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- ----------------------
- | The Walk-Through |
- ----------------------
-
- All right, level-maker, here's the walk-through I promised you. This
- is simply a guide to the level WALKTHRU.WAD, which should have been included
- in this archive. The level itself is laid out like this:
-
-
- ________ ___ _________________
- ______ _____________ | | | | | 7 |
- | | 2 | | | 3 | |___| | 7 |
- |______|______|___ | | 4 | ___ | | | ________8____|
- __________ | | |__ __ __| | | |.6.| |___| ________
- | | |__| |__| |___| |___| |___| | |
- | |_ _ __|__|____|__|____|_5_|_|___|__|___|________ _ _| |_
- | 1 |_|_|___________________________ _____ __________|_|_| 16 17->_|
- | | |__| |__| |_____| | |
- |__________| __|__|_ _|__|__ |_____| |________|
- | |___| | |__12_|
- | | | | |_____|
- | 9->| * |<-11 | _____|_____|_____
- | |_|_| | | 14-->|
- |_______| | |_______| |<--13 |
- | | 15 |
- 10 |_________________|
-
-
- Now, this is what you can expect to see related to the numbers:
-
-
- 1. This is where you start. 11. A pegged window (incorrect).
- 2. A typical lift. 12. A basic stairway.
- 3. A properly-aligned teleport square. 13. Properly offset textures.
- 4. A not-properly-aligned square. 14. Textures that aren't offset.
- 5. A secret door. 15. The Tutti-Frutti/confetti
- 6. A walkover linedef trigger. effect.
- 7. Free-standing structures. 16. An exit sign.
- 8. HOM walls (on the south wall). 17. The exit switch.
- 9. An unpegged window (correct).
- 10. A window.
-
- All of the structures and effects in this level are explained and described in
- the accompanying Handbook. You might want to print this "map" and have it on
- hand as you go through WALKTHRU.WAD. Note there are no monsters at all in
- this level, so you can take your time and examine the architecture completely.
- It is vital that you have a clear picture of what all these structures look
- like, and how they work, so you can design and build a masterpiece of your
- own. As a final note, be aware of the varying textures, for both walls and
- floors/ceilings, so you can develop a feel for what you think looks "right"
- in various places. Enjoy! -- Bill <bill.mcclendon@creature.com>
-
-