home *** CD-ROM | disk | FTP | other *** search
- =============================================================================
-
- Title :ITP1_v2c.WAD, Into The Pit 1 WAD for DOOM ][
- Author :Mikael Wiberg
- Email Address :mi9343@haddock.cd.chalmers.se
- Description :This version is for DOOM ][. Another version for
- DOOM (1) can be found in the DOOM directory and is
- basically the same except for a couple of the new
- monsters from DOOM ][.
- This WAD started out as a test for what a WAD-editor
- can do since I recently found out you really can
- make your own WADs.
- Tip: there are a lot of illusionary walls around this
- place that's for sure.
- I should have replaced DEMO2 with an LMP but after 15
- minutes the demo fucks up. So instead in the
- ZIP-file I included the LMP of me completing the WAD
- getting as many percent as I could, of course on
- ultra violence. The LMP seems to work fine but not
- if I (with DoomEd 3,0 alpha 8) convert it to a demo.
- Included in the WAD, at MAP02, is also an demo of my
- next WAD, or the next after that. DEMO1 is also
- replaced with a quite astonishing LMP of me getting
- no damage at all on ultra violence and getting to
- the end of the WAD (it is not ready yet which you
- certainly will see). Hey maybe I will make a whole
- new episode, who knows (your hateful or whatever
- Email will decide that (good thing it is'nt possible
- to send bombs via this type of mail (viruses are not
- welcome))).
-
- =============================================================================
-
- * Play Information *
-
- Version :DOOM ][
- Episode, Level or map # :MAP01 (MAP02:sneak preview of my next WAD)
- Single Player :Yes.
- Cooperative 2-4 Player :?, never tested, probably not.
- Deathmatch 2-4 Player :?, never tested, probably not.
- Difficulty Settings :Yes:
- 1/2:Easy, for checking the level out... WIMP!!!
- 3 :Normal play for me (devastatingly violent).
- 4/5:Let the gorewars commence.
- New Sounds :Yes, your own! But do think of your neighbours.
- New Graphics :No.
- Demos Replaced :DEMO2 should have been replaced but the fucking shit
- doesn't work. So included in the ZIP-file is an LMP
- with over 90 minutes of gorewar! (This seems to work
- just fine.)
- DEMO1, 900 minute... just kidding. 4 minute demo-
- sneak-preview of my next or whatever WAD.
-
- * Construction *
-
- Base :New level.
- Build Time :Time? Time flies.
- Developed for :Doom v1,666, and later converted for DOOM ][.
- Software used :DoomEd 3,0 alpha, DoomEd 2,60 beta 4, IdBSPwat 1,0,
- IdBSP 1,0 and DOOM2WAD from EdMap. DOS sucks!
- Started out with DoomEd 2,60 beta 4,and after
- crashing my WAD a dozen times or so I found out that
- there is a limit of 180 sectors! Grunt! Went on to
- using DoomEd 3,0 alpha 8, and wondered why I had'nt
- started out with this from the beginning. After a
- short while I found out this version also has its
- limits, whether it is 216 sectors or 1300something
- nodes or lines or whatever (might also be IdBSPwat
- and IdBSP that has these limits). So I had to
- severely reduce my number of sectors (that's why you
- probably will wonder why some places seem to stop
- right after they have begun: elevator-room, nukeage-
- room, soldiers' quarters and the end(!)).
- Please-please-please Geoff Allan try and make your
- DoomEd next-version "limitless", and available
- yesterday or last week or something and of course
- DOOM ][ compatible (check out DOOMEDEX.ZIP where I
- have made additions to the file THINGS.DEF for
- DoomEd).
- Hardware used :Pentium 100MHz PCI (aaahh, a real computer at last),
- WinFast graphics card with a 3DBENCHmark of 52,6
- frames/second (getting an new 64-bit card soon this
- one is too slow), 870MB HDD, SoundBlaster PRO, and a
- puny 15" monitor.
- Known Bugs :Only a couple of spiders (quite small ones really).
- Level is slow even on a 486DX2-66 VLB (at least the
- one I tested it on), but what could be expected from
- a shitty old computer like that. Buy a real
- computer!
-
- =============================================================================
-
- * Copyrights/Permissions *
-
- What? No fucking way, just don't sell it without including my name.
- Information wants to be free!
-
-
-
- * Hints *
-
- In the lava-pit you should try to get on top of one of the pillars and then
- jump to the other, and then jump onto the ledge in the north wall long
- BEFORE this pillar reaches the ceiling. Watch DEMO1.
-
- The monsters in the "monster-conference"-room need not be attacked square on,
- there are other ways. This goes for the whole level.
-