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1996-11-05
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+----------------------------------------------------------+
| * * * * VERY IMPORTANT INFORMATION * * * * |
+----------------------------------------------------------+
- Please read this file thoroughly before using this demo!
- This DEMO is NOT officially supported. (Read Below)
- VERY IMPORTANT: On some systems the sound effects IN THE
AIRCRAFT may not run properly in a Windows 95 "DOS Box".
Please read the rest of this file for information about
running JetFighter III in DOS mode!
- The README for the full retail version follows this
document.
+----------------------------------------------------------+
| |
| JetFighter III Demo |
| |
| LATEST INFORMATION AND UPDATES |
| |
| |
| version 1.22 |
+----------------------------------------------------------+
If you are viewing this file with a Web Browser, be sure
to save it! This contains important instructions!
------------------------------------------------------------
CONTENTS
INSTALLATION
WELCOME
DEMO LIMITATIONS
RETAIL VERSION INFORMATION/FEATURES
KEYBOARD COMMANDS
NOTES ON THE MISSIONS
ORDERING INFORMATION
The full JetFighter III readme document follows this
document. Please read it thoroughly for more information.
------------------------------------------------------------
INSTALLATION INSTRUCTIONS
The JetFighter III Pre-Release Demo is compressed and must
be de-compressed before it can be run.
1. Create a directory for the JF3 Demo: MD JF3DEMO [Enter]
2. Copy JF3DEM.EXE into the new directory you just
created. This will be someting like:
COPY JF3DEM.EXE C:\JF3DEMO [Enter]
3. Change into the JF3DEMO directory: CD \JF3DEMO [Enter]
4. Extract the demo by typing: JF3DEM -d [Enter]
** NOTE: the "-d" is VERY IMPORTANT! **
This process should create two subdirectories,
SIMDATA and CACHE, under C:\JF3DEMO.
If this did not happen, please check for
available disk space (about 35 Meg) and try again.
5. Run the demo by typing: JF3DEMO [Enter]
------------------------------------------------------------
WELCOME
Welcome to the JetFighter III Demo! This version of
JetFighter III is being distributed to let you take a sneak
peek at JetFighter III. Of course, it is our hope that it
will wet your appetite for more!
This version of the game is NOT SUPPORTED at all by Mission
Studios or Interplay, although we do appreciate any feedback
you can give us. Of course, full customer support is
available for the retail version of JetFighter III.
We hope you enjoy this look at JetFighter III. In fact, we
hope you enjoy it so much that you simply MUST go out and
buy the retail version when it is available in mid November.
We have been working very hard over the years to make
JetFighter III fun, realistic and easy to use. Most of all,
we hope it will give you the best 'feeling of flight' you
have ever experienced on your computer.
SEND FEEDBACK TO:
AOL: misstudios
COMPUSERVE: 76710,1555
INTERNET: support@missionstudios.com
WWW: www.missionstudios.com
------------------------------------------------------------
DEMO LIMITATIONS
This Demo version of JetFighter III has several limitations
to cut down on the download size, and to keep from giving
away too much!
- CPU: Demo requires a Pentium 90, Retail runs on a 486/66.
- RAM: Demo requires 16Meg of RAM, Retail runs in 8Meg
- RESOLUTION: Demo runs in only 320x200 and 640x400. Retail
Version also includes 640x350 and 640x480 resolutions.
- SCREEN SIZE: Demo only includes 80% and 60% screen sizes.
The Retail Version also runs in full-screen.
- TIME: Demo version has a limited flight time. Of course,
the full Retail version is unlimited.
- SCENERY: The Demo has 1 5x5 degree area of the world. The
Retail Version includes over 40 TIMES as much scenery area!
- MISSIONS: The Demo has 4 missions, the Retail product has
over 90.
- INTERFACE: The Demo has a simple menu interface, the
Retail version has a complete interactive interface and
tracks many pilot statistics.
------------------------------------------------------------
RETAIL VERSION INFORMATION/FEATURES
WHAT IS JETFIGHTER III?
JetFighter has always been a careful blend of:
- Ease of Use
- Fun
- Action
- Realism
- Feeling Of Flight
JetFighter III takes the JetFighter series into the future
with spectacular graphics, more action, more sound, more
real-world scenery, and even better Feeling of Flight.
