT,        // height
  1153.     100,        // mass
  1154.     0,        // damage
  1155.     sfx_posact,        // activesound
  1156.     MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,        // flags
  1157.     S_POSS_RAISE1        // raisestate
  1158.     },
  1159.  
  1160.     {        // MT_SHOTGUY
  1161.     9,        // doomednum
  1162.     S_SPOS_STND,        // spawnstate
  1163.     30,        // spawnhealth
  1164.     S_SPOS_RUN1,        // seestate
  1165.     sfx_posit2,        // seesound
  1166.     8,        // reactiontime
  1167.     0,        // attacksound
  1168.     S_SPOS_PAIN,        // painstate
  1169.     170,        // painchance
  1170.     sfx_popain,        // painsound
  1171.     0,        // meleestate
  1172.     S_SPOS_ATK1,        // missilestate
  1173.     S_SPOS_DIE1,        // deathstate
  1174.     S_SPOS_XDIE1,        // xdeathstate
  1175.     sfx_podth2,        // deathsound
  1176.     8,        // speed
  1177.     20*FRACUNIT,        // radius
  1178.     56*FRACUNIT,        // height
  1179.     100,        // mass
  1180.     0,        // damage
  1181.     sfx_posact,        // activesound
  1182.     MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,        // flags
  1183.     S_SPOS_RAISE1        // raisestate
  1184.     },
  1185.  
  1186.     {        // MT_VILE
  1187.     64,        // doomednum
  1188.     S_VILE_STND,        // spawnstate
  1189.     700,        // spawnhealth
  1190.     S_VILE_RUN1,        // seestate
  1191.     sfx_vilsit,        // seesound
  1192.     8,        // reactiontime
  1193.     0,        // attacksound
  1194.     S_VILE_PAIN,        // painstate
  1195.     10,        // painchance
  1196.     sfx_vipain,        // painsound
  1197.     0,        // meleestate
  1198.     S_VILE_ATK1,        // missilestate
  1199.     S_VILE_DIE1,        // deathstate
  1200.     S_NULL,        // xdeathstate
  1201.     sfx_vildth,        // deathsound
  1202.     15,        // speed
  1203.     20*FRACUNIT,        // radius
  1204.     56*FRACUNIT,        // height
  1205.     500,        // mass
  1206.     0,        // damage
  1207.     sfx_vilact,        // activesound
  1208.     MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,        // flags
  1209.     S_NULL        // raisestate
  1210.     },
  1211.  
  1212.     {        // MT_FIRE
  1213.     -1,        // doomednum
  1214.     S_FIRE1,        // spawnstate
  1215.     1000,        // spawnhealth
  1216.     S_NULL,        // seestate
  1217.     sfx_None,        // seesound
  1218.     8,        // reactiontime
  1219.     sfx_None,        // attacksound
  1220.     S_NULL,        // painstate
  1221.     0,        // painchance
  1222.     sfx_None,        // painsound
  1223.     S_NULL,        // meleestate
  1224.     S_NULL,        // missilestate
  1225.     S_NULL,        // deathstate
  1226.     S_NULL,        // xdeathstate
  1227.     sfx_None,        // deathsound
  1228.     0,        // speed
  1229.     20*FRACUNIT,        // radius
  1230.     16*FRACUNIT,        // height
  1231.     100,        // mass
  1232.     0,        // damage
  1233.     sfx_None,        // activesound
  1234.     MF_NOBLOCKMAP|MF_NOGRAVITY,        // flags
  1235.     S_NULL        // raisestate
  1236.     },
  1237.  
  1238.     {        // MT_UNDEAD
  1239.     66,        // doomednum
  1240.     S_SKEL_STND,        // spawnstate
  1241.     300,        // spawnhealth
  1242.     S_SKEL_RUN1,        // seestate
  1243.     sfx_skesit,        // seesound
  1244.     8,        // reactiontime
  1245.     0,        // attacksound
  1246.     S_SKEL_PAIN,        // painstate
  1247.     100,        // painchance
  1248.     sfx_popain,        // painsound
  1249.     S_SKEL_FIST1,        // meleestate
  1250.     S_SKEL_MISS1,        // missilestate
  1251.     S_SKEL_DIE1,        // deathstate
  1252.     S_NULL,        // xdeathstate
  1253.     sfx_skedth,        // deathsound
  1254.     10,        // speed
  1255.     20*FRACUNIT,        // radius
  1256.     56*FRACUNIT,        // height
  1257.     500,        // mass
  1258.     0,        // damage
  1259.     sfx_skeact,        // activesound
  1260.     MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,        // flags
  1261.     S_SKEL_RAISE1        // raisestate
  1262.     },
  1263.  
  1264.     {        // MT_TRACER
  1265.     -1,        // doomednum
  1266.     S_TRACER,        // spawnstate
  1267.     1000,        // spawnhealth
  1268.     S_NULL,        // seestate
  1269.     sfx_skeatk,        // seesound
  1270.     8,        // reactiontime
  1271.     sfx_None,        // attacksound
  1272.     S_NULL,        // painstate
  1273.     0,        // painchance
  1274.     sfx_None,        // painsound
  1275.     S_NULL,        // meleestate
  1276.     S_NULL,        // missilestate
  1277.     S_TRACEEXP1,        // deathstate
  1278.     S_NULL,        // xdeathstate
  1279.     sfx_barexp,        // deathsound
  1280.     10*FRACUNIT,        // speed
  1281.     11*FRACUNIT,        // radius
  1282.     8*FRACUNIT,        // height
  1283.     100,        // mass
  1284.     10,        // damage
  1285.     sfx_None,        // activesound
  1286.     MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,        // flags
  1287.     S_NULL        // raisestate
  1288.     },
  1289.  
  1290.     {        // MT_SMOKE
  1291.     -1,        // doomednum
  1292.     S_SMOKE1,        // spawnstate
  1293.     1000,        // spawnhealth
  1294.     S_NULL,        // seestate
  1295.     sfx_None,        // seesound
  1296.     8,        // reactiontime
  1297.     sfx_None,        // attacksound
  1298.     S_NULL,        // painstate
  1299.     0,        // painchance
  1300.     sfx_None,        // painsound
  1301.     S_NULL,        // meleestate
  1302.     S_NULL,        // missilestate
  1303.     S_NULL,        // deathstate
  1304.     S_NULL,        // xdeathstate
  1305.     sfx_None,        // deathsound
  1306.     0,        // speed
  1307.     20*FRACUNIT,        // radius
  1308.     16*FRACUNIT,        // height
  1309.     100,        // mass
  1310.     0,        // damage
  1311.     sfx_None,        // activesound
  1312.     MF_NOBLOCKMAP|MF_NOGRAVITY,        // flags
  1313.     S_NULL        // raisestate
  1314.     },
  1315.  
  1316.     {        // MT_FATSO
  1317.     67,        // doomednum
  1318.     S_FATT_STND,        // spawnstate
  1319.     600,        // spawnhealth
  1320.     S_FATT_RUN1,        // seestate
  1321.     sfx_mansit,        // seesound
  1322.     8,        // reactiontime
  1323.     0,        // attacksound
  1324.     S_FATT_PAIN,        // painstate
  1325.     80,        // painchance
  1326.     sfx_mnpain,        // painsound
  1327.     0,        // meleestate
  1328.     S_FATT_ATK1,        // missilestate
  1329.     S_FATT_DIE1,        // deathstate
  1330.     S_NULL,        // xdeathstate
  1331.     sfx_mandth,        // deathsound
  1332.     8,        // speed
  1333.     48*FRACUNIT,        // radius
  1334.     64*FRACUNIT,        // height
  1335.     1000,        // mass
  1336.     0,        // damage
  1337.     sfx_posact,        // activesound
  1338.     MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,        // flags
  1339.     S_FATT_RAISE1        // raisestate
  1340.     },
  1341.  
  1342.     {        // MT_FATSHOT
  1343.     -1,        // doomednum
  1344.     S_FATSHOT1,        // spawnstate
  1345.     1000,        // spawnhealth
  1346.     S_NULL,        // seestate
  1347.     sfx_firsht,        // seesound
  1348.     8,        // reactiontime
  1349.     sfx_None,        // attacksound
  1350.     S_NULL,        // painstate
  1351.     0,        // painchance
  1352.     sfx_None,        // painsound
  1353.     S_NULL,        // meleestate
  1354.     S_NULL,        // missilestate
  1355.     S_FATSHOTX1,        // deathstate
  1356.     S_NULL,        // xdeathstate
  1357.     sfx_firxpl,        // deathsound
  1358.     20*FRACUNIT,        // speed
  1359.     6*FRACUNIT,        // radius
  1360.     8*FRACUNIT,        // height
  1361.     100,        // mass
  1362.     8,        // damage
  1363.     sfx_None,        // activesound
  1364.     MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,        // flags
  1365.     S_NULL        // raisestate
  1366.     },
  1367.  
  1368.     {        // MT_CHAINGUY
  1369.     65,        // doomednum
  1370.     S_CPOS_STND,        // spawnstate
  1371.     70,        // spawnhealth
  1372.     S_CPOS_RUN1,        // seestate
  1373.     sfx_posit2,        // seesound
  1374.     8,        // reactiontime
  1375.     0,        // attacksound
  1376.     S_CPOS_PAIN,        // painstate
  1377.     170,        // painchance
  1378.     sfx_popain,        // painsound
  1379.     0,        // meleestate
  1380.     S_CPOS_ATK1,        // missilestate
  1381.     S_CPOS_DIE1,        // deathstate
  1382.     S_CPOS_XDIE1,        // xdeathstate
  1383.     sfx_podth2,        // deathsound
  1384.     8,        // speed
  1385.     20*FRACUNIT,        // radius
  1386.     56*FRACUNIT,        // height
  1387.     100,        // mass
  1388.     0,        // damage
  1389.     sfx_posact,        // activesound
  1390.     MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,        // flags
  1391.     S_CPOS_RAISE1        // raisestate
  1392.     },
  1393.  
  1394.     {        // MT_TROOP
  1395.     3001,        // doomednum
  1396.     S_TROO_STND,        // spawnstate
  1397.     60,        // spawnhealth
  1398.     S_TROO_RUN1,        // seestate
  1399.     sfx_bgsit1,        // seesound
  1400.     8,        // reactiontime
  1401.     0,        // attacksound
  1402.     S_TROO_PAIN,        // painstate
  1403.     200,        // painchance
  1404.     sfx_popain,        // painsound
  1405.     S_TROO_ATK1,        // meleestate
  1406.     S_TROO_ATK1,        // missilestate
  1407.     S_TROO_DIE1,        // deathstate
  1408.     S_TROO_XDIE1,        // xdeathstate
  1409.     sfx_bgdth1,        // deathsound
  1410.     8,        // speed
  1411.     20*FRACUNIT,        // radius
  1412.     56*FRACUNIT,        // height
  1413.     100,        // mass
  1414.     0,        // damage
  1415.     sfx_bgact,        // activesound
  1416.     MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,        // flags
  1417.     S_TROO_RAISE1        // raisestate
  1418.     },
  1419.  
  1420.     {        // MT_SERGEANT
  1421.     3002,        // doomednum
  1422.     S_SARG_STND,        // spawnstate
  1423.     150,        // spawnhealth
  1424.     S_SARG_RUN1,        // seestate
  1425.     sfx_sgtsit,        // seesound
  1426.     8,        // reactiontime
  1427.     sfx_sgtatk,        // attacksound
  1428.     S_SARG_PAIN,        // painstate
  1429.     180,        // painchance
  1430.     sfx_dmpain,        // painsound
  1431.     S_SARG_ATK1,        // meleestate
  1432.     0,        // missilestate
  1433.     S_SARG_DIE1,        // deathstate
  1434.     S_NULL,        // xdeathstate
  1435.     sfx_sgtdth,        // deathsound
  1436.     10,        // speed
  1437.     30*FRACUNIT,        // radius
  1438.     56*FRACUNIT,        // height
  1439.     400,        // mass
  1440.     0,        // damage
  1441.     sfx_dmact,        // activesound
  1442.     MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,        // flags
  1443.     S_SARG_RAISE1        // raisestate
  1444.     },
  1445.  
  1446.     {        // MT_SHADOWS
  1447.     58,        // doomednum
  1448.     S_SARG_STND,        // spawnstate
  1449.     150,        // spawnhealth
  1450.     S_SARG_RUN1,        // seestate
  1451.     sfx_sgtsit,        // seesound
  1452.     8,        // reactiontime
  1453.     sfx_sgtatk,        // attacksound
  1454.     S_SARG_PAIN,        // painstate
  1455.     180,        // painchance
  1456.     sfx_dmpain,        // painsound
  1457.     S_SARG_ATK1,        // meleestate
  1458.     0,        // missilestate
  1459.     S_SARG_DIE1,        // deathstate
  1460.     S_NULL,        // xdeathstate
  1461.     sfx_sgtdth,        // deathsound
  1462.     10,        // speed
  1463.     30*FRACUNIT,        // radius
  1464.     56*FRACUNIT,        // height
  1465.     400,        // mass
  1466.     0,        // damage
  1467.     sfx_dmact,        // activesound
  1468.     MF_SOLID|MF_SHOOTABLE|MF_SHADOW|MF_COUNTKILL,        // flags
  1469.     S_SARG_RAISE1        // raisestate
  1470.     },
  1471.  
  1472.     {        // MT_HEAD
  1473.     3005,        // doomednum
  1474.     S_HEAD_STND,        // spawnstate
  1475.     400,        // spawnhealth
  1476.     S_HEAD_RUN1,        // seestate
  1477.     sfx_cacsit,        // seesound
  1478.     8,        // reactiontime
  1479.     0,        // attacksound
  1480.     S_HEAD_PAIN,        // painstate
  1481.     128,        // painchance
  1482.     sfx_dmpain,        // painsound
  1483.     0,        // meleestate
  1484.     S_HEAD_ATK1,        // missilestate
  1485.     S_HEAD_DIE1,        // deathstate
  1486.     S_NULL,        // xdeathstate
  1487.     sfx_cacdth,        // deathsound
  1488.     8,        // speed
  1489.     31*FRACUNIT,        // radius
  1490.     56*FRACUNIT,        // height
  1491.     400,        // mass
  1492.     0,        // damage
  1493.     sfx_dmact,        // activesound
  1494.     MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL,        // flags
  1495.     S_HEAD_RAISE1        // raisestate
  1496.     },
  1497.  
  1498.     {        // MT_BRUISER
  1499.     3003,        // doomednum
  1500.     S_BOSS_STND,        // spawnstate
  1501.     1000,        // spawnhealth
  1502.     S_BOSS_RUN1,        // seestate
  1503.     sfx_brssit,        // seesound
  1504.     8,        // reactiontime
  1505.     0,        // attacksound
  1506.     S_BOSS_PAIN,        // painstate
  1507.     50,        // painchance
  1508.     sfx_dmpain,        // painsound
  1509.     S_BOSS_ATK1,        // meleestate
  1510.     S_BOSS_ATK1,        // missilestate
  1511.     S_BOSS_DIE1,        // deathstate
  1512.     S_NULL,        // xdeathstate
  1513.     sfx_brsdth,        // deathsound
  1514.     8,        // speed
  1515.     24*FRACUNIT,        // radius
  1516.     64*FRACUNIT,        // height
  1517.     1000,        // mass
  1518.     0,        // damage
  1519.     sfx_dmact,        // activesound
  1520.     MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,        // flags
  1521.     S_BOSS_RAISE1        // raisestate
  1522.     },
  1523.  
  1524.     {        // MT_BRUISERSHOT
  1525.     -1,        // doomednum
  1526.     S_BRBALL1,        // spawnstate
  1527.     1000,        // spawnhealth
  1528.     S_NULL,        // seestate
  1529.     sfx_firsht,        // seesound
  1530.     8,        // reactiontime
  1531.     sfx_None,        // attacksound
  1532.     S_NULL,        // painstate
  1533.     0,        // painchance
  1534.     sfx_None,        // painsound
  1535.     S_NULL,        // meleestate
  1536.     S_NULL,        // missilestate
  1537.     S_BRBALLX1,        // deathstate
  1538.     S_NULL,        // xdeathstate
  1539.     sfx_firxpl,        // deathsound
  1540.     15*FRACUNIT,        // speed
  1541.     6*FRACUNIT,        // radius
  1542.     8*FRACUNIT,        // height
  1543.     100,        // mass
  1544.     8,        // damage
  1545.     sfx_None,        // activesound
  1546.     MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,        // flags
  1547.     S_NULL        // raisestate
  1548.     },
  1549.  
  1550.     {        // MT_KNIGHT
  1551.     69,        // doomednum
  1552.     S_BOS2_STND,        // spawnstate
  1553.     500,        // spawnhealth
  1554.     S_BOS2_RUN1,        // seestate
  1555.     sfx_kntsit,        // seesound
  1556.     8,        // reactiontime
  1557.     0,        // attacksound
  1558.     S_BOS2_PAIN,        // painstate
  1559.     50,        // painchance
  1560.     sfx_dmpain,        // painsound
  1561.     S_BOS2_ATK1,        // meleestate
  1562.     S_BOS2_ATK1,        // missilestate
  1563.     S_BOS2_DIE1,        // deathstate
  1564.     S_NULL,        // xdeathstate
  1565.     sfx_kntdth,        // deathsound
  1566.     8,        // speed
  1567.     24*FRACUNIT,        // radius
  1568.     64*FRACUNIT,        // height
  1569.     1000,        // mass
  1570.     0,        // damage
  1571.     sfx_dmact,        // activesound
  1572.     MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,        // flags
  1573.     S_BOS2_RAISE1        // raisestate
  1574.     },
  1575.  
