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DOS/V Power Report 1997 May
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FOOTMAIN.CPP
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C/C++ Source or Header
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1997-02-14
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450 lines
//----------------------------------------------------------------------------
//Borland C++Builder
//Copyright (c) 1987, 1997 Borland International Inc. All Rights Reserved.
//----------------------------------------------------------------------------
//---------------------------------------------------------------------------
#include <vcl.h>
#pragma hdrstop
#include <vcl/mmsystem.hpp>
#include "footmain.h"
#include "instr.h"
//---------------------------------------------------------------------------
#pragma resource "*.dfm"
TForm1 *Form1;
char numbuf[10];
//---------------------------------------------------------------------------
__fastcall TForm1::TForm1(TComponent* Owner)
: TForm(Owner)
{
}
//---------------------------------------------------------------------------
void __fastcall TForm1::MoveForward(TObject *Sender)
{
if ((OnOffSwitch->Position == 2) || (LastSack != NULL))
return;
if (!running)
TogglePlay(true);
if (Runningback->Left < TACKLEROW3 - 2)
{
if (field[rbx+1][rby].player != NULL)
{
Sacked(field[rbx+1][rby].player);
return;
}
field[rbx][rby].player = NULL;
field[rbx][rby].rb = false;
Runningback->Left += 22;
rbx++;
}
else
{
if (field[0][rby].player != NULL)
{
Sacked(field[0][rby].player);
return;
}
field[rbx][rby].player = NULL;
field[rbx][rby].rb = false;
Runningback->Left = RBLEFT;
rbx = 0;
}
YardsToGo--;
FieldPosition++;
if (FieldPosition == 100)
{
sndPlaySound("td.wav", SND_SYNC);
running = false;
ShowField(false);
Home+=7;
HomeDisplay->Caption = itoa(Home, numbuf, 10);
FieldPosition=80; // Starting position for visitor
Down = 1;
YardsToGo = 10;
Computer->Visible = true;
return;
}
field[rbx][rby].player = Runningback;
field[rbx][rby].rb = true;
}
//---------------------------------------------------------------------
void __fastcall TForm1::MoveUp(TObject *Sender)
{
if ((OnOffSwitch->Position == 2) || (LastSack != NULL))
return;
if (!running)
TogglePlay(true);
if (Runningback->Top == RBTOP)
return; // already as up as it gets
if (field[rbx][rby-1].player != NULL)
{
Sacked(field[rbx][rby-1].player);
return;
}
if (Runningback->Top == RBBOTTOM)
Runningback->Top = RBMIDDLE;
else if (Runningback->Top == RBMIDDLE)
Runningback->Top = RBTOP;
field[rbx][rby].player = NULL;
field[rbx][rby].rb = false;
rby--;
field[rbx][rby].player = Runningback;
field[rbx][rby].rb = true;
}
//---------------------------------------------------------------------
void __fastcall TForm1::MoveDown(TObject *Sender)
{
if ((OnOffSwitch->Position == 2) || (LastSack != NULL))
return;
if (!running)
TogglePlay(true);
if (Runningback->Top == RBBOTTOM)
return; // already as down as it gets
if (field[rbx][rby+1].player != NULL)
{
Sacked(field[rbx][rby+1].player);
return;
}
if (Runningback->Top == RBTOP)
Runningback->Top = RBMIDDLE;
else if (Runningback->Top == RBMIDDLE)
Runningback->Top = RBBOTTOM;
field[rbx][rby].player = NULL;
field[rbx][rby].rb = false;
rby++;
field[rbx][rby].player = Runningback;
field[rbx][rby].rb = true;
}
//---------------------------------------------------------------------
void __fastcall TForm1::Switched(TObject *Sender)
{
switch (OnOffSwitch->Position)
{
case 1: {
Timer->Interval = 250;
HomeDisplay->Visible = true;
VisitorDisplay->Visible = true;
TimeDisplay->Visible = true;
ResetGame(NULL);
break;
}
case 2: {
ShowField(false);
HomeDisplay->Visible = false;
VisitorDisplay->Visible = false;
TimeDisplay->Visible = false;
break;
}
case 3: {
Timer->Interval = 100;
HomeDisplay->Visible = true;
VisitorDisplay->Visible = true;
TimeDisplay->Visible = true;
ResetGame(NULL);
break;
}
}
}
//---------------------------------------------------------------------
void __fastcall TForm1::ShowField(bool visible)
{
Runningback->Visible = visible;
Tackler1->Visible = visible;
Tackler2->Visible = visible;
Tackler3->Visible = visible;
Tackler4->Visible = visible;
Tackler5->Visible = visible;
}
//---------------------------------------------------------------------
void __fastcall TForm1::TimerTimer(TObject *Sender)
{
int x, y, newx, newy, direction;
newy = y = random(3);
newx = x = random(10);
direction = random(2); // 0 is for x, 1 is for y
if (!running)
{
if (LastSack != NULL)
LastSack->Visible = !LastSack->Visible;
return;
}
if (field[x][y].rb == true)
return; // can't move the runningback!