EXCITING FEATURES
- Over 90 intense combat and training missions.
- Over 3.5 million square miles of real-world terrain.
- Interactive, cinematic first-person interface.
- Improved terrain textures with even more variety.
- Multimedia military encyclopedia with over 500 photos and
drawings.
- Paint your own aircraft insignia!
- Choose the F-22N or the F/A-18!
- Customize your weapon load for each mission.
- Pitching, rolling and moving carrier deck.
------------------------------------------------------------
KEYBOARD COMMANDS
Here is a quick summary of the simulator keyboard commands:
FLIGHT CONTROLS
Pull up [Numpad 2]
Dive [Numpad 8]
Roll right [Numpad 6]
Roll left [Numpad 4]
Yaw right [Enter]
Yaw left [Numpad Ins]
Throttle [1] - [0]
Fine throttle [+] / [-]
Afterburnr 1-5 [+] / [-]
Full AB [\]
Engine off [~]
Landing gear [G]
Arrestor hook [A]
Wheel brake [B]
Airbrake [B]
Waypoint [N] and [Shift][N]
Altitude ladder [L]
Altimeter mode [Alt][A]
Autopilot [Shift][A]
Flaps [Crtl][F]
DISPLAY OPTIONS
320x200 [Shift][F9]
640x350 [Shift][F10]
640x400 [Shift][F11]
640x480 [Shift][F12]
Screen size [Alt][5]
Clouds [Alt][C]
Light shading [Shift][K]
HUD brightness [H] and [Shift][H]
PRE-SET VIEWS
Forward view [F1]
Look left [F2]
Look right [F3]
Look behind [F4]
Defensive MFD [F5]
Horizontal MFD [F6]
Offensive MFD [F7]
Systems MFD [F8]
Tactical view [F9]
Missile view [F10]
Fly-by-view [F11]
Stationary view [F12]
Tower view [num *]
Wingman view [W]
VIEW CONTROLS
Cockpit panel [P]
Map view [M]
Virtual cockpit joystick btn 1
Switch ext/int [Numpad -]
Center view [Numpad 5]
Pan up [Numpad 3]
Pan down [Numpad Del]
Pan left [Numpad 7]
Pan right [Numpad 9]
Zoom in [>]
Zoom out [<]
COMBAT
Targeting next [T] or [Shift][T]
Target nearest [Y]
Target center [U]
Target Mode [;]
All/Hostile/Non-Hostile
Radar range [R] or [Shift][R]
Autorange [Ctrl][R]
On-Screen Radar [Alt][R]
Air Weapons [Enter]
Ground Weapons [Backspace]
Fire Weapon [Spacebar]
Fire Cannon [']
ECM jammer [J]
Flares [F]
Chaff [C]
Eject [Ctrl][E]
SPECIAL COMMANDS
Pause [Ctrl-P]
In-Flight menu [Esc]
Time comprsn [Alt][T]
Traversal mode [Alt][S]
Head movement [Ctrl][H]
------------------------------------------------------------
NOTES ON THE MISSIONS
MISSION1: THE RAVINE
Make an attack on a hidden enemy power generating facility.
- Press [Backspace] to arm your Maverick missiles.
- Press [Space] to fire at the current target.
- Press [T] to select the next target.
- Press [0] to speed up to 100% military thrust.
- Press [Enter], [Enter] to select Sidewinder missiles.
- Press [U] to target the aircraft in front of you.
- Press [Space] to fire once you have the 'lock tone'.
Watch for SAM launches. They may take you out right away
if you're not careful. Use [F] and [C] to launch flare
and chaff to spoof the SAMs.
If you're having a lot of trouble, press [Esc] and use the
'Cheats' menu to turn on the "Invulnerable to Missiles"
option! If the AAA is damaging your aircraft, and you are
having trouble flying, you can turn on the "No Control
Surface Damage" cheat.
MISSION2: CARRIER TRAPS
Practice landing your aircraft on the pitching and rolling
deck of the U.N.S. Peacekeeper.
- You may want to try the keyboard instead of the joystcik.
Many beginners find this easier until they get the hang of
it.
- Be sure your flaps are extended by pressing [Ctrl[F].