  1576.     {        // MT_SKULL
  1577.     3006,        // doomednum
  1578.     S_SKULL_STND,        // spawnstate
  1579.     100,        // spawnhealth
  1580.     S_SKULL_RUN1,        // seestate
  1581.     0,        // seesound
  1582.     8,        // reactiontime
  1583.     sfx_sklatk,        // attacksound
  1584.     S_SKULL_PAIN,        // painstate
  1585.     256,        // painchance
  1586.     sfx_dmpain,        // painsound
  1587.     0,        // meleestate
  1588.     S_SKULL_ATK1,        // missilestate
  1589.     S_SKULL_DIE1,        // deathstate
  1590.     S_NULL,        // xdeathstate
  1591.     sfx_firxpl,        // deathsound
  1592.     8,        // speed
  1593.     16*FRACUNIT,        // radius
  1594.     56*FRACUNIT,        // height
  1595.     50,        // mass
  1596.     3,        // damage
  1597.     sfx_dmact,        // activesound
  1598.     MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY,        // flags
  1599.     S_NULL        // raisestate
  1600.     },
  1601.  
  1602.     {        // MT_SPIDER
  1603.     7,        // doomednum
  1604.     S_SPID_STND,        // spawnstate
  1605.     3000,        // spawnhealth
  1606.     S_SPID_RUN1,        // seestate
  1607.     sfx_spisit,        // seesound
  1608.     8,        // reactiontime
  1609.     sfx_shotgn,        // attacksound
  1610.     S_SPID_PAIN,        // painstate
  1611.     40,        // painchance
  1612.     sfx_dmpain,        // painsound
  1613.     0,        // meleestate
  1614.     S_SPID_ATK1,        // missilestate
  1615.     S_SPID_DIE1,        // deathstate
  1616.     S_NULL,        // xdeathstate
  1617.     sfx_spidth,        // deathsound
  1618.     12,        // speed
  1619.     128*FRACUNIT,        // radius
  1620.     100*FRACUNIT,        // height
  1621.     1000,        // mass
  1622.     0,        // damage
  1623.     sfx_dmact,        // activesound
  1624.     MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,        // flags
  1625.     S_NULL        // raisestate
  1626.     },
  1627.  
  1628.     {        // MT_BABY
  1629.     68,        // doomednum
  1630.     S_BSPI_STND,        // spawnstate
  1631.     500,        // spawnhealth
  1632.     S_BSPI_SIGHT,        // seestate
  1633.     sfx_bspsit,        // seesound
  1634.     8,        // reactiontime
  1635.     0,        // attacksound
  1636.     S_BSPI_PAIN,        // painstate
  1637.     128,        // painchance
  1638.     sfx_dmpain,        // painsound
  1639.     0,        // meleestate
  1640.     S_BSPI_ATK1,        // missilestate
  1641.     S_BSPI_DIE1,        // deathstate
  1642.     S_NULL,        // xdeathstate
  1643.     sfx_bspdth,        // deathsound
  1644.     12,        // speed
  1645.     64*FRACUNIT,        // radius
  1646.     64*FRACUNIT,        // height
  1647.     600,        // mass
  1648.     0,        // damage
  1649.     sfx_bspact,        // activesound
  1650.     MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,        // flags
  1651.     S_BSPI_RAISE1        // raisestate
  1652.     },
  1653.  
  1654.     {        // MT_CYBORG
  1655.     16,        // doomednum
  1656.     S_CYBER_STND,        // spawnstate
  1657.     4000,        // spawnhealth
  1658.     S_CYBER_RUN1,        // seestate
  1659.     sfx_cybsit,        // seesound
  1660.     8,        // reactiontime
  1661.     0,        // attacksound
  1662.     S_CYBER_PAIN,        // painstate
  1663.     20,        // painchance
  1664.     sfx_dmpain,        // painsound
  1665.     0,        // meleestate
  1666.     S_CYBER_ATK1,        // missilestate
  1667.     S_CYBER_DIE1,        // deathstate
  1668.     S_NULL,        // xdeathstate
  1669.     sfx_cybdth,        // deathsound
  1670.     16,        // speed
  1671.     40*FRACUNIT,        // radius
  1672.     110*FRACUNIT,        // height
  1673.     1000,        // mass
  1674.     0,        // damage
  1675.     sfx_dmact,        // activesound
  1676.     MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,        // flags
  1677.     S_NULL        // raisestate
  1678.     },
  1679.  
  1680.     {        // MT_PAIN
  1681.     71,        // doomednum
  1682.     S_PAIN_STND,        // spawnstate
  1683.     400,        // spawnhealth
  1684.     S_PAIN_RUN1,        // seestate
  1685.     sfx_pesit,        // seesound
  1686.     8,        // reactiontime
  1687.     0,        // attacksound
  1688.     S_PAIN_PAIN,        // painstate
  1689.     128,        // painchance
  1690.     sfx_pepain,        // painsound
  1691.     0,        // meleestate
  1692.     S_PAIN_ATK1,        // missilestate
  1693.     S_PAIN_DIE1,        // deathstate
  1694.     S_NULL,        // xdeathstate
  1695.     sfx_pedth,        // deathsound
  1696.     8,        // speed
  1697.     31*FRACUNIT,        // radius
  1698.     56*FRACUNIT,        // height
  1699.     400,        // mass
  1700.     0,        // damage
  1701.     sfx_dmact,        // activesound
  1702.     MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL,        // flags
  1703.     S_PAIN_RAISE1        // raisestate
  1704.     },
  1705.  
  1706.     {        // MT_WOLFSS
  1707.     84,        // doomednum
  1708.     S_SSWV_STND,        // spawnstate
  1709.     50,        // spawnhealth
  1710.     S_SSWV_RUN1,        // seestate
  1711.     sfx_sssit,        // seesound
  1712.     8,        // reactiontime
  1713.     0,        // attacksound
  1714.     S_SSWV_PAIN,        // painstate
  1715.     170,        // painchance
  1716.     sfx_popain,        // painsound
  1717.     0,        // meleestate
  1718.     S_SSWV_ATK1,        // missilestate
  1719.     S_SSWV_DIE1,        // deathstate
  1720.     S_SSWV_XDIE1,        // xdeathstate
  1721.     sfx_ssdth,        // deathsound
  1722.     8,        // speed
  1723.     20*FRACUNIT,        // radius
  1724.     56*FRACUNIT,        // height
  1725.     100,        // mass
  1726.     0,        // damage
  1727.     sfx_posact,        // activesound
  1728.     MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,        // flags
  1729.     S_SSWV_RAISE1        // raisestate
  1730.     },
  1731.  
  1732.     {        // MT_KEEN
  1733.     72,        // doomednum
  1734.     S_KEENSTND,        // spawnstate
  1735.     100,        // spawnhealth
  1736.     S_NULL,        // seestate
  1737.     sfx_None,        // seesound
  1738.     8,        // reactiontime
  1739.     sfx_None,        // attacksound
  1740.     S_KEENPAIN,        // painstate
  1741.     256,        // painchance
  1742.     sfx_keenpn,        // painsound
  1743.     S_NULL,        // meleestate
  1744.     S_NULL,        // missilestate
  1745.     S_COMMKEEN,        // deathstate
  1746.     S_NULL,        // xdeathstate
  1747.     sfx_keendt,        // deathsound
  1748.     0,        // speed
  1749.     16*FRACUNIT,        // radius
  1750.     72*FRACUNIT,        // height
  1751.     10000000,        // mass
  1752.     0,        // damage
  1753.     sfx_None,        // activesound
  1754.     MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SHOOTABLE|MF_COUNTKILL,        // flags
  1755.     S_NULL        // raisestate
  1756.     },
  1757.  
  1758.     {        // MT_BOSSBRAIN
  1759.     88,        // doomednum
  1760.     S_BRAIN,        // spawnstate
  1761.     250,        // spawnhealth
  1762.     S_NULL,        // seestate
  1763.     sfx_None,        // seesound
  1764.     8,        // reactiontime
  1765.     sfx_None,        // attacksound
  1766.     S_BRAIN_PAIN,        // painstate
  1767.     255,        // painchance
  1768.     sfx_bospn,        // painsound
  1769.     S_NULL,        // meleestate
  1770.     S_NULL,        // missilestate
  1771.     S_BRAIN_DIE1,        // deathstate
  1772.     S_NULL,        // xdeathstate
  1773.     sfx_bosdth,        // deathsound
  1774.     0,        // speed
  1775.     16*FRACUNIT,        // radius
  1776.     16*FRACUNIT,        // height
  1777.     10000000,        // mass
  1778.     0,        // damage
  1779.     sfx_None,        // activesound
  1780.     MF_SOLID|MF_SHOOTABLE,        // flags
  1781.     S_NULL        // raisestate
  1782.     },
  1783.  
  1784.     {        // MT_BOSSSPIT
  1785.     89,        // doomednum
  1786.     S_BRAINEYE,        // spawnstate
  1787.     1000,        // spawnhealth
  1788.     S_BRAINEYESEE,        // seestate
  1789.     sfx_None,        // seesound
  1790.     8,        // reactiontime
  1791.     sfx_None,        // attacksound
  1792.     S_NULL,        // painstate
  1793.     0,        // painchance
  1794.     sfx_None,        // painsound
  1795.     S_NULL,        // meleestate
  1796.     S_NULL,        // missilestate
  1797.     S_NULL,        // deathstate
  1798.     S_NULL,        // xdeathstate
  1799.     sfx_None,        // deathsound
  1800.     0,        // speed
  1801.     20*FRACUNIT,        // radius
  1802.     32*FRACUNIT,        // height
  1803.     100,        // mass
  1804.     0,        // damage
  1805.     sfx_None,        // activesound
  1806.     MF_NOBLOCKMAP|MF_NOSECTOR,        // flags
  1807.     S_NULL        // raisestate
  1808.     },
  1809.  
  1810.     {        // MT_BOSSTARGET
  1811.     87,        // doomednum
  1812.     S_NULL,        // spawnstate
  1813.     1000,        // spawnhealth
  1814.     S_NULL,        // seestate
  1815.     sfx_None,        // seesound
  1816.     8,        // reactiontime
  1817.     sfx_None,        // attacksound
  1818.     S_NULL,        // painstate
  1819.     0,        // painchance
  1820.     sfx_None,        // painsound
  1821.     S_NULL,        // meleestate
  1822.     S_NULL,        // missilestate
  1823.     S_NULL,        // deathstate
  1824.     S_NULL,        // xdeathstate
  1825.     sfx_None,        // deathsound
  1826.     0,        // speed
  1827.     20*FRACUNIT,        // radius
  1828.     32*FRACUNIT,        // height
  1829.     100,        // mass
  1830.     0,        // damage
  1831.     sfx_None,        // activesound
  1832.     MF_NOBLOCKMAP|MF_NOSECTOR,        // flags
  1833.     S_NULL        // raisestate
  1834.     },
  1835.  
  1836.     {        // MT_SPAWNSHOT
  1837.     -1,        // doomednum
  1838.     S_SPAWN1,        // spawnstate
  1839.     1000,        // spawnhealth
  1840.     S_NULL,        // seestate
  1841.     sfx_bospit,        // seesound
  1842.     8,        // reactiontime
  1843.     sfx_None,        // attacksound
  1844.     S_NULL,        // painstate
  1845.     0,        // painchance
  1846.     sfx_None,        // painsound
  1847.     S_NULL,        // meleestate
  1848.     S_NULL,        // missilestate
  1849.     S_NULL,        // deathstate
  1850.     S_NULL,        // xdeathstate
  1851.     sfx_firxpl,        // deathsound
  1852.     10*FRACUNIT,        // speed
  1853.     6*FRACUNIT,        // radius
  1854.     32*FRACUNIT,        // height
  1855.     100,        // mass
  1856.     3,        // damage
  1857.     sfx_None,        // activesound
  1858.     MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOCLIP,        // flags
  1859.     S_NULL        // raisestate
  1860.     },
  1861.  
  1862.     {        // MT_SPAWNFIRE
  1863.     -1,        // doomednum
  1864.     S_SPAWNFIRE1,        // spawnstate
  1865.     1000,        // spawnhealth
  1866.     S_NULL,        // seestate
  1867.     sfx_None,        // seesound
  1868.     8,        // reactiontime
  1869.     sfx_None,        // attacksound
  1870.     S_NULL,        // painstate
  1871.     0,        // painchance
  1872.     sfx_None,        // painsound
  1873.     S_NULL,        // meleestate
  1874.     S_NULL,        // missilestate
  1875.     S_NULL,        // deathstate
  1876.     S_NULL,        // xdeathstate
  1877.     sfx_None,        // deathsound
  1878.     0,        // speed
  1879.     20*FRACUNIT,        // radius
  1880.     16*FRACUNIT,        // height
  1881.     100,        // mass
  1882.     0,        // damage
  1883.     sfx_None,        // activesound
  1884.     MF_NOBLOCKMAP|MF_NOGRAVITY,        // flags
  1885.     S_NULL        // raisestate
  1886.     },
  1887.  
  1888.     {        // MT_BARREL
  1889.     2035,        // doomednum
  1890.     S_BAR1,        // spawnstate
  1891.     20,        // spawnhealth
  1892.     S_NULL,        // seestate
  1893.     sfx_None,        // seesound
  1894.     8,        // reactiontime
  1895.     sfx_None,        // attacksound
  1896.     S_NULL,        // painstate
  1897.     0,        // painchance
  1898.     sfx_None,        // painsound
  1899.     S_NULL,        // meleestate
  1900.     S_NULL,        // missilestate
  1901.     S_BEXP,        // deathstate
  1902.     S_NULL,        // xdeathstate
  1903.     sfx_barexp,        // deathsound
  1904.     0,        // speed
  1905.     10*FRACUNIT,        // radius
  1906.     42*FRACUNIT,        // height
  1907.     100,        // mass
  1908.     0,        // damage
  1909.     sfx_None,        // activesound
  1910.     MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD,        // flags
  1911.     S_NULL        // raisestate
  1912.     },
  1913.  
  1914.     {        // MT_TROOPSHOT
  1915.     -1,        // doomednum
  1916.     S_TBALL1,        // spawnstate
  1917.     1000,        // spawnhealth
  1918.     S_NULL,        // seestate
  1919.     sfx_firsht,        // seesound
  1920.     8,        // reactiontime
  1921.     sfx_None,        // attacksound
  1922.     S_NULL,        // painstate
  1923.     0,        // painchance
  1924.     sfx_None,        // painsound
  1925.     S_NULL,        // meleestate
  1926.     S_NULL,        // missilestate
  1927.     S_TBALLX1,        // deathstate
  1928.     S_NULL,        // xdeathstate
  1929.     sfx_firxpl,        // deathsound
  1930.     10*FRACUNIT,        // speed
  1931.     6*FRACUNIT,        // radius
  1932.     8*FRACUNIT,        // height
  1933.     100,        // mass
  1934.     3,        // damage
  1935.     sfx_None,        // activesound
  1936.     MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,        // flags
  1937.     S_NULL        // raisestate
  1938.     },
  1939.  
  1940.     {        // MT_HEADSHOT
  1941.     -1,        // doomednum
  1942.     S_RBALL1,        // spawnstate
  1943.     1000,        // spawnhealth
  1944.     S_NULL,        // seestate
  1945.     sfx_firsht,        // seesound
  1946.     8,        // reactiontime
  1947.     sfx_None,        // attacksound
  1948.     S_NULL,        // painstate
  1949.     0,        // painchance
  1950.     sfx_None,        // painsound
  1951.     S_NULL,        // meleestate
  1952.     S_NULL,        // missilestate
  1953.     S_RBALLX1,        // deathstate
  1954.     S_NULL,        // xdeathstate
  1955.     sfx_firxpl,        // deathsound
  1956.     10*FRACUNIT,        // speed
  1957.     6*FRACUNIT,        // radius
  1958.     8*FRACUNIT,        // height
  1959.     100,        // mass
  1960.     5,        // damage
  1961.     sfx_None,        // activesound
  1962.     MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,        // flags
  1963.     S_NULL        // raisestate
  1964.     },
  1965.  
  1966.     {        // MT_ROCKET
  1967.     -1,        // doomednum
  1968.     S_ROCKET,        // spawnstate
  1969.     1000,        // spawnhealth
  1970.     S_NULL,        // seestate
  1971.     sfx_rlaunc,        // seesound
  1972.     8,        // reactiontime
  1973.     sfx_None,        // attacksound
  1974.     S_NULL,        // painstate
  1975.     0,        // painchance
  1976.     sfx_None,        // painsound
  1977.     S_NULL,        // meleestate
  1978.     S_NULL,        // missilestate
  1979.     S_EXPLODE1,        // deathstate
  1980.     S_NULL,        // xdeathstate
  1981.     sfx_barexp,        // deathsound
  1982.     20*FRACUNIT,        // speed
  1983.     11*FRACUNIT,        // radius
  1984.     8*FRACUNIT,        // height
  1985.     100,        // mass
  1986.     20,        // damage
  1987.     sfx_None,        // activesound
  1988.     MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,        // flags
  1989.     S_NULL        // raisestate
  1990.     },
  1991.  
