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- ================================================================
- Title : "The Artifact" ARTIFACT.WAD Version 2.0
- Author : Paul Schmitz
- Email Address : 71776,337
-
- Description : You've been to hell and back, now it's MILLER time!
- Unfortunately the officer you pounded earlier is
- now your new CO. Guess who gets the next S**T
- detail? While boarding the drop ship, you find out
- some strange goings-on are happening at a UAC
- facility in the Andes mountains. It appears that
- what recently happened on Mars is happening here.
- People rising from the dead, demons and monsters
- gnawing the living. Not good!
-
- You are to meet some undercover operatives at the
- facility who will lead you to a secret base nearby
- (Something about having to climb a waterfall and
- navigate some sewers). You here a rumor about the
- discovery of an alien artifact that supposedly
- started this whole mess. You also hear a story
- about a UAC backed raid by a company of storm
- troopers that failed miserably. The one lone
- survivor kept babbling about "blowing up a
- mountain", though not the way they intended.
-
- The drop ship doors open, and you hit the ground
- running. Great! An entire company of veteran
- spacers gets wiped out, and they send you in alone
- with a pistol, just because you did it before.
-
- Fortunately, a reception party is waiting
- for you. Unfortunately, THIS reception party is not
- the undercover operatives you were to meet! AMBUSH!
-
- Additional Credits to : id Software for making THE BEST GAME IN THE COSMOS:
- DOOM. Raphael Quinet and Brendon Wyber, the
- developers of the BEST Doom editor, DEU 5.21 GCC.
- Collin Reed for the indispensable program BSP 1.2X,
- and L.W. Witek for Reject 1.0
-
- I would also like to credit Leo Martin Lim for the
- excellent discovery for invisible platforms which he
- used in PWAD called "Dooms day of UAC" (UAC_DEAD.WAD).
-
- Last, but certainly not least, I wish to thank my
- lovely wife Lynn, who allowed me to pursue my
- DOOMing pleasure. And, of course, Jonathan and
- Matthew (my two boys and future DOOM hall of
- famers), who I stupidly ignored for two weeks while
- learning to build Doom WADs. I hope (but doubt)
- that it was worth it.
-
-
-
-
-
-
-
-
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E1M1, E1M2, E1M3
- Doom Version : Requires DOOM 1.666 or greater
- Single Player : Yes
- Cooperative 2-4 Player : Yes (haven't played in Coop mode)
- Deathmatch 2-4 Player : No (Way too Big!!!)
- Difficulty Settings : Yes (All)
- New Sounds : No
- New Graphics : No
- Demos Replaced : None
-
- * Construction *
-
- Base : New three level episode from scratch
-
- Build Time : Six months (amongst earning a living, loving my
- wife and playing with my boys, I squeezed in as
- much time as I could working on this PWAD. I
- figure a good 1000 hours worth of work).
-
- Editor(s) used : DEU 5.21 GCC version, BSP 1.2X, REJECT 1.0.0
-
- Known Bugs : On level 3 there is a big that rarely occurs. Due
- to the use of the invisible platforms, when they
- are viewed great distances (well beyond firing
- range) any "things" (including alive and dead
- monsters) will disappear from view. This bug does
- NOT occur during combat , so it is an aesthetic,
- minor bug. There is a spatial anomaly that does
- not effect game play, but it couldn't exist in the
- "real" world. Fixed texture alignment problems
- found in earlier version. Also moved PWAD to
- Episode One so the sky looks Earth-like.
-
- * Copyright / Permissions *
-
- Authors MAY use this level as a base to build additional
- levels, just give me credit in your TXT file!
-
- You MAY distribute this WAD, provided you include this file , with no
- modifications. You may distribute this file in any electronic format
- (BBS, Diskette, CD, etc) as long as you include this file intact.
-
- * Where to get this WAD *
-
- BBS numbers: Software Creations, 508-368-7036
-
- CompuServe, GO GAMERS, Action Games Aids Library (Lib 8), called
- DMARTI.ZIP, search using ARTIFACT as search parameter
-
- TO PLAY:
- ============================================
- To play this WAD, put the WAD file in your DOOM directory.
- At the command prompt type: doom -file artifact.wad.
- Pick episode 1.
- ============================================
-
-
-
-
-
-
-
- * Author's Notes *
-
- This PWAD requires DOOM version 1.666 or greater.
-
- I originally intended this PWAD to be one huge level, until I discovered
- that I could no longer save games because of the limit placed on the size
- of the save game file. Even though the original level is now broken into
- three parts, I tried to keep the look and feel of one big level. Let me
- know if I succeeded.
-
- This PWAD was developed on a 486/DX2/66MHz with 16MB RAM and a VIPER
- accelerator card with 2MB of VRAM (and I pushed its performance to the max
- when I designed this PWAD). Those of you that may be computer-
- impaired (i.e., 386 or slow 486) will probably not enjoy this PWAD.
- My only suggestion to you (besides buying a better computer) is to
- shrink the screen size until performance is adequate, or view the PWAD
- with the -nomonsters switch.
-
- Many complaints about tough beginning (in UV mode). But HEY! Walking into
- an ambush is not supposed to be easy! My advice? Don't just stand there,
- DO something!
-
- I'M ABOUT TO TALK ABOUT THE ENDING, SO IF YOU DON'T WANT TO RUIN THE
- "SURPRISE", READ NO FURTHER.
-
- The "surprise" ending is that there isn't one. You simply die! I did this
- on purpose since my intent was to have an ending similar to the one found
- in the shareware version of the original DOOM. Let's face it, I don't care
- how bad you are, there is no way you can defeat 12 Cyberdemons without
- cheating (of course, all these guys will be replaced by lesser foes if
- I ever get around to designing my version of Hell.
-
- This PWAD ends at the very gates of Hell itself. I am hoping you will tell
- me that you can't WAIT for the next episode. So yes, send any comments or
- suggestions about "Artifact" and I shall endeavor to complete episode 2.
- Right now I only have a mailbox account with Compuserve, but I hope to have
- an Internet account soon. I really hope to here from y'all on what you think
- about this PWAD.
-
- And for you DOOM "Twoers" out there, I will convert this PWAD to the new
- format (including the new "nasties". Hmmm - Let's see. Replace all
- sergeants and troopers with those chain-gun dudes. Yeah!! That'll do it!).
- I'm just waiting for DEU 5.3.
-