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DOS/V Power Report 1996 August
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USER.CON
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1996-03-03
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/*
--------------------------------------------------------------------------------
IMPORTANT NOTICE IF YOU USE MODIFIED .CON FILES
If you are playing a MULTIPLAY game (Dukematch or Co-op) and you are
using *modified* .CON files (USER.CON, GAME.CON, DEFS.CON), then each
multiplayer must be using the EXACT SAME .CON files, or the game will
get out of sync and/or develop other problems.
--------------------------------------------------------------------------------
Duke Nukem 3D Update
by Todd Replogle
SHAREWARE VERSION v1.1
Red Trooper doesn't 'beam' away as much, and don't respawn into
walls.
The BLAST RADIUSES for various weapons are redefinable.
Respawn times have been split into two separate variables,
RESPAWNACTORTIME and RESPAWNITEMTIME.
Duke's running speed/friction is redefinable.
Minor weapon hit point balance adjustments.
--------------------------------------------------------------------------------
SHAREWARE VERSION v1.0
This file is designed to allow users to modify certain parameters
within the game that affect Duke, his weapons, actors and their
weapons, sound fx, system messages, etc.
3D Realms encourages you to experiment freely with the parameters
contained in this file, and to share your discoveries with the rest
of the world. However, BE ADVISED that 3D Realms does NOT offer
any technical support on how to use this file or other user-modifiable
features of this game. Do NOT call 3D Realms or Apogee Software
for advice or help with this subject.
You make modifications to this and other files at your own risk.
It is recommended that you first make a backup copy of the game
before making any changes.
Finally, be aware that this is the SHAREWARE VERSION of Duke Nukem 3D.
The complete REGISTERED VERSION on CDROM contains a more complete
set of useful and interesting tools to enable you to make many more
significant changes to the game, including a level and art editor which
allows you to create your own maps.
TECH FACTS YOU SHOULD KNOW:
The game expects to find the file USER.CON in its directory. So, if
you make changes and rename it for safe keeping or for sharing with
friends, be sure to rename it back to USER.CON before using it with
the game.
Other tech facts are scattered throughout the rest of this file.
--------------------------------------------------------------------------------
*/
// ******************
// MISC GAME SETTINGS
// ******************
define MAXPLAYERHEALTH 100
define MAXPLAYERATOMICHEALTH 200 // doubles as maxarmor.
define DOUBLEMAXPLAYERHEALTH MAXPLAYERATOMICHEALTH
define STARTARMORHEALTH 0
define RETRIEVEDISTANCE 844
define DEFAULTVISIBILITY 512
define GENERICIMPACTDAMAGE 10
define MAXPISTOLAMMO 200
define MAXSHOTGUNAMMO 50
define MAXCHAINGUNAMMO 200
define MAXRPGAMMO 50
define MAXHANDBOMBAMMO 50
define MAXSHRINKERAMMO 50
define MAXFLAMETHROWERAMMO 99
define MAXTRIPBOMBAMMO 10
define RESPAWNACTORTIME 768
define RESPAWNITEMTIME 768
define RUNNINGSPEED 53200
define PLAYDEADTIME 120
define SHRUNKCOUNT 270
define SHRUNKDONECOUNT 304
// Various blasting radius distances.
define RPGBLASTRADIUS 1780
define PIPEBOMBRADIUS 2500
define SHRINKERBLASTRADIUS 2048
define TRIPBOMBBLASTRADIUS 3880
define MORTERBLASTRADIUS 2500
define BOUNCEMINEBLASTRADIUS 2500
define SEENINEBLASTRADIUS 2048
gamestartup DEFAULTVISIBILITY GENERICIMPACTDAMAGE MAXPLAYERHEALTH
STARTARMORHEALTH RESPAWNACTORTIME RESPAWNITEMTIME RUNNINGSPEED
RPGBLASTRADIUS PIPEBOMBRADIUS SHRINKERBLASTRADIUS TRIPBOMBBLASTRADIUS
MORTERBLASTRADIUS BOUNCEMINEBLASTRADIUS SEENINEBLASTRADIUS
MAXPISTOLAMMO MAXSHOTGUNAMMO MAXCHAINGUNAMMO
MAXRPGAMMO MAXHANDBOMBAMMO MAXSHRINKERAMMO MAXFLAMETHROWERAMMO
MAXTRIPBOMBAMMO
// Weapon Strengths
define KNEE_WEAPON_STRENGTH 10
define PISTOL_WEAPON_STRENGTH 6 // Adds rand()%5 (0 to 5)
define HANDBOMB_WEAPON_STRENGTH 140
// For direct hits with the rocket launcher,
// this amount is actually doubled. Otherwise,
// damage values depend on distance. The
// further, the weaker.
