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- Controls
- ┌────────────────────┐
- │ + - Faster │
- │ - - Slower │
- │ SPACE BAR - Pause │
- │ ESC - Quit │
- └────────────────────┘
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- ┌──────────────────────────────────────────────────────────────────────────────┐
- │ │
- │ ┌────────────────────────────────────────────────────┐ │
- │ │ K e n ' s L a b y r i n t h N o t e s : │ │
- │ └────────────────────────────────────────────────────┘ │
- │ │
- │ Started: Monday, October 12, 1992 │
- │ Revised: Friday, January 1, 1993 │
- │ │
- └──────────────────────────────────────────────────────────────────────────────┘
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- ┌──────────────────────────────────────────────────────────────────────────────┐
- │ │
- │ 1. History: │
- │ │
- │ On June 9, 1992, I had first seen the shareware version of Wolfenstein. │
- │ Since my brother (Alan) was playing Wolfenstein constantly all day, I decided│
- │ to win over his time by creating a game similar to it, except my own. So on │
- │ June 16, 1992, I started, never knowing that the game would turn into what │
- │ it is today. The first thing I did was to figure out how to draw variable │
- │ size vertical lines from a 64*64 bitmap. Then, I studied about how I could │
- │ project this onto the screen. Next, I decided to store four mathematical │
- │ pictures in a file, with the fifth one being my picture. The number of │
- │ pictures has been increasing steadily over the past four months, currently │
- │ at 192. The next big task to solve was how to clip movement so you do │
- │ not go through walls. After some time, I decided to start some of the many │
- │ algorithms that draw planes on the screen quickly and correctly. This was │
- │ one of the toughest parts of the program, yet after a week of working on the │
- │ problem, I finally solved it. In October, I was constantly adding the │
- │ smaller features, such as a life bar, 8 monsters, 2 hazards (fans & holes) │
- │ 3 types of food, 2 keys, 4 magical items (2 potions and capes), the status │
- │ bar, the floor map automatically taking the place of a reserved bitmap, │
- │ Adlib music, 360*240 resolution support, Sound Blaster digitized sound │
- │ support, death animation, introduction screen, custom setup by means of a │
- │ separate setup program, and animations at the ends of floors. So far there │
- │ are 27 floors, each having its own original song. I thank Andrew Cotter for │
- │ creating 22 out of the 27 current floors, for drawing just about half of all │
- │ of the art, and for sharing his many ideas that are currently in the game. │
- │ │
- │ Here are some of the more recent additions: │
- │ ─────────────────────────────────────────── │
- │ - XMS extended memory support. │
- │ - Introduction screen in the GIF format. │
- │ - WALLS.KZP now uses LZW compression rather than Run-Length Encoding. │
- │ - 3d-shading. │
- │ - New weapon selection keys. │
- │ - Strafe key. │
- │ - Doors that you can open and close. │
- │ - New type of secret - Shootable walls, not just walk-through walls. │
- │ - Much better art job. │
- │ - Story screen. │
- │ - Cool readme program. (I hope you understand this one) │
- │ - Up to 16 warp zones per level. │
- │ - Final boss │
- │ - High score table │
- │ │
- └──────────────────────────────────────────────────────────────────────────────┘
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- ┌──────────────────────────────────────────────────────────────────────────────┐
- │ │
- │ 2. Story: │
- │ │
- │ The fate of the Planet Earth is in your hands! The scientific community │
- │on the planet Zogar has been searching the universe for the alien race most │
- │able to survive adversity. Some have been extremely intelligent, but were │
- │lacking in physical skills. Others were great warriors but did not match │
- │the Zogarians in intellect. You will be judged by your performance in a │
- │unique labyrinth on Zogar, one which will test your physical and mental │
