home *** CD-ROM | disk | FTP | other *** search
- _______ ___ ______ ___ __
- / _____ \ / _ \ | __ \/\ \ / /
- / /####/ /\/ / | |#| |##| |#\ \ / /
- / /#/ / /#/ /__| |#| |#_| |\#\ \
- / /#/ / /#/ __ |#| _ / \#\ \\ \
- / /#/ / /#/ /##| |#| |#\ \ \#\ \#\ \
- / /#/__/ /#/ /#/ | |#| |##\ \ \#\ \##\ \
- /________/#/__/#/ |__|#|__|#\#\__\ \#\__\\##\__\
- \##############/ \######### \#### \###/ \####/
- __________ ________ ________ _______ ________ _______
- / _______/\/ ______ \ | _____ \ / _____ \/\ _____\ / _____\
- / /########/ /#####/ /\ | |####| | | |####\_\#\ \####/ /\ \#####/
- / _____/#// /#/ / /#/ | |____| | | | \##/\#\ \____ \#\ \______
- / /######// /#/ / /#/ | ____ / | | \#\ __\ \#\_____ \
- / /#/ / /#/ / /#/ | |####| \ | | __ \#\ \#/ \#####\ \
- / /#/ / /#/_/ /#/ | | | || |_____/ / \#\ \____ ___\#\ \
- /___/#/ \________/#/ |__| |__|\_________// \#\______\/\_______/
- \####/ \########/ |##| |##||#########/ \#######/########/
-
- _____________ _____________ ______________
- / /\ / \ / \
- / _________/#// _________ \/\ ________ \
- / /##########// /#########\ \#\ \#######\ \
- / /#/___ | |#_______#| |#\ \ \#\ \
- / /\ | |\#\ \ \#\ \
- / ______/#/ | _________ | \#\ \ \#\ \
- / /#######/ | /#########\ | \#\ \ \#\ \
- / /#/ | |#| |#| | \#\ \___/\ \
- / /#/ | |#| |#| | \#\ \_
- /____/#/ |_____|#| |#|_____| \# \__________ \
- \#####/ |#######| |#######| \############\______\
- \#######/
-
- ---------------------------------------------------------------------------
- DARK FORCES
- FAQList
-
- compiled and maintained by
- Karsten A. Loepelmann
- kloepelm@gpu.srv.ualberta.ca
- kloepel@psych.ualberta.ca
-
- Version 1.01
- Last updated: January 16, 1995
-
- This FAQList is copyright 1994 by Karsten A. Loepelmann. All rights
- reserved. Permission is granted for reproduction, distribution, transmission,
- or storage for noncommercial purposes only, on the condition that the
- contents are not changed in any way. Permission for any other use or
- distribution of this FAQList must be obtained from the rights holder, Karsten
- A. Loepelmann. All trademarks herein are acknowledged as the property of
- their respective owners. Header created by Bren Lynne (bren@gold.interlog.com)
-
- Preferred forum for discussion is news:comp.sys.ibm.pc.games.action
-
- ***
- *** Notice!
- *** Dark Forces project leader Daron Stinnett has agreed to provide me with
- *** inside info on DF. Send your questions to me; I will relay them to Daron
- *** and include them in the FAQ.
- ***
-
- Abbreviations used:
- DF = Dark Forces
- LA = LucasArts
- TD = Thermal Detonator
-
- * indicates a section changed since the last release of this FAQ
- + indicates a new section added since the last release of this FAQ
-
- Contents:
- 1.0 Introduction
- * 1.1 What is "Dark Forces"?
- 1.2 When will DF be released, already!?
- * 1.3 What media format is DF offered on?
- * 1.4 What is required to run DF?
- 1.5 Why no modem play?
- 1.6 How much will DF cost?
- 1.7 Is DF canon?
- 2.0 Is there a DF demo available?
- 2.1 Where is the demo available from?
- 3.0 DF vs. DOOM
- * 3.1 Isn't DF just a ripoff of iD Software's DOOM?
