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- ================================================================
- Title : PURPOSE.WAD
- DOOM version : DOOM 1 (version 1.666)
- Author : Ken Cheek
- Snailmail Address : 10732 LaPlacida Ave Villa A3
- Coral Springs, FL 33065
- Misc. Author Info : Systems/Operations Analyst/Programmer
-
- PWAD Version Info : This is it! With the release of DOOM 2 I don't
- have any plans to create additional DOOM 1 pwads.
- This was mainly a self-teaching tool for myself to
- learn how to create and manipulate pwads. I *am*
- working on DOOM 2 pwad missions tho. I just love the
- new textures, linedef triggers and more of DOOM 2.
-
- Description : This is an E2M1 level that could just as easily
- be an E1M1 version but to keep it out of shareware
- hands I made it an E2. (really guys, you should go
- ahead and register. You won't be disappointed.)
- The idea here wasn't to create a huge level but
- instead this is to be used as a launching point for
- additional levels/missions. The puzzles are
- basic and the shootouts (IMHO) are fun rather than
- always being cut-throat.
-
- Additional Credits to : Thanks to ID Software for the best game in a decade!
- Thanks to Ben Morris for DCK. This is a VERY slick
- editor that makes creations of PWADS almost as easy
- as blowing away former humans. :-)
- Thanks to Wirta Wiriyan for the MUS2PWAD.
- Thanks to Patrick Green for the nifty sound batch
- files for extracting and inserting sounds in pwads.
- Credit also needs to be given to a slew of people
- whos pwads I "borrowed" some of the sounds from. I
- didn't keep track of all of the snippets but if you
- hear your sound...thank you.
-
- How to use this PWAD : A batch file is included for ease of play. Simply
- type PURPOSE and it will load the necessary files
- for you. Or if you prefer, you can use something
- like DOOMlaunch to load the following wads;
-
- PURPOSE.WAD - Main level wad
- PURP_MUS.WAD - Music wad
- PURP_SND.WAD - Sound effects wad
-
- Create a subdirectory off of your DOOM directory
- called PURPOSE. Place all of the files from the
- ZIP file into the PURPOSE subdirectory. Copy the
- PURPOSE.BAT file to your DOOM directory and you're
- on your way.
-
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E2M1
- Single Player : Yes (this is what the wad was intended for)
- Cooperative 2-4 Player : Yes (yes, but weak in my opinion)
- Deathmatch 2-4 Player : Yes (same as above)
- Difficulty Settings : NO (DOOM 2 came out so I havn't spent anytime on
- setting these up)
- New demos : No
- New Sounds : Yes
- New Graphics : No
- New Music : Yes
-
- * Construction *
-
- Base : New level from scratch.
- Build Time : 2 to 3 weeks of off and on again sessions.
- Editor(s) used : DCK v1.1a
-
- * Copyright / Permissions *
-
- Authors may ABSOLUTLY use this level as a base to build additional
- levels. It would be considered polite to make mention that you did
- use this.
-
- * caveat *
-
- Just an observation on my part but imagine if you will that instead of
- the current open structure of DOOM, you had to purchase additional levels
- instead. Not as much fun as what we currently have eh? In that light I hope
- that additional authors will keep an "open" attitude in regards to others
- "using" their pwads. I understand that we don't want 50 different versions
- of FOREST.WAD running around but at the same time imagine someone using that
- structure in a unique way. Maybe not always original but modifying it to
- meet other users wants and desires. The jist of this is only that we all
- got our ideas from what ID did and expanded or modified on that. Shall we as
- "addon" authors be so uptight as to not allow others the same freedom?
-
- * end of caveat *
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
- * Where to get this WAD *
-
- Initially uploaded to the Game Palace BBS. After that is anybodys guess.
- ===========================================================================
-
- The story, mission, plot, etc...
-
- "What the hell....?", I raised myself up slowly and tried to shake the
- cobwebs out of my head. The Ace of Clubs. That's the last thing I remember
- where I was at. Pablo and I had gone there for a few drinks. A few drinks
- turned into a BUNCH of drinks. Pablo and I had been discussing the tactics
- used in the Mars mission and swapping untold amounts of hair raising stories
- of bravado. I remember there was one person at the bar that seemed to flinch
- noticably at times while we carried on. Near the end of the night he (it?)