- │aptitude (you know, like one of those Idaho tests, but with music in the │
- │background). So far, not one civilization has been deemed worthy by │
- │King Xenhai. Should you fail, well, let's just say that Earth will be blown │
- │into a million pieces, each the size of a pea. │
- │ │
- │ Your objective is simple: Find your way out of the labyrinth. On top of │
- │the labyrinth is the spectators' box, where Xenhai has been watching. If you │
- │make it out, then Earth, and all life on it, will be saved. │
- └──────────────────────────────────────────────────────────────────────────────┘
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- ┌──────────────────────────────────────────────────────────────────────────────┐
- │ │
- │ 3. Requirements: │
- │ │
- │ - Any IBM PC compatible computer such as 8086,80286,80386,80486. │
- │ (80386 or better strongly recommended for best game speed) │
- │ - At least 965K of memory, with at least 210K in conventional, and an │
- │ XMS or EMS driver already loaded. │
- │ - VGA display card with VGA monitor. │
- │ - Approximately 926K of free hard disk space. │
- │ │
- └──────────────────────────────────────────────────────────────────────────────┘
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- ┌──────────────────────────────────────────────────────────────────────────────┐
- │ │
- │ 4. Installation: │
- │ │
- │ Make a directory on the hard drive, then simply use the DOS "COPY" │
- │ command to copy all the files on the disk into the directory on the hard │
- │ drive. Then type "SETUP" in the directory on the hard drive to set the │
- │ computer up with the correct hardware and key definitions. After saving │
- │ the custom setup, type "LAB" to play the game. │
- │ │
- └──────────────────────────────────────────────────────────────────────────────┘
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- ┌──────────────────────────────────────────────────────────────────────────────┐
- │ │
- │ 5. Controls: │
- │ │
- │ Before you play, be sure to use the setup program in the same directory │
- │ by typing "SETUP". If you do not define keys, here is a list of the │
- │ default keys that I find easy to use: │
- │ │
- │ Move FORWARD - Up arrow │
- │ Move BACKWARD - Down arrow │
- │ Turn LEFT - Left arrow │
- │ Turn RIGHT - Right arrow │
- │ RUN - Left shift │
- │ STRAFE (walk sideways) - Right ctrl │
- │ SHOOT - Left ctrl │
- │ Weapon 1 (red FIREBALLS) - F1 │
- │ Weapon 2 (green BOUNCY-BULLETS) - F2 │
- │ Weapon 3 (HEAT-SEEKING MISSILES) - F3 │
- │ UNLOCK DOOR - Space bar │
- │ STAND HIGH - "A" │
- │ STAND LOW - "Z" │
- │ RAISE/LOWER STATUS BAR - Enter (above right shift key) │
- │ PAUSE GAME - "P" │
- │ LOAD GAME - "L" │
- │ SAVE GAME - "S" │
- │ QUIT GAME - ESCape │
- │ │
- └──────────────────────────────────────────────────────────────────────────────┘
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- ┌──────────────────────────────────────────────────────────────────────────────┐
- │ │
- │ 6. About the things seen in the game: │
- │ │
- │ THINGS THAT HELP YOU: │
- │ ┌─────────────────────── │
- │ ├─ Bullets - You can get up to six bullet powers of each kind of bullet. │
- │ │ │ The more bullet powers you have, the more often you can │
- │ │ │ shoot. │
- │ │ ├─ Normal bullets (red) - Just a simple straight-flying bullet. │
- │ │ └─ Bouncy bullets (green) - These bullets bounce off all walls that │
- │ │ you cannot normally walk through. │
- │ ├─ Lightnings - You can get up to six lightnings. The more lightnings │
- │ │ you have, the farther each bullet will travel. │
- │ ├─ Extra Lives - You can get up to 4 extra lives. When you die, the │
- │ │ floor does NOT reset. However you do go back to the starting │
- │ │ position. If you have no extra lives when you die, the game is │
- │ │ over. (surprised?) │
- │ ├─ Keys - There are two keys possible for each level. Both disappear │
- │ │ │ after each level is completed. │
- │ │ ├─ Gold Key - Unlocks any doors with the gold "Insert Key" sign. │
- │ │ └─ Silver Key - Unlocks any doors with the silver "Insert Key" sign. │
