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- Monday 23rd Febrary, 1998
- ================================================================
-
- Title : Mutated!
- Filename : mutated.bsp
- Author : YooShin Yang
- Email Address : yooshin_yang@hotmail.com
-
- Map description : Uhm.. my fourth small Quake 2 map for Single Play
- and first for DeathMatch / Co-op Play.
-
- Blahs : This one's made for "Best Of The Net" Level Design Contest
- and that's why it bears so much resemblance to id's original
- Quake 2 levels. I had fun while imitating id's levels and adding
- some of my own. I hope you have just as much fun while playing.
-
- This map is made in gamma level 2 and *I* think it looks best in
- that brightness. Of course, if you don't like it, change it appropriately.
-
- As always, feedbacks are welcomed. Especially if anyone plays DM or Co-op with
- this map, I'll be appreciated if he could send me some demo of it. As this was
- my first planned-before-making level, I think it has much more inter-connected
- structures than my previous levels. Well, you're the judge. :)
-
- Other maps by me : For Classic Quake
- - Sadistic Blue (sblue.bsp) SP
- For Empires TC for Quake
- - Into the Empires (start.bsp) SP/DM
- - Before Technophobia (emp1c4.bsp) SP
- - Technophobia (emp1c5.bsp) SP
- For Quake 2
- - The Hideout (hideout.bsp) SP
- - Death Is Not Worth Trying (deathis.bsp) SP
- - Fatal Opportunity (fatalop.bsp) SP
- * All maps can be downloaded from ftp.cdrom.com and its mirror sites*
-
- Additional Credits to : id Software (You know why..)
- Tim Willits (who made base?.bsp, which were the inspiration for this map.)
- Yahn Bernier (for BSP)
-
- Thanks to : Matt (for all those great compliments he's given to me. Thanks, Matt ;)
- - www.planetquake.com/spq2/
- All the SPQ/SPQ2 Reviewers who've reviewed my humble levels.
- All the people who've sent me feedbacks on my levels.
- Every people who knows me - You, and you, and you, and you...
- And especially, those who'll die in this level. ;)
-
- ================================================================
-
- * Play Information *
-
- Single Player : Yes
- Cooperative : Maybe
- - 3 co-op starts, but I'm not sure about the triggers & helps & items & etc..
- So, co-op play may not work. Sorry.
- Deathmatch : Yes - 5 DM starts. Full DM support; all buttons/doors removed, all weapons
- present, Quad/Invul. present.
- Difficulty Settings : Yes
- New Sounds : No
- New Graphics : No
- New Music : No
- Track No. : 4
-
-
- * Construction *
-
- Base : New level from scratch.
- Editor used : BSP 0.90b - 0.93b / MS-Dos Editor / Notepad
- - BSP can be found on BSP Headquarters (http://bsphq.telefragged.com/),
- so please don't ask me what editor I'm using and where to get it.
- Known Bugs : Mutants' hands(?) are sticking out through the walls.
- Some damn HoM (Hall of Mirror) effects, and clearly visible ones at that! :(
- - couldn't get rid of this one. Sorry. If anyone out there could clarify exactly
- what's causing this, please E-Mail me.
- Build Time : A week.
- Texture WALs used : Quake 2 .WALs - E1U1, E1U2, E1U3 and a little E2U1
- Compile machine : P166, 32M RAM
- BSP Size: : 1304 Brushes
- -----
- QBSP3 : 74 secs
- QVIS3 -level 4 : 1940 secs
- QRAD3 -bounce 40 -extra : 1374 secs
-
-
- * How to play this BSP *
-
- 1. Put mutated.bsp in 'baseq2\maps' directory under your Quake2 directory
- (without quotes, create one if it doesn't exist.)
- 2. Start Quake2, set you skill level and enter 'map mutated' (no qutoes!)
- in your Quake2 console.
-
-
- * Copyright / Permissions *
-
- QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc.
-
- Empires TC is (c) by Empires TC Team, 1997.
- (Visit 'www.mcs.com/~vharvey/empires/' for more details.)
-
- This map, mutated.bsp is (c) by YooShin Yang, 1998.
- You may distribute this .BSP freely via internet, provided you include this .TXT file
- and leave the archive intact. If you'd like to use this .BSP file in any other way,
- please contact me via E-Mail. If you let me know and give me a credit, I'll probably
- give you the permission to use.
-