home *** CD-ROM | disk | FTP | other *** search
- FREQUENTLY ASKED QUESTIONS for Bullfrog/EA's "Magic Carpet"
- Glenn E. Brensinger <glenn.brensinger@swcbbs.com>
- --------------------------------------------------------------------
- Version 1.0 - First revision
-
-
- 1. What is Magic Carpet?
- 2. Where can I get it?
- 3. What's the idea of the game?
- 3.1 Getting Started
- 3.2 Controls
- 3.3 Spells
- 3.4 Creatures
- 3.5 Tips
- 3.6 Cheat codes
- 4. How well does it play on xxx system?
- 5. Are there any bugs?
- 6. How does net play work?
- 7. Can I make my own levels?
-
- -------------------------------------------------
-
-
- About this FAQ
- ---------------
-
- Magic Carpet is a game that hass rapidly gained popularity. It brings a
- new type of 3D game, and a new idea, to a market that has been flooded
- with nothing but "me too" games that attempt to jump on the 3D bandwagon
- (and fail miserably.). However, the demo sorely lacks in documentation
- - I almost gave up on the game until speaking with several people who
- had already figured it out. Here, therefore, is my attempt to educate
- new players on the game.
-
-
-
- 1. What is Magic Carpet?
-
- Magic Carpet is a first-person "in your face" type of game that puts you
- in the role of an apprentice wizard on a flying carpet. Anyone who has
- ever had dreams of being able to fly and cast magical spells of
- incredible power will love this game.
-
- Magic Carpet uses true 3D objects, meaning that if you fly around a
- house or castle, it has distinctly different sides. Damaging one side
- does not give you a damaged view on all sides. Creatures and people
- running around the levels have fronts and backs to them - they will not
- always be facing you. The landscape uses realtime fractal graphics, and
- can be altered by the player. Volcano spells create mountains of death,
- and craters do just that - create huge pits in the ground.
-
- Magic Carpet was created by Bullfrog, the same company that did Populous
- 1 and 2, PowerMonger, Syndicate, and Theme Park. It is published in
- CD-ROM format by Electronic Arts.
-
-
- 2. Where is it available?
-
- You can get it at any commercial software store or mail order outfit. It
- is only available on CD-ROM, but there is a two-level demo available
- from ftp sites, online services, or bulletin boards.
-
- ftp sites: ftp.ea.com
- ftp.uml.edu
- ftp.uwp.edu
-
- Bulletin Boards: Software Creations BBS "Home of the Authors"
- 508-368-7036 Public access
- 508-368-7139 Members only
- Download CARPET.ZIP
-
- America Online: Keyword PC GAMES, quickfind on BULLFROG
-
-
-
- 3. What's the idea of the game?
-
- The demo doesn't come with any sort of documentation... here's what
- you're supposed to do. (This is all in the book if you bought the CD.)
-
- The world has been set into imbalance by (of course) human squandering
- and abuse of power. The wizards of the realm have done nothing but
- fight over power, and your master, in an attempt to correct the
- problems, was killed casting a spell. You, as his apprentice, are
- responsible for setting each world to right by collecting mana and
- storing it in your castle. (The demo has two levels, the CD has 50. An
- add-on disk is rumored, and you can create your own maps.)
-
-
- 3.1 Getting started
-
- After configuring for your sound card, you'll see a menu consisting of a
- globe, a window, a stack of books, a picture, and something that looks
- like a pile of Tinkertoys. The globe starts a new game. If you have a
- game in progress, there will be an hourglass sitting in the window, on
- which you would click to continue. The stack of books is for saving and
- loading games (unavailable in the demo.) The picture is for entering
- your name, and the pile of Tinkertoys is for network play (unavailable
- unless you have loaded NETBIOS.)
-
- You move around the level using the mouse and the keyboard to collect
- spells and mana.
-
- Spells are in red jars and are added to your collection by running over
- them with your carpet. Note that some spells cannot be cast until you
- have a certain amount of mana collected, so they will be greyed out for
- a while.
-
- "Mana" are the yellow balls laying around the land and water. You also
- produce mana when you kill something. When you cast a "possession"
- spell at them (second spell on the spell grid) they change to your
- color. (White, unless you're playing network play, when they will
- change to whatever color you are playing.) There are other wizards
- flying around as well, and they will also be trying to collect mana,
- changing it to their color. You can change it back to your color by
- casting a possession spell on it. All this mana needs to be stored in a
- castle, which you can create with a castle spell. When you create a
- castle, a balloon will start roving the landscape. This balloon will
- pick up any mana you have changed to your color, and take it back to the
- castle. As your castle fills up with mana, you can cast an additional
- castle spell to expand it (up to a level 7.) The larger your castle, the
- more balloons you have (up to three.) The more mana your castle is
- storing, the more magical power you have to cast spells.