  1992.     {        // MT_PLASMA
  1993.     -1,        // doomednum
  1994.     S_PLASBALL,        // spawnstate
  1995.     1000,        // spawnhealth
  1996.     S_NULL,        // seestate
  1997.     sfx_plasma,        // seesound
  1998.     8,        // reactiontime
  1999.     sfx_None,        // attacksound
  2000.     S_NULL,        // painstate
  2001.     0,        // painchance
  2002.     sfx_None,        // painsound
  2003.     S_NULL,        // meleestate
  2004.     S_NULL,        // missilestate
  2005.     S_PLASEXP,        // deathstate
  2006.     S_NULL,        // xdeathstate
  2007.     sfx_firxpl,        // deathsound
  2008.     25*FRACUNIT,        // speed
  2009.     13*FRACUNIT,        // radius
  2010.     8*FRACUNIT,        // height
  2011.     100,        // mass
  2012.     5,        // damage
  2013.     sfx_None,        // activesound
  2014.     MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,        // flags
  2015.     S_NULL        // raisestate
  2016.     },
  2017.  
  2018.     {        // MT_BFG
  2019.     -1,        // doomednum
  2020.     S_BFGSHOT,        // spawnstate
  2021.     1000,        // spawnhealth
  2022.     S_NULL,        // seestate
  2023.     0,        // seesound
  2024.     8,        // reactiontime
  2025.     sfx_None,        // attacksound
  2026.     S_NULL,        // painstate
  2027.     0,        // painchance
  2028.     sfx_None,        // painsound
  2029.     S_NULL,        // meleestate
  2030.     S_NULL,        // missilestate
  2031.     S_BFGLAND,        // deathstate
  2032.     S_NULL,        // xdeathstate
  2033.     sfx_rxplod,        // deathsound
  2034.     25*FRACUNIT,        // speed
  2035.     13*FRACUNIT,        // radius
  2036.     8*FRACUNIT,        // height
  2037.     100,        // mass
  2038.     100,        // damage
  2039.     sfx_None,        // activesound
  2040.     MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,        // flags
  2041.     S_NULL        // raisestate
  2042.     },
  2043.  
  2044.     {        // MT_ARACHPLAZ
  2045.     -1,        // doomednum
  2046.     S_ARACH_PLAZ,        // spawnstate
  2047.     1000,        // spawnhealth
  2048.     S_NULL,        // seestate
  2049.     sfx_plasma,        // seesound
  2050.     8,        // reactiontime
  2051.     sfx_None,        // attacksound
  2052.     S_NULL,        // painstate
  2053.     0,        // painchance
  2054.     sfx_None,        // painsound
  2055.     S_NULL,        // meleestate
  2056.     S_NULL,        // missilestate
  2057.     S_ARACH_PLEX,        // deathstate
  2058.     S_NULL,        // xdeathstate
  2059.     sfx_firxpl,        // deathsound
  2060.     25*FRACUNIT,        // speed
  2061.     13*FRACUNIT,        // radius
  2062.     8*FRACUNIT,        // height
  2063.     100,        // mass
  2064.     5,        // damage
  2065.     sfx_None,        // activesound
  2066.     MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,        // flags
  2067.     S_NULL        // raisestate
  2068.     },
  2069.  
  2070.     {        // MT_PUFF
  2071.     -1,        // doomednum
  2072.     S_PUFF1,        // spawnstate
  2073.     1000,        // spawnhealth
  2074.     S_NULL,        // seestate
  2075.     sfx_None,        // seesound
  2076.     8,        // reactiontime
  2077.     sfx_None,        // attacksound
  2078.     S_NULL,        // painstate
  2079.     0,        // painchance
  2080.     sfx_None,        // painsound
  2081.     S_NULL,        // meleestate
  2082.     S_NULL,        // missilestate
  2083.     S_NULL,        // deathstate
  2084.     S_NULL,        // xdeathstate
  2085.     sfx_None,        // deathsound
  2086.     0,        // speed
  2087.     20*FRACUNIT,        // radius
  2088.     16*FRACUNIT,        // height
  2089.     100,        // mass
  2090.     0,        // damage
  2091.     sfx_None,        // activesound
  2092.     MF_NOBLOCKMAP|MF_NOGRAVITY,        // flags
  2093.     S_NULL        // raisestate
  2094.     },
  2095.  
  2096.     {        // MT_BLOOD
  2097.     -1,        // doomednum
  2098.     S_BLOOD1,        // spawnstate
  2099.     1000,        // spawnhealth
  2100.     S_NULL,        // seestate
  2101.     sfx_None,        // seesound
  2102.     8,        // reactiontime
  2103.     sfx_None,        // attacksound
  2104.     S_NULL,        // painstate
  2105.     0,        // painchance
  2106.     sfx_None,        // painsound
  2107.     S_NULL,        // meleestate
  2108.     S_NULL,        // missilestate
  2109.     S_NULL,        // deathstate
  2110.     S_NULL,        // xdeathstate
  2111.     sfx_None,        // deathsound
  2112.     0,        // speed
  2113.     20*FRACUNIT,        // radius
  2114.     16*FRACUNIT,        // height
  2115.     100,        // mass
  2116.     0,        // damage
  2117.     sfx_None,        // activesound
  2118.     MF_NOBLOCKMAP,        // flags
  2119.     S_NULL        // raisestate
  2120.     },
  2121.  
  2122.     {        // MT_TFOG
  2123.     -1,        // doomednum
  2124.     S_TFOG,        // spawnstate
  2125.     1000,        // spawnhealth
  2126.     S_NULL,        // seestate
  2127.     sfx_None,        // seesound
  2128.     8,        // reactiontime
  2129.     sfx_None,        // attacksound
  2130.     S_NULL,        // painstate
  2131.     0,        // painchance
  2132.     sfx_None,        // painsound
  2133.     S_NULL,        // meleestate
  2134.     S_NULL,        // missilestate
  2135.     S_NULL,        // deathstate
  2136.     S_NULL,        // xdeathstate
  2137.     sfx_None,        // deathsound
  2138.     0,        // speed
  2139.     20*FRACUNIT,        // radius
  2140.     16*FRACUNIT,        // height
  2141.     100,        // mass
  2142.     0,        // damage
  2143.     sfx_None,        // activesound
  2144.     MF_NOBLOCKMAP|MF_NOGRAVITY,        // flags
  2145.     S_NULL        // raisestate
  2146.     },
  2147.  
  2148.     {        // MT_IFOG
  2149.     -1,        // doomednum
  2150.     S_IFOG,        // spawnstate
  2151.     1000,        // spawnhealth
  2152.     S_NULL,        // seestate
  2153.     sfx_None,        // seesound
  2154.     8,        // reactiontime
  2155.     sfx_None,        // attacksound
  2156.     S_NULL,        // painstate
  2157.     0,        // painchance
  2158.     sfx_None,        // painsound
  2159.     S_NULL,        // meleestate
  2160.     S_NULL,        // missilestate
  2161.     S_NULL,        // deathstate
  2162.     S_NULL,        // xdeathstate
  2163.     sfx_None,        // deathsound
  2164.     0,        // speed
  2165.     20*FRACUNIT,        // radius
  2166.     16*FRACUNIT,        // height
  2167.     100,        // mass
  2168.     0,        // damage
  2169.     sfx_None,        // activesound
  2170.     MF_NOBLOCKMAP|MF_NOGRAVITY,        // flags
  2171.     S_NULL        // raisestate
  2172.     },
  2173.  
  2174.     {        // MT_TELEPORTMAN
  2175.     14,        // doomednum
  2176.     S_NULL,        // spawnstate
  2177.     1000,        // spawnhealth
  2178.     S_NULL,        // seestate
  2179.     sfx_None,        // seesound
  2180.     8,        // reactiontime
  2181.     sfx_None,        // attacksound
  2182.     S_NULL,        // painstate
  2183.     0,        // painchance
  2184.     sfx_None,        // painsound
  2185.     S_NULL,        // meleestate
  2186.     S_NULL,        // missilestate
  2187.     S_NULL,        // deathstate
  2188.     S_NULL,        // xdeathstate
  2189.     sfx_None,        // deathsound
  2190.     0,        // speed
  2191.     20*FRACUNIT,        // radius
  2192.     16*FRACUNIT,        // height
  2193.     100,        // mass
  2194.     0,        // damage
  2195.     sfx_None,        // activesound
  2196.     MF_NOBLOCKMAP|MF_NOSECTOR,        // flags
  2197.     S_NULL        // raisestate
  2198.     },
  2199.  
  2200.     {        // MT_EXTRABFG
  2201.     -1,        // doomednum
  2202.     S_BFGEXP,        // spawnstate
  2203.     1000,        // spawnhealth
  2204.     S_NULL,        // seestate
  2205.     sfx_None,        // seesound
  2206.     8,        // reactiontime
  2207.     sfx_None,        // attacksound
  2208.     S_NULL,        // painstate
  2209.     0,        // painchance
  2210.     sfx_None,        // painsound
  2211.     S_NULL,        // meleestate
  2212.     S_NULL,        // missilestate
  2213.     S_NULL,        // deathstate
  2214.     S_NULL,        // xdeathstate
  2215.     sfx_None,        // deathsound
  2216.     0,        // speed
  2217.     20*FRACUNIT,        // radius
  2218.     16*FRACUNIT,        // height
  2219.     100,        // mass
  2220.     0,        // damage
  2221.     sfx_None,        // activesound
  2222.     MF_NOBLOCKMAP|MF_NOGRAVITY,        // flags
  2223.     S_NULL        // raisestate
  2224.     },
  2225.  
  2226.     {        // MT_MISC0
  2227.     2018,        // doomednum
  2228.     S_ARM1,        // spawnstate
  2229.     1000,        // spawnhealth
  2230.     S_NULL,        // seestate
  2231.     sfx_None,        // seesound
  2232.     8,        // reactiontime
  2233.     sfx_None,        // attacksound
  2234.     S_NULL,        // painstate
  2235.     0,        // painchance
  2236.     sfx_None,        // painsound
  2237.     S_NULL,        // meleestate
  2238.     S_NULL,        // missilestate
  2239.     S_NULL,        // deathstate
  2240.     S_NULL,        // xdeathstate
  2241.     sfx_None,        // deathsound
  2242.     0,        // speed
  2243.     20*FRACUNIT,        // radius
  2244.     16*FRACUNIT,        // height
  2245.     100,        // mass
  2246.     0,        // damage
  2247.     sfx_None,        // activesound
  2248.     MF_SPECIAL,        // flags
  2249.     S_NULL        // raisestate
  2250.     },
  2251.  
  2252.     {        // MT_MISC1
  2253.     2019,        // doomednum
  2254.     S_ARM2,        // spawnstate
  2255.     1000,        // spawnhealth
  2256.     S_NULL,        // seestate
  2257.     sfx_None,        // seesound
  2258.     8,        // reactiontime
  2259.     sfx_None,        // attacksound
  2260.     S_NULL,        // painstate
  2261.     0,        // painchance
  2262.     sfx_None,        // painsound
  2263.     S_NULL,        // meleestate
  2264.     S_NULL,        // missilestate
  2265.     S_NULL,        // deathstate
  2266.     S_NULL,        // xdeathstate
  2267.     sfx_None,        // deathsound
  2268.     0,        // speed
  2269.     20*FRACUNIT,        // radius
  2270.     16*FRACUNIT,        // height
  2271.     100,        // mass
  2272.     0,        // damage
  2273.     sfx_None,        // activesound
  2274.     MF_SPECIAL,        // flags
  2275.     S_NULL        // raisestate
  2276.     },
  2277.  
  2278.     {        // MT_MISC2
  2279.     2014,        // doomednum
  2280.     S_BON1,        // spawnstate
  2281.     1000,        // spawnhealth
  2282.     S_NULL,        // seestate
  2283.     sfx_None,        // seesound
  2284.     8,        // reactiontime
  2285.     sfx_None,        // attacksound
  2286.     S_NULL,        // painstate
  2287.     0,        // painchance
  2288.     sfx_None,        // painsound
  2289.     S_NULL,        // meleestate
  2290.     S_NULL,        // missilestate
  2291.     S_NULL,        // deathstate
  2292.     S_NULL,        // xdeathstate
  2293.     sfx_None,        // deathsound
  2294.     0,        // speed
  2295.     20*FRACUNIT,        // radius
  2296.     16*FRACUNIT,        // height
  2297.     100,        // mass
  2298.     0,        // damage
  2299.     sfx_None,        // activesound
  2300.     MF_SPECIAL|MF_COUNTITEM,        // flags
  2301.     S_NULL        // raisestate
  2302.     },
  2303.  
  2304.     {        // MT_MISC3
  2305.     2015,        // doomednum
  2306.     S_BON2,        // spawnstate
  2307.     1000,        // spawnhealth
  2308.     S_NULL,        // seestate
  2309.     sfx_None,        // seesound
  2310.     8,        // reactiontime
  2311.     sfx_None,        // attacksound
  2312.     S_NULL,        // painstate
  2313.     0,        // painchance
  2314.     sfx_None,        // painsound
  2315.     S_NULL,        // meleestate
  2316.     S_NULL,        // missilestate
  2317.     S_NULL,        // deathstate
  2318.     S_NULL,        // xdeathstate
  2319.     sfx_None,        // deathsound
  2320.     0,        // speed
  2321.     20*FRACUNIT,        // radius
  2322.     16*FRACUNIT,        // height
  2323.     100,        // mass
  2324.     0,        // damage
  2325.     sfx_None,        // activesound
  2326.     MF_SPECIAL|MF_COUNTITEM,        // flags
  2327.     S_NULL        // raisestate
  2328.     },
  2329.  
  2330.     {        // MT_MISC4
  2331.     5,        // doomednum
  2332.     S_BKEY,        // spawnstate
  2333.     1000,        // spawnhealth
  2334.     S_NULL,        // seestate
  2335.     sfx_None,        // seesound
  2336.     8,        // reactiontime
  2337.     sfx_None,        // attacksound
  2338.     S_NULL,        // painstate
  2339.     0,        // painchance
  2340.     sfx_None,        // painsound
  2341.     S_NULL,        // meleestate
  2342.     S_NULL,        // missilestate
  2343.     S_NULL,        // deathstate
  2344.     S_NULL,        // xdeathstate
  2345.     sfx_None,        // deathsound
  2346.     0,        // speed
  2347.     20*FRACUNIT,        // radius
  2348.     16*FRACUNIT,        // height
  2349.     100,        // mass
  2350.     0,        // damage
  2351.     sfx_None,        // activesound
  2352.     MF_SPECIAL|MF_NOTDMATCH,        // flags
  2353.     S_NULL        // raisestate
  2354.     },
  2355.  
  2356.     {        // MT_MISC5
  2357.     13,        // doomednum
  2358.     S_RKEY,        // spawnstate
  2359.     1000,        // spawnhealth
  2360.     S_NULL,        // seestate
  2361.     sfx_None,        // seesound
  2362.     8,        // reactiontime
  2363.     sfx_None,        // attacksound
  2364.     S_NULL,        // painstate
  2365.     0,        // painchance
  2366.     sfx_None,        // painsound
  2367.     S_NULL,        // meleestate
  2368.     S_NULL,        // missilestate
  2369.     S_NULL,        // deathstate
  2370.     S_NULL,        // xdeathstate
  2371.     sfx_None,        // deathsound
  2372.     0,        // speed
  2373.     20*FRACUNIT,        // radius
  2374.     16*FRACUNIT,        // height
  2375.     100,        // mass
  2376.     0,        // damage
  2377.     sfx_None,        // activesound
  2378.     MF_SPECIAL|MF_NOTDMATCH,        // flags
  2379.     S_NULL        // raisestate
  2380.     },
  2381.  
  2382.     {        // MT_MISC6
  2383.     6,        // doomednum
  2384.     S_YKEY,        // spawnstate
  2385.     1000,        // spawnhealth
  2386.     S_NULL,        // seestate
  2387.     sfx_None,        // seesound
  2388.     8,        // reactiontime
  2389.     sfx_None,        // attacksound
  2390.     S_NULL,        // painstate
  2391.     0,        // painchance
  2392.     sfx_None,        // painsound
  2393.     S_NULL,        // meleestate
  2394.     S_NULL,        // missilestate
  2395.     S_NULL,        // deathstate
  2396.     S_NULL,        // xdeathstate
  2397.     sfx_None,        // deathsound
  2398.     0,        // speed
  2399.     20*FRACUNIT,        // radius
  2400.     16*FRACUNIT,        // height
  2401.     100,        // mass
  2402.     0,        // damage
  2403.     sfx_None,        // activesound
  2404.     MF_SPECIAL|MF_NOTDMATCH,        // flags
  2405.     S_NULL        // raisestate
  2406.     },
  2407.  
  2408.     {        // MT_MISC7
  2409.     39,        // doomednum
  2410.     S_YSKULL,        // spawnstate
  2411.     1000,        // spawnhealth
  2412.     S_NULL,        // seestate
  2413.     sfx_None,        // seesound
  2414.     8,        // reactiontime
  2415.     sfx_None,        // attacksound
  2416.     S_NULL,        // painstate
  2417.     0,        // painchance
  2418.     sfx_None,        // painsound
  2419.     S_NULL,        // meleestate
  2420.     S_NULL,        // missilestate
  2421.     S_NULL,        // deathstate
  2422.     S_NULL,        // xdeathstate
  2423.     sfx_None,        // deathsound
  2424.     0,        // speed
  2425.     20*FRACUNIT,        // radius
  2426.     16*FRACUNIT,        // height
  2427.     100,        // mass
  2428.     0,        // damage
  2429.     sfx_None,        // activesound
  2430.     MF_SPECIAL|MF_NOTDMATCH,        // flags
  2431.     S_NULL        // raisestate
  2432.     },
  2433.  