- 3.2 Does DF kick DOOM's butt?
- * 3.3 Is DF easier than DOOM?
- 4.0 What are some DF command-line options and undocumented features?
- 5.0 What are the secret areas in the demo?
- 5.1 Red Key Door
- 5.2 A New Area
- 5.3 Thermal Detonator/Shield Unit Storage
- 5.4 Ground Floor Zero
- * 5.5 Outer Ledge and Caves
- 5.6 The Big One
- 5.6.1.1 Method 1: Troublesome Windows
- 5.6.1.2 Method 2: A Leap of Faith
- * 5.6.2 To the Outer Wall
- * 5.7 The Death Star Plans
- * 5.8 A Revolution
- * 5.9 A Diversion and a Grate Finish
- 6.0 Misc questions:
- 6.1 What weapons are there?
- 6.1.1 Fists
- 6.1.2 Modified Bryar Rifle ("Blaster")
- * 6.1.3 Stormtrooper Rifle
- * 6.1.4 Thermal Detonators
- 6.1.5 Imperial Repeater Rifle ("autogun")
- * 6.1.6 Jeron Fusion Cutter
- 6.1.7 IM Claymore Mine
- 6.1.8 Packered Mortar Gun
- 6.2 What do those little black robots that run on the ground do?
- + 6.2.1 How do you shoot them?
- 6.3 What does the 'Spider-Gem' do?
- 6.4 What does the red switch behind the hidden panel in the 'Emperor's
- Lounge' do?
- 6.5 What software was used to create the .GOB files?
- 6.6 Who are the people behind DF?
- 6.7 How is aiming/targeting accomplished?
- * 7.0 Problems running DF?
- 7.1 How can I contact LA?
- + 8.0 References
-
-
- ============================================================================
- 1.0 Introduction
- 1.1 What is "Dark Forces"?
-
- Dark Forces ("DF") is LucasArts' ("LA") new first-person perspective game. It
- is based on a LucasArts-developed 'Jedi Engine', which according to LA
- supports "full 3D objects, a realistic lighting model, atmospheric effects
- (haze, fog, etc.), Gouroud shading, animating textures, 3D viewing angles and
- more."
-
- Missions encompass 14 different worlds, each with a unique look and feel.
- This is not a static environment, according to project leader Daron Stinnett:
- "the worlds extend out in all directions. There are elevators to take you to
- multiple floors, bridges over flowing water, catwalks, air shafts and other
- architectural features. We wanted an active environment, so ships come and
- go at the flight decks, rivers sweep along, platforms and conveyor belts
- move, and much of the machinery functions."
-
- The characters inhabiting the game are familiar ones from the Star Wars
- universe, and include Imperial Stormtroopers and officers, Gamorreans,
- interrogation droids, the monster from the trash compactor, and Boba Fett
- (and maybe even Princess Leia, Darth Vader, and Jabba the Hutt). You will be
- able to use nine different weapons; among them fists, blaster, blaster rifle,
- thermal detonators, autogun, mortar gun, fusion cutter, Claymore mines, and
- an assault cannon. (For more, see section 6.1. No, there are no lightsabres.
- Why not? Because the protagonist, Kyle Katarn, is *not* a Jedi. Yet. ;-)
-
- [*** Warning: Spoilers in paragraph below! ***]
- In this game, you play Kyle Katarn, a mercenary once employed by the
- Empire, now working for the Rebel Alliance. Kyle's first mission is to steal
- the plans for the Death Star. However, Kyle stumbles upon the Imperial
- Admiral Mon Mohc's plans to create battalions of mechanized "Dark Troopers"
- -- specially enhanced stormtroopers which could spell the end of the
- rebellion. In Dark Forces, the player, as Katarn, must travel to varied
- locations -- such as the rebel base on the planet Agamar and the Gromas
- Mines, a Star Destroyer, the Imperial City on Coruscant, and the spaceport
- moon of Nar Shadda -- to stop the Empire from unleashing the Dark
- Troopers...