- If you're REALLY good, watch your landing from the LSO
view by pressing [num *] until LSO appears.
MISSION3: FURBALL
Participate, if you dare, in a monstrous dogfight over the
Gulf of Corcovado in Chile.
- Press [;] until 'H' appears in the bottom of the HUD.
This will target only Hostile aircraft.
- Press [Enter] twice to select Sidewinder missiles.
- Press [U] to target the aircraft in front of you.
- Press [Y] to target the closest aircraft.
- Press [T] to cycle through all the targets.
- Press [Space] to fire the current weapon.
- ['] always fires the cannon.
- Experiment with Tactical View [F9].
- Try guns only for a real challenge!
MISSION4: GRAND TOUR
Explore the vast expanse of the Andes mountains in southern
Chile. Remember, this is less than 1/45th of the amount of
scenery in the Retail Version of JetFighter III!
------------------------------------------------------------
ORDERING INFORMATION
Thank you for playing the JetFighter III Test/Demo!
The full release version of JetFighter III will be available
at your local retail stores in November.
For more information about JetFighter III, including new
screenshots and updates on features that will be included
in the final Retail Version, visit the Mission Studios
website: www.missionstudios.com
If you want to reserve a copy, you can pre-order
JetFighter III by calling 1-800-468-3775.
+----------------------------------------------------------+
| END OF FILE |
+----------------------------------------------------------+
+----------------------------------------------------------+
| |
| JetFighter III |
| |
| LATEST INFORMATION AND UPDATES |
| |
| |
| version 1.22 |
+----------------------------------------------------------+
VERY IMPORTANT:
On some systems the sound effects IN THE AIRCRAFT may not
run properly in a Windows 95 "DOS Box". Please restart your
computer in MS-DOS mode and you should experience no
problems. We are working with our sound driver supplier to
fix this problem and will post an update as soon as
possible. (see the end of this file for download
locations.) This update will also contain several new
missions.
HOWEVER: We still STRONGLY recommend running from DOS mode
ANYWAY, as this will give JetFighter III the best
performance. Here is how to do it...
REBOOTING IN DOS MODE
Rebooting to DOS from Windows 95 is usually very easy. In
some cases, however, your computer dealer may not have
configured your machine to use your CD-ROM, mouse and sound
card in DOS mode. If this is the case, additional steps may
be necessary to get these items working in DOS.
Option #1: RESTART IN DOS MODE
- Left-click on the Start button.
- Left-click on Shut Down.
- Select "Restart the computer in MS-DOS mode" and left-
click on OK.
If, after restarting in DOS mode, you don't have access to
your CD-ROM, mouse, or sound card, you may need to try
option #2. Additionally, you may need to consult your
computer dealer for help on where to find the drivers you
will need.
Option #2: CREATE A DOS REBOOT SHORTCUT
We have created a 'skeleton' DOS Reboot Shortcut to help you
out. (This is the reboot system that our lead developer
uses to run games!) It is only an example and not to be used
verbatim for your system. If you have any questions
regarding setting up a DOS Reboot Shortcut please contact
your computer manufacturer's technical support. This is an
easy question for them, one that they answer every day, and
this is what they are paid to do!
- Use the Windows Explorer to find the file DOS_BOOT.PIF in
the folder where you installed JetFighter III.
- Right click on DOS_BOOT and select Properties.
- Select the Program tab
- Click on Advanced.
- Edit the config.sys and autoexec.bat entries to load your
CD-ROM, mouse and sound card drivers (if necessary). We
have created a good example, but your CD-ROM driver may be
named differently, or your mouse driver may be in a
different directory. This is the tricky part, and you may
need to talk to your computer dealer to get the specific
information about your drivers.
Our technical support staff is willing to help with any
problem, but they have no way of knowing what type of CD-ROM
drive or sound card you have and where your DOS drivers
might be located.
After you have updated DOS_BOOT to be compatible with your
system, simply double-click on it and it will re-boot your
machine in DOS mode. To exit DOS mode and return to Windows
95, just type EXIT [Enter].
------------------------------------------------------------
WELCOME
Welcome, and thanks for purchasing JetFighter III!
This file contains hints, tips and last-minute information
on JetFighter III. If you have any problems running the
game, or need more information than you find in the manual,
please read this file!
