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- ================================================================
- Title : Station Zebo
- Filename : zebo.zip
- Author : Travis Almand
- Email Address : talmand@mindspring.com
- Description : Four level unit for Quake2
- Additional Credits to : id Software
- www.idsoftware.com
- Yahn Brenier for BSP
- bsphq.telefragged.com
- Shane 'Fishman' Sherman for rust
- www.planetquake.com/rust/
- Zero Gravity Entertainment
- www.zerogravity.com.au
- ================================================================
- Level Name : Station Zebo
- -Storage (zebo1.bsp)
- -Water (zebo2.bsp)
- -Waste (zebo3.bsp)
- -Control (zebo4.bsp)
-
- Single Player : Yes
- Cooperative : No
- Deathmatch : No
- Difficulty Settings : Yes
-
- New Sounds : No
- New Graphics : No
- Demos Replaced : None
-
- Editor(s) used : BSP .90b
-
- Installation
- Unzip the the files and place them into your maps directory
- under the quake2 directory. Select your skill by typing in
- skill x (x being 0,1,2) in the console. Then type in
- "map zebo1" which will start the unit. You exit the unit
- into base1, the starting map for quake2.
-
-
- Story so far... (this is long by the way ;)
-
- The war on the Strogg homeworld has gone well. We have established
- a foothold on the outskirts of the main battleline and construction
- of bases have begun. These buildings are built using Strogg material
- and/or the old buildings themselves.
- Station Zebo is an example of this. We "borrowed" four buildings
- from the Strogg and converted them to house a fission reactor. Why
- use fission instead of the safer fusion reactors you ask? Simple, if
- need be we could destroy it and radiate the Strogg if they happen
- to retake the site.
- Well, unfortunately the enemy have retaken the site and the staff
- were unable to set the self-destruct sequence. But they were able to
- set some security protocols into place and the enemy does not have
- complete control of the station. Also, the self-destruct option is
- no longer available.
- Here is your mission, the Strogg have started using the reactor for
- their own needs. This is bad, the reactor must be taken offline at all
- costs. This means if necessary some marine must enter the reactor room
- and destroy the main node to bring the whole thing down. This in turn
- would radiate the room and everything in it, a blast door would shut to
- keep the rest of the station safe from radiation. This is the last
- option.
- Fortunately our experts think that the computer system is still
- online and the shut down sequence would still work. But this also means
- fighting your way into the heart of the station to start the sequence.
- Once the sequence is started the computer system will allow you access
- to the next point to complete the process. Once the whole system is
- shut down your mission will be completed and you can return.
- You will enter the station through the storage section which also
- contains the transportation system which will also allow you to leave.
- The storage section has access points to both the water and waste
- sections. These two sections have access to the control section. This
- means that Station Zebo makes a circle with all the sections connected
- with hallways. We at this time do not how the Strogg gained entry,
- although they do seem to have the ability to appear in the most
- uncomfortable locations.
- Here is the sequence to shut down the system. Inside the control
- section are two locations that turn off the main water and waste
- circulation systems. Then you are free to return to either the water or
- waste section to disable the primary and secondary backup systems. This
- then must be repeated for the other section. Once a section is shut
- down one of two electromagnetic generators can be brought online. Once
- both of these generators are online the reactor is taken offline. The
- two generators will supply enough energy to keep the station
- operational but not enough for any outside use. This in turn will
- render the station useless to the Strogg.
- But be warned, the reactor may be offline but it is still active
- and can be destroyed. Be careful of gunfire within the reactor room!
- This is your mission, completion is necessary for success!
-
-
- Known Bugs (this happens on my machine, your mileage may vary)
- It seems that for some reason restoring your game with the
- automatic save function doesn't always quite work right.
- Might want to make your own saves instead of relying on the auto one.
- If you leave one level with a door open and later return to
- that level the door will be not be closed all the way. It
- doesn't screw up the game it just looks weird, once the door
- opens it goes back to normal.
-
-
- Author's Notes
- This unit began as a little experiment of mine in multi-level
- missions. The idea was to create levels that entailed one mission
- that required the player to go back and forth between the different
- levels a number of times.
- It is possible to play out these levels in different ways so that
- each game will play a tad bit different. But the only real difference
- will be how many monsters you encounter as you run through the levels.
- But it does add a bit of replay value to the unit.
- I was originally going to have dm play with the levels but after a
- playtest on zebo1 I decided that it wasn't worth it. The way the
- levels are designed they make decent single player levels but suck
- at dm play. Maybe I'll paste all four levels into one big dm only
- level, we'll see.
- In my opinion these levels get a little boring on the lower
- difficulty settings because you do a lot of running around and only
- on hard difficulty do you fight most of the time throughout all four
- levels. But I had to put the difficulty settings in don't you know :)
- You'll notice that each level is pretty much totally different
- than the others. This is intentional, I wanted to try to give each
- level it's own feel to make it easier for the player to realize where
- they were without having to check the help computer. Plus the water
- and waste sections was another experiment to see if one could alter
- the mood of a level by simply retexturing and relighting to make
- it feel like a totally different level. I believe it worked but the
- machinery gives it away since I didn't design unique machinery for
- each level.
- I learned a lot from this little experiment of mine. Some things
- I'd do different but it turned out pretty good.
- Thank God for graph paper!
-
-
- * Legal Stuff *
- Well, this is easy, if you want to do something with it
- other than play it or distribute it (for free of course),
- then you have to ask.
- Otherwise don't do it unless you ask.
- If you have to think about it before doing it, then you probably
- should ask :)
-
-
-
- Hints
- These levels make a circle, so there are several different
- ways to go about completing the tasks necessary to complete
- the mission. If you have problems getting through a certain
- point, you might try going ALL the way around and attack it
- from the other side.
- You won't find stuff lying around quite as much in the quake2
- levels. You must make decisions whether to pick up that health
- pack because you might need it on your way back. The same with
- ammo which the monsters drop for you instead of just finding
- them laying about. Conserve your ammo, if you only need 10 bullets
- to fill up then don't take a bullet box since it holds 50 bullets.
- There are lots of doors, use them to hide in gunfights.
- Sometimes you can make a monster in its own stupidity kill
- itself either from friendly fire or walking into the lasers
- (which you'll see what I mean). It's kinda funny to see them
- walk into the lasers in a sick sorta way.
- On the hard difficulty you might want to clear out the water
- and waste sections before you complete the sequences to make
- things easier when getting out.
-