define RPG_WEAPON_STRENGTH 140
define SHRINKER_WEAPON_STRENGTH 0
define SHOTGUN_WEAPON_STRENGTH 10
define CHAINGUN_WEAPON_STRENGTH 9
define FLAMETHROWER_WEAPON_STRENGTH 10
define COOL_EXPLOSION_STRENGTH 38
define TRIPBOMB_STRENGTH 100
define FIRELASER_WEAPON_STRENGTH 7
define MORTER_WEAPON_STRENGTH 50
define BOUNCEMINE_WEAPON_STRENGTH 150
define SPIT_WEAPON_STRENGTH 8
define BULLET_WEAPON_STRENGTH 30
// Enemy strengths (hit points).
define TROOPSTRENGTH 30
define PIGCOPSTRENGTH 100
define PIG_SHIELD_AMOUNT1 75
define PIG_SHIELD_AMOUNT2 50
define LIZSTRENGTH 60
define LIZGETTINGDAZEDAT 15
define LIZEATINGPLAYER -2
define JELLYSTRENGTH 175
define JELLYSCRATCHINGPLAYER -11
define RECONSTRENGTH 50
define TURRETSTRENGTH 30
define ROTTURRETSTRENGTH 40
define DRONESTRENGTH 20
define SNAKESTRENGTH 50
define CAPTAINSTRENGTH 50
define CAPTSPINNINGPLAYER -5
define FATGUYSTRENGTH 120
define PISTOLAMMOAMOUNT 12
define SHOTGUNAMMOAMOUNT 10
define CHAINGUNAMMOAMOUNT 50
define RPGAMMOBOX 5
define CRYSTALAMMOAMOUNT 1
define FUELAMMOAMOUNT 25
define HANDBOMBBOX 5
define BOSS1STRENGTH 4500
define BOSS2SMALLDUKESTRENGTH 1500
define BOSS2LARGEDUKESTRENGTH 1500
define BOSS3STRENGTH 2000
// Miscellaneous strengths.
define WEAKEST 1
define WEAK 5
define MEDIUMSTRENGTH 10
define TOUGH 20
define REALLYTOUGH 30
define HBOMBTOUGH 100
define GOTTASMART 90
define BOMBTOUGH 100
// Players' inventory amounts.
define STEROID_AMOUNT 400
define SHIELD_AMOUNT 100
define SCUBA_AMOUNT 6400
define HOLODUKE_AMOUNT 2400
define JETPACK_AMOUNT 1600
define BODYSUIT_AMOUNT 1600
define HEAT_AMOUNT 1200
define FIRSTAID_AMOUNT MAXPLAYERHEALTH
define BOOT_AMOUNT 200
define SPAWNAMMOODDS 96
// Maximum quote size is 64 characters.
definequote 0 AUTO AIMING
definequote 1 MANUAL AIMING / SNIPER MODE!
definequote 2 ACTIVATED
definequote 3 MEDKIT
definequote 4 LOCKED
definequote 5 GIVING EVERYTHING!
definequote 6 BOOTS
definequote 7 WASTED!
definequote 8 UNLOCKED
definequote 9 A SECRET PLACE!
definequote 10 SQUISH!
definequote 11 ALL DOORS UNLOCKED
definequote 12 USED STEROIDS
definequote 13 PRESS SPACE TO RESTART LEVEL
definequote 14 n/a
definequote 15 DEACTIVATED
definequote 16 SWITCH OPERATED ONLY!
definequote 17 GOD MODE: ON
definequote 18 GOD MODE: OFF
definequote 19 HEALING!
definequote 20 CROSSHAIR OFF
definequote 21 CROSSHAIR ON
definequote 22 YOU'RE TOO GOOD TO BE CHEATING!
definequote 23 MESSAGES: ON
definequote 24 MESSAGES: OFF
definequote 25 TYPE THE CHEAT CODE:
definequote 26 DETAIL: LOW
definequote 27 DETAIL: HIGH
definequote 28 LOADING QUICK GAME...
definequote 29 BRIGHTNESS LEVEL: ONE
definequote 30 BRIGHTNESS LEVEL: TWO
definequote 31 BRIGHTNESS LEVEL: THREE
definequote 32 BRIGHTNESS LEVEL: FOUR
definequote 33 BRIGHTNESS LEVEL: FIVE
definequote 34 SOUND: ON
definequote 35 SOUND: OFF
definequote 36 SCREEN CAPTURED
definequote 37 STEROIDS
definequote 38 ARMOR
definequote 39 SCUBA GEAR
definequote 40 Press F1 for Help
definequote 41 JETPACK
definequote 42 BODY SUIT
definequote 43 ACCESS CARD
definequote 44 MOUSE AIMING OFF
definequote 45 MOUSE AIMING ON
definequote 46 CHEAT CODE: UNRECOGNIZED
definequote 47 HOLODUKE ON
definequote 48 HOLODUKE OFF
definequote 49 HOLODUKE NOT FOUND YET!