-
-
- 1.2 When will DF be released, already!?
-
- Hold your horses. Do you want it good, or do you want it now? (Yeah, I know:
- you want both!) Note that LA doesn't provide an exact shipping or release
- date. Also, the estimated release date apparently depends on which customer
- service representative you speak with!
-
- Bottom line (as of 1/9/95):
- Late January/February/early March, 1995
-
-
- 1.3 What media format is DF offered on?
-
- Right now, DF is being offered on MPC CD-ROM *only*. There are apparently
- plans to offer DF on floppies later, as well as DF for Apple MacIntosh
- computers, although this has yet to be confirmed.
-
-
- 1.4 What is required to run DF?
-
- COMPUTER: IBM and 100% compatibles
- OPERATING SYS: MS-DOS 5.0 or higher
- CPU: 386/33 DX Minimum (486 strongly recommended)
- MEMORY: 8 megabytes system memory (6.5 megabytes EMS free)
- INPUT DEVICE: Mouse required, joystick supported
- VIDEO: VGA (Local Bus, or PCI Recommended)
- SOUND CARD: Sound Blaster, Sound Blaster 2.0, Sound Blaster Pro, Sound
- Blaster 16, AWE 32, AdLib, Roland MT 32/LAPC-1, Pro Audio
- Spectrum. General MIDI and compatibles supported.
-
- The full release of DF requires a CD-ROM drive (probably one adhering to the
- MPC2 standard of 300Kb/s). Yes, you need 8 (eight) megabytes of RAM -- no, this
- is *not* a typo. Time to upgrade that PC XT! (There are rumours of people
- running the DF demo with <8 megs of RAM, but they're probably also running
- Widget-DOS v.23.01 plugged into a gerbil running wheel...;-)
-
- The README.TXT file accompanying the DF demo states that DF requires a
- Microsoft-compatible mouse, but will also support the Flightstick Pro and
- ThrustMaster Flight Control Systems, as well as regular joysticks.
-
- Note that although there is no support for General MIDI daughtercards in the
- demo, the final version is expected to iron out these problems (as well as have
- support for an extensive list of sound cards, including -- yes -- the Gravis
- UltraSound.)
-
- (I have a PAS16, and can attest that the stereo sound is flawless
- and fabulous.)
-
-
- 1.5 Why no modem play?
-
- LA made the decision not to include modem play in DF, preferring instead to
- concentrate on producing a solid game (I'm paraphrasing).
-
- Although it wouldn't make sense to have a 'deathmatch'-style game with two
- rebels fighting each other, it might have been interesting to see a
- one-on-one Dark Trooper/Kyle Katarn match. Also, a cooperative modem game
- option could fit into the storyline.
-
- The storyline, however, is not the decisive factor here. LA obviously
- decided that DF would be 'popular enough' without a modem-option. Perhaps if
- they received enough feedback from DF players, they might consider changing
- their minds when/if DF2 is released. So stop complaining and *do* something
- about it!
-
-
- 1.6 How much will DF cost?
-
- DF is listed at US$54.95 when ordered directly from LA (CA residents add
- 7.25%). Shipping and handling is another US$5 per order within the US; US$6 to
- Canada. Yes, LA is taking advance orders (see section 7.0).
-
-
- 1.7 Is DF canon?
-
- DF itself is probably not canon (meaning 'in Star Wars continuity'), but
- that's not to say it isn't tied into Star Wars continuity. Kyle Katarn's
- first mission takes place shortly before the events of _Star Wars: A New
- Hope_ (Episode IV).
-
- BTW, 'katarn' (the surname of the protagonist in DF) is the name of a
- predator on the Wookie homeworld of Kashyyyk. In Star Wars book _Heir to the
- Empire_, written by Timothy Zahn (the first book in his trilogy), there is a
- Lieutenant Page who heads a New Republic group called the 'Katarn Commandos.'