------------------------------------------------------------
CONTENTS
VERY IMPORTANT!
WELCOME
CONTENTS
NEW AND IMPROVED
GAME PLAY
PERFORMANCE ISSUES
TROUBLESHOOTING
KNOWN BUGS
GEAR-HEAD FEATURES
NEAT THINGS TO DO
UPDATES / PATCHES AND FEEDBACK
------------------------------------------------------------
NEW AND IMPROVED
FLAPS
The new flaps are controlled with [Ctrl][F]. Extending your
flaps will allow you to stay airborne at a slower speed,
thereby making landings easier. You will see an indicator
in the upper right of the HUD when your flaps are extended.
This indicator will flash red of you are exceeding the
recommend airspeed with flaps extended.
INFLIGHT CHEAT MENU
The wording and arrangement of some of the menu items in the
'cheats' has been improved for clarity.
INVULNERABLE TO MISSILES: will prevent you from being killed
if you are hit by a SAM or AAM.
NO CONTROL SURFACE DAMAGE: will prevent hits from AAA and
flak from affecting your ability to fly the aircraft.
NO MID-AIR COLLISIONS: will allow you to 'hit' other
aircraft without being killed.
NO GROUND CRASHES: will 'bounce' you off the ground.
INFLIGHT GAME MENU
The GAME menu in the simulator has been improved to be more
clear. Here are the options on the improved GAME menu:
END MISSION - RETURN TO BASE: This option ends the current
mission and returns you to the carrier. You will get credit
for any tasks completed to that point.
REVIEW MISSION ORDERS: Displays the mission orders in case
you weren't paying attention during the briefing.
AUTO LAND: If the mission goal is complete, you can avoid
having to fly all the way home by using this option.
RESTART CURRENT MISSION: This will let you restart the
mission you are in without returning to the carrier.
FREE FLIGHT SETUP: If you want to abort the current
mission, and just fly around, use this menu.
ABORT MISSION - CONTINUE AS PRACTICE: This will continue
the mission, but it won't count toward your campaign score.
RESUME FLIGHT: Simply exits the menu and returns you to
flying.
EXIT JETFIGHTER III: Exits the game entirely. The current
mission will not be counted toward your campaign score.
AUTOPILOT
There is an autopilot feature that was added after the
manual was printed. Basically, autopilot will guide you
through the waypoints in your NAV screen. The autopilot is
very basic, so be sure to keep your eyes open!
To engage the autopilot, press [Shift][A]. You will see the
word "autopilot" appear in the lower right of the screen.
To disengage the autopilot, press [Shift][A] again. The
autopilot will also automatically disengage if you change
the waypoint with [N] or [Shift][N].
When the aircraft reaches the current waypoint, the
autopilot will select the next waypoint and fly to it. This
process will continue until autopilot is disengaged.
WARNING: DO NOT attempt to use the autopilot to land! This
system is NOT designed for precision approaches.
MANUAL TARGET DESIGNATOR
The manual ground target designation system has been
improved and will now 'snap-to' certain objects in the
simulation.
Turn on the system by pressing [Shift][D]. You will see a
crosshairs appear in the center of the view. Maneuver the
aircraft or pan your view to place the crosshairs over a
ship, AAA site or ground vehicle. Press [D] to [D]esignate
the target.
If the system finds an object, you will see it identified in
the HUD and a target designator box will appear around the
object. If the system did not 'snap-to' an object, you will
see "fixed pt" appear in the HUD and the target designator
box will have a '+' in the center.
When using this system, it is important to understand that
the computer uses the point ON THE TERRAIN that the
crosshairs are over. This means that you should point at
the BASE of objects to select them!
WINGMAN VIEW
Press [W] to look at your wingman (if you have one!). The
zoom keys, [<] and [>], work in this mode as well. You can
also use wingman view while in external view. Press [-] for
external view and then [W] to keep you and your wingman in
view at all times.
CARRIER VIEWS
The [*] key on the numeric keypad now cycles through 10 pre-
set camera positions around the aircraft carrier. They are:
- control tower
- catapult officer - forward
- shooter - forward
- catapult officer - aft
- shooter - aft
- LSO platform
- 10 o'clock view
- 12 o'clock view
- 5 o'clock view
- 3 o'clock view
------------------------------------------------------------
GAME PLAY
FINDING GROUND TARGETS
There are several types of ground targets, and different
ways of finding them. This short synopsis should help if
you are having problems.