if (field[x][y].player == NULL)
return; // no tacker at this spot
if (field[x][y].player->Left <= RBLEFT)
return; // already at the endzone
if (direction == 0) // we're moving horizontal
{
if (x < rbx)
newx = x +1;
else if (x > rbx)
newx = x -1;
else return;
// we're already horizontally lined up with rb
}
else if (direction == 1) // we're moving vertical
{
if (y < rby)
newy = y +1;
else if (y > rby)
newy = y -1;
else return;
// we're already vertically lined up with rb
}
if (field[newx][newy].rb == true) // got him!
{
Sacked(field[x][y].player);
return;
}
if (field[newx][newy].player == NULL) // not blocked
{
field[x][y].player->Left -= (22 * (x - newx));
field[x][y].player->Top -= (16 * (y - newy));
field[newx][newy].player = field[x][y].player;
field[x][y].player = NULL;
return;
}
}
//---------------------------------------------------------------------
void __fastcall TForm1::Sacked(TLabel *player)
{
sndPlaySound("whistle.wav", SND_SYNC);
running = false;
LastSack = player;
if (YardsToGo <=0)
{
Down = 1;
YardsToGo = 10;
}
else
{
Down++;
if (Down > 4)
{
sndPlaySound("whistle.wav", SND_SYNC);
Down = 1; // First down for visitor
YardsToGo = 10;
Computer->Visible = true;
}
}
}
//---------------------------------------------------------------------
void __fastcall TForm1::ResetGame(TObject *Sender)
{
YardsToGo=10;
Down=1;
FieldPosition=20;
Home=0;
Visitor=0;
Quarter = 1;
TimeLeft=15;
TimeDisplay->Caption = FloatToStrF(TimeLeft, ffGeneral, 4, 4);
HomeDisplay->Caption = itoa(Home, numbuf, 10);
VisitorDisplay->Caption = itoa(Visitor, numbuf, 10);
randomize;
ResetField();
}
//---------------------------------------------------------------------
void __fastcall TForm1::ResetField()
{
TogglePlay(false);
LastSack = NULL;
// empty the field
for (int y=0; y<3; y++)
for (int x=0; x<10; x++)
{
field[x][y].player = NULL;
field[x][y].rb = false;
}
// initial locations of players
field[0][1].player=Runningback;
field[0][1].rb=true;
rbx = 0;
rby = 1;
field[3][0].player=Tackler1;
field[3][1].player=Tackler2;
field[3][2].player=Tackler3;
field[5][1].player=Tackler4;
field[9][1].player=Tackler5;
Runningback->Left = RBLEFT;
Runningback->Top = RBMIDDLE;
Tackler1->Left = TACKLEROW1;
Tackler1->Top = TACKLETOP;
Tackler2->Left = TACKLEROW1;
Tackler2->Top = TACKLEMIDDLE;
Tackler3->Left = TACKLEROW1;
Tackler3->Top = TACKLEBOTTOM;
Tackler4->Left = TACKLEROW2;
Tackler4->Top = TACKLEMIDDLE;
Tackler5->Left = TACKLEROW3;
Tackler5->Top = TACKLEMIDDLE;
ShowField(true);
}
//---------------------------------------------------------------------
void __fastcall TForm1::Exit1Click(TObject *Sender)
{
Application->Terminate();
}
//---------------------------------------------------------------------
void __fastcall TForm1::About1Click(TObject *Sender)
{
About->ShowModal();
}
//---------------------------------------------------------------------
void __fastcall TForm1::ShowStats(TObject *Sender, TMouseButton Button,
TShiftState Shift, int X, int Y)
{