- It is unknown whether the LA design team consciously named the protagonist of
- DF after either the commandos or the animal.
-
-
-
- 2.0 Is there a DF demo available?
-
- Yes. DF is available in a package of three files:
- DFORCES1.ZIP - This file contains the first level of Dark Forces. This is
- the only file that is REQUIRED to play the demo.
- FILE SIZE: 3.3 Megabytes
- HD SPACE : 8.0 Megabytes
-
- DFORCES2.ZIP - This file contains the opening cutscene for the demo. This
- file is optional. The demo will work without this file,
- however you will not see the opening cutscene.
- FILE SIZE: 1.0 Megabytes
- HD SPACE : 2.0 Megabytes
-
- DFORCES3.ZIP - This file contains the trailing cutscene for the demo. This
- file is optional. The demo will work without this file,
- however you will not see the trailing cutscene.
- FILE SIZE: 5.8 Megabytes
- HD SPACE : 8.0 Megabytes
-
-
- 2.1 Where is the demo available from?
-
- Try the following FTP sites:
- ftp.uwp.edu://pub/msdos/incoming/demos/
- ftp.gatech.edu://pub/submissions/
-
- (If you don't know what FTP is or how to do it, pick up one of those
- ubiquitous Internet books at a local bookstore, or contact your system
- administrator.)
-
-
-
- 3.0 DF vs. DOOM
-
- I've only included this section because there's a *lot* of net.advocacy (and
- net.noise) on Usenet. *Don't flame me!* I have tried to make this section as
- balanced and fair as possible. I have tried to stay away from mere opinions,
- in favour of the facts. If my facts are wrong, let me know. Ultimately, every
- individual must make up his or her own mind which game he or she prefers.
- (Me? I bought DOOM, and have played it solo and over the modem, and have
- played a bit of DOOM II--in addition to playing the DF demo level about a
- thousand times, of course. But I'm probably not going to "rmdir doom" anytime
- soon. I think I'll like each game for its unique features.)
-
- I suggest you make up your own mind -- and not try to "convert" others.
- Download the shareware version of DOOM 1.666 and compare it with the DF
- Mission 1 demo, available at better FTP sites everywhere (see section 2.0).
-
- If you wish to flame me on these (quite reasonable, I think) answers, get a
- clue. Like IDDQD. ;-)
-
-
- 3.1 Isn't DF just a ripoff of id Software's DOOM?
-
- Strictly speaking, no: although Dark Forces is a first-person perspective
- action/adventure game -- as is DOOM -- it has many features which make it
- unique. Think of it this way: if DF is a ripoff of DOOM, then DOOM is a
- ripoff of Wolfenstein 3D, which is a ripoff of Wizardry for the Apple ][...
-
- Each one of these games has, shall we say, 'inspired' a successor. The
- successor has made large improvements in gameplay and design. Also, advances
- in computer hardware have allowed the latter games to be more ambitious in
- their attempts to create a pseudo-immersive game environment.
-
- That is not to say, however, that DF could have existed without DOOM. But I
- will not change the answer to this particular FAQuestion unless I receive the
- 'smoking gun' internal memo from LA stating "Develop a ripoff of DOOM."
-
- From _CD-ROM Magazine_:
- So how much had id Software's Doom influenced the team.[sic] "When Doom
- first came out it made us set our sights a bit higher," said Stinnet[sic].
- "We knew we wanted to do a first-person _Star Wars_ game, but we didn't know
- what programming technology we'd use. But it is our own engine, which we
- developed internally." Is it better than the Doom engine? "It has quite a bit
- more capability -- ours can look up and down and it has 3D objects."
- However, there's no rivalry going on, just a lot of healthy American
- mutual respect. Both teams keep in touch through E-mail and the id team has
- played Dark Forces and (according to a Lucas PR person) loved every bit of
- it. This is probably because Dark Forces includes some of the features which
- id is supposedly including in its latest title, Quake. The most obvious
- difference is that in Dark Forces, you can look up and down. To create the
- right perspective, the programmers emplyed a clever fish-eye effect which
- makes buildings look as if they're really looming over you.
