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- ================================================================
- Title : Castle of the Renegades
- Filename : CASLOTR.WAD
- Author : Scott F. Crank
- Email Address : scott46901@aol.com
-
- Description : Well, here it is and only 3 months in the
- making. Maybe now I can reclaim my life.
- At least until I start my first Doom II
- level. ;) I already have some ideas for
- that. This one should keep you death-
- matchers busy for a while. It's got sniper
- points overlooked by sniper points over-
- looked by sniper points! I've also set it
- up to prevent early exits from deathmatches.
- To see what I mean, try going through that
- yellow door before you have lowered all the
- key pedestals. I've included separate .txt
- files explaining the plot (such as it is) and
- some interesting technical points that I
- encountered in the making of CASLOTR.WAD.
- Let me know what you think. Enjoy!
-
- Additional Credits to : Jean-Michel Jarre and Brian Havis for the
- cool midi. Really kicks in Gen. Midi.
-
- ===============================================================
-
- * Play Information *
-
- Episode and Level # : E2M1
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : Yes
- Difficulty Settings : Yes
- New Sounds : No
- New Graphics : Yes
- New Music : Yes
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch
-
- Editor(s) used : Doom Construction Kit 1.1a
- BSP1.2x
- Midi2Mus
- Dmmusic
- Dmgraph 1.1
- Neopaint 2.2
- Reject Map Builder 2.0
-
- Known Bugs : I encountered some interesting node
- building problems, but was able to
- work around them. See NODE.NFO for
- details. If you play with Doom 1.2,
- you won't be able to save at the
- beginning on ultra-violent. It over-
- flows the savegame buffer. 1.666 has
- a larger buffer and so no problem.
-
-
- * Copyright / Permissions *
-
- Use it if you want to but keep it intact and give me credit for it.
-
- Please Include this text file with the WAD.
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