home *** CD-ROM | disk | FTP | other *** search
- =====================================================================
- Filename : SANCTUM.ZIP
- Title : SANCTUM SANCTORIUM
- Author : Glenn Geiss
- E-Mail Address : geissg@355CS.dm.af.mil
- Additional Description : Replacement level for DOOM
- =====================================================================
-
- * Play Information *
-
- Episode and Level # : E2M1 (Registered versions only)
- Single Player : Yes
- Cooperative Player : Yes
- Deathmatch 2-4 players : Yes (two player)
- Difficulty Settings : No (Hard)
- New Sounds : No
- New Graphics : No
- Demos Replaced : None
- Files Included : SANCTUM.WAD, SANCTUM.TXT
-
- * Construction *
-
- Base : New level designed and playtested
- Build Time : Approximately 30 hours
- Editor Used : DOOM CAD ver 4.3
- Known Bugs : None that I know of
-
- * Copyright Information *
-
- THIS FILE IS FREEWARE!
- You may take these files and distribute them freely. You may not,
- however, alter or change any of the included files (this file and
- SANCTUM.WAD with out the express written permission of the author.
- In addition, if you do distribute this wad, you must include the
- aforementioned files as a complete package. Although this level has
- been playtested fairly heavily, I can not assume responsibility for
- any damage that might result from use of this file. Although Virus
- free when it left my computer, I can't guarantee these files remained
- that way. Blah Blah Blah.
-
- * Additional Information *
-
- This is my first attempt at designing a new DOOM level. The design
- time listed above reflects many hours of trail and error attempting
- to overcome seemingly simple design obstacles, which got smaller and
- smaller as time dragged on. There are several areas that just don't
- work as advertised, such as the pit room's floor not changing texture
- when raised. This I attribute to using an older design editor (DOOM
- CAD ver 4.3) on the latest DOOM engine (ver 1.666). Apparently some
- tags got changed slightly which caused some things not working right.
- Thankfully it seems to be asthetic, and doesn't detract from the
- overall intent of my design (don't call it a bug, it is an
- undocumented feature!). If you find any other areas that do not
- appear to be working properly, please let me know. Finally, I hope you
- enjoy this level as much as I worked on it. and comments or complaints
- are both welcome. ENJOY!
-