-
-
- 3.2 Does DF kick DOOM's butt?
-
- DF does offer several substantial improvements over the features offered in
- DOOM. The primary one to be considered must be the fact that it is a part of
- the Star Wars universe. As a member of the 'Star Wars Generation', I can
- attest to the impact of the movie trilogy on the popular culture shared by
- me and my peers. Indeed, George Lucas intended Star Wars to be no less than "a
- fairy tale for a generation that had none of their own" or something like
- that.
-
- DF and DOOM have many features in common:
- - designed as pseudo-immersive first-person shoot-'n'-move environments.
- - use realistic lighting/shading fx (unknown whether DOOM uses Gouraud
- shading).
- - have the player acting as a single protagonist attempting to accomplish
- various goals (e.g., collecting keys, destroying enemies, finding
- exits) within each game level.
- - have a myriad of weapons at the player's disposal.
-
- As mentioned in section 1.1, though, DF has several unique features:
- - has full 3D objects, whereas DOOM had planar graphics (I believe).
- - allows multiple-layered 'levels' of play *directly* above each other, vs.
- DOOM's multiple-tiered, but single layer levels.
- - many animated fx (rotating Death Star holos, etc.)
- - atmospheric fx, like haze and fog.
- - the ability to 'look up' and 'look down', as well as aim weapons up
- and down at will.
- - multi-megabytes of cutscenes.
-
- The most significant difference between DOOM/DOOM II and DF is that iD's games
- have a modem play feature, an option that LA does not currently offer in DF
- (see section 1.5).
-
-
- 3.3 Is DF easier than DOOM?
-
- Did you get *all* the secrets in the DF Mission 1 demo (see section 5.0)? It's
- difficult to compare the DF demo with the DOOM shareware release, because the
- former has one mission, compared with the latter's multiple levels. Enemies
- not challenging enough, even on "hard"? Press a certain button (see section
- 5.6.2), and DF becomes pretty friggin' challenging. Even so, I presume that
- DF's later levels will be even more difficult. (Note that the demo level
- doesn't even contain a *single* Dark Trooper!) Which one is harder? Maybe I
- don't care. Maybe you think you're some DOOM-god. To you I say: Don't
- underestimate the Force. Your overconfidence is your weakness. ;-)
-
-
-
- 4.0 What are some DF command-line options and undocumented features?
-
- Thanks to pulse (pulse@mcs.net) on Usenet for this section.
-
- At the main screen (mission objectives) press F1, then F2. This will bring up
- a counter of some sort in the form of xxx(xx) where x equals a number (e.g.,
- 001(00)). Pressing F1, then F2 stops it. F1, then F2 re-starts it.
-
-
- While in the DF directory, type one of the following:
- df -testlevl
- df -test
- df -transform
- df -trans
-
- This skips the intro screen showing you mission objectives. It automatically
- loads the level with the gates closed (you're locked in). Exits after about 5
- seconds.
-
-
- Type:
- df -level
- result:
-
- >Dark Forces Demo Version: 0.163D
- >....................................
- >FILE: c:\proj\jedi\src\main\main.c, LINE: 1484, ASSERT: COULD NOT LOAD LEVEL
- >AVAILABLE MEMORY: 4272K LARGEST BLOCK: 3135K
- >
- >
- >PRESS ANY KEY TO EXIT...
-
-
- Type:
- df -advanced
- result:
-
- >Dark Forces Demo Version: 0.163D
- >...................
- >
- >Dark Forces Advanced Controller Mode...
- >
- >Control Structure Version: 18616458.7341812
- >Control Structure Address: 0H
- >ERROR: Bad Control Structure Version Number
- >ERROR: Terminating Advanced Controller Mode...
- >
- >
- >Press Any Key To Continue...
