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- Sunday 15th February, 1998
- ================================================================
-
- Title : Infiltrate :: Subjugate :: Eliminate
- Filename : ise.bsp
- Author : Matt Sefton
- Email Address : matt.sefton@dial.pipex.com
- Please mail me about this level - I love feedback :)
- Homepage : Single Player Quake 2 Level Heaven
- http://www.planetquake.com/spq2/
- Single Player Quake Level Heaven
- http://www.planetquake.com/spq2/quake1/
- Description : Single Player Quake 2 map.
- You have been dropped into a Strogg military installation.
- Intel reports a Strogg deep mine facility with an exposed
- entrance, ideal for an air strike. Infiltrate the base,
- subjugate the Strogg forces and eliminate anything that stands
- in your way.
-
- This level was started purely as a test level to learn Q2 editing.
- It sort of developed into what it is today unintentionally and hence it
- feels a bit 'thrown together', which it probably was. I'm not too pleased
- with it, especially the ending, but hey, you can run around, kill things,
- knock yourself out!
-
- Additional Credits to : id software - Hammer of the Gods.
- Robert A. Duffy for QE4 Radiant. WorldCraft? What's that?
- YooShin Yang - the guv'nor.
- Jeff Yost - the man who talks the most sense I know.
- All my other friends, gurus and mentors!
-
- The following sites were very helpful in the making of this map:
- RUST - http://www.planetquake.com/rust/
- QUAKE 2 WORKSHOP - http://www.quake2.com/qworkshop/
- AKUMA'S SPQ - http://www.btinternet.com/~akuma/index1.html
- QUAKELAB 2 - http://www.planetquake.com/quakelab/quakelab2/
-
- =========================
-
- Through my levels and my web sites, I've made so many great friends that
- to list them all would be futile (and boring) You all know who you are :)
-
- Angela, my long suffering and wonderful wife :)
- Larry the QuakeDog (who has graduated to a chaingun, ggrrrrr....)
-
- =========================
-
-
- Beta Testing Crew : YooShin Yang, Warren Marshall, Ron Allen
- (it's not their fault - I should have listened to their advice :)
-
- Other Levels by Author : ARGONAUT (Quake - deathmatch only)
- http://www.cdrom.com/pub/quake/levels/deathmatch/a-c/argonaut.zip
- JAWBREAKER (Quake - single player)
- http://www.cdrom.com/pub/quake/levels/j-l/jawbreak.zip
- ARCANE (Quake - single player)
- http://www.cdrom.com/pub/quake/levels/a-c/arcane.zip
- THE LOST WORLD (Quake - single player)
- http://www.cdrom.com/pub/quake/levels/j-l/lostwrld.zip
- THE UNDERWORLD (Quake - single player)
- http://www.cdrom.com/pub/quake/levels/s-u/undrwrld.zip
- EVILWORLD 1 (Quake - single player)
- http://www.cdrom.com/pub/quake/levels/d-f/evilwrld.zip
- EVIL TWIN (Doom 1 - single player)
- http://www.cdrom.com/pub/doom/levels/doom/d-f/eviltwi2.zip
-
-
- =========================
-
- * Play Information *
-
- Single Player : Yes
- Cooperative : No
- Deathmatch : No
- Difficulty Settings : Yes
- New Sounds : No
- New Graphics : No
- New Music : No
- Track No. : 2
-
-
- * Construction *
-
- Base : New level from scratch.
- Editor used : QE4 Radiant (various beta builds)
- http://www.planetquake.com/qeradiant/
- Known bugs : Occasionally limbs of Mutants and Tanks can be seen
- poking through walls!? R_speeds off the map in places!
- Build time : 7 weeks on and off, mostly off.
- Texture WALs used : e1u1, e1u2, e1u3.
- Compile machine : PII 266, 64mb RAM.
- QBSP3 : 37 secs
- QVIS3 : 679 secs
- QRAD3 -bounce 40 -extra : 2550 secs
- Brushes : 2210
- Entities : 432
-
-
- * How to play this BSP *
- 1. Put ise.bsp in 'baseq2\maps' directory under your Quake2 directory
- (no quotes, create one if it doesn't exist.)
- 2. Start Quake2, set your skill level and enter 'map ise' (no quotes) at the Quake2 console.
-
-
- Copyright Notice:
-
- THIS LEVEL MAY NOT BE DISTRIBUTED FOR COMMERCIAL PURPOSES.
- IF YOU PAID IN ANY WAY TO GET THIS LEVEL, YOU ARE BEING RIPPED OFF
- AND SO AM I - REPORT THIS TO matt.sefton@dial.pipex.com
-
- This file (ise.zip containing ise.bsp, and ise.txt),
- or any derivative works thereof, may not be sold or redistributed for profit
- in any way without express written permission of the author. This includes,
- but is not limited to, mass archival as on a cd-rom and inclusion in commercially
- published compilations (books and/or magazines).
-
- You are free to copy this file for personal use, or to make it available for
- redistribution in its electronic format, provided that:
-
- (1) it remains wholly unedited and unmodified,
-
- (2) no fee or compensation is charged for copies of or access to this
- file, and
-
- (3) this copyright notice and the following disclaimer remain attached.
-
- Disclaimer:
- This file is provided by the author "as is", and any express or implied
- warranties, including, but not limited to, the implied warranties of
- merchantability and fitness for a particular purpose are disclaimed. In
- absolutely no event shall the author be liable for any direct, indirect,
- incidental, special, exemplary, or consequential damages (including, but
- not limited to, procurement of substitute goods or services; loss of
- use, data, or profits; or business interruption) however caused and on
- any theory of liability, whether in contract, strict liability, or tort
- (including negligence or otherwise) arising in any way out of the use of
- the information herein contained, even if advised of the possibility of
- such damage.
-
- Please respect my position as to not allowing distribution on a cd-rom
- of any and all types. Certain companies (Actura and Head Games) tend to
- 'net scrape' and then profit from the work of others without obtaining
- permission.
-
- For more on the subject of CD Publishers,
-
- visit Gyro's CD Publishers page...
-
- http://www.blarg.net/~gyro/cdroms.htm
-
- Copyright ⌐1998 Matt Sefton
- All rights reserved.