  2434.     {        // MT_MISC8
  2435.     38,        // doomednum
  2436.     S_RSKULL,        // spawnstate
  2437.     1000,        // spawnhealth
  2438.     S_NULL,        // seestate
  2439.     sfx_None,        // seesound
  2440.     8,        // reactiontime
  2441.     sfx_None,        // attacksound
  2442.     S_NULL,        // painstate
  2443.     0,        // painchance
  2444.     sfx_None,        // painsound
  2445.     S_NULL,        // meleestate
  2446.     S_NULL,        // missilestate
  2447.     S_NULL,        // deathstate
  2448.     S_NULL,        // xdeathstate
  2449.     sfx_None,        // deathsound
  2450.     0,        // speed
  2451.     20*FRACUNIT,        // radius
  2452.     16*FRACUNIT,        // height
  2453.     100,        // mass
  2454.     0,        // damage
  2455.     sfx_None,        // activesound
  2456.     MF_SPECIAL|MF_NOTDMATCH,        // flags
  2457.     S_NULL        // raisestate
  2458.     },
  2459.  
  2460.     {        // MT_MISC9
  2461.     40,        // doomednum
  2462.     S_BSKULL,        // spawnstate
  2463.     1000,        // spawnhealth
  2464.     S_NULL,        // seestate
  2465.     sfx_None,        // seesound
  2466.     8,        // reactiontime
  2467.     sfx_None,        // attacksound
  2468.     S_NULL,        // painstate
  2469.     0,        // painchance
  2470.     sfx_None,        // painsound
  2471.     S_NULL,        // meleestate
  2472.     S_NULL,        // missilestate
  2473.     S_NULL,        // deathstate
  2474.     S_NULL,        // xdeathstate
  2475.     sfx_None,        // deathsound
  2476.     0,        // speed
  2477.     20*FRACUNIT,        // radius
  2478.     16*FRACUNIT,        // height
  2479.     100,        // mass
  2480.     0,        // damage
  2481.     sfx_None,        // activesound
  2482.     MF_SPECIAL|MF_NOTDMATCH,        // flags
  2483.     S_NULL        // raisestate
  2484.     },
  2485.  
  2486.     {        // MT_MISC10
  2487.     2011,        // doomednum
  2488.     S_STIM,        // spawnstate
  2489.     1000,        // spawnhealth
  2490.     S_NULL,        // seestate
  2491.     sfx_None,        // seesound
  2492.     8,        // reactiontime
  2493.     sfx_None,        // attacksound
  2494.     S_NULL,        // painstate
  2495.     0,        // painchance
  2496.     sfx_None,        // painsound
  2497.     S_NULL,        // meleestate
  2498.     S_NULL,        // missilestate
  2499.     S_NULL,        // deathstate
  2500.     S_NULL,        // xdeathstate
  2501.     sfx_None,        // deathsound
  2502.     0,        // speed
  2503.     20*FRACUNIT,        // radius
  2504.     16*FRACUNIT,        // height
  2505.     100,        // mass
  2506.     0,        // damage
  2507.     sfx_None,        // activesound
  2508.     MF_SPECIAL,        // flags
  2509.     S_NULL        // raisestate
  2510.     },
  2511.  
  2512.     {        // MT_MISC11
  2513.     2012,        // doomednum
  2514.     S_MEDI,        // spawnstate
  2515.     1000,        // spawnhealth
  2516.     S_NULL,        // seestate
  2517.     sfx_None,        // seesound
  2518.     8,        // reactiontime
  2519.     sfx_None,        // attacksound
  2520.     S_NULL,        // painstate
  2521.     0,        // painchance
  2522.     sfx_None,        // painsound
  2523.     S_NULL,        // meleestate
  2524.     S_NULL,        // missilestate
  2525.     S_NULL,        // deathstate
  2526.     S_NULL,        // xdeathstate
  2527.     sfx_None,        // deathsound
  2528.     0,        // speed
  2529.     20*FRACUNIT,        // radius
  2530.     16*FRACUNIT,        // height
  2531.     100,        // mass
  2532.     0,        // damage
  2533.     sfx_None,        // activesound
  2534.     MF_SPECIAL,        // flags
  2535.     S_NULL        // raisestate
  2536.     },
  2537.  
  2538.     {        // MT_MISC12
  2539.     2013,        // doomednum
  2540.     S_SOUL,        // spawnstate
  2541.     1000,        // spawnhealth
  2542.     S_NULL,        // seestate
  2543.     sfx_None,        // seesound
  2544.     8,        // reactiontime
  2545.     sfx_None,        // attacksound
  2546.     S_NULL,        // painstate
  2547.     0,        // painchance
  2548.     sfx_None,        // painsound
  2549.     S_NULL,        // meleestate
  2550.     S_NULL,        // missilestate
  2551.     S_NULL,        // deathstate
  2552.     S_NULL,        // xdeathstate
  2553.     sfx_None,        // deathsound
  2554.     0,        // speed
  2555.     20*FRACUNIT,        // radius
  2556.     16*FRACUNIT,        // height
  2557.     100,        // mass
  2558.     0,        // damage
  2559.     sfx_None,        // activesound
  2560.     MF_SPECIAL|MF_COUNTITEM,        // flags
  2561.     S_NULL        // raisestate
  2562.     },
  2563.  
  2564.     {        // MT_INV
  2565.     2022,        // doomednum
  2566.     S_PINV,        // spawnstate
  2567.     1000,        // spawnhealth
  2568.     S_NULL,        // seestate
  2569.     sfx_None,        // seesound
  2570.     8,        // reactiontime
  2571.     sfx_None,        // attacksound
  2572.     S_NULL,        // painstate
  2573.     0,        // painchance
  2574.     sfx_None,        // painsound
  2575.     S_NULL,        // meleestate
  2576.     S_NULL,        // missilestate
  2577.     S_NULL,        // deathstate
  2578.     S_NULL,        // xdeathstate
  2579.     sfx_None,        // deathsound
  2580.     0,        // speed
  2581.     20*FRACUNIT,        // radius
  2582.     16*FRACUNIT,        // height
  2583.     100,        // mass
  2584.     0,        // damage
  2585.     sfx_None,        // activesound
  2586.     MF_SPECIAL|MF_COUNTITEM,        // flags
  2587.     S_NULL        // raisestate
  2588.     },
  2589.  
  2590.     {        // MT_MISC13
  2591.     2023,        // doomednum
  2592.     S_PSTR,        // spawnstate
  2593.     1000,        // spawnhealth
  2594.     S_NULL,        // seestate
  2595.     sfx_None,        // seesound
  2596.     8,        // reactiontime
  2597.     sfx_None,        // attacksound
  2598.     S_NULL,        // painstate
  2599.     0,        // painchance
  2600.     sfx_None,        // painsound
  2601.     S_NULL,        // meleestate
  2602.     S_NULL,        // missilestate
  2603.     S_NULL,        // deathstate
  2604.     S_NULL,        // xdeathstate
  2605.     sfx_None,        // deathsound
  2606.     0,        // speed
  2607.     20*FRACUNIT,        // radius
  2608.     16*FRACUNIT,        // height
  2609.     100,        // mass
  2610.     0,        // damage
  2611.     sfx_None,        // activesound
  2612.     MF_SPECIAL|MF_COUNTITEM,        // flags
  2613.     S_NULL        // raisestate
  2614.     },
  2615.  
  2616.     {        // MT_INS
  2617.     2024,        // doomednum
  2618.     S_PINS,        // spawnstate
  2619.     1000,        // spawnhealth
  2620.     S_NULL,        // seestate
  2621.     sfx_None,        // seesound
  2622.     8,        // reactiontime
  2623.     sfx_None,        // attacksound
  2624.     S_NULL,        // painstate
  2625.     0,        // painchance
  2626.     sfx_None,        // painsound
  2627.     S_NULL,        // meleestate
  2628.     S_NULL,        // missilestate
  2629.     S_NULL,        // deathstate
  2630.     S_NULL,        // xdeathstate
  2631.     sfx_None,        // deathsound
  2632.     0,        // speed
  2633.     20*FRACUNIT,        // radius
  2634.     16*FRACUNIT,        // height
  2635.     100,        // mass
  2636.     0,        // damage
  2637.     sfx_None,        // activesound
  2638.     MF_SPECIAL|MF_COUNTITEM,        // flags
  2639.     S_NULL        // raisestate
  2640.     },
  2641.  
  2642.     {        // MT_MISC14
  2643.     2025,        // doomednum
  2644.     S_SUIT,        // spawnstate
  2645.     1000,        // spawnhealth
  2646.     S_NULL,        // seestate
  2647.     sfx_None,        // seesound
  2648.     8,        // reactiontime
  2649.     sfx_None,        // attacksound
  2650.     S_NULL,        // painstate
  2651.     0,        // painchance
  2652.     sfx_None,        // painsound
  2653.     S_NULL,        // meleestate
  2654.     S_NULL,        // missilestate
  2655.     S_NULL,        // deathstate
  2656.     S_NULL,        // xdeathstate
  2657.     sfx_None,        // deathsound
  2658.     0,        // speed
  2659.     20*FRACUNIT,        // radius
  2660.     16*FRACUNIT,        // height
  2661.     100,        // mass
  2662.     0,        // damage
  2663.     sfx_None,        // activesound
  2664.     MF_SPECIAL,        // flags
  2665.     S_NULL        // raisestate
  2666.     },
  2667.  
  2668.     {        // MT_MISC15
  2669.     2026,        // doomednum
  2670.     S_PMAP,        // spawnstate
  2671.     1000,        // spawnhealth
  2672.     S_NULL,        // seestate
  2673.     sfx_None,        // seesound
  2674.     8,        // reactiontime
  2675.     sfx_None,        // attacksound
  2676.     S_NULL,        // painstate
  2677.     0,        // painchance
  2678.     sfx_None,        // painsound
  2679.     S_NULL,        // meleestate
  2680.     S_NULL,        // missilestate
  2681.     S_NULL,        // deathstate
  2682.     S_NULL,        // xdeathstate
  2683.     sfx_None,        // deathsound
  2684.     0,        // speed
  2685.     20*FRACUNIT,        // radius
  2686.     16*FRACUNIT,        // height
  2687.     100,        // mass
  2688.     0,        // damage
  2689.     sfx_None,        // activesound
  2690.     MF_SPECIAL|MF_COUNTITEM,        // flags
  2691.     S_NULL        // raisestate
  2692.     },
  2693.  
  2694.     {        // MT_MISC16
  2695.     2045,        // doomednum
  2696.     S_PVIS,        // spawnstate
  2697.     1000,        // spawnhealth
  2698.     S_NULL,        // seestate
  2699.     sfx_None,        // seesound
  2700.     8,        // reactiontime
  2701.     sfx_None,        // attacksound
  2702.     S_NULL,        // painstate
  2703.     0,        // painchance
  2704.     sfx_None,        // painsound
  2705.     S_NULL,        // meleestate
  2706.     S_NULL,        // missilestate
  2707.     S_NULL,        // deathstate
  2708.     S_NULL,        // xdeathstate
  2709.     sfx_None,        // deathsound
  2710.     0,        // speed
  2711.     20*FRACUNIT,        // radius
  2712.     16*FRACUNIT,        // height
  2713.     100,        // mass
  2714.     0,        // damage
  2715.     sfx_None,        // activesound
  2716.     MF_SPECIAL|MF_COUNTITEM,        // flags
  2717.     S_NULL        // raisestate
  2718.     },
  2719.  
  2720.     {        // MT_MEGA
  2721.     83,        // doomednum
  2722.     S_MEGA,        // spawnstate
  2723.     1000,        // spawnhealth
  2724.     S_NULL,        // seestate
  2725.     sfx_None,        // seesound
  2726.     8,        // reactiontime
  2727.     sfx_None,        // attacksound
  2728.     S_NULL,        // painstate
  2729.     0,        // painchance
  2730.     sfx_None,        // painsound
  2731.     S_NULL,        // meleestate
  2732.     S_NULL,        // missilestate
  2733.     S_NULL,        // deathstate
  2734.     S_NULL,        // xdeathstate
  2735.     sfx_None,        // deathsound
  2736.     0,        // speed
  2737.     20*FRACUNIT,        // radius
  2738.     16*FRACUNIT,        // height
  2739.     100,        // mass
  2740.     0,        // damage
  2741.     sfx_None,        // activesound
  2742.     MF_SPECIAL|MF_COUNTITEM,        // flags
  2743.     S_NULL        // raisestate
  2744.     },
  2745.  
  2746.     {        // MT_CLIP
  2747.     2007,        // doomednum
  2748.     S_CLIP,        // spawnstate
  2749.     1000,        // spawnhealth
  2750.     S_NULL,        // seestate
  2751.     sfx_None,        // seesound
  2752.     8,        // reactiontime
  2753.     sfx_None,        // attacksound
  2754.     S_NULL,        // painstate
  2755.     0,        // painchance
  2756.     sfx_None,        // painsound
  2757.     S_NULL,        // meleestate
  2758.     S_NULL,        // missilestate
  2759.     S_NULL,        // deathstate
  2760.     S_NULL,        // xdeathstate
  2761.     sfx_None,        // deathsound
  2762.     0,        // speed
  2763.     20*FRACUNIT,        // radius
  2764.     16*FRACUNIT,        // height
  2765.     100,        // mass
  2766.     0,        // damage
  2767.     sfx_None,        // activesound
  2768.     MF_SPECIAL,        // flags
  2769.     S_NULL        // raisestate
  2770.     },
  2771.  
  2772.     {        // MT_MISC17
  2773.     2048,        // doomednum
  2774.     S_AMMO,        // spawnstate
  2775.     1000,        // spawnhealth
  2776.     S_NULL,        // seestate
  2777.     sfx_None,        // seesound
  2778.     8,        // reactiontime
  2779.     sfx_None,        // attacksound
  2780.     S_NULL,        // painstate
  2781.     0,        // painchance
  2782.     sfx_None,        // painsound
  2783.     S_NULL,        // meleestate
  2784.     S_NULL,        // missilestate
  2785.     S_NULL,        // deathstate
  2786.     S_NULL,        // xdeathstate
  2787.     sfx_None,        // deathsound
  2788.     0,        // speed
  2789.     20*FRACUNIT,        // radius
  2790.     16*FRACUNIT,        // height
  2791.     100,        // mass
  2792.     0,        // damage
  2793.     sfx_None,        // activesound
  2794.     MF_SPECIAL,        // flags
  2795.     S_NULL        // raisestate
  2796.     },
  2797.  
  2798.     {        // MT_MISC18
  2799.     2010,        // doomednum
  2800.     S_ROCK,        // spawnstate
  2801.     1000,        // spawnhealth
  2802.     S_NULL,        // seestate
  2803.     sfx_None,        // seesound
  2804.     8,        // reactiontime
  2805.     sfx_None,        // attacksound
  2806.     S_NULL,        // painstate
  2807.     0,        // painchance
  2808.     sfx_None,        // painsound
  2809.     S_NULL,        // meleestate
  2810.     S_NULL,        // missilestate
  2811.     S_NULL,        // deathstate
  2812.     S_NULL,        // xdeathstate
  2813.     sfx_None,        // deathsound
  2814.     0,        // speed
  2815.     20*FRACUNIT,        // radius
  2816.     16*FRACUNIT,        // height
  2817.     100,        // mass
  2818.     0,        // damage
  2819.     sfx_None,        // activesound
  2820.     MF_SPECIAL,        // flags
  2821.     S_NULL        // raisestate
  2822.     },
  2823.  
  2824.     {        // MT_MISC19
  2825.     2046,        // doomednum
  2826.     S_BROK,        // spawnstate
  2827.     1000,        // spawnhealth
  2828.     S_NULL,        // seestate
  2829.     sfx_None,        // seesound
  2830.     8,        // reactiontime
  2831.     sfx_None,        // attacksound
  2832.     S_NULL,        // painstate
  2833.     0,        // painchance
  2834.     sfx_None,        // painsound
  2835.     S_NULL,        // meleestate
  2836.     S_NULL,        // missilestate
  2837.     S_NULL,        // deathstate
  2838.     S_NULL,        // xdeathstate
  2839.     sfx_None,        // deathsound
  2840.     0,        // speed
  2841.     20*FRACUNIT,        // radius
  2842.     16*FRACUNIT,        // height
  2843.     100,        // mass
  2844.     0,        // damage
  2845.     sfx_None,        // activesound
  2846.     MF_SPECIAL,        // flags
  2847.     S_NULL        // raisestate
  2848.     },
  2849.  
  2850.     {        // MT_MISC20
  2851.     2047,        // doomednum
  2852.     S_CELL,        // spawnstate
  2853.     1000,        // spawnhealth
  2854.     S_NULL,        // seestate
  2855.     sfx_None,        // seesound
  2856.     8,        // reactiontime
  2857.     sfx_None,        // attacksound
  2858.     S_NULL,        // painstate
  2859.     0,        // painchance
  2860.     sfx_None,        // painsound
  2861.     S_NULL,        // meleestate
  2862.     S_NULL,        // missilestate
  2863.     S_NULL,        // deathstate
  2864.     S_NULL,        // xdeathstate
  2865.     sfx_None,        // deathsound
  2866.     0,        // speed
  2867.     20*FRACUNIT,        // radius
  2868.     16*FRACUNIT,        // height
  2869.     100,        // mass
  2870.     0,        // damage
  2871.     sfx_None,        // activesound
  2872.     MF_SPECIAL,        // flags
  2873.     S_NULL        // raisestate
  2874.     },
  2875.  