definequote 50 JETPACK NOT FOUND YET!
definequote 51 HOLODUKE
definequote 52 JETPACK ON
definequote 53 JETPACK OFF
definequote 54 CHAINGUN CANNON!
definequote 55 PIPEBOMB!
definequote 56 RPG!
definequote 57 SHOTGUN
definequote 58 LASER TRIPBOMB!
definequote 59 FLAMETHROWER!
definequote 60 SHRINKER!
definequote 61 SMALL MEDKIT: +10
definequote 62 LARGE MEDKIT: +30
definequote 63 AMMO FOR CHAINGUN CANNON!
definequote 64 AMMO FOR RPG!
definequote 65 AMMO FOR PISTOL!
definequote 66 AMMO FOR FLAMETHROWER!
definequote 67 BOOTS OFF
definequote 68 BOOTS ON
definequote 69 AMMO FOR SHOTGUN
definequote 70 BLUE ACCESS CARD REQUIRED
definequote 71 RED ACCESS CARD REQUIRED
definequote 72 YELLOW ACCESS CARD REQUIRED
definequote 73 WEAPON LOWERED
definequote 74 WEAPON RAISED
definequote 75 PROTECTIVE BOOTS ON
definequote 76 SCUBA GEAR ON
definequote 77 SPACE SUIT ON
definequote 78 AMMO FOR SHRINKER
definequote 79 BUY MAJOR STRYKER
definequote 80 MIGHTY FOOT ENGAGED
definequote 81 WEAPON MODE ON
definequote 82 WEAPON MODE OFF
definequote 83 FOLLOW MODE OFF
definequote 84 FOLLOW MODE ON
definequote 85 RUN MODE OFF
definequote 86 RUN MODE ON
definequote 87 SPACE SUIT
definequote 88 JET PACK
definequote 89 AIRTANK
definequote 90 STEROIDS
definequote 91 HOLODUKE
definequote 92 MUSIC: ON
definequote 93 MUSIC: OFF
definequote 94 SCROLL MODE: ON
definequote 95 SCROLL MODE: OFF
definequote 96 BRIGHTNESS LEVEL: SIX
definequote 97 BRIGHTNESS LEVEL: SEVEN
definequote 98 BRIGHTNESS LEVEL: EIGHT
definequote 99 REGISTER COSMO TODAY!
definequote 100 n/a
definequote 101 NIGHT VISION GOGGLES
definequote 102 WE'RE GONNA FRY YOUR ASS, NUKEM!
definequote 103 SCREEN SAVED
definequote 104 GOT USED ARMOR
definequote 105 PIRATES SUCK!
definequote 106 NIGHT VISION ON
definequote 107 NIGHT VISION OFF
definequote 108 YOU'RE BURNING!
definequote 109 VIEW MODE OFF
definequote 110 VIEW MODE ON
definequote 111 n/a
definequote 112 CLIPPING: ON
definequote 113 CLIPPING: OFF
definequote 114 !!! INCORRECT VERSION !!!
definequote 115 <Please Leave Blank>
definequote 116 <Please Leave Blank>
definequote 117 <Please Leave Blank>
// Level file names cannot excede 13 characters.
// Level par cannot excede 5 characters (min:sec)
// Level titles cannot excede 32 characters.
