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The Games Machine 33
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XENIATGM33.iso
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duke3d
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dukedom.txt
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1997-08-30
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Title : DUKEDOM
Author : Allan Scott
E-mail : allans@powerup.com.au
Web Page :
Description : Duke3d map. Space/Doom type. Vast warehouse rooms
stark walls. 2 way train. It is made for Single and
Deathmatch.
(Also by me: ATOWN2 VDDARK STREET70 ALLEYX AMOZON3
DOORS63 AROID88 TOWER50 HITOWER5)
Additional Credits to :
Testers: dwegner@powerup.com.au Damian has a WebPage!
http://www.powerup.com.au/~dwegner davidfoy@powerup.com.au
AARONJD@B022.AONE.NET.AU thassell@powerup.com.au JC Forster. JC has a
WebPage too, with DukeLevels. http:/www.u.arizona.edu/~jforster
Vedran Jelenic: vedran.jelenic@pegasus.fido.br Action maps his specialty.
Look for DFL.MAP his first and a good one. 'BUILD'... I love it now.
I've learnt most of its idiosyncracies.
3DREAlMS!
Jay Cotton for great support and updates for Kali.
===============================================================================
* Play Information *
Episode and Level # : USER MAP, so no exit, dammit.
Single Player : Yes.
DukeMatch Level : Yes
Cooperative : Yes. Monsters galore.
Difficulty Settings : Not implemented.
Base : New level from scratch
Editor(s) used : 'Build' on a 486DX100
Known Bug (fixed) : Duke can't cope with big areas
the like of Doom. Dukedom.map went
ok by modem, but couldn't handle
6 player on a LAN, so I made
some of the rooms smaller.
===========================