  2876.     {        // MT_MISC21
  2877.     17,        // doomednum
  2878.     S_CELP,        // spawnstate
  2879.     1000,        // spawnhealth
  2880.     S_NULL,        // seestate
  2881.     sfx_None,        // seesound
  2882.     8,        // reactiontime
  2883.     sfx_None,        // attacksound
  2884.     S_NULL,        // painstate
  2885.     0,        // painchance
  2886.     sfx_None,        // painsound
  2887.     S_NULL,        // meleestate
  2888.     S_NULL,        // missilestate
  2889.     S_NULL,        // deathstate
  2890.     S_NULL,        // xdeathstate
  2891.     sfx_None,        // deathsound
  2892.     0,        // speed
  2893.     20*FRACUNIT,        // radius
  2894.     16*FRACUNIT,        // height
  2895.     100,        // mass
  2896.     0,        // damage
  2897.     sfx_None,        // activesound
  2898.     MF_SPECIAL,        // flags
  2899.     S_NULL        // raisestate
  2900.     },
  2901.  
  2902.     {        // MT_MISC22
  2903.     2008,        // doomednum
  2904.     S_SHEL,        // spawnstate
  2905.     1000,        // spawnhealth
  2906.     S_NULL,        // seestate
  2907.     sfx_None,        // seesound
  2908.     8,        // reactiontime
  2909.     sfx_None,        // attacksound
  2910.     S_NULL,        // painstate
  2911.     0,        // painchance
  2912.     sfx_None,        // painsound
  2913.     S_NULL,        // meleestate
  2914.     S_NULL,        // missilestate
  2915.     S_NULL,        // deathstate
  2916.     S_NULL,        // xdeathstate
  2917.     sfx_None,        // deathsound
  2918.     0,        // speed
  2919.     20*FRACUNIT,        // radius
  2920.     16*FRACUNIT,        // height
  2921.     100,        // mass
  2922.     0,        // damage
  2923.     sfx_None,        // activesound
  2924.     MF_SPECIAL,        // flags
  2925.     S_NULL        // raisestate
  2926.     },
  2927.  
  2928.     {        // MT_MISC23
  2929.     2049,        // doomednum
  2930.     S_SBOX,        // spawnstate
  2931.     1000,        // spawnhealth
  2932.     S_NULL,        // seestate
  2933.     sfx_None,        // seesound
  2934.     8,        // reactiontime
  2935.     sfx_None,        // attacksound
  2936.     S_NULL,        // painstate
  2937.     0,        // painchance
  2938.     sfx_None,        // painsound
  2939.     S_NULL,        // meleestate
  2940.     S_NULL,        // missilestate
  2941.     S_NULL,        // deathstate
  2942.     S_NULL,        // xdeathstate
  2943.     sfx_None,        // deathsound
  2944.     0,        // speed
  2945.     20*FRACUNIT,        // radius
  2946.     16*FRACUNIT,        // height
  2947.     100,        // mass
  2948.     0,        // damage
  2949.     sfx_None,        // activesound
  2950.     MF_SPECIAL,        // flags
  2951.     S_NULL        // raisestate
  2952.     },
  2953.  
  2954.     {        // MT_MISC24
  2955.     8,        // doomednum
  2956.     S_BPAK,        // spawnstate
  2957.     1000,        // spawnhealth
  2958.     S_NULL,        // seestate
  2959.     sfx_None,        // seesound
  2960.     8,        // reactiontime
  2961.     sfx_None,        // attacksound
  2962.     S_NULL,        // painstate
  2963.     0,        // painchance
  2964.     sfx_None,        // painsound
  2965.     S_NULL,        // meleestate
  2966.     S_NULL,        // missilestate
  2967.     S_NULL,        // deathstate
  2968.     S_NULL,        // xdeathstate
  2969.     sfx_None,        // deathsound
  2970.     0,        // speed
  2971.     20*FRACUNIT,        // radius
  2972.     16*FRACUNIT,        // height
  2973.     100,        // mass
  2974.     0,        // damage
  2975.     sfx_None,        // activesound
  2976.     MF_SPECIAL,        // flags
  2977.     S_NULL        // raisestate
  2978.     },
  2979.  
  2980.     {        // MT_MISC25
  2981.     2006,        // doomednum
  2982.     S_BFUG,        // spawnstate
  2983.     1000,        // spawnhealth
  2984.     S_NULL,        // seestate
  2985.     sfx_None,        // seesound
  2986.     8,        // reactiontime
  2987.     sfx_None,        // attacksound
  2988.     S_NULL,        // painstate
  2989.     0,        // painchance
  2990.     sfx_None,        // painsound
  2991.     S_NULL,        // meleestate
  2992.     S_NULL,        // missilestate
  2993.     S_NULL,        // deathstate
  2994.     S_NULL,        // xdeathstate
  2995.     sfx_None,        // deathsound
  2996.     0,        // speed
  2997.     20*FRACUNIT,        // radius
  2998.     16*FRACUNIT,        // height
  2999.     100,        // mass
  3000.     0,        // damage
  3001.     sfx_None,        // activesound
  3002.     MF_SPECIAL,        // flags
  3003.     S_NULL        // raisestate
  3004.     },
  3005.  
  3006.     {        // MT_CHAINGUN
  3007.     2002,        // doomednum
  3008.     S_MGUN,        // spawnstate
  3009.     1000,        // spawnhealth
  3010.     S_NULL,        // seestate
  3011.     sfx_None,        // seesound
  3012.     8,        // reactiontime
  3013.     sfx_None,        // attacksound
  3014.     S_NULL,        // painstate
  3015.     0,        // painchance
  3016.     sfx_None,        // painsound
  3017.     S_NULL,        // meleestate
  3018.     S_NULL,        // missilestate
  3019.     S_NULL,        // deathstate
  3020.     S_NULL,        // xdeathstate
  3021.     sfx_None,        // deathsound
  3022.     0,        // speed
  3023.     20*FRACUNIT,        // radius
  3024.     16*FRACUNIT,        // height
  3025.     100,        // mass
  3026.     0,        // damage
  3027.     sfx_None,        // activesound
  3028.     MF_SPECIAL,        // flags
  3029.     S_NULL        // raisestate
  3030.     },
  3031.  
  3032.     {        // MT_MISC26
  3033.     2005,        // doomednum
  3034.     S_CSAW,        // spawnstate
  3035.     1000,        // spawnhealth
  3036.     S_NULL,        // seestate
  3037.     sfx_None,        // seesound
  3038.     8,        // reactiontime
  3039.     sfx_None,        // attacksound
  3040.     S_NULL,        // painstate
  3041.     0,        // painchance
  3042.     sfx_None,        // painsound
  3043.     S_NULL,        // meleestate
  3044.     S_NULL,        // missilestate
  3045.     S_NULL,        // deathstate
  3046.     S_NULL,        // xdeathstate
  3047.     sfx_None,        // deathsound
  3048.     0,        // speed
  3049.     20*FRACUNIT,        // radius
  3050.     16*FRACUNIT,        // height
  3051.     100,        // mass
  3052.     0,        // damage
  3053.     sfx_None,        // activesound
  3054.     MF_SPECIAL,        // flags
  3055.     S_NULL        // raisestate
  3056.     },
  3057.  
  3058.     {        // MT_MISC27
  3059.     2003,        // doomednum
  3060.     S_LAUN,        // spawnstate
  3061.     1000,        // spawnhealth
  3062.     S_NULL,        // seestate
  3063.     sfx_None,        // seesound
  3064.     8,        // reactiontime
  3065.     sfx_None,        // attacksound
  3066.     S_NULL,        // painstate
  3067.     0,        // painchance
  3068.     sfx_None,        // painsound
  3069.     S_NULL,        // meleestate
  3070.     S_NULL,        // missilestate
  3071.     S_NULL,        // deathstate
  3072.     S_NULL,        // xdeathstate
  3073.     sfx_None,        // deathsound
  3074.     0,        // speed
  3075.     20*FRACUNIT,        // radius
  3076.     16*FRACUNIT,        // height
  3077.     100,        // mass
  3078.     0,        // damage
  3079.     sfx_None,        // activesound
  3080.     MF_SPECIAL,        // flags
  3081.     S_NULL        // raisestate
  3082.     },
  3083.  
  3084.     {        // MT_MISC28
  3085.     2004,        // doomednum
  3086.     S_PLAS,        // spawnstate
  3087.     1000,        // spawnhealth
  3088.     S_NULL,        // seestate
  3089.     sfx_None,        // seesound
  3090.     8,        // reactiontime
  3091.     sfx_None,        // attacksound
  3092.     S_NULL,        // painstate
  3093.     0,        // painchance
  3094.     sfx_None,        // painsound
  3095.     S_NULL,        // meleestate
  3096.     S_NULL,        // missilestate
  3097.     S_NULL,        // deathstate
  3098.     S_NULL,        // xdeathstate
  3099.     sfx_None,        // deathsound
  3100.     0,        // speed
  3101.     20*FRACUNIT,        // radius
  3102.     16*FRACUNIT,        // height
  3103.     100,        // mass
  3104.     0,        // damage
  3105.     sfx_None,        // activesound
  3106.     MF_SPECIAL,        // flags
  3107.     S_NULL        // raisestate
  3108.     },
  3109.  
  3110.     {        // MT_SHOTGUN
  3111.     2001,        // doomednum
  3112.     S_SHOT,        // spawnstate
  3113.     1000,        // spawnhealth
  3114.     S_NULL,        // seestate
  3115.     sfx_None,        // seesound
  3116.     8,        // reactiontime
  3117.     sfx_None,        // attacksound
  3118.     S_NULL,        // painstate
  3119.     0,        // painchance
  3120.     sfx_None,        // painsound
  3121.     S_NULL,        // meleestate
  3122.     S_NULL,        // missilestate
  3123.     S_NULL,        // deathstate
  3124.     S_NULL,        // xdeathstate
  3125.     sfx_None,        // deathsound
  3126.     0,        // speed
  3127.     20*FRACUNIT,        // radius
  3128.     16*FRACUNIT,        // height
  3129.     100,        // mass
  3130.     0,        // damage
  3131.     sfx_None,        // activesound
  3132.     MF_SPECIAL,        // flags
  3133.     S_NULL        // raisestate
  3134.     },
  3135.  
  3136.     {        // MT_SUPERSHOTGUN
  3137.     82,        // doomednum
  3138.     S_SHOT2,        // spawnstate
  3139.     1000,        // spawnhealth
  3140.     S_NULL,        // seestate
  3141.     sfx_None,        // seesound
  3142.     8,        // reactiontime
  3143.     sfx_None,        // attacksound
  3144.     S_NULL,        // painstate
  3145.     0,        // painchance
  3146.     sfx_None,        // painsound
  3147.     S_NULL,        // meleestate
  3148.     S_NULL,        // missilestate
  3149.     S_NULL,        // deathstate
  3150.     S_NULL,        // xdeathstate
  3151.     sfx_None,        // deathsound
  3152.     0,        // speed
  3153.     20*FRACUNIT,        // radius
  3154.     16*FRACUNIT,        // height
  3155.     100,        // mass
  3156.     0,        // damage
  3157.     sfx_None,        // activesound
  3158.     MF_SPECIAL,        // flags
  3159.     S_NULL        // raisestate
  3160.     },
  3161.  
  3162.     {        // MT_MISC29
  3163.     85,        // doomednum
  3164.     S_TECHLAMP,        // spawnstate
  3165.     1000,        // spawnhealth
  3166.     S_NULL,        // seestate
  3167.     sfx_None,        // seesound
  3168.     8,        // reactiontime
  3169.     sfx_None,        // attacksound
  3170.     S_NULL,        // painstate
  3171.     0,        // painchance
  3172.     sfx_None,        // painsound
  3173.     S_NULL,        // meleestate
  3174.     S_NULL,        // missilestate
  3175.     S_NULL,        // deathstate
  3176.     S_NULL,        // xdeathstate
  3177.     sfx_None,        // deathsound
  3178.     0,        // speed
  3179.     16*FRACUNIT,        // radius
  3180.     16*FRACUNIT,        // height
  3181.     100,        // mass
  3182.     0,        // damage
  3183.     sfx_None,        // activesound
  3184.     MF_SOLID,        // flags
  3185.     S_NULL        // raisestate
  3186.     },
  3187.  
  3188.     {        // MT_MISC30
  3189.     86,        // doomednum
  3190.     S_TECH2LAMP,        // spawnstate
  3191.     1000,        // spawnhealth
  3192.     S_NULL,        // seestate
  3193.     sfx_None,        // seesound
  3194.     8,        // reactiontime
  3195.     sfx_None,        // attacksound
  3196.     S_NULL,        // painstate
  3197.     0,        // painchance
  3198.     sfx_None,        // painsound
  3199.     S_NULL,        // meleestate
  3200.     S_NULL,        // missilestate
  3201.     S_NULL,        // deathstate
  3202.     S_NULL,        // xdeathstate
  3203.     sfx_None,        // deathsound
  3204.     0,        // speed
  3205.     16*FRACUNIT,        // radius
  3206.     16*FRACUNIT,        // height
  3207.     100,        // mass
  3208.     0,        // damage
  3209.     sfx_None,        // activesound
  3210.     MF_SOLID,        // flags
  3211.     S_NULL        // raisestate
  3212.     },
  3213.  
  3214.     {        // MT_MISC31
  3215.     2028,        // doomednum
  3216.     S_COLU,        // spawnstate
  3217.     1000,        // spawnhealth
  3218.     S_NULL,        // seestate
  3219.     sfx_None,        // seesound
  3220.     8,        // reactiontime
  3221.     sfx_None,        // attacksound
  3222.     S_NULL,        // painstate
  3223.     0,        // painchance
  3224.     sfx_None,        // painsound
  3225.     S_NULL,        // meleestate
  3226.     S_NULL,        // missilestate
  3227.     S_NULL,        // deathstate
  3228.     S_NULL,        // xdeathstate
  3229.     sfx_None,        // deathsound
  3230.     0,        // speed
  3231.     16*FRACUNIT,        // radius
  3232.     16*FRACUNIT,        // height
  3233.     100,        // mass
  3234.     0,        // damage
  3235.     sfx_None,        // activesound
  3236.     MF_SOLID,        // flags
  3237.     S_NULL        // raisestate
  3238.     },
  3239.  
  3240.     {        // MT_MISC32
  3241.     30,        // doomednum
  3242.     S_TALLGRNCOL,        // spawnstate
  3243.     1000,        // spawnhealth
  3244.     S_NULL,        // seestate
  3245.     sfx_None,        // seesound
  3246.     8,        // reactiontime
  3247.     sfx_None,        // attacksound
  3248.     S_NULL,        // painstate
  3249.     0,        // painchance
  3250.     sfx_None,        // painsound
  3251.     S_NULL,        // meleestate
  3252.     S_NULL,        // missilestate
  3253.     S_NULL,        // deathstate
  3254.     S_NULL,        // xdeathstate
  3255.     sfx_None,        // deathsound
  3256.     0,        // speed
  3257.     16*FRACUNIT,        // radius
  3258.     16*FRACUNIT,        // height
  3259.     100,        // mass
  3260.     0,        // damage
  3261.     sfx_None,        // activesound
  3262.     MF_SOLID,        // flags
  3263.     S_NULL        // raisestate
  3264.     },
  3265.  
  3266.     {        // MT_MISC33
  3267.     31,        // doomednum
  3268.     S_SHRTGRNCOL,        // spawnstate
  3269.     1000,        // spawnhealth
  3270.     S_NULL,        // seestate
  3271.     sfx_None,        // seesound
  3272.     8,        // reactiontime
  3273.     sfx_None,        // attacksound
  3274.     S_NULL,        // painstate
  3275.     0,        // painchance
  3276.     sfx_None,        // painsound
  3277.     S_NULL,        // meleestate
  3278.     S_NULL,        // missilestate
  3279.     S_NULL,        // deathstate
  3280.     S_NULL,        // xdeathstate
  3281.     sfx_None,        // deathsound
  3282.     0,        // speed
  3283.     16*FRACUNIT,        // radius
  3284.     16*FRACUNIT,        // height
  3285.     100,        // mass
  3286.     0,        // damage
  3287.     sfx_None,        // activesound
  3288.     MF_SOLID,        // flags
  3289.     S_NULL        // raisestate
  3290.     },
  3291.  
  3292.     {        // MT_MISC34
  3293.     32,        // doomednum
  3294.     S_TALLREDCOL,        // spawnstate
  3295.     1000,        // spawnhealth
  3296.     S_NULL,        // seestate
  3297.     sfx_None,        // seesound
  3298.     8,        // reactiontime
  3299.     sfx_None,        // attacksound
  3300.     S_NULL,        // painstate
  3301.     0,        // painchance
  3302.     sfx_None,        // painsound
  3303.     S_NULL,        // meleestate
  3304.     S_NULL,        // missilestate
  3305.     S_NULL,        // deathstate
  3306.     S_NULL,        // xdeathstate
  3307.     sfx_None,        // deathsound
  3308.     0,        // speed
  3309.     16*FRACUNIT,        // radius
  3310.     16*FRACUNIT,        // height
  3311.     100,        // mass
  3312.     0,        // damage
  3313.     sfx_None,        // activesound
  3314.     MF_SOLID,        // flags
  3315.     S_NULL        // raisestate
  3316.     },
  3317.  
