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DOS/V Power Report 1997 November
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VPR9711A.ISO
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VPR_DATA
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DOGA
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DOGAL2
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DOGAL2_1.LZH
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DOGAL2.INI
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INI File
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1997-08-20
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6KB
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159 lines
[DOGA-L2]
ExecDir=.
SimplePartsDir=parts
PartsDir=parts
CatalogDir=catalog
MechaDir=mecha
ConnectionDir=connect
MotionDir=motion
MovieDir=movie
AtrDir=atr
AtrFile=atr\genie.atr
BGDir=BG
TempDir=temp
RendOption=-g -a2 -am -n -i2000 "-B$B\__MECB.BMP" "-R$B\__MECB.BMP" -c320x240
RendCatalog=-g -a2 -am "-B$B\__MECB.BMP" "-R$B\__MECB.BMP" -c104x80:104x80 -dp -s1:1
#RendOption=-g -a2 -am -n -i2000 -B$B\LAKE005.PIC,$B\LAKE006.PIC,$B\LAKE007.PIC,$B\LAKE007.PIC -R$B\LAKE005.PIC -c320x240
#RendCatalog=-g -a2 -am -B$B\BG.PIC -R$B\BG.PIC -c104x80:104x80 -dp -s1:1
#RendOption=-g -a2 -am -n -i2000 -B$B\BG.BMP -R$B\BG.BMP -c320x240
#RendCatalog=-g -a2 -am -B$B\BG.BMP -R$B\BG.BMP -c104x80:104x80 -dp -s1:1
FFOption=-z -d1024 -c65536 -m256 -a1024 -f1024
PC-FXGA=
Direct3D=Exist
RendColor=白
RendLight=左上
[Direct3D]
ExecDir=d3d
BGDir=d3d\bg
AtrDir=d3d\atr
AtrFile=d3d\atr\genie.atr
Texture=True
[FXGA]
ExecDir=fxg
BGDir=fxg\bg
AGCDir=fxg\agc
AGDDir=fxg\agd
AFMDir=fxg\afm
ColFile=fxg\atr\genie.col
AtrDir=fxg\atr
AtrFile=fxg\atr\genie.atr
MIXCompress=300
[Attribute]
Colors=22
# R, G, B
Color1=C1,白色, 1.00,1.00,1.00
Color2=C2,灰色, 0.65,0.65,0.70
Color3=C3,黒色, 0.15,0.20,0.25
Color4=C4,桃色, 1.00,0.65,0.80
Color5=C5,赤色, 0.90,0.10,0.15
Color6=C6,赤紫, 1.00,0.15,0.75
Color7=C7,薄紫, 0.85,0.55,1.00
Color8=C8,紫色, 0.70,0.10,0.80
Color9=C9,水色, 0.60,0.90,1.00
Color10=C10,青色, 0.30,0.20,0.95
Color11=C11,紺色, 0.05,0.05,0.60
Color12=C12,薄緑, 0.55,1.00,0.70
Color13=C13,緑色, 0.00,0.70,0.15
Color14=C14,深緑, 0.00,0.40,0.15
Color15=C15,黄緑, 0.70,1.00,0.05
Color16=C16,薄黄, 1.00,1.00,0.80
Color17=C17,黄色, 0.95,1.00,0.15
Color18=C18,橙色, 1.00,0.70,0.15
Color19=C19,朱色, 1.00,0.20,0.05
Color20=C20,肌色, 1.00,0.85,0.65
Color21=C21,茶色, 0.60,0.30,0.15
Color22=C22,焦茶, 0.30,0.20,0.15
Textures=14
Texture1=NO,なし
Texture2=M1,メカ1, mecha1.pic, texture.bmp, 0,0, 31,31
Texture3=M2,メカ2, mecha2.pic, texture.bmp, 32,0, 63,31
Texture4=M3,メカ3, mecha3.pic, texture.bmp, 64,0, 95,31
Texture5=T8,ぶつぶつ, butubutu.pic,texture.bmp,256,0,287,31
Texture6=T3,しわ, siwa.pic, texture.bmp, 96,0,127,31
Texture7=T9,縞々, sima.pic, texture.bmp,288,0,319,31
Texture8=T5,レンガ, renga2.pic, texture.bmp,160,0,191,31
Texture9=T4,石垣, isigaki.pic, texture.bmp,128,0,159,31
Texture10=T10,迷彩1, meisai1.pic, texture.bmp,320,0,351,31
Texture11=T11,迷彩2, meisai2.pic, texture.bmp,352,0,383,31
Texture12=T6,木目1, mokume1.pic, texture.bmp,192,0,221,31
Texture13=T7,木目2, mokume2.pic, texture.bmp,224,0,255,31
Texture14=T12,爆発, bakuhatu.pic,texture.bmp,384,0,415,31
Materials=9