-
-
-
- 5.0 What are the secret areas in the demo?
- [*** Warning! Spoilers ahead! ***]
- 5.1 Red Key Door
-
- To get the red key, go outside the complex to Floor 0. As you exit Floor 1,
- there will be two doors in front of you--one to your left, one to your
- right. Go in either one, and shoot the stormtrooper. There will be an
- elevator which you will take up a level. Shoot any enemies; the Imperial
- officer is the one with the red key. Run over the key and go back to Floor
- 1. Now you can go through the red door and take the elevator up a level.
-
-
- 5.2 A New Area
-
- In the red key area, there is a round, red switch on the wall. Press the
- switch and jump down to Floor 1. There will be a new area now open, to the
- right of where you started the game. Kill any enemies there.
-
-
- 5.3 Thermal Detonator/Shield Unit Storage
-
- While in the area described in the section above, turn back as if to leave
- this area the way you came. There will be a switch on the wall. Press this
- and return to the red key area (Floor 2). Go to the round switch again, and
- look across the hallway. There will be a 'closet' that has opened up. To get
- to it, you must run fast (hold down the [SHIFT] key and jump at the last
- moment. You will retrieve some shield packs and Thermal Detonators.
-
-
- 5.4 Ground Floor Zero
-
- Go outside to Floor 0 again. Check your map with [TAB]. You exited Floor 1 at
- a location of 6:00 on an analog clock; on the outside wall, between 11:00 and
- 12:00, there is a crack in the wall. (It's pretty tough to see; it looks a
- little like an "X".) Use a TD to blow open the crack (stand back a ways!).
-
- Enter the cave; if it's too dark, turn on your headlight with the [F5] key.
- You will find 5 TDs and a Weapon Supercharge!
-
-
- 5.5 Outer Ledge and Caves
-
- Go into the area opened up by pressing the round switch in the red key area.
- (This is the area behind the walls to your right as your started the game.)
- Take the round elevator up to Floor 2. Shoot any enemies. Go up to the
- Northmost part of the Floor (don't fall off!). Point yourself West. You
- should see a ledge on the outer wall that has three shield units on it. Back
- up as far East as your can go, and take a running jump to reach the ledge.
- Pick up the shields.
-
- Now face the wall; if you turn to your left you should see another, very
- narrow ledge. You will see two cracks in the wall here. Open them up with a
- couple of TDs. Now do a tiny run and jump to this ledge. Turn on your
- headlight to see. The left cave contains energy units and the autogun. The
- right cave contains 3 medkits and an extra life (the spinning red New Republic
- insignia).
-
-
- 5.6 The Big One
- 5.6.1.1 Method 1: Troublesome Windows
-
- Go into the red key area again. There you will see two windows to the outside.
- You must get to the other side. Some have found it easy to get through the
- right window by taking a crouching run and jumping at the last moment. Others
- can only get through by doing a crouching run *backwards* and jumping (it's
- worked for me). Go to section 5.4.2.
-
- 5.6.1.2 Method 2: A Leap of Faith
-
- Go to Floor 2 again, as described in section 5.5. Go to the Southmost point,
- where it forms a little 'peninsula'. There is another peninsula for the East
- side of this Floor. You must jump across from the West side to the East side.
- (It may help to use the Map view.) It *is* possible to run and jump almost
- immediately and reach the other side.
-
- 5.6.2 To the Outer Wall
-
- Go to the NorthEast corner of this Floor, and point yourself to the
- NorthEast. You should be able to see a crack in the outer wall. Throw a TD
- to the crack (hold down the fire control for a second or so to get some
- distance). Back up a ways, and run and jump into the cave. Turn on your
- headlight. You cannot open the door on your right. Go deeper into the cave
- until you hit a wall. You can open the wall, which reveals a switch. Press
- the switch to open the door by the cave mouth. Go through the door, and
- press the switch on the wall. This will lower the wall. Drop down.