definelevelname 0 0 E1L1.map 01:45 00:53 HOLLYWOOD HOLOCAUST
definelevelname 0 1 E1L2.map 05:10 03:21 RED LIGHT DISTRICT
definelevelname 0 2 E1L3.map 05:35 03:41 DEATH ROW
definelevelname 0 3 E1L4.map 07:20 04:40 TOXIC DUMP
definelevelname 0 4 E1L5.map 09:10 05:00 THE ABYSS
definelevelname 0 5 E1L6.map 05:15 02:58 LAUNCH FACILITY
definelevelname 0 6 E1L7.map 00:00 00:00 BLANK
definelevelname 0 7 E1L8.map 00:00 00:00 BLANK
definelevelname 1 0 E2L1.map 00:00 00:00 n/a
definelevelname 1 1 E2L2.map 00:00 00:00 n/a
definelevelname 1 2 E2L3.map 00:00 00:00 n/a
definelevelname 1 3 E2L4.map 00:00 00:00 n/a
definelevelname 1 4 E2L5.map 00:00 00:00 n/a
definelevelname 1 5 E2L6.map 00:00 00:00 n/a
definelevelname 1 6 E2L7.map 00:00 00:00 n/a
definelevelname 1 7 E2L8.map 00:00 00:00 n/a
definelevelname 1 8 E2L9.map 00:00 00:00 n/a
definelevelname 2 0 E3L1.map 00:00 00:00 n/a
definelevelname 2 1 E3L2.map 00:00 00:00 n/a
definelevelname 2 2 E3L3.map 00:00 00:00 n/a
definelevelname 2 3 E3L4.map 00:00 00:00 n/a
definelevelname 2 4 E3L5.map 00:00 00:00 n/a
definelevelname 2 5 E3L6.map 00:00 00:00 n/a
definelevelname 2 6 E3L7.map 00:00 00:00 n/a
definelevelname 2 7 E3L8.map 00:00 00:00 n/a
definelevelname 2 8 E3L9.map 00:00 00:00 n/a
definelevelname 3 0 E4L1.map 00:00 00:00 n/a
definelevelname 3 1 E4L2.map 00:00 00:00 n/a
definelevelname 3 2 E4L3.map 00:00 00:00 n/a
definelevelname 3 3 E4L4.map 00:00 00:00 n/a
definelevelname 3 4 E4L5.map 00:00 00:00 n/a
definelevelname 3 5 E4L6.map 00:00 00:00 n/a
definelevelname 3 6 E4L7.map 00:00 00:00 n/a
definelevelname 3 7 E4L8.map 00:00 00:00 n/a
definelevelname 3 8 E4L9.map 00:00 00:00 USER FILE
// Music will not play if the .MID file excedes 72000 bytes.
// If you are an owner of a Gravis Ultrasound and wish to change the
// MIDI files, you may want to delete the ULTRAMID.INI file that we
// supply since it does not contain a full General MIDI patch set.
// Deleting the ULTRAMID.INI will cause the game to use the file found
// in your Ultrasound directory. Remember to keep a backup of ours,
// or the music might not sound as good!
// Music for title and end
music 0 GRABBAG.MID ITSGREEN.MID
// Music for the individual levels
music 1 stalker.mid dethtoll.mid streets.mid watrwld1.mid snake1.mid thecall.mid
whomp.mid graf.mid watrwld1.mid subway1.mid
music 2 whomp.mid subway1.mid gotham.mid snake1.mid gotham.mid
ahgeez.mid graf.mid watrwld1.mid subway1.mid
music 3 itsgreen.mid watrwld1.mid subway1.mid myrtle.mid snake1.mid gotham.mid
ahgeez.mid graf.mid watrwld1.mid subway1.mid
music 4 itsgreen.mid watrwld1.mid subway1.mid myrtle.mid snake1.mid gotham.mid
gotham.mid gotham.mid gotham.mid gotham.mid
/*
--------------------------------------------------------------------------------
ABOUT CHANGING SOUND FX
The sound fx section follows this explanation.
1. The program expects to find a .VOC file
2. You can either change the VOC name listed below to match your new
sound, or you can rename your file to match the name here.
3. New sound files should be added to the game directory. Though
all sound files shipped with the game are included inside the
.GRP file, the program will know if there are sound files outside
the .GRP file, and will use them instead.
4. The numbers that are to the right of the sound file name are technical
parameters which will not be explained here, except as follows...
- The first 2 numbers define a random pitch variation range. They
can be positive or negative numbers.
- The 3rd number is a priority flag.
- The 4th number is a bit parsed set of technical variables that identify
the type of sound it is in the game.
- The 5th number is a volume adjustment flag.
