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-
- !!!!!! IMPORTANT NOTES !!!!!!!
-
- Using X as a benchmark for 3D adapters.
-
- The current demo of X can be run to safe a profile of the number of
- frames per second that it was able to archive for every single cutscene
- of the demo.
-
- Since the different scenes use different amounts of resources (like
- transparent faces, vertices, renderstate changes) the differences
- between the certain scenes can give you a very precise impression
- of what a 3d accelerator can do.
-
- During a run of the "X-Demo" in benchmark mode, you can not forward
- or rewind scenes like you can (with "space" and "B") in normal runs.
- You should not stop the program otherwise during a benchmark run, or
- you will influence the benchmark results.
-
- Results of the benchmark are of course dependent of the chosen
- resolution. X currently defaults to 800*600 for ALL adapters.
- This will change for the final game, since many older 3D
- accelerators will still deliver very good results with
- resolutions like 400*300 or 512*384.
-
- Benchmarks will give different results with the same resolution
- in window and fullscreen mode!
- To compare different accelerators running in window mode (where
- possible) might help reducing the "round off" through frame
- synchronization that happens in fullscreen mode.
-
- To be able to not only compare the speed of the different cards
- but also the image quality produced, you can turn on the
- screenshot capture option. If you have this option turned on
- X will try to safe one screenshot per scene of the demo to
- the directory "c:\cap". This directory has to exist for capturing
- to work!
-
- The benchmarking results will be saved to the file "c:\xperf.txt".
- You can use those numbers easily to import them into a spreadsheet
- program and generate charts to compare the results.
-
- The performance relevant settings will be printed in this file too.
- However just because a feature is turned ON does not necessarily
- mean that it is (fully) supported by the hardware. So to make
- REALLY sure people can compare the results best you can do is
- reprint screenshots (yes we are not unhappy about this fact :)
-
- Do not safe screenshots in the same run you want to do
- a reliable benchmark. The saving will influence the speed
- of the program.
-
- Also note that the 3D sound effects can slow down the overall
- framerate a LOT. So do not compare results with 3D sounds turned
- on to results taken without 3d sounds.
-
- Since you can not change the setting of the X Demo during
- a benchmark run, you have to start the demo in normal mode
- first, change the settings by pressing F11 or F12
- (e.g: Turn off 3D sounds) then leave the demo (ESC)
- and start it in benchmark mode again (this time NOT ignoring
- the settings which were saved in the registry!)
-
- Feel free to print screenshots and results from X in any
- publications. But please mention the name of the game and
- the egosoft homepage URL with it!
- Please write us if you use and like X for the purpose
- of testing 3D accelerators and stay tuned for the final
- version of the game!
-
- If you wish to make the demo available to other people or
- put it on a CD, please contact us!
-
- Keyboard:
- "Esc" - leave the demo
- "Space" - skip to next scene (not in benchmark)
- "b" - go back to last scene (not in benchmark)
- "F11" - Graphic and 3D settings
- "F12" - Sound settings
-
-
- For questions or bug reports contact: egoinfo@egosoft.com
-
-
- ---------------------------------------------------------
- Sample Output of the X demo on my machine.
- ---------------------------------------------------------
-
- X benchmark output.
-
- Executable compiled: Fri Nov 14 06:51:18 1997
-
- Visual Quality settings during test:
- Screen resolution: 800*600
- Transparency through ONE ONE blending! *BEST*
- Edgeantialiasing OFF (not supported by most cards anyway)
- Filtering ON
- Dithering OFF
- Other performance relevant settings:
- All optimizations of X turned ON
- 3D Soundeffects were turned on (can considerably slow down execution)
-
- (c)1997 EGOSOFT
- For more information http://www.egosoft.com
-
- Scene 00: 80.760fps
- Scene 01: 111.578fps
- Scene 02: 67.921fps
- Scene 03: 43.077fps
- Scene 04: 48.785fps
- Scene 05: 35.119fps
- Scene 06: 43.457fps
- Scene 07: 44.395fps
- Scene 08: 37.193fps
- Scene 09: 111.844fps
- Scene 10: 42.791fps
- Scene 11: 57.522fps
- Scene 12: 44.783fps
- Scene 13: 32.398fps
- Scene 14: 54.524fps
- Scene 15: 55.356fps
- Scene 16: 32.280fps
- Scene 17: 43.146fps
- Scene 18: 47.690fps
- Scene 19: 37.828fps
- Scene 20: 113.977fps
- Scene 21: 46.158fps
- Scene 22: 36.157fps
- Scene 23: 50.487fps
- Scene 24: 33.647fps
- Scene 25: 25.145fps
- Scene 26: 20.132fps
- Scene 27: 57.913fps
- Scene 28: 60.064fps
- Scene 29: 61.569fps
- Scene 30: 80.923fps
- Scene 31: 35.516fps
- Scene 32: 54.022fps
- Scene 33: 42.462fps
- Scene 34: 49.385fps
- Scene 35: 33.024fps
- Scene 36: 109.913fps
- Scene 37: 53.642fps
- Scene 38: 39.590fps
- Scene 39: 61.231fps
- Scene 40: 59.816fps
- Scene 41: 75.040fps
- Scene 42: 68.931fps
- Scene 43: 64.874fps
- Scene 44: 72.149fps
- Scene 45: 58.956fps
- Scene 46: 44.896fps
- Scene 47: 46.483fps
-
- Overall average framerate: 54.761fps
-
-
-
- X and the X demo and benchmark are copyrighted 1997
- Ego Software, Herzogenrath, Germany
- and
- Funsoft, Kaarst, Germany
-