- │ ├─ Life bar - On the top of the status bar, there is a row of small white │
- │ │ │ boxes. If all of the boxes are white then you are perfectly │
- │ │ │ healthy. When all boxes turn black, you die. │
- │ │ ├─ Fries (yellow lines in a teacup) - adds 5 white boxes of life. │
- │ │ ├─ Meals (meat and a glass) - adds 10 white boxes of life. │
- │ │ └─ First-aid kits - adds 20 white boxes of life. │
- │ └─ Magical items - These items last for only 30 seconds, then they │
- │ │ disappear. If you have two of the same type of magical item │
- │ │ at the same time, then you will have 60 seconds of use, for │
- │ │ three - 90 seconds of use, etc. │
- │ ├─ Purple potions - Hits monsters with more power every time they are │
- │ │ shot, and allows red and orange bullets to pass through walls │
- │ │ that you can't walk through. │
- │ └─ Gray cloak - Enemies and their bullets pass right through │
- │ you. The only way to die with these is to fall down a hole. │
- │ │
- └──────────────────────────────────────────────────────────────────────────────┘
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- ┌──────────────────────────────────────────────────────────────────────────────┐
- │ │
- │ 7. Add-Ons: │
- │ │
- │ Buy More Levels for Ken's Labyrinth! │
- │ │
- │ Board Pack 1 ($15) │
- │ │
- │ The Next 10 Levels Plus One BONUS Level Free! │
- │ The new levels introduce: │
- │ New heat seeking missiles, │
- │ More powerful potions, │
- │ More Decorative Walls, │
- │ Working soda machines deliver your wish, │
- │ The Powerful Blue Cloak │
- │ and MANY more Hideous Evil Monsters! │
- │ │
- │ Board Pack 2 ($15) You must already own Pack 1 or be getting │
- │ the combo option │
- │ │
- │ The Next 10 Levels Plus BOSS Level Free! │
- │ Board Pack 2 adds more strategy, more challenging │
- │ levels with tougher mazes, more intelligent │
- │ monsters and even more secrets! Just wait till │
- │ the evil boss sees you. │
- │ │
- │ Or Get Both Board Packs for Just $25 !!! │
- │ │
- │ │
- │ Price list for boards: │
- │ │
- │ Board Pack 1 $15 │
- │ Board Pack 2 $15 (Only if you already own Pack 1) │
- │ Both Packs 1+2 $25 │
- │ │
- │ │
- │ Ken's Labyrinth Developers' Toolkit │
- │ (Will be available soon) │
- │ │
- │ Make Your Own Levels! Create New Challenges! │
- │ Change the Evil Monsters! │
- │ │
- │ You Get: EDITDATA.EXE (for changing the walls and floors) │
- │ COMPRESS.EXE (to make your changes work) │
- │ SPRIDRAW.EXE (to view the sprites) │
- │ PLAYKSM.EXE (to play LAB3D songs in DOS) │
- │ KGIF.EXE (to view .GIF files) │
- │ │
- │ But Wait. There's More! You get over 25 original songs just │
- │ waiting to hit the top 40! Just add lyrics! (or use it as your │
- │ very own Karaoke Machine!) │
- │ │
- │ - All for just $35 │
- │ │
- └──────────────────────────────────────────────────────────────────────────────┘
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- ┌──────────────────────────────────────────────────────────────────────────────┐
- │ │
- │ 8. Technical support: │
- │ │
- │ If you have any problems, questions, or ideas about Ken's Labyrinth, │
- │ you may write us at these addresses or call us at these phone numbers: │
- │ │
- │ Ken Silverman Andrew Cotter │
- │ Advanced Systems Assistant Artist │
- │ Programmer/Artist/Composer 25 Bow Street │
- │ 50 Cindyann Drive East Greenwich, RI 02818 │
- │ East Greenwich, RI 02818 (401) 884-0484 │
- │ (401) 884-6723 │
- │ E-mail: ams@lems.brown.edu │
- │ │
- │ Please excuse us if there is ever any delay in responses because Ken is │
- │ going to college next year and Andy has too much homework. │
- │ │
- └──────────────────────────────────────────────────────────────────────────────┘
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- ┌──────────────────────────────────────────────────────────────────────────────┐
- │ │
- │ 8. People who need mention yet were still pains in the butt: │
- │ │
- │ Alan Silverman Mahesh Jayaraman │
- │ Advanced Systems Advanced Systems │
- │ │
- └──────────────────────────────────────────────────────────────────────────────┘
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