--------------------------------------------------------------------------------
*/
// *****************************************
// ACTOR SOUNDS
// *****************************************
// Predator Trooper
definesound PRED_ROAM roam06.voc 0 0 3 0 0
definesound PRED_ROAM2 roam58.voc 0 0 3 0 0
definesound PRED_RECOG predrg.voc 0 0 3 0 0
definesound PRED_ATTACK gblasr01.voc 256 256 3 0 7680
definesound PRED_PAIN predpn.voc 200 500 3 0 0
definesound PRED_DYING preddy.voc 0 400 3 0 0
definesound LIZARD_BEG chokn12.voc 0 0 3 0 0
// Lizard Captain
definesound CAPT_ROAM predrm.voc 0 200 3 0 0
definesound CAPT_RECOG predrg.voc -400 0 3 0 0
definesound CAPT_ATTACK captat.voc 0 0 3 0 -200
definesound CAPT_PAIN predpn.voc -200 100 3 0 0
definesound CAPT_DYING preddy.voc -200 100 3 0 0
definesound LIZARD_SPIT lizspit.voc 0 0 0 0 0
// Pig Cop
definesound PIG_ROAM roam29.voc -200 400 3 0 0
definesound PIG_ROAM2 roam67.voc -200 400 3 0 0
definesound PIG_ROAM3 pigrm.voc -200 400 3 0 0
definesound PIG_RECOG pigrg.voc -200 400 3 0 0
definesound PIG_ATTACK shotgun7.voc -256 256 4 0 0
definesound PIG_PAIN pigpn.voc 100 800 3 0 0
definesound PIG_DYING pigdy.voc -800 100 3 0 0
definesound PIG_CAPTURE_DUKE !pig.voc 0 0 255 8 0
// Recon car
definesound RECO_ROAM jetpaki.voc 0 0 3 0 0
definesound RECO_RECOG pigrg.voc 0 0 3 0 0
definesound RECO_ATTACK gblasr01.voc 256 256 3 0 7680
definesound RECO_PAIN pigpn.voc 0 0 3 0 0
definesound RECO_DYING pigdy.voc 0 0 3 0 0
// Snake drone
definesound SNAK_ROAM snakrm.voc 0 0 3 0 0
definesound SNAK_RECOG snakrg.voc 0 0 3 0 0
definesound SNAK_ATTACK1 snakatA.voc 0 0 3 0 0
definesound SNAK_ATTACK2 snakatB.voc 0 0 3 0 0
definesound SNAK_PAIN snakpn.voc 0 0 3 0 0
definesound SNAK_DYING snakdy.voc 0 0 3 0 0
// Fat Commander
definesound COMM_ROAM commrm.voc 0 0 3 0 0
definesound COMM_RECOG commrg.voc 0 0 3 0 0
definesound COMM_ATTACK commat.voc 0 0 3 0 0
definesound COMM_PAIN commpn.voc 0 0 3 0 0
definesound COMM_DYING commdy.voc 0 0 3 0 0
definesound COMM_SPIN commsp.voc 0 0 3 0 0
// Octabrain
definesound OCTA_ROAM octarm.voc -200 0 3 0 0
definesound OCTA_RECOG octarg.voc 0 0 3 0 0
definesound OCTA_ATTACK1 octaat1.voc 0 0 3 0 0
definesound OCTA_ATTACK2 octaat2.voc 0 600 3 0 0
definesound OCTA_PAIN octapn.voc -400 0 3 0 0
definesound OCTA_DYING octady.voc -400 -100 3 0 0
definesound WIERDSHOT_FLY octaat1.voc 0 0 3 0 0
// Organic turret
definesound TURR_ROAM turrrm.voc 0 0 3 0 0
definesound TURR_RECOG turrrg.voc 0 0 3 0 0
definesound TURR_ATTACK turrat.voc 0 0 3 0 0
definesound TURR_PAIN turrpn.voc 0 0 3 0 0
definesound TURR_DYING turrdy.voc 0 0 3 0 0
// Green slimer
definesound SLIM_ROAM slimrm.voc 0 0 3 0 0
definesound SLIM_RECOG slimrg.voc 0 0 3 0 0
definesound SLIM_ATTACK slimat.voc 0 0 3 0 0
definesound SLIM_PAIN slimpn.voc 0 0 3 0 0
definesound SLIM_DYING slimdy.voc 0 0 3 0 0
// BOSS1
definesound BOS1_ROAM bos1rm.voc 0 0 3 0 0
definesound BOS1_RECOG bos1rg.voc 0 0 5 0 0
definesound BOS1_ATTACK1 chaingun.voc 0 0 3 0 0
definesound BOS1_ATTACK2 rpgfire.voc 0 0 3 0 0