# tra, amb, dif, sp1, sp2, sp3, ref
Material1=M1,普通, 0.00,0.20,0.80,0.70,1.00,0.00,0.00,material.bmp, 0,0, 31,31
Material2=M2,つるつる, 0.00,0.20,0.80,0.90,1.50,0.00,0.15,material.bmp, 32,0, 63,31
Material3=M3,つるピカ, 0.00,0.15,0.70,1.00,2.50,0.00,0.58,material.bmp, 64,0, 95,31
Material4=M4,ザラザラ, 0.00,0.33,0.80,0.05,0.10,0.00,0.00,material.bmp, 96,0,127,31
Material5=M5,有色金属, 0.00,0.20,0.80,0.90,1.00,0.65,0.30,material.bmp,128,0,159,31
Material6=M6,ガラス, 0.60,0.15,0.80,0.80,1.20,0.00,0.28,material.bmp,160,0,191,31
Material7=M7,曇ガラス, 0.40,0.20,0.80,0.25,0.10,0.00,0.08,material.bmp,192,0,221,31
Material8=M8,発光体, 0.00,1.00,0.00,0.00,0.00,0.00,0.00,material.bmp,224,0,255,31
Material9=M9,影, 0.70,1.00,0.00,0.00,0.00,0.00,0.00,material.bmp,256,0,287,31
[Menu]
BGMax=17
Back1=なし,__black
Back2=宇宙空間,__star
Back3=木星,starc, starc005.pic,starc006.pic,starc007.pic,starc008.pic, __star
Back4=地球,earth, EARTH005.PIC,EARTH006.PIC,EARTH007.PIC,EARTH008.PIC, __star
Back5=衛星軌道,starb, starb005.pic,starb006.pic, __star
Back6=雲のなか,cloud, Cloud005.pic,Cloud006.pic
Back7=青空の海,sea, sea001.pic,sea001.pic,sea005.pic,sea006.pic,sea009.pic,sea009.pic
Back8=夕焼けの海,seaev, seaev001.pic,seaev001.pic,seaev001.pic,seaev001.pic,seaev005.pic,seaev006.pic,seaev007.pic,seaev006.pic,seaev009.pic,seaev009.pic,seaev009.pic,seaev009.pic
Back9=山脈, yama, YAMA001.pic,yama001.pic,yama001.pic,yama001.pic,yama005.pic,yama006.pic,yama007.pic,yama008.pic,yama009.pic,yama010.pic,yama011.pic,yama012.pic
Back10=野原,hara,hara001.pic,hara001.pic,hara001.pic,hara001.pic,hara005.pic,hara006.pic,hara007.pic,hara008.pic,hara009.pic,hara009.pic,hara009.pic,hara009.pic
Back11=湖, LAKE, lake001.pic,lake001.pic,lake001.pic,lake001.pic,lake005.pic,lake006.pic,lake007.pic,lake008.pic,lake009.pic,lake009.pic,lake009.pic,lake009.pic
Back12=雪原,yuki,yuki001.pic,yuki001.pic,yuki001.pic,yuki001.pic,yuki005.pic,yuki006.pic,yuki007.pic,yuki008.pic,yuki009.pic,yuki009.pic,yuki009.pic,yuki009.pic
Back13=砂漠,suna, suna001.pic,suna001.pic,suna005.pic,suna006.pic,suna009.pic,suna010.pic
Back14=火星,mars,mars001.pic,mars001.pic,mars001.pic,mars001.pic,mars005.pic,mars006.pic,mars007.pic,mars008.pic,mars009.pic,mars009.pic,mars009.pic,mars009.pic
Back15=海底,lk, lk001.pic,lk001.pic,lk005.pic,lk006.pic,lk009.pic,lk009.pic
Back16=メッシュ空間,mesh, Mesh005.pic,Mesh005.pic,Mesh005.pic,Mesh005.pic,Mesh005.pic,Mesh005.pic
Back17=場違い, LOVE, love.pic,love.pic,love.pic,love.pic,love.pic,love.pic
MovieResX=320
MovieResY=240
MultiThread=OFF
Debug=OFF
ShopDemo=0
VisualFiler=On
RendOption=-g -am -a2
[PartsAssembler]
MenuItems=28
Menu1=機体1,F1.BMP,F1\F1
Menu2=機体2,F2.BMP,F2\F2
Menu3=船体1,S1.BMP,S1\S1
Menu4=船体2,S2.BMP,S2\S2
Menu5=翼1,W1.BMP,W1\W1
Menu6=翼2,W2.BMP,W2\W2
Menu7=非対称物,SD.BMP,SD\SD
Menu8=エンジン,EG.BMP,EG\EG
Menu9=操縦席,CP.BMP,CP\CP
Menu10=艦橋,BR.BMP,BR\BR
Menu11=砲台1,G1.BMP,G1\G1
Menu12=砲台2,G2.BMP,G2\G2
Menu13=タンク,TK.BMP,TK\TK
Menu14=楯,SL.BMP,SL\SL
Menu15=接続部,JT.BMP,JT\JT
Menu16=建造物,BL.BMP,BL\BL
Menu17=背景,BG.BMP,BG\BG
Menu18=基本1,P1.BMP,P1\P1
Menu19=基本2,P2.BMP,P2\P2
Menu20=基本3,P3.BMP,P3\P3
Menu21=基本4,P4.BMP,P4\P4
Menu22=単純1,T1.BMP,T1\T1
Menu23=その他1,OT.BMP,OT\OT
Menu24=その他2,O2.BMP,O2\O2
Menu25=特殊効果,EF.BMP,EF\EF
Menu26=文字1,C1.BMP,C1\C1
Menu27=文字2,C2.BMP,C2\C2
Menu28=文字3,C3.BMP,C3\C3