-
- Now you're on Floor 0 again, but to your left will be a new area. Go through
- the door. This area will contain a lot of neat stuff. First up will be some
- axe-wielding Gamorrean guards who are, for some odd reason, a lot tougher
- than stormtroopers. Be on the lookout for TD-tossing Rodians (I *think*
- they're Rodians -- anyone know for sure?). There are also seeker remotes,
- which are much more lethal than the ones Luke Skywalker practiced with. You
- will also find *lots* of goodies! Among them, the Mortar Gun and mortar
- shells, TDs, Fusion Cutter, Claymore mines, a battery cell, infrared goggles,
- and a 'revive' gem.
-
- Go to the door of the central room. In the room are several dangerous
- interrogator droids. You'll see why this room is called the "Emperor's
- Lounge": there are a couple of pictures of Palpatine. On the wall is a
- panel, behind which is a switch. Pressing this switch will start a few enemy
- generators. When you leave this area, there will be a *lot* of stormtroopers
- and floating probe droids ("probots"). Note: you don't *have* to flip the
- 'enemy generator' switch!
-
- Interestingly, the probots don't appear consistently each time you play.
- Sometimes they do, sometimes they don't. It is not clear why this occurs.
-
-
- 5.7 The Death Star Plans
-
- Go to the area described in section 5.2. Take the stairs behind the round
- elevator. Behind the first door is a stormtrooper and a brownish mechanism,
- which is part of the elevator mechanism. If you have followed this
- walkthru so far, the elevator will be in the upright position, and you
- will be able to step into the secret area behind the mechanism and pick up
- some energy cells and shield units.
-
- Continue down and past the holo of the Death Star, turn left down the hallway.
- You will see an Imperial officer behind a counter. Shoot him and any others.
- Behind the counter is a switch which will open the wall behind you . Go into
- this new room and take the red circuit board. "This is too easy. Now to get
- to my ship!"
-
-
- 5.8 A Revolution
-
- Go through the door on your left, and go *past* the door of the round elevator
- until you reach a lone stormtrooper. Blast him. Now face East. Go up to the
- wall and open it. It will turn, and you must move ahead to enter the room.
- Blast the stormtroopers and officers in black. Pick up the TDs, rifles, energy
- packs, and shield units. To exit, go back up to the wall and open it again.
-
-
- 5.9 A Diversion and a Grate Finish
-
- Now take the round elevator up. Blast any stormtroopers here. (In this
- courtyard, you can open a grate in front of a duct leading down. If you take
- this, you will land right where you started, which is kind of pointless. This
- is presumably how Kyle entered the Imperial Base in the first place.)
-
- Go out into the courtyard, where your ship is waiting. You've accomplished
- your objectives! (Hit [ESC] to end.)
-
- *** If I've left out any secret areas, please let me know where they are and
- how to reach them.
- *** If my description makes no sense, let me know and I'll attempt to
- clarify my instructions.
-
-
-
- 6.0 Misc questions:
- 6.1 What weapons are there?
- 6.1.1 Fists
- Good luck! ;-)
-
- 6.1.2 Modified Bryar Rifle ("Blaster")
- Fires coherent packets of intense light energy, also called bolts.
-
- 6.1.3 Stormtrooper Rifle
- Also fires bolts, but more rapidly. Note that it appears the player is
- only allowed a certain number of shots at any given moment. When you shoot
- a near wall, the rifle fires more rapidly than when firing at a more
- distant target. Uses the same ammo as the blaster.
-
- 6.1.4 Thermal Detonators
- When activated, a fusion reaction causes a small explosion. Princess
- Leia threatened to use one in _Return of the Jedi_. The longer you hold
- down the [CTRL] key (or the primary fire button), the farther you toss
- the TD when you release it. Hitting [z] or secondary fire tosses the TDs
- with a time delay before detonation.