Pre-Designated Targets - Target Waypoints
Most important targets are programmed directly into your
waypoint list. These are the easiest targets to find.
Simply press [N] until the target waypoint appears in red,
and fly towards it. You will see the green target
designator box surrounding the target.
Pre-designated Targets - Target AREAS
Sometimes your target may not actually be programmed into
the nav computer, and therefore will not appear as a
waypoint. Usually, however, the waypoint closest to the
target(s) will be color coded RED to signify that you should
start searching for targets near that waypoint.
Simply fly to the target area symbolized by the red
waypoint. When you reach the target area, arm an air-to-
ground weapon by pressing [Backspace]. Then, press [T] to
find a target. Pressing [T] will cycle through all the
ground targets in range of your currently selected weapon.
Targets of Opportunity - Manual Designation
You can use the Manual Target Designation system to attack
just about anything.
PLAYING THE CAMPAIGN
There are a lot of gamers (come on, admit it!) that feel
they MUST win every mission in the game. If you find
yourself re-starting the campaign just because you lost a
mission, you are one of these!
We STRONGLY recommend playing the entire campaign through,
regardless of whether you win or loose a specific mission.
There are factors other than your victory that affect your
progress through the "mission tree", so simply winning all
the missions will not guarantee a particular progression
through the tree. In fact, some of the best missions are on
the "losing side" of the campaign!
You can always play the campaign again after you have
finished. Additionally, any missions you may have missed
can be flown individually from the Instant Mission control
panel in the Operations room.
WHEN YOU DIE
When you are killed in a mission, you are automatically
resurrected and reset to the mission in which you died.
This is done so that you can try to 'beat' that mission on
your next attempt. If you just want to skip past the
mission that killed you, simply select 'END MISSION' after
the mission starts.
USING YOUR WINGMAN
Proper and clever teamwork with your wingman is one of the
keys to success in JetFighter III. In fact, some of the
more difficult missions simply can not be won without the
assistance of your wingman.
One trick is to 'split up' from your wingman at the target
area. This will help dilute the AAA and SAM defenses that
may be defending the target. Send your wingman in to attack
AAA or SAM sites while you take out the main target. Or,
order your wingman to attack the target while you come in
from a different direction.
GAME PLAY QUESTIONS AND ANSWERS
Q. Why won't my wingman catch up to me?
A. Your wingman's aircraft (assuming it is the same as
yours) can't fly any faster than you can, so if you are
already ahead of him, and you are flying at AB5, he may
never be able to catch up! Slow down to 100% military
thrust [0] for a while until he catches up. Using time
compression [Alt][T] can help out!
Q. I can't catch those pesky cruise missiles! They're
flying too fast.
A. Your aircraft can actually travel faster at higher
altitudes. If you need to pursue a fast moving, low flying
cruise missile, you may need to get to about 20,000 feet and
kick in the afterburner to catch up to the missile.
Q. I can't seem to target any enemies. I keep pressing
[T] and [U], but all I ever get are friendlies.
A. Check the setting of the "IFF DISCRIMINATOR". This
device tells your targeting system which types of aircraft
to select when hitting [T], [Y] or [U]. Press [;] to cycle
through the three modes: All, Hostile and Non-Hostile.
Q. Sometimes I am tracking an enemy, and the missile
seeker centers in the target designator box, but I don't
hear the 'lock tone'.
A. This can happen under 2 circumstances: 1) The target
is not in range of the currently selected weapon, or 2) your
closure rate is too fast, and the firing computer has
determined that the missile will not be able to maneuver to
the target properly. In the first case, you can select a
longer range missile, or wait until you are in range. In
the second case, you can slow down a bit, or pull a little
less 'lead' to give your missile more time to maneuver.
Q. I selected an area to fly in the Free Flight control
panel, but I get a message that says "OUTSIDE GAMING AREA
BOUNDARIES".
A. You probably selected an area outside the scenery that
is provided on the CD-ROM. Select another area that is
clearly inside one of the 'red boxes' on the Free Flight map
when it is zoomed out to world view.
