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- ================================================================
- Title : SERENITY II aka ETERNITY (v1.0)
- A full replacement for the second episode of
- Doom (which means there are 8 levels - sorry,
- no bonus level in this one, but you won't miss
- it...).
- In the months after the release of SERENITY, we
- have been working hard to come up with a
- worthy successor for it. ETERNITY has the same
- look & feel as SERENITY has. In ETERNITY you
- won't have to puzzle as much, but for that
- more time has been put in the design of the
- levels. We also think that ETERNITY is slighty
- harder to play than SERENITY, but it is still
- doable to play it at "Hurt me plenty" without
- cheating.
- IMPORTANT : Do NOT move this level to another episode,
- since you can't finish the last level (8) if it
- isn't played as E2M8!
-
- Filename : ETERNITY.WAD
- Authors : Bjorn Hermans and Holger Nathrath. Holger did
- ALL of the design work this time.
- Email Address Hermans : B.T.Hermans@kub.nl, or
- s879614@kub.nl
- Misc. Author Info : Two guys with too much spare time...
-
- Description : This set of 8 levels has been made with the
- word quality in mind. It's Mind here, not
- Muscles! We have tried to find a good mixture
- of action, architecture and adrenaline.
- Some of the levels may be a breeze, others may
- be a real pain in the *ss. But remember one
- thing: YOU DON'T HAVE TO USE THE CHEATS!!!
- There are a few very though places, but they
- can be done. When it seems you can't get
- around them without using the cheats, you may
- be doing it the wrong way and/or you may have
- missed one or more (valuable!) hidden rooms
- (which contain power-ups, weapons and/or ammo).
- Hidden rooms, as said before, can always be
- recognized in some way (different texture,
- different light-level, etc.).
-
- Additional Credits to : DEU (5.2GCC and 5.21), BSP (1.2x) and their
- many contributors; Id (no comment); all those
- people who have been so kind to send us
- remarks and feed-back about our previous
- wad-files (NATHRATH and SERENITY); every
- WADmaker whose WAD has been a source of
- inspiration for the rooms in ETERNITY;
-
- And all those many others we have forgotten.
-
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E2M1 through E2M8, see below for descriptions
- Single Player : Yes
- Cooperative 2-4 Player : Yes (although untested)
- Deathmatch 2-4 Player : Yes (although untested)
- Difficulty Settings : Yes, there are three.
- New Sounds : No (See "Other Releases")
- New Graphics : Yes, although most Wad-managers won't spot
- them.
- All patches work just fine in both 1.2 and 1.666.
- New Music : Yes (a different song for each level)
- Demos Replaced : None
-
-
- * Descriptions *
-
- Level 1 Description : "From Here Till Eternity"
- Enter Eternity. Enter the unholy church.
- And may your faith be your guide.
-
- Level 2 Description : "The Fat Imp Sings Your Blues"
- Feel the heat in this level! Solve the maze.
- Face the bridge. Meet your Doom.
-
- Level 3 Description : "Totally Crossed Out"
- A very large level with awesome use of marble
- textures. Try to get past the Crossed Puzzle.
-
- Level 4 Description : "Clear & Unpleasant Danger"
- Would Harrison survive this one?
-
- Level 5 Description : "Through The Eye Of The Needle"
- A Big & Blue level. Revisit the Seventh Guest.
- Get outside. Get the bonusses!
-
- Level 6 Description : "The Underground"
- This must be the sewers of Hell itself. And
- the people who 'work' here do not seem to be
- paying much attention to their job. They'll
- pay that to you!
-
- Level 7 Description : "Escape While You Can"
- The name says it all! A level with lots of
- sneaky surprises...
-
- Level 8 Description : "Serenity Forever"
- This level is a farewell to Eternity, but also
- a hello to Serenity. But first some work has
- to be done...
-
-
- * Construction *
-
- Base : 8 new levels from scratch.
- Construction Time : One month.
-
- Editor(s) used : DEU 5.21 and 5.22GCC, plus BSP 1.2x and IDBSP.
-
- Known Bugs : There are a few small HOMs at the beginning of
- level 1 if you play it with Doom 1.2 or 1.1.
- The HOMs won't handicap you very much as they
- never appear in places very close to you.
-
- There is a sort of elevator/bridge combo in
- level 2 of which we aren't a 100% sure that it
- works error-free. That is: there is a very
- small chance that you will encounter something
- strange there if you go back (which you don't
- have to...).
-
-
- * Philosophy *
-
- Appearance/Design : A lot of effort was put into making things look
- good. We are especially pleased with the
- several light effects, and the continuity of
- the used textures.
- Not everything in this episode has a purpose.
- Some things are just there for artistic or
- architectural purposes. We think that is one of
- the aspects that made the original DOOM levels
- so good.
-
- Traps : All levels have been designed in a way that
- they do not contain places where you can get
- trapped (at least not without providing you
- with some kind of 'emergency exit').
- Yet, should there be a place where you do get
- stuck, and cannot get out except by using
- 'IDSPISPOPD', then let us know!
-
- Secret Areas : You do not have to get into the secret areas
- to complete a level. Keys or switches to open
- doors or areas are never located in secret areas.
-
- All secret areas/doors are marked in some way
- (for instance by giving it another light
- level, or a slightly different texture).
-
- Monsters : We prefer quality over quantity, but on the
- other hand we also want a WAD that offers lots
- of action. We have tried to find a good balance
- between quality and quantity.
- We did make an exception though for
- "Ultraviolence". Here there are an awfully lot
- of monsters, and it should give those who like a
- lot of fragging & fighting the challenge and
- action you want (so we hope...).
-
-
- * Copyright / Permissions *
-
- Authors may use this level as a source of inspiration to build
- new levels. Please don't copy parts of this WAD, and leave us
- unmentioned in your description file...
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD-ROM, etc) as long as you include this file
- intact (free copies of a CD-ROM that contains this WAD are warmly
- welcomed by the authors 8-)
-
-
- * Where to get this WAD *
-
- This WAD will be uploaded to infant2, so you will find it there, and on
- the mirror-sites of infant2.
- We will also upload it to wuarchive and a few other sites as soon as
- possible.
-
-
- * Other Releases *
-
- Besides this WAD, we have another complete episode to play. It is, as
- you might have guessed, SERENITY (I). It is a full replacement of Doom's
- third episode. If you like SERENITY II, you will most definitely like
- SERENITY (I).
- We have also release a sound-WAD with the complete collection of our
- favourite Doom sounds. You should be able to get SERSOUND.WAD at the
- same place/site as where you got this file (the same goes for SERENITY).
-
- ================================================================
-
- Enjoy!
-
- Bjorn Hermans & Holger Nathrath.
-