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- ================ FOR DOOM II
- ===========================================
- Title : PPalace.wad
- Authors : Daniel Bondurant (levels 1, 2 and 3), Nye Liu (level 4)
- Email Address : bondu@netcom.com
- Description
- : level 1 is based on UCSD's Price Center. 3 keys, One Cyberdemon.
- : level 2 is an obnoxious maze. Hit the buttons to raise the floor to exit.
- 2 keys, 2 Cyberdemons, 2 Spidermasterminds, 1 Massive Crushing
- Ceiling with cool Disco Lights.
- : level 3 is very loosely based on the Warren Apt. complex at UCSD.
- 3 keys, no big monsters. 4 part jump, invisible floor. Exit by killing
- John Romero
- : level 4 is Nye's old house. Very Japanese. It's an architectural
- wonder. Only one monster.
-
- Additional Credits to : Todd L. Rope, and Renard Dubois. id.
- =============================================================
-
- * Play Information *
-
- Level # : 1,2,3 and 4
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : Yes Levels 2 ,3 and 4. 1 may be a bit big.
- Skill level one has just enough monsters is be in
- the way, but not obnoxious.
- Difficulty Settings : Yes. I actually took the time to figure out how
- many monsters for each skill level.
- New Sounds : No.
- New Music : No
- New Graphics : No
- Demos Replaced : No
-
- * Construction *
-
- Base : 3 new levels from scratch, 1 from blueprints.
- Build Time : A lazy Sunday afternoon or 20.
- Editor(s) used : Edmap 1.12, Deu 5.21, bsp 1.2x, chtext 1.01, rmb
-
- Known Glitches : A coulple Hall of Mirrors in the corners of
- giant courtyards.
-
-
- * NOTES *
-
- Level 1: Once you get the plasma gun it should be trivial. Exit Door
- is the Exit. There is a button that you need to hit to exit that
- is hard to find - use the map - it is behind the red doors.
- Kill the Cyberdemon (skill 4, Mutliplay only), before letting him
- out, with the invincibility.
-
- Level 2: You need to hit 6 buttons in the maze to exit. Two more
- buttons take you to secrets. Go there AFTER the maze is up.
- One more button goes to red key. In the big room hit the button
- in the middle of the room and RUN. Take the lift to blue
- key a few seconds after the ceiling goes up. Watch for the trick
- ending. Exit Door is exit. Deathmatch in a maze!
-
- Level 3: Lots and Lots of difficult jumps, and nooks and crannies.
- Try to do the entire level without hitting the ground floor. The
- plasma gun run should slow you down; You can't see out, but everyone
- can see - and fire - in. Check out my apartment complete
- with cutting board. Lava does not hurt. My favorite for deathmatch.
-
- Level 4: Deathmatch only. It's still in the works. Add your own
- monsters if you like. Check out the detail and the door that just
- appears at the top of the fence. Some places look like lower textures
- are missing, but it is just bizzare rendering. Exit door is the exit.
- You cannot get the BFG 9000.
-
- * Copyright / Permissions *
-
- Authors may use this level as a base to build additional
- levels if and only if they give appropriate credit and send me a copy.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (as long as you include this file intact).
-
- * Where to get it *
-
- FTP sites: ftp.cdrom.com
-
- Usenet: alt.binaries.doom
-
- e-mail: Daniel Bondurant - bondu@netcom.com
-
- All suggestions/comments welcome.
-
-