Q. When I try to fly, I receive a message that says "YOU
ARE IN A NO FLY ZONE.".
A. You are too close to the 'edge' of our scenery world.
Head back towards the area covered by the CD-ROM, or start a
new free flight session. You can zoom out on the Free
Flight map to see what areas are covered on the CD-ROM.
Q. I selected an airport to fly at, but I get a message
that says "OUTSIDE GAMING AREA BOUNDARIES" or "YOU ARE IN A
NO FLY ZONE..."
A. Some of the airports in the list of airfields may not
be in the current scenery. Please try a different airport.
------------------------------------------------------------
PERFORMANCE ISSUES
Q. How do I make JetFighter III run faster?
A. There are many answers to this question, and they all
depend on your tastes. Here are some hints:
- Run in 320x200 mode. The game was specifically designed
to look good in this mode! Even on very fast machines
you may enjoy the GAME PLAY more in 320x200 mode than you
would in higher resolution modes! Use high resolution
modes for sightseeing. Use low-res for combat. Mode
switches are quick and easy!
- Turn off the clouds [Alt][C]! This will speed up the sim
a lot.
- Turn off the instrument panel with [P] or [F1]. Use the
on-screen radar for combat [Alt][R]. You can still check
your MFDs with [F5]-[F8] while the panel is off.
- Try using [Alt][F5] to shrink the screen size.
- Run the game in 'pure' DOS mode. Windows 95 memory
management system is very inefficient for most games.
Most users will see much better performance in DOS.
Q. I only have 8 Meg of RAM. If I upgrade to 16Meg, will
JetFighter run better?
A. JetFighter III won't run FASTER, but it will LOOK
BETTER. Machines with less than 16 Meg of RAM can not use
the high resolution textures and must use terrain textures
that are 1/4 the size of the hi-res textures.
REDUCING SCENERY LOAD TIMES
Because we use real geographical data and provide seamless
point-to-point navigation, JetFighter III requires an
enormous amount of scenery data. Normally, JetFighter III
finds this data on the CD-ROM drive.
Unfortunately, CD-ROM drives are much slower than hard
disks, and at times you may notice a pause in the game while
it loads a new area of the world from CD-ROM. There are
several things you can do to minimize, and even eliminate
this pause.
1. Get out of Windows 95! Windows memory/disk caching
scheme is not very efficient for games. If at all possible,
reboot your computer into MS-DOS mode for much better
performance.
2. Create a disk cache. Use SMARTDRV or another program to
create a disk cache of about 2 Megabytes. If your computer
only has 8 Meg of RAM, you will NOT have enough extra memory
for a disk cache.
3. Copy some of the scenery to your hard disk! This is the
ultimate solution, and if you can spare the space, we highly
recommend it. Here is how it works:
When JetFighter III needs more scenery, it FIRST looks in
the root directory of the hard disk where JetFighter III was
installed for the proper scenery subdirectory. This will be
named something like \W075S35.
This directory contains all the data for the 5 by 5 degree
area of the world who's southwest corner is 75 degrees west,
35 degrees south. I know that seems like a mouthful, but if
you look at a map, it will become much more clear. Here is
some "ascii art" to help out:
| |
| W075S30 | W070S30
| |
| |
S 30 +----------+---------
| |
| |
| W075S35 | W070S35
| |
| |
S 35 +----------+---------
W 75 W 70
To speed up access to a particular region, all you have to
do is copy that area to the drive where JetFighter III is
installed. Here is an example of how to copy W075S35 from
the CD-ROM drive D:, to the hard disk C:
XCOPY D:\W075S35\*.* C:\W075S35\*.* [Enter]
NOTE: In the future, we may provide a free update to
JetFighter III which will make this process easier. We may
also build-in a caching system which will handle this
automatically. Check our WEB site periodically for more
information.
Here are the different regions we recommend copying to your
hard disk. They are listed with the most used regions
first, so if you only have space for one, copy the first in
the list.
For Operation Hurricane (Cuba)
- W085S20 (Havana)
- W080S20 (Santa Clara)
For Operation Caged Saint (Chile/Argentina)
and Training Missions
- W075S35
- W075S40
- W075S30
------------------------------------------------------------
TROUBLESHOOTING
Q. Does the JetFighter III CD-ROM have to be in the drive
during play?