-
- There is a small white "notch" on the bar that shows your castle's mana.
- This is the amount of mana you have to collect before you can move on
- to the the next level.
-
-
- 3.2 Controls
-
- Cursor keys: Movement (forward, backward, slide right/left)
- Enter key: Full map, show spells (can also hit both mouse buttons)
- Left mouse: Cast left-hand spell
- Right mouse: Cast right-hand spell
- Sliding the mouse right or left will bank and turn in that direction.
- Sliding the mouse forward and back will raise or lower your altitude.
-
- 1-0: Select numbered spell for left-hand
- CTRL 1-0: Select numbered spell for right-hand
- Shift-L: Destroy your own castle
- (Believe it or not, this sometimes is necessary.
- Occasionally, you'll build your castle next to something
- that won't let you expand any further.)
- R: Toggle VGA/SVGA (SVGA requires a Pentium and 16 meg RAM)
-
- F1: Sound effects on/off
- F2: Music on/off
- F3: Speed normal/fast/super fast
- (Useful if you have all enemies cleared and just have to
- collect mana. Better than waiting a week for your
- balloons to collect it all.)
- F4: Softened image on/off
- (adds a hazing effect to distant objects)
- F5: Water reflections on/off
- F6: Clouds on/off
- F7: Shadows on/off
- F8: Icons and map view on/off
- F9: Speed blur on/off
- F10: Toggle 3D/stereogram/normal
- (If you have ever seen those random dot drawings at the
- mall, where there is supposedly a picture in all that
- color, you can actually play the game like that. The
- game comes with red/blue glasses so you can play in 3D
- mode as well.)
-
-
- 3.3 Spells
-
- Looking at the map screen, from left to right, top to bottom:
-
- Fireball: Casts a flaming ball at your enemy.
- Possession: Changes mana to your color. Can also be used
- to put your flag on a building, adding it to
- your little "empire." The archers protecting
- that building will now attack enemy wizards.
- Accelerate (forwards): Adds a temporary burst of speed ahead.
- Castle: Create or expand your castle.
- Heal: Convert mana into health.
- Reflection: Temporarily reflects fire-based attacks back at
- the caster.
- Shield: Temporarily absorbs some damage.
- Invisibility: Renders you invisible until you attack.
- Earthquake: Rips a large crack in the ground, buildings,
- and/or castles.
- Crater: Creates a huge crater in the ground.
- Meteor: Hurls a giant devastating flaming rock at your
- enemy.
- Volcano: Creates a volcano, complete with explosive
- eruption and flaming rocks. Does wonders on
- enemy castles.
- Lightning Bolt: Hurl lightning bolts at your enemy.
- Lighning Storm: Creates a lightning ball that showers the land
- with lightning.
- Undead Army: Raises a small army of skeletons to battle your
- foes.
- Mana Magnet: Changes a mana ball to your color, and causes it
- to attract other mana balls in the immediate
- area.
- Steal Mana: Takes mana away from other wizards.
- Beyond Sight: The map will briefly show where other players and
- their balloons are located.
- Duel to the Death: When cast on an opponent wizard, they will not
- be able to leave the immediate area until one of
- you dies, or one of you chickens out with an
- accelerate spell.
- Teleport: Instantly takes you back to your castle. Cast
- again to return to your previous position.
- Wall of Fire: Creates an impenetrable wall of flame on the
- ground.
- Accelerate (backwards): Lets you retreat in a hurry.
- Global Death: Destroys anything in the immediate area.
- Rapid Fireball: A repeating barrage of fireballs.
-
-
- The demo only uses Fireball, Possession, Castle, Accelerate (forward and
- back), Heal, and Rapid Fireball. (All spells are possible with the
- cheats however.)
-
-
- 3.4 Creatures
-
- Apes: Twice the size of Trolls but similar in
- behavior and likewise armed with boulders, which
- they sling at you and your castle like confetti.
- Killer Bees: Swarm together and attack both you and your
- castle. Bees are armed with stingers, so must
- get close to inflict damage. They are more
- harmful than vultures and harder to kill.
- Crabs: When a Crab egg hatches, the small crustacean
- which emerges is already armed with fireball
- spells. But Crabs are voracious feeders, and as
- they consume mana they grow larger and more
- powerful. A medium-sized Crab will attack you
- with lightning bolts, and an adult hurls
- meteors. When full grown, Crabs can lay eggs,
- propagating another generation of this
- pincer-clawed peril.
