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- ================================================================
- Title : MIKES.WAD
- Author : Mike Manthei
- Email Address : 75600,2145
- Misc. Author Info : Lives for deathmatch...and chocolate. (bribe me)
-
- Description : E1m1 - E1m4 Deathmatch. Minimal weaponry to
- add some skill and technique to the levels...
- ie: shoot, then while the opponent is still
- recovering from "red-out", duck out and come
- in another way.
- : E2m1 - Co-op, Deathmatch, or single player.
-
- E1m1: The "standard" for deathmatch. Most of the level has
- no doors (they slow down the action). There is an area
- with lots of doors if you like that, a large arena for
- those who like the wide open spaces, the classic "dark
- room" for you mushroom types, and lots of ways to double
- back and frag your buddies! Lots of play,fix,play,fix,
- play, hey-what-about-a-...,fix,play,etc.. went into this
- one! Kept simple so that slow computers can play too.
-
- E1m2: "What if..." 3 areas. Transporters from room to room.
- Hint: Each side of the transporter takes you to a
- different location. Great fast paced action! Again,
- simple room designs so that the slow computers don't make
- multi-death too s...l...o...w...
-
- E1m3: The Chess Level. 2 chess boards with "random"
- transporters. You might move to another square, or a
- different chess board. If you're quiet, it's a chess
- game. Fire your weapon, and you've go company coming.
- Unique method of transporting monsters in a few at a time.
- The monsters should continually transport in for about
- 4-5 minutes. This one needs some more horsepower, since
- you can see lots of sectors at one time.
-
- E1m4: The Home office. Play in easy mode just to look around,
- or harder for nasty office personnel. UV for the
- Spider/Parking Lot attendant. We really like the
- bathrooms... Not complete, as some desks and things
- should be added, but I may never get that far...enjoy!
- ----------------------------------------------------------------------
- E2m1: This is the only "single/co-op" type level, but is
- functional for deathmatch too. Lots of firepower in
- the double and triple level secrets.
- ----------------------------------------------------------------------
- I'm really lousy at texture alignments and stuff, so these look
- ugly. _PLEASE_ someone fix the textures, OK?
- Sorry, build time is limited here - so playability was top on
- our priority list. Besides, play testing is much more fun!
-
- Additional Credits to : The authors of DEU.
- My boss, who encouraged me to build our
- office for deathmatch. (is there another
- motive at work here?)
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E1m1 - E1m4 -&- E2m1
- Single Player : E2m1 only. E1 is designed for deathmatch only.
- Cooperative 2-4 Player : Yes on E2m1.
- Deathmatch 2-4 Player : Yeah!!
- Difficulty Settings : On E1m3, E1m4 and E2m1 only.
- New Sounds : No
- New Graphics : No
- Demos Replaced : None
-
- * Construction *
-
- Base : From Scratch..scratch..(a little more to the
- left... yeah... now down.... ooooh yeah...)
- Build Time : Haven't got a clue...
- Editor(s) used : DEU 5.1, BSP10
- Known Bugs : If you stand in the corner of the Chess level
- and look to the opposite corner, you are looking
- across lots of DS linedefs and it gets weird, but
- does not affect play, eh?
-
- **Also, I don't get a report at the end of the
- levels for "% of secrets" found. How does that
- work?
-
-
- * Copyright / Permissions *
-
- Authors may use this level as a base to build additional levels.
- ..Or fix the texture alignment stuff(!!)
- You may do whatever you want with this WAD. Computer stuff should be
- shared more... and winners of deathmatch should get chocolate.
-
- --- HEY! ---------------------------------------------------------------
- ** Would someone please write a multi-player aircraft dogfight?
- 10 players would be nice (up to 5 on each team). P51 style, machine
- guns only. None of this "7 miles away and shoot the 'fire and forget'
- missle" stuff. We want to SEE our enemy! And _PLEASE_ - make
- the graphics simple enough to run on 10 computers!
- ** It's the human interaction that makes it fun! **
- Our brains will fill in the graphic detail if it runs smooth enough!
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-
- * Where to get this WAD *
- I dunno. Where did YOU get it?
-
-