definesound BOS1_PAIN bos1pn.voc 0 0 3 0 0
definesound BOS1_DYING bos1dy.voc 0 0 3 0 0
definesound BOS1_WALK thud.voc 0 0 3 0 0
// BOSS2
definesound BOS2_ROAM bos2rm.voc 0 0 3 0 0
definesound BOS2_RECOG bos2rg.voc 0 0 3 0 0
definesound BOS2_ATTACK bos2at.voc 0 0 3 0 0
definesound BOS2_PAIN bos2pn.voc 0 0 3 0 0
definesound BOS2_DYING bos2dy.voc 0 0 3 0 0
// BOSS3
definesound BOS3_ROAM bos3rm.voc 0 0 3 0 0
definesound BOS3_RECOG bos3rg.voc 0 0 3 0 0
definesound BOS3_ATTACK1 bos3at.voc 0 0 3 0 0
definesound BOS3_ATTACK2 bos3at.voc 0 0 3 0 0
definesound BOS3_PAIN bos3pn.voc 0 0 3 0 0
definesound BOS3_DYING bos3dy.voc 0 0 3 0 0
// *************
// WEAPON SOUNDS
// *************
definesound KICK_HIT kickhit.voc 0 0 4 0 0
definesound PISTOL_RICOCHET ricochet.voc 0 0 0 0 4096
definesound PISTOL_BODYHIT bulithit.voc 0 0 0 0 0
definesound PISTOL_FIRE pistol.voc -64 0 254 0 0
definesound EJECT_CLIP clipout.voc 0 0 3 0 0
definesound INSERT_CLIP clipin.voc 512 512 3 0 0
definesound CHAINGUN_FIRE chaingun.voc -32 32 254 0 512
definesound SHOTGUN_FIRE shotgun7.voc 0 512 254 0 0
definesound SHOTGUN_COCK shotgnck.voc 96 192 3 0 0
definesound RPG_SHOOT rpgfire.voc -32 0 4 0 0
definesound FLY_BY flyby.voc -256 256 3 0 0
definesound RPG_EXPLODE bombexpl.voc -1024 1024 254 0 0
definesound CAT_FIRE catfire.voc 512 768 4 0 0
definesound SHRINKER_FIRE shrinker.voc -512 0 4 0 0
definesound ACTOR_SHRINKING shrink.voc 0 0 2 0 0
definesound PIPEBOMB_BOUNCE pbombbnc.voc 0 0 2 0 5000
definesound PIPEBOMB_EXPLODE bombexpl.voc -512 0 128 0 0
definesound LASERTRIP_ONWALL lsrbmbpt.voc 0 0 3 0 0
definesound LASERTRIP_ARMING lsrbmbwn.voc 0 0 3 0 0
definesound LASERTRIP_EXPLODE bombexpl.voc -512 0 4 0 0
definesound NITEVISION_ONOFF goggle12.voc 0 0 0 0 0
definesound SELECT_WEAPON WPNSEL21.VOC 128 128 3 0 0
// Affect Environment Sounds
definesound VENT_BUST ventbust.voc -32 32 2 0 0
definesound GLASS_BREAKING glass.voc -412 0 3 0 2048
definesound GLASS_HEAVYBREAK glashevy.voc -412 0 3 0 0
definesound SHORT_CIRCUIT shorted.voc 0 0 0 0 6500
definesound ITEM_SPLASH splash.voc 0 0 2 0 0
definesound BONUSMUSIC bonus.voc 0 0 255 1 0
// Duke's Body Sounds
definesound DUKE_BREATHING hlminhal.voc 0 0 255 4 0
definesound DUKE_EXHALING hlmexhal.voc 0 0 255 4 0
definesound DUKE_GASP gasp.voc 0 0 255 4 0
definesound DUKE_URINATE pissing.voc 0 0 4 0 0
definesound DUKE_CRACK2 COMEON02.voc 0 0 255 4 0
definesound DUKE_CRACK WAITIN03.voc 0 0 255 4 0
definesound DUKE_TALKTOBOSSFALL DIESOB03.voc 0 0 255 12 0
definesound DUKE_CRACK_FIRST knuckle.voc 0 0 3 0 0
definesound DUKE_GET getitm19.voc 0 0 255 0 0
definesound DUKE_GETWEAPON1 cool01.voc 0 0 255 4 0
definesound DUKE_GETWEAPON2 getsom1a.voc 0 0 255 4 0
definesound DUKE_GETWEAPON3 groovy02.voc 0 0 255 4 0
definesound DUKE_GETWEAPON4 wansom4a.voc 0 0 255 4 0
definesound DUKE_GOTHEALTHATLOW needed03.voc 0 0 255 4 0
definesound DUKE_SEARCH pain87.voc 0 0 2 0 0
definesound DUKE_SEARCH2 whrsit05.voc 0 0 255 4 0
definesound DUKE_LONGTERM_PAIN gasps07.voc -192 0 255 4 0
definesound DUKE_PISSRELIEF ahmuch03.voc 0 0 255 4 0
