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Amiga ACS 1997 #5
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amigaacscoverdisc1997-051997.i
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battletech
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1997-08-11
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BATTLETECH:
PLAYERS GUIDE
* Money
Probably the biggest factor in the whole game is money - no money,
no skill, no mech, no chance. The more cash the better equipped
you'll be for combat.
Every five minutes or so your account is boosted by fifteen credits
as Ma and Pa robot decide it's time to give some more of your
allowance. Don't hang around! Initially invest in a low risk account
and then move onto the intermediate one. Do this for a few hours and
you'll be counting the wads, around 350,000 of 'em.
* Training School
You'll not get far without any training, and the first thing you need
to know is how to defend yourself. The important basics to learn are
knife fight, rifle and machine gun, as these are the only weapon skills
you'll find yourself needing.
Stop off at the mechit-lube and take up an apprenticeship. I know that
it's expensive, but it enables you to patch up a battlefield mech, and
take it in for a full repair and slap another member of your party
inside.
When it comes to combat training, try to move around as much as is
possible and overheat as little as possible, and aim for speed on all
the missions as this contributes to your overall mech skill.
Medical skill is also a worthwhile venture; it'll also make sure you
stay in the game longer.
* Weaponry
Start off with a machine gun. It takes quite a few hits to kill a
human and has no effect on mechs whatsoever - but, still, they're
relatively cheap. Later on try to get hold of a Laser Weapon; I
recommend the inferno best of all. One shot disposes of 90% of humans
and Inferno Fire will overheat a mech, giving you time to flee.
Whatever you do don't hang around taking on a twenty ton mech with a
hand held SRM - it just doesn't work. Equip yourself with forty
point armour, it normally prevents any damage to the person in a
typical combat round.
* Mech Etiquette
First and formost, with the lump of cash you should have by now, any
mech you own should be customised at the mechit-lube, extra lasers and
armour always come in handy at the expense of jump jets and missile
launchers. Never rule out kicking, more often than not it proves to
be invaluable when a mech is close to shutdown. Always try to face an
attacking mech, all it could take is one hit with a small laser to the
back to knock out half your arsenal.
* Additional Hints `n' Tips
On about the seventh training mission the city is invaded by Kuritans.
Whatever you do don't fight back; turn tail and run into the ruins of
the city. If you make it head for the exit at the south end of the
eastern wall. Once you're there hit flee. Afterwards, head north-
west-north until you reach the starport. Buy some civillian clothes
and infiltrate the Kuritans coronation to find out about your mission.