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- Installation:
- -------------
- Copy to your Daggerfall game directory
-
-
-
- Usage:
- ------
- Command format: REP dir#
- or: REP dir# F
- or: REP dir# E
- or: REP dir# facname
- or: REP dir# facname newrep
-
- "dir#" is the number of the save game directory to use.
-
- "F" requests a sorted listing of friendly factions.
-
- "E" requests a sorted listing of hostile factions.
-
- "facname" requests a listing of factions whose names contain
- the specified text. If you include spaces in the text, you
- must enclose it in quotes. Not case sensitive.
-
- "newrep" specifies a new reputation value to be optionally
- applied to each faction whose name contains "facname". This
- option can't be used with "F" or "E". You'll be prompted to
- confirm each possible change.
-
- Must be run from the main Daggerfall program directory
-
-
-
- Examples:
- ---------
- rep 0 List all factions in SAVE0 directory
- rep 4 f List all friendly factions in SAVE4 directory
- rep 2 dark List all factions whose names contain "dark"
- rep 2 "night mother" List only "The Night Mother"
- rep 5 arkay 100 Optionally set each Arkay-related rep to 100
-
- Since this is a generic, standard DOS program, you can page through
- long displays by piping the output through MORE, e.g.:
-
- rep 3 | more
-
- and you can save the output to disk using normal redirection:
-
- rep 3 dibella >dibella.txt
-
- For more information on these secret, advanced powers of the cryptic
- DOS command line, known only to the most dedicated adepts and members
- of the Illuminati, see any standard DOS manual. *Sigh*. I can't
- believe how much mail I've gotten over this...
-
-
-
- Comments:
- ---------
- Here's a quick & dirty program to show & edit your Daggerfall character's
- current reputation with every faction in the game, not just the law in the
- current province. Useful in coping with the various quest bugs, or just
- to satisfy your curiosity. Some of the info displayed may be considered
- (mild) spoiler data, since you can learn things about organizations you
- probably haven't heard in character yet. If you avoided reading the
- FACTIONS.TXT file, you don't want to run this either, as it reiterates
- the same info (updated to current values).
-
- This program displays the character's reputation with the assorted factions
- in the game, but does NOT show the legal status of the character in each
- kingdom. This legal status info shown in the game (using the I command or
- by clicking on the compass) is stored somewhere else, and is something
- entirely separate from these faction reputations.
-
- I added the reputation editing option in order to get around some
- quest-related bugs, and don't personally consider such use to be
- "cheating". There's nothing stopping you from setting your rep with
- everybody in the universe to 10000, but I don't have any idea if that
- will screw up the game, cause crashes, or reformat your hard drive and
- bulk erase the backup tapes you've got stored off-site. As with any
- game-hacking program which makes unauthorized changes to the data,
- USE AT YOUR OWN RISK. Backing up your saved games in a ZIP file
- before doing major surgery on them would be a Good Idea(tm).
-
- Your reputation in a guild is supposed to go up 5 points for each quest
- you successfully finish, and down 5 points for each quest you accept but
- then fail. Refusing to accept a quest DOES NOT affect your reputation;
- only taking it on and then failing to complete it does. Feel free to
- keep asking for quests until you get one you like, regardless of any
- snide or ominous comments the quest-giver might make. However, this
- only applies to guild quests offered at your request. If you turn down
- a Main Quest from a Major Character in the plot, you won't be offered
- another chance to take it, and YOU WON'T BE ABLE TO FINISH THE GAME!
- Don't talk to these people until you're ready to accept and complete
- any quest they might offer. Which ones are Main Quests, and who are
- the Major Characters, you ask? That's the problem... you DON'T KNOW
- unless you read the hint book or other spoiler info. This strikes me
- as a MAJOR game design flaw; it's all too easy for a curious player to
- wander up to the Queen to see what she has to say, be offered a long &
- laborious quest which doesn't fit into his current game play plans, and
- be PERMANENTLY SCREWED without even knowing it by politely turning it
- down. Argh!
-
- It's also possible to be unilaterally offered quests by random people
- met in inns, shops, etc. when you Talk to them. I haven't done any
- of these, but I suspect they build your rep with the appropriate social
- class (Merchants, Scholars, or whatever). Turning down one of these
- quests might hurt your rep with that social class, or at least that
- particular person.
-
- You might notice your rep change with seemingly irrelevant factions that
- you swear you've never met; this is usually the result of alliances,
- enmities, or social class. If the Fighter's Guild is allied with the
- Temple of Arkay at the moment, doing a quest for one might boost your
- rep a little with the other. Conversely, boosting your rep with a faction
- can drop it with their enemies.
-
- All faction reputations fade back towards 0 at a rate of 1 point per
- 3 (I think) months. This will cause you to slowly lose rank at a guild
- over time unless you do a quest for them once in a while to keep them
- from forgetting about you. It also means that hostile factions will
- (eventually) forget about you as well.
-
- While testing this program, I noticed several oddities in the data, e.g.:
- Lord K'avar & The Order of the Candle have power 400
-
- The People of Sentinel have power 1000!
-
- I'm not at all sure of the meanings I applied to the GGroup field,
- because the Fighter's Guild Trainers, Equippers, & Questers have the
- same GGroup code as the Vampire Clans, the Thieve's Guild has the
- GGroup for the general populace and the Thieve's Guild subgroups mostly
- have the code for the Fighter's Guild, among other weirdities. If anybody
- can make any better sense out of this field (Bethesda?), let me know and
- I'll fix it. Either that, or the FACTIONS.TXT file is screwed up...
-
- Full vanilla ANSI-standard C source is included if anybody else wants to
- make use of it somehow. Enjoy.
-
-
-
- Changes:
- --------
- Sep. 26, 1996: Original release
- Oct. 3, 1996: Updated to work with multiple patch levels (1.0 - 1.0.177)
- Oct. 12, 1996: Added editing option, fixed use of int values, general tweaks
-