- got up and left leaving a small note on the counter. I reached over and
- grabbed it in the thought of letting the mysterious personage know that he
- had forgotten it by mistake but when I turned around he had already
- disappeared. Not thinking much of it I stuffed the note into my shirt
- pocket and continued to listen to Pablo describe a particular nasty event
- involving a shotgun and numerous pink demons. In the middle of the story
- Pablo went under and fell off the stool drunkenly in a heap. I was laughing so
- hard that I too began to sway in my seat and followed suit with Pablo.
-
- I was face down on a very hard floor and noticed that I had
- obviously spent most of the night (day?) sleeping in my vomit. Pushing myself
- up in a push-up position I happened to notice that the note I had found last
- night was now directly underneath me. I eased myself down slowly and reached
- for the note. I read the first line.
-
- LOOK IN FRONT OF YOU!
-
- I felt my stomach begin to churn as I now knew where Pablo was. He
- had been placed on a stake that had been thrust into his back and left for
- the vultures enjoyment. "BASTARDS!", I screamed. I was frozen viewing the
- mangled body that was once my best friend. I could see that he was still
- barely alive and twitching but only for a few more seconds. The blood of the
- pool behind him was almost completly full. I remembered the note and began to
- continue to read the rest of the note with trembling hands of rage.
-
- YOUR FRIEND IS EITHER DEAD OR
- ALMOST DEAD. THERE IS NO HOPE
- IN SAVING HIM. MY NAME IS
- ZISCRAL AND I HAVE THE ABILITY
- TO VIEW THE FUTURE. I SAW IN
- THE BAR A VISION OF YOU AND
- HIM AND SAW THE OUTCOME THAT
- YOU NOW ARE SEEING. I SAW
- ALSO YOU AVENGING HIS DEATH BUT
- ONLY IF YOU HAD THE SKILL TO DO
- SO. YOU HAVE BEEN KIDNAPPED TO
- THE BARON KARAN'S LABRATORY. THE
- BARON IS CURRENTLY BUSY IN HIS
- DEEPEST ROOM WORKING ON THE
- DEVICES THAT WILL KIDNAP MORE OF
- YOUR MARS SQUAD TO HIS LABRATORY
- FOR TORTURE. YOU MUST KILL ALL OF
- THE BARON'S COMRADES AND THEN KILL
- THE BARON HIMSELF. I WISH YOU LUCK.
- THE ONLY HELP I CAN GIVE YOU IS THE
- FACT THAT HELP IS AVAILABLE FOR
- EASIER KILLING OF THE BARON VIA HIS
- CHAIR.
-
- The note ended abruptly at that point. Suddenly the cobwebs were
- gone and I rose quickly and spun around expecting the worse. In front of me
- were floating computers. These were obviously the devices that were used to
- transport myself and Pablo here. I'm sure that they were here to impress me
- with the technology that was used to create them but I was busy with more
- important matters to take much notice. Especially the need for more firepower.
- "Ah-HA!", I exclaimed when I spotted my trusty shotgun. Running over I grabbed
- the cold steel and gave a reassuring recock of the gun to be positive that the
- gun ws still loaded. It was but I would need more ammo.
-
- Surveying the surroundings I noticed a wooden door to the north.
- I opened it and realized this must be the main control area for those floating
- computer crates outside. I was amazed at the technology showing on the monitors
- displaying coordinates on not only Earth but other planets as well. I heard
- a familiar grunt behind me and grinned as I knew exactly what that sound was.
- Whirring around I unloosed a barrel into a nearby imp. While cocking my gun
- I was blindsided by a fireball to my side. "Come on you bastard!", I yelled
- as I spun on the imp unloading as I did. Realizing that I was in the midst of
- danger and no time for sightseeing I grabbed what I could out of the room
- and headed back out to the main courtyard. I noticed stairs to the east and
- was just about to head up when I saw a small amount of blood seeping from
- a wall to my north. "Hmmmm.", I said, "This doesn't seem right." I gave a push
- to the wall and a secret room appeared with a glowing blue skull inside.
- Grabbing it I headed back into the courtyard and up the stairs.
-
- Pitch black greeted me as I cautiously made my way up. In the distance
- I noticed something strange. An exit sign! So near to the start this was my
- way out! Just before I began to sprint to the exit I looked back at the
- distant corpse of my friend Pablo. No. There would be NO exit until I had
- finished ridding this foul cesspool of all inhabitants. I reshouldered my
- shotgun and continued my slow walk up the now blackened stair case.
-
- To be continued...........by YOU!
-