-
- 6.1.5 Imperial Repeater Rifle ("autogun")
- Fires blue energy bolts. Pressing [CTRL] or primary fire shoots off a
- single bolt, whereas pressing [z] or secondary fire shoots off a trio of
- bolts simultaneously in a triangle configuration.
-
- 6.1.6 Jeron Fusion Cutter
- Fires green energy bolts. Pressing [CTRL] or primary fire shoots bolts
- successively from each of the four chambers. Pressing [z] or secondary
- fire launches all four chambers simultaneously. Uses the same ammo as the
- autogun.
-
- 6.1.7 IM Claymore Mine
- Drops an antipersonnel mine. Pressing [CTRL] or primary fire drops a mine
- which explodes after a couple of seconds (run!). Pressing [z] or secondary
- fire drops a mine which is not detonated unless some fool comes along and
- steps on it. Heh.
-
- 6.1.8 Packered Mortar Gun
- Fires mortars. Duh!
-
-
- 6.2 What do those little black robots that run on the ground do?
-
- When you shoot them, they leave behind a battery pack if you need it (e.g.,
- for your headlight).
-
- 6.2.1 How do you shoot them?
-
- You have a choice: either aim your weapon lower (by using PageUp/PageDown
- keys), or by crouching down (C key) and firing.
-
-
- 6.3 What does the 'Spider-Gem' do?
-
- This item is located in the secret area with the Gamorrean guards (see
- section 5.6.2.). Picking it up produces the message 'Revive!' This gem resets
- your shields and health to 200/100.
-
-
- 6.4 What does the red switch behind the hidden panel in the 'Emperor's Lounge'
- do?
-
- This switch turns on an enemy generators, so that *lots* of stormtroopers and
- probots appear outside (see section 5.6.2).
-
-
- 6.5 What software was used to create the .GOB files?
-
- The .GOB files contain the architecture of the levels of the game. They were
- created using AutoCAD 3D-Studio. Note that this fact does not rule out the
- use of home-brewed levels. It just means that whatever editors are used must
- be able to generate compatible .GOB files.
-
-
- 6.6 Who are the principal people behind DF?
-
- Daron Stinnett - project leader
- Ray Gresko - lead programmer
- Justin Chin - lead artist/co-writer
- Winston Wolff - programmer
-
-
- 6.7 How is aiming/targeting accomplished?
-
- One of the first things you'll notice is your accuracy at shooting distant
- targets; it almost seems as if the shots find their targets by themselves.
- (No, you're not using the Force...) The development team devised a routine,
- whereby the game will pick the best target within a cone-shaped zone
- emanating from the weapon. So even if you're pointing slightly oof the mark,
- it'll direct the bolts to the target.
-
-
-
- 7.0 Problems running DF?
-
- Don't forget that the demo is essentially a beta release which may not be
- completely bug-free, especially when it comes to a myriad of sound cards.
- If you run into problems running DF, make sure you've read the README.TXT
- file that came with DF. Try making a clean boot disk, and make sure you have
- enough EMS free (see section 1.4). Beyond this, I cannot/will not help you
- with any problems. Contact LA, giving them your exact configuration and a
- description of the problem.
-
-
- 7.1 How can I contact LA?
-
- CI$:
- Game Publishers Forum A (GO GAMAPUB)
- section 7
- Or send e-mail to ID# 75300,454
-
- America Online:
- Keyword "LucasArts"
- Or send e-mail to LUCASARTS3
-
- GEnie:
- Games RT (m805)
- category 27
- Or send e-mail to LUCASARTS
-
- Internet E-Mail:
- 75300.454@compuserve.com
- Or send e-mail to LucasArts3@AOL.com
-
- Technical Support BBS:
- +(415) 257-3070
-
- To order DF, call 1-800-STARWARS in the USA and Canada.
-
-
-
- 8.0 References
- _The Adventurer_, #9: Winter 1994/5 (published by LA).
- _CD-ROM Magazine_, Vol.1, #5 (Dec.1994).
- _Star Wars Insider_, #23.
-
-