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DOS/V Power Report 2000 July
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VPR0007A.BIN
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SOULEATER
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SoulEater.lzh
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SoulEater2.14
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map
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MAP24.X
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1999-12-02
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4KB
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201 lines
xof 0302txt 0064
// LWS2X generated file
// (LWS2X (C)1996-1998 A.Koizuka/Bio_100% mailto:koizuka@ss.iij4u.or.jp )
// http://www.ss.iij4u.or.jp/~koizuka/
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
WORD major;
WORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template IndexedColor {
<1630B820-7842-11cf-8F52-0040333594A3>
DWORD index;
ColorRGBA indexColor;
}
template Boolean {
<4885AE61-78E8-11cf-8F52-0040333594A3>
WORD truefalse;
}
template Boolean2d {
<4885AE63-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template MaterialWrap {
<4885AE60-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshFaceWraps {
<4885AE62-78E8-11cf-8F52-0040333594A3>
DWORD nFaceWrapValues;
Boolean2d faceWrapValues;
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template MeshVertexColors {
<1630B821-7842-11cf-8F52-0040333594A3>
DWORD nVertexColors;
array IndexedColor vertexColors[nVertexColors];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
Header {
1;
0;
1;
}
Material Maty {
1.000000;1.000000;1.000000;1.000000;;
21.333333;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"BMP/map/ground.bmp";
}
}
Mesh {
8;
3.000000;-1.000000;3.000000;,
3.000000;0.000000;13.000000;,
3.000000;0.000000;3.000000;,
3.000000;-1.000000;13.000000;,
13.000000;-1.000000;3.000000;,
13.000000;0.000000;13.000000;,
13.000000;0.000000;3.000000;,
13.000000;-1.000000;13.000000;;
6;
4;0,3,1,2;,
4;4,0,2,6;,
4;6,2,1,5;,
4;5,1,3,7;,
4;7,3,0,4;,
4;4,6,5,7;;
MeshMaterialList {
1;
1;
0;;
{Maty}
}
MeshNormals {
6;
-1.000000;0.000000;0.000000;,
0.000000;0.000000;-1.000000;,
0.000000;1.000000;0.000000;,
0.000000;0.000000;1.000000;,
0.000000;-1.000000;0.000000;,
1.000000;0.000000;0.000000;;
6;
4;0,0,0,0;,
4;1,1,1,1;,
4;2,2,2,2;,
4;3,3,3,3;,
4;4,4,4,4;,
4;5,5,5,5;;
}
MeshTextureCoords {
8;
0.000000;1.000000;
0.000000;0.000000;
0.000000;1.000000;
0.000000;0.000000;
1.000000;1.000000;
1.000000;0.000000;
1.000000;1.000000;
1.000000;0.000000;;
}
}