// Duke Health Sounds
definesound SOMETHINGHITFORCE teleport.voc 0 0 2 0 8192
definesound DUKE_DRINKING drink18.voc -128 128 2 4 0
definesound DUKE_KILLED1 damn03.voc 0 0 255 12 0
definesound DUKE_KILLED2 damnit04.voc 0 0 255 12 0
definesound DUKE_KILLED3 thsuk13a.voc 0 0 255 12 0
definesound DUKE_GRUNT exert.voc 0 0 2 0 0
definesound DUKE_DEAD DMDEATH.VOC -64 64 255 0 0
// definesound DUKE_PAIN1 pain13.voc 0 0 255 4 0
// definesound DUKE_PAIN2 pain28.voc 0 0 255 4 0
definesound DUKE_HARTBEAT hartbeat.voc 0 0 0 0 0
// Duke Movement Sounds
definesound DUKE_ONWATER wetfeet.voc 0 0 4 0 0
definesound DUKE_LAND land02.voc 0 0 2 0 0
definesound DUKE_LAND_HURT pain39.voc 0 0 255 4 0
definesound DUKE_WALKINDUCTS ductwlk.voc -64 128 2 0 0
definesound DUKE_LOOKINTOMIRROR lookin01.voc 0 0 255 4 0
definesound DUKE_TIP1 dance01.voc 0 0 255 4 0
definesound DUKE_TIP2 shake2a.voc 0 0 255 4 0
definesound DUKE_BOOBY BOOBY04.voc 0 0 255 4 0
definesound DUKE_HIT_STRIPPER1 damnit04.voc 0 0 255 12 0
definesound DUKE_HIT_STRIPPER2 damn03.voc 0 0 255 12 0
definesound BONUS_SPEECH1 letsrk03.voc 0 0 255 4 0
definesound BONUS_SPEECH2 ready2a.voc 0 0 255 4 0
definesound BONUS_SPEECH3 ripem08.voc 0 0 255 4 0
definesound BONUS_SPEECH4 rockin02.voc 0 0 255 4 0
definesound DUKE_YES yes.voc 0 0 255 4 0
definesound DUKE_USEMEDKIT ahh04.voc 0 0 255 4 0
definesound DUKE_TAKEPILLS gulp01.voc 0 0 255 4 0
definesound DUKETALKTOBOSS duknuk14.voc 0 0 255 12 0
definesound BOSSTALKTODUKE !boss.voc 0 0 255 0 0
definesound SHRINKER_HIT thud.voc 0 0 3 0 0
// Duke Equipment Sounds
definesound DUKE_UNDERWATER scuba.voc 0 0 2 0 0
definesound DUKE_JETPACK_ON jetpakon.voc 0 0 2 0 0
definesound DUKE_JETPACK_IDLE jetpaki.voc 0 0 1 0 0
definesound DUKE_JETPACK_OFF jetpakof.voc 0 0 2 0 0
// Common Death Sounds
definesound FLESH_BURNING fire09.voc -256 0 0 0 6100
definesound THUD thud.voc 0 0 0 0 0
definesound SQUISHED squish.voc 0 0 0 0 0
// Equipment Sounds
definesound TELEPORTER teleport.voc 0 0 0 0 0
definesound ELEVATOR_ON gbelev01.voc 0 0 0 0 0
definesound ELEVATOR_OFF gbelev02.voc 0 0 0 0 0
definesound SUBWAY subway.voc 0 0 0 0 0
definesound SWITCH_ON switch.voc 0 0 0 0 0
definesound FAN fan.voc 0 0 0 0 0
definesound FLUSH_TOILET flush.voc 0 0 3 2 0
definesound HOVER_CRAFT hover.voc 0 0 0 0 0
definesound EARTHQUAKE quake.voc 0 0 0 0 0
// Warning Sounds
definesound INTRUDER_ALERT alert.voc 0 0 0 0 0
definesound END_OF_LEVEL_WARN monitor.voc 0 0 0 0 0
definesound POOLBALLHIT poolbal1.voc 0 0 0 0 0
// Ambience Sounds
definesound ENGINE_OPERATING onboard.voc 0 0 0 2 0
definesound REACTOR_ON reactor.voc 0 0 0 2 0
definesound COMPUTER_AMBIENCE compamb.voc 0 0 0 2 0
definesound GEARS_GRINDING geargrnd.voc 0 0 0 2 0
definesound BUBBLE_AMBIENCE bubblamb.voc -256 0 0 2 0
definesound MACHINE_AMBIENCE machamb.voc 0 0 0 2 0
definesound SEWER_AMBIENCE drip3.voc 0 0 0 0 0
definesound WIND_AMBIENCE wind54.voc 0 0 0 3 0
definesound SOMETHING_DRIPPING drip3.voc 0 0 0 0 10000
definesound STEAM_HISSING steamhis.voc 0 0 0 0 4096
definesound BAR_MUSIC barmusic.voc 0 0 254 3 0