A. Yes! The scenery in JetFighter III is so expansive
that very few people would give up the 500 Meg of hard disk
space that would be required to install the entire game!
Because of this, the CD must be in the drive during game
play.
Q. Can I use my CD-ROM drive to play an audio CD while I
fly JetFighter III.
A. No. JetFighter III needs to read scenery data off the
CD during the game. If you have multiple CD-ROM drives, you
may be able to play audio from one CD while JetFighter reads
the other CD.
Q. I have 16 Meg of RAM, but I can't seem to get more than
10 Meg or so free.
A. We have noticed that some CD-ROM device drivers set up
a very large disk cache BY DEFAULT. This cache could be as
large as 4 Meg, thereby reducing your memory dramatically!
Watch your 'boot-up' process carefully and see if your CD-
ROM driver reports that it is using a large disk cache. If
it does, you will need to contact your computer dealer for
more information.
Q. I have an advanced sound card (AWE-32, Soundscape) but
in DOS mode I can't get any sound!
A. Some advanced sound cards require special software to
'wake them up'. Until this software is run, you will not be
able to use the sound card. Windows 95 does this
automatically.
Also, some sound cards have a software volume control which
is often set to a VERY LOW setting when you turn on your
computer. You will need to run 'volume control' software
provided by your sound card manufacturer.
Q. I want to run JetFighter III (and other games) in 'pure
DOS' mode, but I can't get my mouse or CD-ROM drive to work.
A. There are several ways to exit Windows 95 and run your
computer in 'pure DOS' mode. Please look at the top of this
file for detailed instructions.
Q. The introduction animation freezes on my computer. I
can press a key and everything else seems fine.
A. You probably have your sound board incorrectly set up.
Run INSTALL while in the JetFighter III directory (you don't
have to be on the CD) and verify your sound card settings.
Q. I have an ENSONIQ SoundScape card, and in DOS
JetFighter III doesn't run properly. My computer re-boots
whenever I try to fly a mission.
A. You need to get the latest version of the SoundScape
drivers from Ensoniq. Instead of running SSINIT.COM to
initialize the card, you need to run a driver called
SSNOEMS.COM This driver DOES NOT USE EMS memory and is much
more stable. Please contact Ensoniq for more information.
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KNOWN BUGS
On some systems, the sound effects and music may not run
properly in a Windows 95 "DOS Box". Please restart your
computer in DOS and you should experience no problems.
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GEAR-HEAD FEATURES
The following points may be of interest to the more
technically inclined user.
- Real world contiguous and seamless navigation. We model
huge areas of the world, not just little 'mission zones'.
If you had enough gas (use the unlimited fuel cheat), you
could fly thousands of miles and never see any
repetition!
- Real 'polar' navigation. We simulate a spherical world.
This means that 1 degree of arc at the equator covers
more distance than it does down south in Chile! Also,
try flying to 40,000 feet and look at the horizon!
- No 'speed compression'. In most sims, when your airspeed
indicator shows 1,400 Kts, you're really only flying 200
MPH. Everything feels like 'slow motion'. Not so in
JetFighter III, we don't 'fake' speed or time. You
REALLY feel like you're moving FAST!
- No 'altitude compression'. Again, most sims 'fake' your
altitude. When the altimeter reads 40,000 feet, it still
looks like you're at 10,000 feet. JetFighter III does
not 'compress' altitudes.
- Lots of objects on the ground. Most sims with 3-D
terrain don't have many objects on the ground.
JetFighter III has many thousands of objects. You can
even follow power transmission towers from city to city!
- Enemies use countermeasures. You will see flares and
clouds of chaff popping out of enemy aircraft.
MAPS, MAPS and MORE MAPS!
If you want to order maps of the mission areas in JetFighter
III (and see just how accurate JetFighter is), you can
contact the Defense Mapping Agency. There are two types of
maps that we think are most helpful:
ONC or Operational Navigation Charts are rendered at a scale
of 1:1,000,000 and show most major features and airports.
They are great for large area coverages.