  3318.     {        // MT_MISC35
  3319.     33,        // doomednum
  3320.     S_SHRTREDCOL,        // spawnstate
  3321.     1000,        // spawnhealth
  3322.     S_NULL,        // seestate
  3323.     sfx_None,        // seesound
  3324.     8,        // reactiontime
  3325.     sfx_None,        // attacksound
  3326.     S_NULL,        // painstate
  3327.     0,        // painchance
  3328.     sfx_None,        // painsound
  3329.     S_NULL,        // meleestate
  3330.     S_NULL,        // missilestate
  3331.     S_NULL,        // deathstate
  3332.     S_NULL,        // xdeathstate
  3333.     sfx_None,        // deathsound
  3334.     0,        // speed
  3335.     16*FRACUNIT,        // radius
  3336.     16*FRACUNIT,        // height
  3337.     100,        // mass
  3338.     0,        // damage
  3339.     sfx_None,        // activesound
  3340.     MF_SOLID,        // flags
  3341.     S_NULL        // raisestate
  3342.     },
  3343.  
  3344.     {        // MT_MISC36
  3345.     37,        // doomednum
  3346.     S_SKULLCOL,        // spawnstate
  3347.     1000,        // spawnhealth
  3348.     S_NULL,        // seestate
  3349.     sfx_None,        // seesound
  3350.     8,        // reactiontime
  3351.     sfx_None,        // attacksound
  3352.     S_NULL,        // painstate
  3353.     0,        // painchance
  3354.     sfx_None,        // painsound
  3355.     S_NULL,        // meleestate
  3356.     S_NULL,        // missilestate
  3357.     S_NULL,        // deathstate
  3358.     S_NULL,        // xdeathstate
  3359.     sfx_None,        // deathsound
  3360.     0,        // speed
  3361.     16*FRACUNIT,        // radius
  3362.     16*FRACUNIT,        // height
  3363.     100,        // mass
  3364.     0,        // damage
  3365.     sfx_None,        // activesound
  3366.     MF_SOLID,        // flags
  3367.     S_NULL        // raisestate
  3368.     },
  3369.  
  3370.     {        // MT_MISC37
  3371.     36,        // doomednum
  3372.     S_HEARTCOL,        // spawnstate
  3373.     1000,        // spawnhealth
  3374.     S_NULL,        // seestate
  3375.     sfx_None,        // seesound
  3376.     8,        // reactiontime
  3377.     sfx_None,        // attacksound
  3378.     S_NULL,        // painstate
  3379.     0,        // painchance
  3380.     sfx_None,        // painsound
  3381.     S_NULL,        // meleestate
  3382.     S_NULL,        // missilestate
  3383.     S_NULL,        // deathstate
  3384.     S_NULL,        // xdeathstate
  3385.     sfx_None,        // deathsound
  3386.     0,        // speed
  3387.     16*FRACUNIT,        // radius
  3388.     16*FRACUNIT,        // height
  3389.     100,        // mass
  3390.     0,        // damage
  3391.     sfx_None,        // activesound
  3392.     MF_SOLID,        // flags
  3393.     S_NULL        // raisestate
  3394.     },
  3395.  
  3396.     {        // MT_MISC38
  3397.     41,        // doomednum
  3398.     S_EVILEYE,        // spawnstate
  3399.     1000,        // spawnhealth
  3400.     S_NULL,        // seestate
  3401.     sfx_None,        // seesound
  3402.     8,        // reactiontime
  3403.     sfx_None,        // attacksound
  3404.     S_NULL,        // painstate
  3405.     0,        // painchance
  3406.     sfx_None,        // painsound
  3407.     S_NULL,        // meleestate
  3408.     S_NULL,        // missilestate
  3409.     S_NULL,        // deathstate
  3410.     S_NULL,        // xdeathstate
  3411.     sfx_None,        // deathsound
  3412.     0,        // speed
  3413.     16*FRACUNIT,        // radius
  3414.     16*FRACUNIT,        // height
  3415.     100,        // mass
  3416.     0,        // damage
  3417.     sfx_None,        // activesound
  3418.     MF_SOLID,        // flags
  3419.     S_NULL        // raisestate
  3420.     },
  3421.  
  3422.     {        // MT_MISC39
  3423.     42,        // doomednum
  3424.     S_FLOATSKULL,        // spawnstate
  3425.     1000,        // spawnhealth
  3426.     S_NULL,        // seestate
  3427.     sfx_None,        // seesound
  3428.     8,        // reactiontime
  3429.     sfx_None,        // attacksound
  3430.     S_NULL,        // painstate
  3431.     0,        // painchance
  3432.     sfx_None,        // painsound
  3433.     S_NULL,        // meleestate
  3434.     S_NULL,        // missilestate
  3435.     S_NULL,        // deathstate
  3436.     S_NULL,        // xdeathstate
  3437.     sfx_None,        // deathsound
  3438.     0,        // speed
  3439.     16*FRACUNIT,        // radius
  3440.     16*FRACUNIT,        // height
  3441.     100,        // mass
  3442.     0,        // damage
  3443.     sfx_None,        // activesound
  3444.     MF_SOLID,        // flags
  3445.     S_NULL        // raisestate
  3446.     },
  3447.  
  3448.     {        // MT_MISC40
  3449.     43,        // doomednum
  3450.     S_TORCHTREE,        // spawnstate
  3451.     1000,        // spawnhealth
  3452.     S_NULL,        // seestate
  3453.     sfx_None,        // seesound
  3454.     8,        // reactiontime
  3455.     sfx_None,        // attacksound
  3456.     S_NULL,        // painstate
  3457.     0,        // painchance
  3458.     sfx_None,        // painsound
  3459.     S_NULL,        // meleestate
  3460.     S_NULL,        // missilestate
  3461.     S_NULL,        // deathstate
  3462.     S_NULL,        // xdeathstate
  3463.     sfx_None,        // deathsound
  3464.     0,        // speed
  3465.     16*FRACUNIT,        // radius
  3466.     16*FRACUNIT,        // height
  3467.     100,        // mass
  3468.     0,        // damage
  3469.     sfx_None,        // activesound
  3470.     MF_SOLID,        // flags
  3471.     S_NULL        // raisestate
  3472.     },
  3473.  
  3474.     {        // MT_MISC41
  3475.     44,        // doomednum
  3476.     S_BLUETORCH,        // spawnstate
  3477.     1000,        // spawnhealth
  3478.     S_NULL,        // seestate
  3479.     sfx_None,        // seesound
  3480.     8,        // reactiontime
  3481.     sfx_None,        // attacksound
  3482.     S_NULL,        // painstate
  3483.     0,        // painchance
  3484.     sfx_None,        // painsound
  3485.     S_NULL,        // meleestate
  3486.     S_NULL,        // missilestate
  3487.     S_NULL,        // deathstate
  3488.     S_NULL,        // xdeathstate
  3489.     sfx_None,        // deathsound
  3490.     0,        // speed
  3491.     16*FRACUNIT,        // radius
  3492.     16*FRACUNIT,        // height
  3493.     100,        // mass
  3494.     0,        // damage
  3495.     sfx_None,        // activesound
  3496.     MF_SOLID,        // flags
  3497.     S_NULL        // raisestate
  3498.     },
  3499.  
  3500.     {        // MT_MISC42
  3501.     45,        // doomednum
  3502.     S_GREENTORCH,        // spawnstate
  3503.     1000,        // spawnhealth
  3504.     S_NULL,        // seestate
  3505.     sfx_None,        // seesound
  3506.     8,        // reactiontime
  3507.     sfx_None,        // attacksound
  3508.     S_NULL,        // painstate
  3509.     0,        // painchance
  3510.     sfx_None,        // painsound
  3511.     S_NULL,        // meleestate
  3512.     S_NULL,        // missilestate
  3513.     S_NULL,        // deathstate
  3514.     S_NULL,        // xdeathstate
  3515.     sfx_None,        // deathsound
  3516.     0,        // speed
  3517.     16*FRACUNIT,        // radius
  3518.     16*FRACUNIT,        // height
  3519.     100,        // mass
  3520.     0,        // damage
  3521.     sfx_None,        // activesound
  3522.     MF_SOLID,        // flags
  3523.     S_NULL        // raisestate
  3524.     },
  3525.  
  3526.     {        // MT_MISC43
  3527.     46,        // doomednum
  3528.     S_REDTORCH,        // spawnstate
  3529.     1000,        // spawnhealth
  3530.     S_NULL,        // seestate
  3531.     sfx_None,        // seesound
  3532.     8,        // reactiontime
  3533.     sfx_None,        // attacksound
  3534.     S_NULL,        // painstate
  3535.     0,        // painchance
  3536.     sfx_None,        // painsound
  3537.     S_NULL,        // meleestate
  3538.     S_NULL,        // missilestate
  3539.     S_NULL,        // deathstate
  3540.     S_NULL,        // xdeathstate
  3541.     sfx_None,        // deathsound
  3542.     0,        // speed
  3543.     16*FRACUNIT,        // radius
  3544.     16*FRACUNIT,        // height
  3545.     100,        // mass
  3546.     0,        // damage
  3547.     sfx_None,        // activesound
  3548.     MF_SOLID,        // flags
  3549.     S_NULL        // raisestate
  3550.     },
  3551.  
  3552.     {        // MT_MISC44
  3553.     55,        // doomednum
  3554.     S_BTORCHSHRT,        // spawnstate
  3555.     1000,        // spawnhealth
  3556.     S_NULL,        // seestate
  3557.     sfx_None,        // seesound
  3558.     8,        // reactiontime
  3559.     sfx_None,        // attacksound
  3560.     S_NULL,        // painstate
  3561.     0,        // painchance
  3562.     sfx_None,        // painsound
  3563.     S_NULL,        // meleestate
  3564.     S_NULL,        // missilestate
  3565.     S_NULL,        // deathstate
  3566.     S_NULL,        // xdeathstate
  3567.     sfx_None,        // deathsound
  3568.     0,        // speed
  3569.     16*FRACUNIT,        // radius
  3570.     16*FRACUNIT,        // height
  3571.     100,        // mass
  3572.     0,        // damage
  3573.     sfx_None,        // activesound
  3574.     MF_SOLID,        // flags
  3575.     S_NULL        // raisestate
  3576.     },
  3577.  
  3578.     {        // MT_MISC45
  3579.     56,        // doomednum
  3580.     S_GTORCHSHRT,        // spawnstate
  3581.     1000,        // spawnhealth
  3582.     S_NULL,        // seestate
  3583.     sfx_None,        // seesound
  3584.     8,        // reactiontime
  3585.     sfx_None,        // attacksound
  3586.     S_NULL,        // painstate
  3587.     0,        // painchance
  3588.     sfx_None,        // painsound
  3589.     S_NULL,        // meleestate
  3590.     S_NULL,        // missilestate
  3591.     S_NULL,        // deathstate
  3592.     S_NULL,        // xdeathstate
  3593.     sfx_None,        // deathsound
  3594.     0,        // speed
  3595.     16*FRACUNIT,        // radius
  3596.     16*FRACUNIT,        // height
  3597.     100,        // mass
  3598.     0,        // damage
  3599.     sfx_None,        // activesound
  3600.     MF_SOLID,        // flags
  3601.     S_NULL        // raisestate
  3602.     },
  3603.  
  3604.     {        // MT_MISC46
  3605.     57,        // doomednum
  3606.     S_RTORCHSHRT,        // spawnstate
  3607.     1000,        // spawnhealth
  3608.     S_NULL,        // seestate
  3609.     sfx_None,        // seesound
  3610.     8,        // reactiontime
  3611.     sfx_None,        // attacksound
  3612.     S_NULL,        // painstate
  3613.     0,        // painchance
  3614.     sfx_None,        // painsound
  3615.     S_NULL,        // meleestate
  3616.     S_NULL,        // missilestate
  3617.     S_NULL,        // deathstate
  3618.     S_NULL,        // xdeathstate
  3619.     sfx_None,        // deathsound
  3620.     0,        // speed
  3621.     16*FRACUNIT,        // radius
  3622.     16*FRACUNIT,        // height
  3623.     100,        // mass
  3624.     0,        // damage
  3625.     sfx_None,        // activesound
  3626.     MF_SOLID,        // flags
  3627.     S_NULL        // raisestate
  3628.     },
  3629.  
  3630.     {        // MT_MISC47
  3631.     47,        // doomednum
  3632.     S_STALAGTITE,        // spawnstate
  3633.     1000,        // spawnhealth
  3634.     S_NULL,        // seestate
  3635.     sfx_None,        // seesound
  3636.     8,        // reactiontime
  3637.     sfx_None,        // attacksound
  3638.     S_NULL,        // painstate
  3639.     0,        // painchance
  3640.     sfx_None,        // painsound
  3641.     S_NULL,        // meleestate
  3642.     S_NULL,        // missilestate
  3643.     S_NULL,        // deathstate
  3644.     S_NULL,        // xdeathstate
  3645.     sfx_None,        // deathsound
  3646.     0,        // speed
  3647.     16*FRACUNIT,        // radius
  3648.     16*FRACUNIT,        // height
  3649.     100,        // mass
  3650.     0,        // damage
  3651.     sfx_None,        // activesound
  3652.     MF_SOLID,        // flags
  3653.     S_NULL        // raisestate
  3654.     },
  3655.  
  3656.     {        // MT_MISC48
  3657.     48,        // doomednum
  3658.     S_TECHPILLAR,        // spawnstate
  3659.     1000,        // spawnhealth
  3660.     S_NULL,        // seestate
  3661.     sfx_None,        // seesound
  3662.     8,        // reactiontime
  3663.     sfx_None,        // attacksound
  3664.     S_NULL,        // painstate
  3665.     0,        // painchance
  3666.     sfx_None,        // painsound
  3667.     S_NULL,        // meleestate
  3668.     S_NULL,        // missilestate
  3669.     S_NULL,        // deathstate
  3670.     S_NULL,        // xdeathstate
  3671.     sfx_None,        // deathsound
  3672.     0,        // speed
  3673.     16*FRACUNIT,        // radius
  3674.     16*FRACUNIT,        // height
  3675.     100,        // mass
  3676.     0,        // damage
  3677.     sfx_None,        // activesound
  3678.     MF_SOLID,        // flags
  3679.     S_NULL        // raisestate
  3680.     },
  3681.  
  3682.     {        // MT_MISC49
  3683.     34,        // doomednum
  3684.     S_CANDLESTIK,        // spawnstate
  3685.     1000,        // spawnhealth
  3686.     S_NULL,        // seestate
  3687.     sfx_None,        // seesound
  3688.     8,        // reactiontime
  3689.     sfx_None,        // attacksound
  3690.     S_NULL,        // painstate
  3691.     0,        // painchance
  3692.     sfx_None,        // painsound
  3693.     S_NULL,        // meleestate
  3694.     S_NULL,        // missilestate
  3695.     S_NULL,        // deathstate
  3696.     S_NULL,        // xdeathstate
  3697.     sfx_None,        // deathsound
  3698.     0,        // speed
  3699.     20*FRACUNIT,        // radius
  3700.     16*FRACUNIT,        // height
  3701.     100,        // mass
  3702.     0,        // damage
  3703.     sfx_None,        // activesound
  3704.     0,        // flags
  3705.     S_NULL        // raisestate
  3706.     },
  3707.  
  3708.     {        // MT_MISC50
  3709.     35,        // doomednum
  3710.     S_CANDELABRA,        // spawnstate
  3711.     1000,        // spawnhealth
  3712.     S_NULL,        // seestate
  3713.     sfx_None,        // seesound
  3714.     8,        // reactiontime
  3715.     sfx_None,        // attacksound
  3716.     S_NULL,        // painstate
  3717.     0,        // painchance
  3718.     sfx_None,        // painsound
  3719.     S_NULL,        // meleestate
  3720.     S_NULL,        // missilestate
  3721.     S_NULL,        // deathstate
  3722.     S_NULL,        // xdeathstate
  3723.     sfx_None,        // deathsound
  3724.     0,        // speed
  3725.     16*FRACUNIT,        // radius
  3726.     16*FRACUNIT,        // height
  3727.     100,        // mass
  3728.     0,        // damage
  3729.     sfx_None,        // activesound
  3730.     MF_SOLID,        // flags
  3731.     S_NULL        // raisestate
  3732.     },
  3733.  
  3734.     {        // MT_MISC51
  3735.     49,        // doomednum
  3736.     S_BLOODYTWITCH,        // spawnstate
  3737.     1000,        // spawnhealth
  3738.     S_NULL,        // seestate
  3739.     sfx_None,        // seesound
  3740.     8,        // reactiontime
  3741.     sfx_None,        // attacksound
  3742.     S_NULL,        // painstate
  3743.     0,        // painchance
  3744.     sfx_None,        // painsound
  3745.     S_NULL,        // meleestate
  3746.     S_NULL,        // missilestate
  3747.     S_NULL,        // deathstate
  3748.     S_NULL,        // xdeathstate
  3749.     sfx_None,        // deathsound
  3750.     0,        // speed
  3751.     16*FRACUNIT,        // radius
  3752.     68*FRACUNIT,        // height
  3753.     100,        // mass
  3754.     0,        // damage
  3755.     sfx_None,        // activesound
  3756.     MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,        // flags
  3757.     S_NULL        // raisestate
  3758.     },
  3759.  
  3760.     {        // MT_MISC52
  3761.     50,        // doomednum
  3762.     S_MEAT2,        // spawnstate
  3763.     1000,        // spawnhealth
  3764.     S_NULL,        // seestate
  3765.     sfx_None,        // seesound
  3766.     8,        // reactiontime
  3767.     sfx_None,        // attacksound
  3768.     S_NULL,        // painstate
  3769.     0,        // painchance
  3770.     sfx_None,        // painsound
  3771.     S_NULL,        // meleestate
  3772.     S_NULL,        // missilestate
  3773.     S_NULL,        // deathstate
  3774.     S_NULL,        // xdeathstate
  3775.     sfx_None,        // deathsound
  3776.     0,        // speed
  3777.     16*FRACUNIT,        // radius
  3778.     84*FRACUNIT,        // height
  3779.     100,        // mass
  3780.     0,        // damage
  3781.     sfx_None,        // activesound
  3782.     MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,        // flags
  3783.     S_NULL        // raisestate
  3784.     },
  3785.  