if ((OnOffSwitch->Position == 2) || (running))
return;
if (Quarter == 5)
return;
YTGDisplay->Caption = itoa(YardsToGo, numbuf, 10);
if (FieldPosition <= 50)
{
itoa(FieldPosition, numbuf, 10);
strcat(numbuf, " <");
}
else
{
strcpy(numbuf, "> ");
itoa(100 - FieldPosition, numbuf + 2, 10);
}
FieldPosDisplay->Caption = numbuf;
DownDisplay->Caption = itoa(Down, numbuf, 10);
ShowField(false);
ShowDisplay(true);
}
//---------------------------------------------------------------------
void __fastcall TForm1::HideStats(TObject *Sender, TMouseButton Button,
TShiftState Shift, int X, int Y)
{
if ((OnOffSwitch->Position == 2) || (running))
return;
ShowDisplay(false);
if (!Computer->Visible)
ResetField();
}
//---------------------------------------------------------------------
void __fastcall TForm1::ShowDisplay(bool visible)
{
DownLabel->Visible = visible;
FieldPosLabel->Visible = visible;
YTGLabel->Visible = visible;
DownDisplay->Visible = visible;
FieldPosDisplay->Visible = visible;
YTGDisplay->Visible = visible;
}
//---------------------------------------------------------------------
void __fastcall TForm1::Kick(TObject *Sender)
{
if ((running) || (Down != 4))
return; // button only valid just before fourth down
ShowField(false);
FieldPosition += random(100);
if (FieldPosition >= 100)
{
sndPlaySound("td.wav", SND_SYNC);
Home+=3;
HomeDisplay->Caption = itoa(Home, numbuf, 10);
FieldPosition=80; // Starting position for visitor
}
else
{
sndPlaySound("whistle.wav", SND_SYNC);
sndPlaySound("whistle.wav", SND_SYNC);
}
Down = 1; // first down for visitor
YardsToGo = 10;
Computer->Visible = true;
LastSack = Runningback; // hack to keep movement keys disabled
}
//---------------------------------------------------------------------
void __fastcall TForm1::ClockTick(TObject *Sender)
{
if (!running)
return;
sndPlaySound("tick.wav", SND_ASYNC);
TimeLeft -= 0.1;
TimeDisplay->Caption = FloatToStrF(TimeLeft, ffGeneral, 4, 4);
if (TimeLeft <= 0)
{
Quarter++;
TimeLeft = 15;
}
if (Quarter >= 5)
{
// game over
sndPlaySound("whistle.wav", SND_SYNC);
sndPlaySound("whistle.wav", SND_SYNC);
LastSack = Runningback; // hack to keep movement keys disabled
TogglePlay(false);
ShowField(false);
ShowDisplay(true);
}
}
//---------------------------------------------------------------------
void __fastcall TForm1::TogglePlay(bool toggle)
{
running = toggle;
Timer->Enabled = toggle;
Clock->Enabled = toggle;
}
//---------------------------------------------------------------------
void __fastcall TForm1::ComputerClick(TObject *Sender)
{
ShowField(false);
FieldPosition -= random(100);
if (FieldPosition <= 0)
{
sndPlaySound("td.wav", SND_ASYNC);
Visitor+=7;
VisitorDisplay->Caption = itoa(Visitor, numbuf, 10);
FieldPosition=20;
}
else
{
sndPlaySound("whistle.wav", SND_SYNC);
sndPlaySound("whistle.wav", SND_SYNC);
}
Computer->Visible = false;
LastSack = Runningback; // hack to keep movement keys disabled
}
//---------------------------------------------------------------------