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Amiga ACS 1997 #5
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amigaacscoverdisc1997-051997.i
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trapped-finaldemo
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manual
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manual_english.txt
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1997-06-20
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8KB
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Trapped II - Manual
-------------------
Controlling the player:
-----------------------
- Cursor Keys = move
- 'Shift' = force sidestep
- 'a' = jump
- 'y' = duck
- left 'Alt' = attack
- 'Tab' = shoot
- num '7' = look to roof
- num '4' = restore view
- num '1' = look to floor
The weapons:
------------
- '1' to '6' = use Weapon 1-6
Each weapon has a different weight, so it will take different times for
each to be ready again after an attack. Find out what is the best for you,
being very fast or causing high damages.
The potions:
------------
- 'p' = toggle potions
- Enter = drink potion
There are four potions, blue, red, green, yellow. Displayed are the amounts
of each potion from 1 to 9, if you carry more than 9 a '-' is displayed.
The blue potion is for health, it refreshes up to 25 points, the red potion
is the armour potion, and gives you 15 armour points. The green one will
increase your strength by one and the yellow bottles are giving you a
speedup for 5 seconds.
Other keys:
-----------
- 'm' = toggle automapping
- 'n' = toggle mip mapping
- 'i' = toggle crosshair
- '+' = bigger 3D-view
- '-' = smaller 3D-view
- Space = action (activating switches)
The menus:
----------
- F1 = toggle screenmode
You can choose 3 different screenmodes, which are 1x1, 2x1, 2x2 pixel.
Using any GFX-Board you can only use 1x1 pixel modes.
- F2 = Automap
Here you can see the map of the actual level, well, of course only what
you have painted.
- F3 = Character overview
Here are all important character value shows, the time and your skill level.
Actual Health - your health points
Maximum Health - your maximum health points
Dexterity - aiming enemys
Your Strength - your physical strength
Weapon Strength - strength of the actual weapon
(adding those 2 strength value is your attack value)
Walking Speed - speed in normal mode
Running Speed - speed in fast mode caused by yellow potion or a spell
Your Delay - physical body delay to next attack
Weapon Delay - delay caused by actual weapon
(adding 2 delay value gives your total attack delay)
Kondition - refresh time for health points
magical Kondition- refresh time for mana points
- F4 = show scrolls
All scrolls you found at the actual level.
- F5 = Quitmenu
Quit - quit without saving
Save and Continue - saves the game and continues
Save and Quit - saves the game and quits
Load last saved game - loads the last savegame
Resume - continuing the game
It is not possible to have more than one savegame, as in real life it
wouldn't be possible to say: 'hey, i died, let me load again, ok'
But there shouldn't be any place where you come to a 'dead end'.
- F6 = Items
Here you will find all the items you have collected, use the cursor keys
to move on the item you want to select for the next action and press
return. Then the item will be used for any action you do.
- F7 = Spellsmenu
This screen is divided into two parts, on the left you have the spell book.
press 'b' to toggle the two pages of spells. On the right you have the
spell selection menu, use cursor keys to move and press space on
one of the symbols to move it to the bottom. The bottom displays your
actual spell. If the spell is done, press return to cast it.
If you have moved a wrong symbol to the bottom you have the possibility
to move it back by pressing right 'Alt', then the cursor moves there.
- F8 = Options
Screen Mode = the same like using the key 'F1'
Screen Size = this sets one of the 5 screen sizes for each
screen mode
Sound Effects = filter on/off, no sfx, playing module
Bouncing Movement = banking of the player which can be on/off
If you set this to off, you move like a 'hovercraft'
Scroll Textures = on/off for texture scrolls like water
3D-2D Transformation = 320x256 is proportinal for the whole screen
320x192 is proprotinal on the 3D-view window
Mapping Quality = normal, texture filtering and blur mode can be
choose to avoid the big texture pixels
Texture Type = normal and mip mapping for the detail quality in
long distance surfaces
Mirrors and Anims = texture animation and mirrors can be on or off
Lens Flares = this toggle the lens flares on and off
Sound Volume = from 10 to 100 percent
Brightness = from 50 to 150 percent
- F9 = Spellbook
Here you will find your book of spells, all the spells you found are shown
by its symbols.
Health = refreshes some health points
Refresh Mana = refreshes some mana points
Speed = will give you speed-mode for some seconds
Haste = lets the time go half speed
Kompass = generates a magic kompass
Magic Map = generates a magic map for a limited time
Fireball Resistance = you won't be hit by fireballs for some seconds
Hold Monster = this paralyses the monsters, but they are still able
to attack, some are resistent
Invulnerable = decreases every monster attack to 1 hit point for a
limited time
Monster Fear = monsters are running away, some are resistent
Drone = generates a magic drone, which will give you an
overview of the dungeon behind you
use 'l' to lock the drone at a fixed position
Static Light = starts a static lightsource at your actual position
Healing = full refresh of your health points
Trap Protection = will protect you from arrows and spears
Levitation = you will run about 1 feet above the floors,
protection on lava and acid
Astral Projection = you can leave your body, monsters are walking towards
that projection, some are resistent and some monsters
can cast this spell too
Magic View = will generate a full map of the actual dungeon
Restore = refreshes health and mana points to maximum
Fireball
Ice Storm
Cloud Quake
Fire Column
Ice Cross
Death Strike
These six spells are the active spells. You can cast this spell to give your
actual weapon magical loads, e.g. you have the dagger as active weapon you
can set the 'Cloud Quake' on the weapon, then everytime pressing 'Tab' the
active spell will come.
- F10 = Statistics
In here you will find a lot of more or less interesing statistics about
your gameplay.
General information:
--------------------
The game is based on the experience point system, this means you will
get points for every action you do. When you have got enough points you
will gain an experience level and your character values are getting a
little better.
You mana- and health points will increase, you can run a little faster,
and you are able to attack better.
So it would be useful to have a look at every room in each dungeon to
get all the points which are possible, so that you player has a maximum
of points, this will make the game a little easier at the end.
You will face lots of different traps and be prepared to come into new
situations every time.
The amount of spells and the possiblities caused by the spells will let
you find a solution in every situation, just think carefully and you will
be the winner against all those dark creatures.
Problems:
---------
If you have problems with the game, contact the programmer at:
michael@microdata.de