  3786.     {        // MT_MISC53
  3787.     51,        // doomednum
  3788.     S_MEAT3,        // spawnstate
  3789.     1000,        // spawnhealth
  3790.     S_NULL,        // seestate
  3791.     sfx_None,        // seesound
  3792.     8,        // reactiontime
  3793.     sfx_None,        // attacksound
  3794.     S_NULL,        // painstate
  3795.     0,        // painchance
  3796.     sfx_None,        // painsound
  3797.     S_NULL,        // meleestate
  3798.     S_NULL,        // missilestate
  3799.     S_NULL,        // deathstate
  3800.     S_NULL,        // xdeathstate
  3801.     sfx_None,        // deathsound
  3802.     0,        // speed
  3803.     16*FRACUNIT,        // radius
  3804.     84*FRACUNIT,        // height
  3805.     100,        // mass
  3806.     0,        // damage
  3807.     sfx_None,        // activesound
  3808.     MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,        // flags
  3809.     S_NULL        // raisestate
  3810.     },
  3811.  
  3812.     {        // MT_MISC54
  3813.     52,        // doomednum
  3814.     S_MEAT4,        // spawnstate
  3815.     1000,        // spawnhealth
  3816.     S_NULL,        // seestate
  3817.     sfx_None,        // seesound
  3818.     8,        // reactiontime
  3819.     sfx_None,        // attacksound
  3820.     S_NULL,        // painstate
  3821.     0,        // painchance
  3822.     sfx_None,        // painsound
  3823.     S_NULL,        // meleestate
  3824.     S_NULL,        // missilestate
  3825.     S_NULL,        // deathstate
  3826.     S_NULL,        // xdeathstate
  3827.     sfx_None,        // deathsound
  3828.     0,        // speed
  3829.     16*FRACUNIT,        // radius
  3830.     68*FRACUNIT,        // height
  3831.     100,        // mass
  3832.     0,        // damage
  3833.     sfx_None,        // activesound
  3834.     MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,        // flags
  3835.     S_NULL        // raisestate
  3836.     },
  3837.  
  3838.     {        // MT_MISC55
  3839.     53,        // doomednum
  3840.     S_MEAT5,        // spawnstate
  3841.     1000,        // spawnhealth
  3842.     S_NULL,        // seestate
  3843.     sfx_None,        // seesound
  3844.     8,        // reactiontime
  3845.     sfx_None,        // attacksound
  3846.     S_NULL,        // painstate
  3847.     0,        // painchance
  3848.     sfx_None,        // painsound
  3849.     S_NULL,        // meleestate
  3850.     S_NULL,        // missilestate
  3851.     S_NULL,        // deathstate
  3852.     S_NULL,        // xdeathstate
  3853.     sfx_None,        // deathsound
  3854.     0,        // speed
  3855.     16*FRACUNIT,        // radius
  3856.     52*FRACUNIT,        // height
  3857.     100,        // mass
  3858.     0,        // damage
  3859.     sfx_None,        // activesound
  3860.     MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,        // flags
  3861.     S_NULL        // raisestate
  3862.     },
  3863.  
  3864.     {        // MT_MISC56
  3865.     59,        // doomednum
  3866.     S_MEAT2,        // spawnstate
  3867.     1000,        // spawnhealth
  3868.     S_NULL,        // seestate
  3869.     sfx_None,        // seesound
  3870.     8,        // reactiontime
  3871.     sfx_None,        // attacksound
  3872.     S_NULL,        // painstate
  3873.     0,        // painchance
  3874.     sfx_None,        // painsound
  3875.     S_NULL,        // meleestate
  3876.     S_NULL,        // missilestate
  3877.     S_NULL,        // deathstate
  3878.     S_NULL,        // xdeathstate
  3879.     sfx_None,        // deathsound
  3880.     0,        // speed
  3881.     20*FRACUNIT,        // radius
  3882.     84*FRACUNIT,        // height
  3883.     100,        // mass
  3884.     0,        // damage
  3885.     sfx_None,        // activesound
  3886.     MF_SPAWNCEILING|MF_NOGRAVITY,        // flags
  3887.     S_NULL        // raisestate
  3888.     },
  3889.  
  3890.     {        // MT_MISC57
  3891.     60,        // doomednum
  3892.     S_MEAT4,        // spawnstate
  3893.     1000,        // spawnhealth
  3894.     S_NULL,        // seestate
  3895.     sfx_None,        // seesound
  3896.     8,        // reactiontime
  3897.     sfx_None,        // attacksound
  3898.     S_NULL,        // painstate
  3899.     0,        // painchance
  3900.     sfx_None,        // painsound
  3901.     S_NULL,        // meleestate
  3902.     S_NULL,        // missilestate
  3903.     S_NULL,        // deathstate
  3904.     S_NULL,        // xdeathstate
  3905.     sfx_None,        // deathsound
  3906.     0,        // speed
  3907.     20*FRACUNIT,        // radius
  3908.     68*FRACUNIT,        // height
  3909.     100,        // mass
  3910.     0,        // damage
  3911.     sfx_None,        // activesound
  3912.     MF_SPAWNCEILING|MF_NOGRAVITY,        // flags
  3913.     S_NULL        // raisestate
  3914.     },
  3915.  
  3916.     {        // MT_MISC58
  3917.     61,        // doomednum
  3918.     S_MEAT3,        // spawnstate
  3919.     1000,        // spawnhealth
  3920.     S_NULL,        // seestate
  3921.     sfx_None,        // seesound
  3922.     8,        // reactiontime
  3923.     sfx_None,        // attacksound
  3924.     S_NULL,        // painstate
  3925.     0,        // painchance
  3926.     sfx_None,        // painsound
  3927.     S_NULL,        // meleestate
  3928.     S_NULL,        // missilestate
  3929.     S_NULL,        // deathstate
  3930.     S_NULL,        // xdeathstate
  3931.     sfx_None,        // deathsound
  3932.     0,        // speed
  3933.     20*FRACUNIT,        // radius
  3934.     52*FRACUNIT,        // height
  3935.     100,        // mass
  3936.     0,        // damage
  3937.     sfx_None,        // activesound
  3938.     MF_SPAWNCEILING|MF_NOGRAVITY,        // flags
  3939.     S_NULL        // raisestate
  3940.     },
  3941.  
  3942.     {        // MT_MISC59
  3943.     62,        // doomednum
  3944.     S_MEAT5,        // spawnstate
  3945.     1000,        // spawnhealth
  3946.     S_NULL,        // seestate
  3947.     sfx_None,        // seesound
  3948.     8,        // reactiontime
  3949.     sfx_None,        // attacksound
  3950.     S_NULL,        // painstate
  3951.     0,        // painchance
  3952.     sfx_None,        // painsound
  3953.     S_NULL,        // meleestate
  3954.     S_NULL,        // missilestate
  3955.     S_NULL,        // deathstate
  3956.     S_NULL,        // xdeathstate
  3957.     sfx_None,        // deathsound
  3958.     0,        // speed
  3959.     20*FRACUNIT,        // radius
  3960.     52*FRACUNIT,        // height
  3961.     100,        // mass
  3962.     0,        // damage
  3963.     sfx_None,        // activesound
  3964.     MF_SPAWNCEILING|MF_NOGRAVITY,        // flags
  3965.     S_NULL        // raisestate
  3966.     },
  3967.  
  3968.     {        // MT_MISC60
  3969.     63,        // doomednum
  3970.     S_BLOODYTWITCH,        // spawnstate
  3971.     1000,        // spawnhealth
  3972.     S_NULL,        // seestate
  3973.     sfx_None,        // seesound
  3974.     8,        // reactiontime
  3975.     sfx_None,        // attacksound
  3976.     S_NULL,        // painstate
  3977.     0,        // painchance
  3978.     sfx_None,        // painsound
  3979.     S_NULL,        // meleestate
  3980.     S_NULL,        // missilestate
  3981.     S_NULL,        // deathstate
  3982.     S_NULL,        // xdeathstate
  3983.     sfx_None,        // deathsound
  3984.     0,        // speed
  3985.     20*FRACUNIT,        // radius
  3986.     68*FRACUNIT,        // height
  3987.     100,        // mass
  3988.     0,        // damage
  3989.     sfx_None,        // activesound
  3990.     MF_SPAWNCEILING|MF_NOGRAVITY,        // flags
  3991.     S_NULL        // raisestate
  3992.     },
  3993.  
  3994.     {        // MT_MISC61
  3995.     22,        // doomednum
  3996.     S_HEAD_DIE6,        // spawnstate
  3997.     1000,        // spawnhealth
  3998.     S_NULL,        // seestate
  3999.     sfx_None,        // seesound
  4000.     8,        // reactiontime
  4001.     sfx_None,        // attacksound
  4002.     S_NULL,        // painstate
  4003.     0,        // painchance
  4004.     sfx_None,        // painsound
  4005.     S_NULL,        // meleestate
  4006.     S_NULL,        // missilestate
  4007.     S_NULL,        // deathstate
  4008.     S_NULL,        // xdeathstate
  4009.     sfx_None,        // deathsound
  4010.     0,        // speed
  4011.     20*FRACUNIT,        // radius
  4012.     16*FRACUNIT,        // height
  4013.     100,        // mass
  4014.     0,        // damage
  4015.     sfx_None,        // activesound
  4016.     0,        // flags
  4017.     S_NULL        // raisestate
  4018.     },
  4019.  
  4020.     {        // MT_MISC62
  4021.     15,        // doomednum
  4022.     S_PLAY_DIE7,        // spawnstate
  4023.     1000,        // spawnhealth
  4024.     S_NULL,        // seestate
  4025.     sfx_None,        // seesound
  4026.     8,        // reactiontime
  4027.     sfx_None,        // attacksound
  4028.     S_NULL,        // painstate
  4029.     0,        // painchance
  4030.     sfx_None,        // painsound
  4031.     S_NULL,        // meleestate
  4032.     S_NULL,        // missilestate
  4033.     S_NULL,        // deathstate
  4034.     S_NULL,        // xdeathstate
  4035.     sfx_None,        // deathsound
  4036.     0,        // speed
  4037.     20*FRACUNIT,        // radius
  4038.     16*FRACUNIT,        // height
  4039.     100,        // mass
  4040.     0,        // damage
  4041.     sfx_None,        // activesound
  4042.     0,        // flags
  4043.     S_NULL        // raisestate
  4044.     },
  4045.  
  4046.     {        // MT_MISC63
  4047.     18,        // doomednum
  4048.     S_POSS_DIE5,        // spawnstate
  4049.     1000,        // spawnhealth
  4050.     S_NULL,        // seestate
  4051.     sfx_None,        // seesound
  4052.     8,        // reactiontime
  4053.     sfx_None,        // attacksound
  4054.     S_NULL,        // painstate
  4055.     0,        // painchance
  4056.     sfx_None,        // painsound
  4057.     S_NULL,        // meleestate
  4058.     S_NULL,        // missilestate
  4059.     S_NULL,        // deathstate
  4060.     S_NULL,        // xdeathstate
  4061.     sfx_None,        // deathsound
  4062.     0,        // speed
  4063.     20*FRACUNIT,        // radius
  4064.     16*FRACUNIT,        // height
  4065.     100,        // mass
  4066.     0,        // damage
  4067.     sfx_None,        // activesound
  4068.     0,        // flags
  4069.     S_NULL        // raisestate
  4070.     },
  4071.  
  4072.     {        // MT_MISC64
  4073.     21,        // doomednum
  4074.     S_SARG_DIE6,        // spawnstate
  4075.     1000,        // spawnhealth
  4076.     S_NULL,        // seestate
  4077.     sfx_None,        // seesound
  4078.     8,        // reactiontime
  4079.     sfx_None,        // attacksound
  4080.     S_NULL,        // painstate
  4081.     0,        // painchance
  4082.     sfx_None,        // painsound
  4083.     S_NULL,        // meleestate
  4084.     S_NULL,        // missilestate
  4085.     S_NULL,        // deathstate
  4086.     S_NULL,        // xdeathstate
  4087.     sfx_None,        // deathsound
  4088.     0,        // speed
  4089.     20*FRACUNIT,        // radius
  4090.     16*FRACUNIT,        // height
  4091.     100,        // mass
  4092.     0,        // damage
  4093.     sfx_None,        // activesound
  4094.     0,        // flags
  4095.     S_NULL        // raisestate
  4096.     },
  4097.  
  4098.     {        // MT_MISC65
  4099.     23,        // doomednum
  4100.     S_SKULL_DIE6,        // spawnstate
  4101.     1000,        // spawnhealth
  4102.     S_NULL,        // seestate
  4103.     sfx_None,        // seesound
  4104.     8,        // reactiontime
  4105.     sfx_None,        // attacksound
  4106.     S_NULL,        // painstate
  4107.     0,        // painchance
  4108.     sfx_None,        // painsound
  4109.     S_NULL,        // meleestate
  4110.     S_NULL,        // missilestate
  4111.     S_NULL,        // deathstate
  4112.     S_NULL,        // xdeathstate
  4113.     sfx_None,        // deathsound
  4114.     0,        // speed
  4115.     20*FRACUNIT,        // radius
  4116.     16*FRACUNIT,        // height
  4117.     100,        // mass
  4118.     0,        // damage
  4119.     sfx_None,        // activesound
  4120.     0,        // flags
  4121.     S_NULL        // raisestate
  4122.     },
  4123.  
  4124.     {        // MT_MISC66
  4125.     20,        // doomednum
  4126.     S_TROO_DIE5,        // spawnstate
  4127.     1000,        // spawnhealth
  4128.     S_NULL,        // seestate
  4129.     sfx_None,        // seesound
  4130.     8,        // reactiontime
  4131.     sfx_None,        // attacksound
  4132.     S_NULL,        // painstate
  4133.     0,        // painchance
  4134.     sfx_None,        // painsound
  4135.     S_NULL,        // meleestate
  4136.     S_NULL,        // missilestate
  4137.     S_NULL,        // deathstate
  4138.     S_NULL,        // xdeathstate
  4139.     sfx_None,        // deathsound
  4140.     0,        // speed
  4141.     20*FRACUNIT,        // radius
  4142.     16*FRACUNIT,        // height
  4143.     100,        // mass
  4144.     0,        // damage
  4145.     sfx_None,        // activesound
  4146.     0,        // flags
  4147.     S_NULL        // raisestate
  4148.     },
  4149.  
  4150.     {        // MT_MISC67
  4151.     19,        // doomednum
  4152.     S_SPOS_DIE5,        // spawnstate
  4153.     1000,        // spawnhealth
  4154.     S_NULL,        // seestate
  4155.     sfx_None,        // seesound
  4156.     8,        // reactiontime
  4157.     sfx_None,        // attacksound
  4158.     S_NULL,        // painstate
  4159.     0,        // painchance
  4160.     sfx_None,        // painsound
  4161.     S_NULL,        // meleestate
  4162.     S_NULL,        // missilestate
  4163.     S_NULL,        // deathstate
  4164.     S_NULL,        // xdeathstate
  4165.     sfx_None,        // deathsound
  4166.     0,        // speed
  4167.     20*FRACUNIT,        // radius
  4168.     16*FRACUNIT,        // height
  4169.     100,        // mass
  4170.     0,        // damage
  4171.     sfx_None,        // activesound
  4172.     0,        // flags
  4173.     S_NULL        // raisestate
  4174.     },
  4175.  
  4176.     {        // MT_MISC68
  4177.     10,        // doomednum
  4178.     S_PLAY_XDIE9,        // spawnstate
  4179.     1000,        // spawnhealth
  4180.     S_NULL,        // seestate
  4181.     sfx_None,        // seesound
  4182.     8,        // reactiontime
  4183.     sfx_None,        // attacksound
  4184.     S_NULL,        // painstate
  4185.     0,        // painchance
  4186.     sfx_None,        // painsound
  4187.     S_NULL,        // meleestate
  4188.     S_NULL,        // missilestate
  4189.     S_NULL,        // deathstate
  4190.     S_NULL,        // xdeathstate
  4191.     sfx_None,        // deathsound
  4192.     0,        // speed
  4193.     20*FRACUNIT,        // radius
  4194.     16*FRACUNIT,        // height
  4195.     100,        // mass
  4196.     0,        // damage
  4197.     sfx_None,        // activesound
  4198.     0,        // flags
  4199.     S_NULL        // raisestate
  4200.     },
  4201.  
  4202.     {        // MT_MISC69
  4203.     12,        // doomednum
  4204.     S_PLAY_XDIE9,        // spawnstate
  4205.     1000,        // spawnhealth
  4206.     S_NULL,        // seestate
  4207.     sfx_None,        // seesound
  4208.     8,        // reactiontime
  4209.     sfx_None,        // attacksound
  4210.     S_NULL,        // painstate
  4211.     0,        // painchance
  4212.     sfx_None,        // painsound
  4213.     S_NULL,        // meleestate
  4214.     S_NULL,        // missilestate
  4215.     S_NULL,        // deathstate
  4216.     S_NULL,        // xdeathstate
  4217.     sfx_None,        // deathsound
  4218.     0,        // speed
  4219.     20*FRACUNIT,        // radius
  4220.     16*FRACUNIT,        // height
  4221.     100,        // mass
  4222.     0,        // damage
  4223.     sfx_None,        // activesound
  4224.     0,        // flags
  4225.     S_NULL        // raisestate
  4226.     },
  4227.  