- Dragons: An airborne version of the Worm, similarly armed
- with fireballs but far quicker and more agile,
- and therefore that much more difficult to kill.
- Emu Riders: These flightless birds carry archers at
- incredible speeds across the landscape, raining
- volley after volley of arrows down upon you
- before disappearing into the distance.
- Genie: Less of a threat, more a monumental pain in the
- pants, genies cast fireballs and steal your
- mana. While unlikely to destroy you, they have
- the annoying habit of teleporting out of combat
- situations only to turn up later with their
- powers restored.
- Griffin: The Griffin is unique in two ways: it can
- penetrate the cloak of your invisibility spell,
- and only attacks if you're rash enough to fire
- first. Armed with lightning bolts, the Griffin
- becomes a formidable foe when roused.
- Kraken: When the Kraken wakes, this sea-bound Behemoth
- emerges from the icy depths firing bolts of
- lightning. The Kraken is also armed with the
- Duel spell, and once caught in its vice-like
- grip you'll be lucky to escape with your turban
- intact.
- Skeltons: Unless stopped, this skeletal scourge launches
- volley after volley of arrows at you and your
- castle. They hate the human archers who guard
- towns and villages, killing them to swell the
- ranks of this undead army.
- Trolls: Slow and stupid but very strong, Trolls are
- armed with boulders. They have the enviable
- ability to regenerate after an injury, so a
- little bit of overkill might be required to make
- certain a troll stays dead.
- Vultures: These flockers will attack you and your castle.
- They use their claws to attack, so need to get
- very close to do damage.
- Worms: Earthbound, but armed with fireballs that are
- capable of downing you and your carpet in
- double-quick time.
- Wyvern: This flying nightmare makes a Dragon resemble a
- spring lamb. The Wyvern is armed with rapid
- fireballs and is immune to the Rebound spell. It
- attacks castles, eats mana, and even when beaten
- half to death can regenerate its power in a very
- short time.
-
-
- 3.5 Tips
-
-
- As soon as possible, create a castle. As long as you have a castle, you
- will always be brought back to life with the entire level as it was.
- Without a castle, if you die you have to start the entire level over
- again. Keep an eye on the castle status bar - if it starts flashing
- red, it's under attack and you should go defend it.
-
- Don't build your castle near any wall you can't fly over, or right next
- to an existing castle. Eventually you will get to a point where you
- cannot expand any further, which means tearing down and starting over.
- Building on water has the advantage of being protected from land-based
- attacks, but you still have airborne attacks to handle.
-
- A single bee or vulture is easy to handle, but a swarm of them is
- deadly. Don't get caught in the middle of one.
-
- Griffins won't attack you unless you attack them first. Don't bother
- them unless you have enough lightning to back up an attack - they are
- invulnerable to fireball and meteor attacks, and can see through your
- invisibility shield.
-
- Griffins can be used to your advantage. If you're being chased by an
- enemy wizard, fly over a flock of Griffins. If you're quick enough, one
- of the enemy wizard's attacks will end up hitting a Griffin, which will
- cause the entire flock to attack your enemy. You, meanwhile, can keep
- going the other direction.
-
- As powerful as Wyverns are, they CAN be killed. You'll need to either
- hit them with a barrage of meteors, or cast a Reflect spell to protect
- you from their attacks, get underneath them, then cast Global Death.
- Sometimes two Global Death spells are necessary, so be sure you have a
- full charge of mana before setting after one of these horrors.
-
- Undead armies are great to cast at an enemy so you can leave to do other
- things. Keep an eye on them though. If the enemy falls, the undead
- will wander around looking for something to attack - including your own
- castle.
-
- Lightning Storms use more mana, but you can cast it then get out of the
- way to avoid a retaliatory strike.
-
- Your mana will not recharge while the following spells are active:
- Accelerate, Reflect, Shield, Invisible, Teleport, Global Death.
- Accelerate can be cancelled by reversing direction of travel;
- Invisibilty is cancelled when you attack something. All other spells
- must run their course before your mana will replenish.
-
- Cast a Reflect spell before hitting an enemy wizard with a meteor. If
- they have cast a Reflect spell, your meteor will come back and hit you
- instead.
-
- You can number ten of your favorite spells. When looking at the map
- screen, hold the mouse pointer over the spell, then press a number to
- assign that spell. Hitting that number later will instantly select that
- spell.
-
- Kill crabs while they are small. The larger they grow, the harder they
- are to kill, and the more dangerous they are.
-
- Genies can be killed with Global Death, and when they die, they leave
- behind the mana they collected. Hitting them with fireballs or
- lightning will make them go away, but they will come back eventually.
