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DOS/V Power Report 2000 July
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VPR0007A.BIN
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OLS
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IDINA101
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idina101.lzh
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mesh
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player02b.X
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1999-12-14
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381 lines
xof 0303txt 0032
template Header {
<3d82ab43-62da-11cf-ab39-0020af71e433>
WORD major;
WORD minor;
DWORD flags;
}
template Vector {
<3d82ab5e-62da-11cf-ab39-0020af71e433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<f6f23f44-7686-11cf-8f52-0040333594a3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<f6f23f45-7686-11cf-8f52-0040333594a3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35ff44e0-6c7c-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<d3e16e81-7835-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template IndexedColor {
<1630b820-7842-11cf-8f52-0040333594a3>
DWORD index;
ColorRGBA indexColor;
}
template Boolean {
<537da6a0-ca37-11d0-941c-0080c80cfa7b>
DWORD truefalse;
}
template Boolean2d {
<4885ae63-78e8-11cf-8f52-0040333594a3>
Boolean u;
Boolean v;
}
template MaterialWrap {
<4885ae60-78e8-11cf-8f52-0040333594a3>
Boolean u;
Boolean v;
}
template TextureFilename {
<a42790e1-7810-11cf-8f52-0040333594a3>
STRING filename;
}
template Material {
<3d82ab4d-62da-11cf-ab39-0020af71e433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3d82ab5f-62da-11cf-ab39-0020af71e433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshFaceWraps {
<ed1ec5c0-c0a8-11d0-941c-0080c80cfa7b>
DWORD nFaceWrapValues;
array Boolean2d faceWrapValues[nFaceWrapValues];
}
template MeshTextureCoords {
<f6f23f40-7686-11cf-8f52-0040333594a3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<f6f23f42-7686-11cf-8f52-0040333594a3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material <3d82ab4d-62da-11cf-ab39-0020af71e433>]
}
template MeshNormals {
<f6f23f43-7686-11cf-8f52-0040333594a3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template MeshVertexColors {
<1630b821-7842-11cf-8f52-0040333594a3>
DWORD nVertexColors;
array IndexedColor vertexColors[nVertexColors];
}
template Mesh {
<3d82ab44-62da-11cf-ab39-0020af71e433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
Header {
1;
0;
1;
}
Mesh {
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0.280000;-0.600000;-1.600000;,
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0.000000;0.600000;-3.500000;,
0.000000;0.600000;-3.500000;,
0.000000;0.600000;-1.600000;;
26;
4;26,33,31,27;,
4;38,45,42,40;,
4;0,10,5,8;,
4;13,20,15,22;,
4;36,39,35,25;,
4;44,47,29,30;,
4;14,2,7,18;,
4;17,3,11,21;,
4;64,71,67,68;,
4;65,69,66,70;,
4;76,79,93,94;,
4;80,94,93,73;,
4;85,97,96,88;,
4;82,96,97,91;,
4;89,77,75,86;,
4;90,81,74,84;,
4;72,92,95,83;,
4;78,87,95,92;,
4;50,60,56,53;,
4;48,54,58,63;,
4;51,61,57,52;,
4;49,55,59,62;,
4;41,43,32,34;,
4;46,37,24,28;,
4;19,6,4,16;,
4;23,9,1,12;;
MeshMaterialList {
1;
1;
0;
Material {
1.000000;1.000000;1.000000;1.000000;;
21.333332;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"player2btex.bmp";
}
}
}
MeshTextureCoords {
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}