definesound DUKE_SCREAM DSCREM04.voc 0 0 255 0 0
definesound KILLME killme.voc -128 0 0 0 0
// Miscellaneous Sounds
definesound START_FANFARE blank.voc 0 0 0 0 0
definesound DOOR_OPERATE1 slidoor.voc -256 0 0 0 0
definesound DOOR_OPERATE2 opendoor.voc -256 0 0 0 0
definesound DOOR_OPERATE3 edoor10.voc -256 0 0 0 0
definesound DOOR_OPERATE4 edoor11.voc -256 0 0 0 0
definesound DOOR_OPERATE5 blank.voc 0 0 0 0 0
definesound LADY_SCREAM FSCRM10.voc -256 0 254 0 0
definesound MONITOR_ACTIVE monitor.voc 0 0 0 0 0
definesound WATER_GURGLE h2ogrgl2.voc 0 0 1 2 9000
definesound EXITMENUSOUND item15.voc 0 0 0 0 0
definesound RATTY mice3.voc 0 0 0 0 0
definesound INTO_MENU bulithit.voc 1024 1024 0 0 0
// Six misc ambience city sounds
definesound GENERIC_AMBIENCE1 grind.voc 0 0 0 1 0
definesound GENERIC_AMBIENCE2 enghum.voc 0 0 0 2 0
definesound GENERIC_AMBIENCE3 lava06.voc 0 0 0 2 0
definesound GENERIC_AMBIENCE4 bubblamb.voc -256 0 0 2 0
definesound GENERIC_AMBIENCE5 phonbusy.voc 0 0 0 0 0
definesound GENERIC_AMBIENCE6 roam22.voc 0 0 0 2 0
definesound GENERIC_AMBIENCE7 blank.voc 0 0 0 0 0
definesound GENERIC_AMBIENCE8 amb81b.voc 0 0 0 2 0
definesound GENERIC_AMBIENCE9 roam98b.voc 0 0 0 2 0
definesound GENERIC_AMBIENCE10 h2orush2.voc 0 0 0 3 0
definesound GENERIC_AMBIENCE11 projrun.voc 0 0 0 3 0
definesound GENERIC_AMBIENCE12 blank.voc 0 0 0 0 0
definesound GENERIC_AMBIENCE13 pay02.voc 0 0 255 12 0
definesound GENERIC_AMBIENCE14 onlyon03.voc 0 0 255 4 0
definesound GENERIC_AMBIENCE15 rides09.voc 0 0 255 4 0
definesound GENERIC_AMBIENCE16 doomed16.voc 0 0 255 4 0
definesound GENERIC_AMBIENCE17 myself3a.voc 0 0 255 4 0
definesound GENERIC_AMBIENCE18 blank.voc 0 0 0 0 0
definesound GENERIC_AMBIENCE19 blank.voc 0 0 0 0 0
definesound GENERIC_AMBIENCE20 blank.voc 0 0 0 0 0
definesound GENERIC_AMBIENCE21 !prison.voc 0 0 255 4 0
definesound GENERIC_AMBIENCE22 vpiss2.voc 0 0 255 4 0
definesound FIRE_CRACKLE fire09.voc 0 0 254 2 0
definesound FEM1_SPEECH blank.voc 0 0 254 0 0
definesound FEM2_SPEECH blank.voc 0 0 254 0 0
definesound FEM3_SPEECH blank.voc 0 0 254 0 0
definesound JIBBED_ACTOR1 AMESS06.voc 0 0 255 4 0
definesound JIBBED_ACTOR2 BITCHN04.voc 0 0 255 12 0
definesound JIBBED_ACTOR3 HOLYCW01.voc 0 0 255 4 0
definesound JIBBED_ACTOR4 HOLYSH02.voc 0 0 255 12 0
definesound JIBBED_ACTOR5 IMGOOD12.voc 0 0 255 12 0
definesound JIBBED_ACTOR6 PIECE02.voc 0 0 255 4 0
definesound JIBBED_ACTOR7 GOTHRT01.voc 0 0 255 4 0
definesound WAR_AMBIENCE1 WARAMB13.VOC -512 0 254 16 0
definesound WAR_AMBIENCE2 WARAMB21.VOC -512 0 254 16 0
definesound WAR_AMBIENCE3 WARAMB23.VOC -512 0 254 16 0
definesound WAR_AMBIENCE4 WARAMB29.VOC -512 0 254 16 0
definesound WAR_AMBIENCE5 blank.voc 0 0 0 0 0
definesound WAR_AMBIENCE6 blank.voc 0 0 0 0 0
definesound WAR_AMBIENCE7 blank.voc 0 0 0 0 0
definesound WAR_AMBIENCE8 blank.voc 0 0 0 0 0
definesound WAR_AMBIENCE9 blank.voc 0 0 0 0 0
definesound WAR_AMBIENCE10 blank.voc 0 0 0 0 0
definesound WAR_AMBIENCE11 blank.voc 0 0 0 0 0
definesound WAR_AMBIENCE12 blank.voc 0 0 0 0 0