TPC or Tactical Pilotage Charts are at 1:500,000 scale and
show more detail than ONC charts. We recommend these maps
for mission planning. 4 TPC maps cover the same area as 1
ONC chart, and they are named with the same code
The following codes will help you order the maps that cover
the JetFighter III mission areas:
MAP NAME AREA COVERAGE
ONC J-27 Haiti and the Dominican Republic
ONC J-26 most of Cuba, Jamaca and the Cayman islands
TPC J-26A western Cuba including Havana and Santa Clara
TPC J-26B eastern Cuba
ONC Q-26 extreme northern Chile
ONC Q-27 northern Chile and Argentina
ONC R-23 north Chile, Argentina including Santiago
ONC S-21 southern Chile and Argentina, Gulfo Corcovado
ONC T-18 extreme south, Strait of Magellan
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NEAT THINGS TO DO!
Because there is so much to see and do in JetFighter III, we
are always worried that people may not experience some of
the highlights of the game. Here is a short list of things
to try:
EXTERNAL VIEW: Many people never experiment with the
external views. Press [-] and use the numeric keypad or the
joystick to pan around your aircraft. When on the carrier
deck, use the external view to get a look at the cockpits of
other aircraft
EJECT! After ejecting, use the view controls to look at...
yourself! When in an external view, move the joystick
around. If you are using rudder pedals, give them a try for
another treat.
JET BLAST DEFLECTORS: Use the new carrier views [Numpad *]
to check out the jet blast deflectors on the carrier.
ZOOM... ZOOM...: Don't ignore the zoom controls [<] and
[>]! In dogfights when using the cannon, it may help to
zoom way in on your target. Not only will this help your
shot, but you will better be able to see how your target is
maneuvering.
IMPORTING YOUR OWN PILOT PHOTO
If you are good with graphics programs, you can import your
own pilot portrait to use in the Roster menu. Here are the
technical details:
- The image must be a standard .PCX file.
- The image MUST be 200 x 200 pixels in size.
- The image can ONLY use palette entries 128-248
(inclusive). The first 128 and last 8 colors are reserved
for JetFighter III.
- When done, you must put the image in the \USER directory
under the JetFighter III subdirectory and name it
PHOTOxx.PCX where xx is a 2 digit number like 09.
Here is a step by step guide to importing a photo:
1) Take the image you want to use, and sample or clip the
image to be exatcly 200x200 pixels in size. Most paint
programs will have an option for doing this.
2) Next, you will need to reduce the number of colors the
image uses down to 120. JetFighter requires the other
colors for the background, so be sure you are only using 120
colors! Make sure these colors are in palette entry numbers
0-119.
3) Save that 200x200, 120 color image as a standard 8-bit
.PCX file in the \USER directory which you'll find under the
main JF3 directory. (something like C:\JF3\user)
4) Now we must 'move' the new image's palette to use slots
128-248. To do this, we provided a utility program called
"MAKEPLT.EXE", which can be found in the \USER directory on
your hard drive under the directory where you installed
JetFighter III. This program is command line driven. From
a DOS prompt, type "makeplt <imageName> <newname>", where
imageName is the name of the .PCX file you wish to import,
and newName is the name of the new file to create with the
utility. Here's an example -
c:\makeplt mypic.pcx photo09.pcx
This will take the picture "MYPIC.PCX" and turn it into a
valid JF3 pilot image file called photo09.pcx. In order to
see what number to use for your new image, look at the files
in the \USER directory which are named "PHOTOxx.PCX" and
find out what the next number in the sequence needs to be.
You can delete the source image from the \USER directory at
this point if you want (i.e. mypic.pcx).
5) Run JetFighter III and go to the ROSTER screen in
Operations and click on the portrait window to change your
pilot image to the picture you just created!!
6) Voila, QED. If you don't understand some of these
directions, see if you can get a friend to help you out!
But please don't call our technical support line for
assistance with importing images into the game. This
feature is for image processing experts only!
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UPDATES / PATCHES AND FEEDBACK
We will try to provide updates to JetFighter III as soon as
enhancements are made and problems are fixed.
Most updates will consist of a self-extracting file that
needs to be 'extracted over' your currently installed
version of JetFighter III.
There are several good places to check:
www.missionstudios.com
www.interplay.com
America Online - visit the Flight Sim Resource Center
Compuserve GAMCPUB and FSFORUM
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