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- ================================================================
- Title : The Remains of Hell
- Filename : REMAINS.WAD
- Author : Jason Dyer
- Email Address : jdyer@indirect.com
- Misc. Author Info : Don't ask.
-
- Description : Before the first DOOM missions, you were one of
- the ones "voluntarily" sent through the portal
- that caused so many problems in the first place.
- You were immediately captured and tortured
- repeatedly.
- (long expanse of time skipped)
- After the end of DOOM 2, with many of the structures
- destroyed, you were transferred to some underground
- caverns. During the confusion, you managed to slip
- a pistol in your pocket. Now, all you have to
- do is escape, and hopefully find your way back home.
- (Note: This is a different person than the marine
- in DOOM, but my drawing skills are inadequate to
- change the look of him. If anyone can send me
- new graphics that I like I'll put them in.)
- This is a completely new DOOM 2 level, it was not
- a DOOM 1 level that was converted.
- See the extra info on the bottom for more ramblings.
-
- Additional Credits to : Whoever it was that put THEWALL.CMF on the JEM
- CD-ROM. And the authors of all the various
- programs I used.
- ================================================================
-
- * Play Information *
-
- Episode and Level # : MAP01
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : Yes
- Difficulty Settings : Yes
- New Sounds : No
- New Graphics : Yes
- New Music : Yes
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch
- Editor(s) used : EDMAP, DRAW256, Graphic Workshop, VPIC, POVRAY,
- DEUTEX, DOOMVIEW, IDBSP, CMF2MID, RMB, MIDI2MUS
- Known Bugs : None
-
- * Copyright / Permissions *
-
- Authors MAY NOT use this level as a base to build additional levels.
- You MAY distribute this DOOM add-on in any electronic format (BBS,
- Diskette, CD, etc) as long as you include this file intact.
- If you want to use the graphics, go ahead, but tell me first.
-
- * Extra Info *
-
- This is meant to be the first in a series. Any comments on how future
- levels of this series should be made are appreciated.
-
- Technical stuff:
- The music is from THEWALL.CMF (converted to MID and then MUS format).
- The MOSSWALL and BROWNCOL graphics were raytraced using POVRAY.
- The SMOKYWAL graphic is a section from a picture of a sunset, flipped over
- vertically and horizontally.
-
- Spoilers/Hints (not many now, wait until there are more levels):
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- How do I get the supercharge?
- You have to use the archville's "jump". Obviously, you need the invulnerable
- to do this.
- How do I get the chainsaw?
- First you have to visit the room in the top right of the map with the blue
- key door and get the two skull keys there. Then go to the archville room,
- open the two doors, and you will find the chainsaw.
- Is there a computer map anywhere?
- Yes, in the top right blue key room. Look for an unusually straight wall.
-