-
- Crater and Earthquake will drop the ground out from under an enemy,
- damaging or killing them in the process. If you cast Crater,
- Earthquake, or Volcano at an enemy castle, it will damage the castle,
- however the castle will repair itself. Cause enough damage and the
- castle will drop down a level, discharging any mana it now cannot hold
- onto the ground around it. This is a good time to use Mana Magnet to
- collect it in a hury.
-
- If an enemy wizard dies, cast Possession at their bones. Not only can
- you scoop up the spells they dropped, but you now inherit any mana they
- collected.
-
- If you want to completely rid the level of an enemy wizard, you have to
- completely level their castle first. Like you, as long as they have a
- castle, they will reincarnate until the next level.
-
-
-
- 3.6 Cheat Codes
-
- There are cheat codes available if you absolutely give up on a level.
- They work in both the demo and CD version.
-
- Press "I" You'll get a >? prompt on the screen. Type RATTY and hit
- Enter (you'll hear a "bong" sound.) From here, the following are
- active:
-
- ALT-F1 Activates all spells (Some levels will not allow all
- spells to be used.)
- ALT-F2 Increases your mana
- ALT-F3 Destroy all other wizards
- ALT-F4 Destroy all other castles
- ALT-F5 Destroy all other balloons
- ALT-F6 Full health
- ALT-F7 Destroy all visible creatures
- SHIFT-C Complete level
-
- Even with the cheat codes, some spells will not be available until your
- castle is at a certain level.
-
-
-
- 4. How well will it play?
-
- Magic Carpet requires a 486 or better with 8M memory. Local bus or PCI
- video is strongly recommended. It also requires a mouse with driver
- loaded. The game will optimize itself for Pentium systems, and a Super
- VGA mode is available if you're playing on a high-speed Pentium with 16M
- memory. (I tested it on a Pentium 75 with 16M, and the framerate on
- SVGA was still pretty slow with all options enabled.) If you have a 386,
- don't bother, and if you're not sure how well your 486 will hold up, try
- the demo first.
-
- If you notice a slow frame rate or response time, especially if there is
- a lot happening at once, you can temporarily shut off options such as
- clouds, reflections, and other things that eat up processor time.
-
- I tested on these systems:
-
-
- DEC 486/33 EISA, 20M RAM, Diamond 24X video card
- ------------------------------------------------
- Some options need to be turned off in order to get a smooth frame rate.
-
-
- Gateway 2000 486DX2/66 VLB, 16M RAM, ATI Graphics Ultra Pro video
- -----------------------------------------------------------------
- VGA mode runs smoothly, however the game will slow down a bit if there
- are a lot of explosions and movement on the screen at once.
-
-
- NEC Versa Pentium 75, 16M RAM, Chips and Technologies video
- -----------------------------------------------------------
- VGA mode is extremely quick, no slowdowns at all.
-
- SVGA mode is sluggish unless extra options like shadowing and
- reflections are disabled.
-
-
-
- 5. Are there any bugs?
-
- Well, unfortunately, there was one. Level 50, Volcania, had a higher
- mana requirement than there was mana. There is a patch available that
- will lower the mana requirement for that level. (The patch is available
- on America Online in the Games Forum, or on Software Creations BBS as
- LEVELS.ZIP It more than likely is available elsewhere, but I can
- personally vouch for the file being at the above two places.)
-
-
- 6. Net play
-
- With NETBIOS drivers, you can connect up to eight (two in the demo)
- systems together to hammer on each other. Apparently the game does
- require NETBIOS - the generic packet drivers that work for DOOM, ROTT,
- and DESCENT don't appear to work with Magic Carpet. You can select the
- players and level to fight on; the objective is to collect all mana on
- that level (and wipe out your opponent as often as possible.) For the
- DOOMites, this would be considered "Carpet Deathmatch."
-
- On the map screen, if you point the mouse down below the map, you'll get
- a Network grid listing all players, as well as the number of times they
- have been killed and how much mana they have. (If they have a higher
- mana count than you do, you may want to wait before attacking them.)
-
-
- 7. Can I make my own levels?
-
- You can create your own maps for the game by using LBM pictures. On the
- CD version, there is a demo of this called BULLFROG.LBM Without an
- actual map hack editor, there doesn't appear to be any way to actually
- create your own levels - even with a different map, placement of spells,
- mana, trees, etc, are all static.
-
-
-
-
- End of Version 1.0
- ------------------------------------------------------------------
- Corrections, additions, and/or suggestions - send E-Mail to
- glenn.brensinger@swcbbs.com
-