  4228.     {        // MT_MISC70
  4229.     28,        // doomednum
  4230.     S_HEADSONSTICK,        // spawnstate
  4231.     1000,        // spawnhealth
  4232.     S_NULL,        // seestate
  4233.     sfx_None,        // seesound
  4234.     8,        // reactiontime
  4235.     sfx_None,        // attacksound
  4236.     S_NULL,        // painstate
  4237.     0,        // painchance
  4238.     sfx_None,        // painsound
  4239.     S_NULL,        // meleestate
  4240.     S_NULL,        // missilestate
  4241.     S_NULL,        // deathstate
  4242.     S_NULL,        // xdeathstate
  4243.     sfx_None,        // deathsound
  4244.     0,        // speed
  4245.     16*FRACUNIT,        // radius
  4246.     16*FRACUNIT,        // height
  4247.     100,        // mass
  4248.     0,        // damage
  4249.     sfx_None,        // activesound
  4250.     MF_SOLID,        // flags
  4251.     S_NULL        // raisestate
  4252.     },
  4253.  
  4254.     {        // MT_MISC71
  4255.     24,        // doomednum
  4256.     S_GIBS,        // spawnstate
  4257.     1000,        // spawnhealth
  4258.     S_NULL,        // seestate
  4259.     sfx_None,        // seesound
  4260.     8,        // reactiontime
  4261.     sfx_None,        // attacksound
  4262.     S_NULL,        // painstate
  4263.     0,        // painchance
  4264.     sfx_None,        // painsound
  4265.     S_NULL,        // meleestate
  4266.     S_NULL,        // missilestate
  4267.     S_NULL,        // deathstate
  4268.     S_NULL,        // xdeathstate
  4269.     sfx_None,        // deathsound
  4270.     0,        // speed
  4271.     20*FRACUNIT,        // radius
  4272.     16*FRACUNIT,        // height
  4273.     100,        // mass
  4274.     0,        // damage
  4275.     sfx_None,        // activesound
  4276.     0,        // flags
  4277.     S_NULL        // raisestate
  4278.     },
  4279.  
  4280.     {        // MT_MISC72
  4281.     27,        // doomednum
  4282.     S_HEADONASTICK,        // spawnstate
  4283.     1000,        // spawnhealth
  4284.     S_NULL,        // seestate
  4285.     sfx_None,        // seesound
  4286.     8,        // reactiontime
  4287.     sfx_None,        // attacksound
  4288.     S_NULL,        // painstate
  4289.     0,        // painchance
  4290.     sfx_None,        // painsound
  4291.     S_NULL,        // meleestate
  4292.     S_NULL,        // missilestate
  4293.     S_NULL,        // deathstate
  4294.     S_NULL,        // xdeathstate
  4295.     sfx_None,        // deathsound
  4296.     0,        // speed
  4297.     16*FRACUNIT,        // radius
  4298.     16*FRACUNIT,        // height
  4299.     100,        // mass
  4300.     0,        // damage
  4301.     sfx_None,        // activesound
  4302.     MF_SOLID,        // flags
  4303.     S_NULL        // raisestate
  4304.     },
  4305.  
  4306.     {        // MT_MISC73
  4307.     29,        // doomednum
  4308.     S_HEADCANDLES,        // spawnstate
  4309.     1000,        // spawnhealth
  4310.     S_NULL,        // seestate
  4311.     sfx_None,        // seesound
  4312.     8,        // reactiontime
  4313.     sfx_None,        // attacksound
  4314.     S_NULL,        // painstate
  4315.     0,        // painchance
  4316.     sfx_None,        // painsound
  4317.     S_NULL,        // meleestate
  4318.     S_NULL,        // missilestate
  4319.     S_NULL,        // deathstate
  4320.     S_NULL,        // xdeathstate
  4321.     sfx_None,        // deathsound
  4322.     0,        // speed
  4323.     16*FRACUNIT,        // radius
  4324.     16*FRACUNIT,        // height
  4325.     100,        // mass
  4326.     0,        // damage
  4327.     sfx_None,        // activesound
  4328.     MF_SOLID,        // flags
  4329.     S_NULL        // raisestate
  4330.     },
  4331.  
  4332.     {        // MT_MISC74
  4333.     25,        // doomednum
  4334.     S_DEADSTICK,        // spawnstate
  4335.     1000,        // spawnhealth
  4336.     S_NULL,        // seestate
  4337.     sfx_None,        // seesound
  4338.     8,        // reactiontime
  4339.     sfx_None,        // attacksound
  4340.     S_NULL,        // painstate
  4341.     0,        // painchance
  4342.     sfx_None,        // painsound
  4343.     S_NULL,        // meleestate
  4344.     S_NULL,        // missilestate
  4345.     S_NULL,        // deathstate
  4346.     S_NULL,        // xdeathstate
  4347.     sfx_None,        // deathsound
  4348.     0,        // speed
  4349.     16*FRACUNIT,        // radius
  4350.     16*FRACUNIT,        // height
  4351.     100,        // mass
  4352.     0,        // damage
  4353.     sfx_None,        // activesound
  4354.     MF_SOLID,        // flags
  4355.     S_NULL        // raisestate
  4356.     },
  4357.  
  4358.     {        // MT_MISC75
  4359.     26,        // doomednum
  4360.     S_LIVESTICK,        // spawnstate
  4361.     1000,        // spawnhealth
  4362.     S_NULL,        // seestate
  4363.     sfx_None,        // seesound
  4364.     8,        // reactiontime
  4365.     sfx_None,        // attacksound
  4366.     S_NULL,        // painstate
  4367.     0,        // painchance
  4368.     sfx_None,        // painsound
  4369.     S_NULL,        // meleestate
  4370.     S_NULL,        // missilestate
  4371.     S_NULL,        // deathstate
  4372.     S_NULL,        // xdeathstate
  4373.     sfx_None,        // deathsound
  4374.     0,        // speed
  4375.     16*FRACUNIT,        // radius
  4376.     16*FRACUNIT,        // height
  4377.     100,        // mass
  4378.     0,        // damage
  4379.     sfx_None,        // activesound
  4380.     MF_SOLID,        // flags
  4381.     S_NULL        // raisestate
  4382.     },
  4383.  
  4384.     {        // MT_MISC76
  4385.     54,        // doomednum
  4386.     S_BIGTREE,        // spawnstate
  4387.     1000,        // spawnhealth
  4388.     S_NULL,        // seestate
  4389.     sfx_None,        // seesound
  4390.     8,        // reactiontime
  4391.     sfx_None,        // attacksound
  4392.     S_NULL,        // painstate
  4393.     0,        // painchance
  4394.     sfx_None,        // painsound
  4395.     S_NULL,        // meleestate
  4396.     S_NULL,        // missilestate
  4397.     S_NULL,        // deathstate
  4398.     S_NULL,        // xdeathstate
  4399.     sfx_None,        // deathsound
  4400.     0,        // speed
  4401.     32*FRACUNIT,        // radius
  4402.     16*FRACUNIT,        // height
  4403.     100,        // mass
  4404.     0,        // damage
  4405.     sfx_None,        // activesound
  4406.     MF_SOLID,        // flags
  4407.     S_NULL        // raisestate
  4408.     },
  4409.  
  4410.     {        // MT_MISC77
  4411.     70,        // doomednum
  4412.     S_BBAR1,        // spawnstate
  4413.     1000,        // spawnhealth
  4414.     S_NULL,        // seestate
  4415.     sfx_None,        // seesound
  4416.     8,        // reactiontime
  4417.     sfx_None,        // attacksound
  4418.     S_NULL,        // painstate
  4419.     0,        // painchance
  4420.     sfx_None,        // painsound
  4421.     S_NULL,        // meleestate
  4422.     S_NULL,        // missilestate
  4423.     S_NULL,        // deathstate
  4424.     S_NULL,        // xdeathstate
  4425.     sfx_None,        // deathsound
  4426.     0,        // speed
  4427.     16*FRACUNIT,        // radius
  4428.     16*FRACUNIT,        // height
  4429.     100,        // mass
  4430.     0,        // damage
  4431.     sfx_None,        // activesound
  4432.     MF_SOLID,        // flags
  4433.     S_NULL        // raisestate
  4434.     },
  4435.  
  4436.     {        // MT_MISC78
  4437.     73,        // doomednum
  4438.     S_HANGNOGUTS,        // spawnstate
  4439.     1000,        // spawnhealth
  4440.     S_NULL,        // seestate
  4441.     sfx_None,        // seesound
  4442.     8,        // reactiontime
  4443.     sfx_None,        // attacksound
  4444.     S_NULL,        // painstate
  4445.     0,        // painchance
  4446.     sfx_None,        // painsound
  4447.     S_NULL,        // meleestate
  4448.     S_NULL,        // missilestate
  4449.     S_NULL,        // deathstate
  4450.     S_NULL,        // xdeathstate
  4451.     sfx_None,        // deathsound
  4452.     0,        // speed
  4453.     16*FRACUNIT,        // radius
  4454.     88*FRACUNIT,        // height
  4455.     100,        // mass
  4456.     0,        // damage
  4457.     sfx_None,        // activesound
  4458.     MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,        // flags
  4459.     S_NULL        // raisestate
  4460.     },
  4461.  
  4462.     {        // MT_MISC79
  4463.     74,        // doomednum
  4464.     S_HANGBNOBRAIN,        // spawnstate
  4465.     1000,        // spawnhealth
  4466.     S_NULL,        // seestate
  4467.     sfx_None,        // seesound
  4468.     8,        // reactiontime
  4469.     sfx_None,        // attacksound
  4470.     S_NULL,        // painstate
  4471.     0,        // painchance
  4472.     sfx_None,        // painsound
  4473.     S_NULL,        // meleestate
  4474.     S_NULL,        // missilestate
  4475.     S_NULL,        // deathstate
  4476.     S_NULL,        // xdeathstate
  4477.     sfx_None,        // deathsound
  4478.     0,        // speed
  4479.     16*FRACUNIT,        // radius
  4480.     88*FRACUNIT,        // height
  4481.     100,        // mass
  4482.     0,        // damage
  4483.     sfx_None,        // activesound
  4484.     MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,        // flags
  4485.     S_NULL        // raisestate
  4486.     },
  4487.  
  4488.     {        // MT_MISC80
  4489.     75,        // doomednum
  4490.     S_HANGTLOOKDN,        // spawnstate
  4491.     1000,        // spawnhealth
  4492.     S_NULL,        // seestate
  4493.     sfx_None,        // seesound
  4494.     8,        // reactiontime
  4495.     sfx_None,        // attacksound
  4496.     S_NULL,        // painstate
  4497.     0,        // painchance
  4498.     sfx_None,        // painsound
  4499.     S_NULL,        // meleestate
  4500.     S_NULL,        // missilestate
  4501.     S_NULL,        // deathstate
  4502.     S_NULL,        // xdeathstate
  4503.     sfx_None,        // deathsound
  4504.     0,        // speed
  4505.     16*FRACUNIT,        // radius
  4506.     64*FRACUNIT,        // height
  4507.     100,        // mass
  4508.     0,        // damage
  4509.     sfx_None,        // activesound
  4510.     MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,        // flags
  4511.     S_NULL        // raisestate
  4512.     },
  4513.  
  4514.     {        // MT_MISC81
  4515.     76,        // doomednum
  4516.     S_HANGTSKULL,        // spawnstate
  4517.     1000,        // spawnhealth
  4518.     S_NULL,        // seestate
  4519.     sfx_None,        // seesound
  4520.     8,        // reactiontime
  4521.     sfx_None,        // attacksound
  4522.     S_NULL,        // painstate
  4523.     0,        // painchance
  4524.     sfx_None,        // painsound
  4525.     S_NULL,        // meleestate
  4526.     S_NULL,        // missilestate
  4527.     S_NULL,        // deathstate
  4528.     S_NULL,        // xdeathstate
  4529.     sfx_None,        // deathsound
  4530.     0,        // speed
  4531.     16*FRACUNIT,        // radius
  4532.     64*FRACUNIT,        // height
  4533.     100,        // mass
  4534.     0,        // damage
  4535.     sfx_None,        // activesound
  4536.     MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,        // flags
  4537.     S_NULL        // raisestate
  4538.     },
  4539.  
  4540.     {        // MT_MISC82
  4541.     77,        // doomednum
  4542.     S_HANGTLOOKUP,        // spawnstate
  4543.     1000,        // spawnhealth
  4544.     S_NULL,        // seestate
  4545.     sfx_None,        // seesound
  4546.     8,        // reactiontime
  4547.     sfx_None,        // attacksound
  4548.     S_NULL,        // painstate
  4549.     0,        // painchance
  4550.     sfx_None,        // painsound
  4551.     S_NULL,        // meleestate
  4552.     S_NULL,        // missilestate
  4553.     S_NULL,        // deathstate
  4554.     S_NULL,        // xdeathstate
  4555.     sfx_None,        // deathsound
  4556.     0,        // speed
  4557.     16*FRACUNIT,        // radius
  4558.     64*FRACUNIT,        // height
  4559.     100,        // mass
  4560.     0,        // damage
  4561.     sfx_None,        // activesound
  4562.     MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,        // flags
  4563.     S_NULL        // raisestate
  4564.     },
  4565.  
  4566.     {        // MT_MISC83
  4567.     78,        // doomednum
  4568.     S_HANGTNOBRAIN,        // spawnstate
  4569.     1000,        // spawnhealth
  4570.     S_NULL,        // seestate
  4571.     sfx_None,        // seesound
  4572.     8,        // reactiontime
  4573.     sfx_None,        // attacksound
  4574.     S_NULL,        // painstate
  4575.     0,        // painchance
  4576.     sfx_None,        // painsound
  4577.     S_NULL,        // meleestate
  4578.     S_NULL,        // missilestate
  4579.     S_NULL,        // deathstate
  4580.     S_NULL,        // xdeathstate
  4581.     sfx_None,        // deathsound
  4582.     0,        // speed
  4583.     16*FRACUNIT,        // radius
  4584.     64*FRACUNIT,        // height
  4585.     100,        // mass
  4586.     0,        // damage
  4587.     sfx_None,        // activesound
  4588.     MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,        // flags
  4589.     S_NULL        // raisestate
  4590.     },
  4591.  
  4592.     {        // MT_MISC84
  4593.     79,        // doomednum
  4594.     S_COLONGIBS,        // spawnstate
  4595.     1000,        // spawnhealth
  4596.     S_NULL,        // seestate
  4597.     sfx_None,        // seesound
  4598.     8,        // reactiontime
  4599.     sfx_None,        // attacksound
  4600.     S_NULL,        // painstate
  4601.     0,        // painchance
  4602.     sfx_None,        // painsound
  4603.     S_NULL,        // meleestate
  4604.     S_NULL,        // missilestate
  4605.     S_NULL,        // deathstate
  4606.     S_NULL,        // xdeathstate
  4607.     sfx_None,        // deathsound
  4608.     0,        // speed
  4609.     20*FRACUNIT,        // radius
  4610.     16*FRACUNIT,        // height
  4611.     100,        // mass
  4612.     0,        // damage
  4613.     sfx_None,        // activesound
  4614.     MF_NOBLOCKMAP,        // flags
  4615.     S_NULL        // raisestate
  4616.     },
  4617.  
  4618.     {        // MT_MISC85
  4619.     80,        // doomednum
  4620.     S_SMALLPOOL,        // spawnstate
  4621.     1000,        // spawnhealth
  4622.     S_NULL,        // seestate
  4623.     sfx_None,        // seesound
  4624.     8,        // reactiontime
  4625.     sfx_None,        // attacksound
  4626.     S_NULL,        // painstate
  4627.     0,        // painchance
  4628.     sfx_None,        // painsound
  4629.     S_NULL,        // meleestate
  4630.     S_NULL,        // missilestate
  4631.     S_NULL,        // deathstate
  4632.     S_NULL,        // xdeathstate
  4633.     sfx_None,        // deathsound
  4634.     0,        // speed
  4635.     20*FRACUNIT,        // radius
  4636.     16*FRACUNIT,        // height
  4637.     100,        // mass
  4638.     0,        // damage
  4639.     sfx_None,        // activesound
  4640.     MF_NOBLOCKMAP,        // flags
  4641.     S_NULL        // raisestate
  4642.     },
  4643.  
  4644.     {        // MT_MISC86
  4645.     81,        // doomednum
  4646.     S_BRAINSTEM,        // spawnstate
  4647.     1000,        // spawnhealth
  4648.     S_NULL,        // seestate
  4649.     sfx_None,        // seesound
  4650.     8,        // reactiontime
  4651.     sfx_None,        // attacksound
  4652.     S_NULL,        // painstate
  4653.     0,        // painchance
  4654.     sfx_None,        // painsound
  4655.     S_NULL,        // meleestate
  4656.     S_NULL,        // missilestate
  4657.     S_NULL,        // deathstate
  4658.     S_NULL,        // xdeathstate
  4659.     sfx_None,        // deathsound
  4660.     0,        // speed
  4661.     20*FRACUNIT,        // radius
  4662.     16*FRACUNIT,        // height
  4663.     100,        // mass
  4664.     0,        // damage
  4665.     sfx_None,        // activesound
  4666.     MF_NOBLOCKMAP,        // flags
  4667.     S_NULL        // raisestate
  4668.     }
  4669. };
  4670.  
  4671.