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Hall of Fame Game Cube 7: High Octane
/
aztechhalloffamegamecubedisc7.iso
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supcube
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cfg11.wa_
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Text File
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1995-03-13
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23KB
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516 lines
*****
; -------------------------------------------------------------
; This section is a user-defined section that lists files to be copied to a
; particular destination directory. The [dest.directories] section defines.
; the name of this section and the destination directory of the files.
;
; In each section like this one, you should list all files that you want copied
; to the same destination. (For example, all the files in this section,
; [app.user], will be copied to the installation directory.)
;
; InstallWare copies the files listed in this section in the order in which they
; are listed.
;
; The syntax of each file listing is
;
; N:FILENAME, "Description"
;
; where
;
; N: is the disk ID of the disk that contains the file. (Disk
; IDs are defined in the [disks] section.) If the specified
; disk is not in the disk drive, InstallWare prompts the
; user to insert it.
;
; FILENAME is the name of the file, including any filename extension.
;
; Description is descriptive text that InstallWare displays as it is
; copying the file or group of files. If you leave the
; description blank, InstallWare will continue displaying
; the descriptive text from the previous file. This lets
; you use a general name for a group of files.
;
;
; -------------------------------------------------------------
; This is the file list for the base directory.
; -------------------------------------------------------------
[app.sub]
1:SQH.HLP,"Help File"
1:SQHWIN.EXE , "Super Qube Hopper for Windows"
1:5.wav, "Digital Sound Files ..."
1:CFG10.WAV, "Digital Sound Files..."
1:CFG11.WAV, "Digital Sound Files..."
1:CFG12.WAV, "Digital Sound Files..."
1:CFG13.WAV, "Digital Sound Files..."
1:CFG15.WAV,"Digital Sound Files..."
1:CFG9.WAV , "Digital Sound Files..."
1:CNHS.WAV , "Digital Sound Files..."
1:CRASH.WAV, "Digital Sound Files..."
1:CS.WAV , "Digital Sound Files..."
1:CS1.WAV,"Digital Sound Files..."
1:CS13.WAV , "Digital Sound Files..."
1:CS2.WAV , "Digital Sound Files..."
1:CS3.WAV , "Digital Sound Files..."
1:CS4.WAV , "Digital Sound Files..."
1:CS5.WAV,"Digital Sound Files..."
1:CS6.WAV, "Digital Sound Files..."
1:CS7.WAV , "Digital Sound Files..."
1:CS8.WAV , "Digital Sound Files..."
1:DRUMS.WAV , "Digital Sound Files..."
1:EIGHT.WAV , "Digital Sound Files..."
1:EXIT.WAV,"Digital Sound Files..."
1:FANFARE.WAV, "Digital Sound Files..."
1:FIVE.WAV , "Digital Sound Files..."
1:FOUR.WAV , "Digital Sound Files..."
1:GAME.WAV , "Digital Sound Files..."
1:GO.WAV , "Digital Sound Files..."
1:JY.WAV , "Digital Sound Files..."
1:LHS.WAV , "Digital Sound Files..."
1:SIX.WAV , "Digital Sound Files..."
1:LV.WAV,"Digital Sound Files..."
1:MS.WAV , "Digital Sound Files..."
1:NINE.WAV , "Digital Sound Files..."
1:NR.WAV , "Digital Sound Files..."
1:ONE.WAV , "Digital Sound Files..."
1:POOL.WAV , "Digital Sound Files..."
1:SEVEN.WAV,"Digital Sound Files..."
1:HOP.WAV , "Digital Sound Files..."
1:HOP1.WAV , "Digital Sound Files..."
1:HOP2.WAV , "Digital Sound Files..."
1:HOP3.WAV,"Digital Sound Files..."
1:THREE.WAV , "Digital Sound Files..."
1:SQHMM2.WAV, "Digital Sound Files..."
1:TWO.WAV , "Digital Sound Files..."
1:ZERO.WAV,"Digital Sound Files..."
2:ABC.1BG,"Game Levels - ABC.SQH Data..."
2:ABC.2BG, "Game Levels - ABC.SQH Data..."
2:ABC.3BG, "Game Levels - ABC.SQH Data..."
2:ABC.4BG,"Game Levels - ABC.SQH Data..."
2:ABC.5BG, "Game Levels - ABC.SQH Data..."
2:ABC.6BG, "Game Levels - ABC.SQH Data..."
2:ABC.7BG, "Game Levels - ABC.SQH Data..."
2:ABC.8BG, "Game Levels - ABC.SQH Data..."
2:ABC.SQH,"Game Levels - ABC.SQH Data..."
2:1BG.BMP, "Game Levels - Default.SQH Data..."
2:2BG.BMP, "Game Levels - Default.SQH Data..."
2:3BG.BMP, "Game Levels - Default.SQH Data..."
2:4BG.BMP, "Game Levels - Default.SQH Data..."
2:5BG.BMP,"Game Levels - Default.SQH Data..."
2:6BG.BMP, "Game Levels - Default.SQH Data..."
2:7BG.BMP, "Game Levels - Default.SQH Data..."
2:8BG.BMP, "Game Levels - Default.SQH Data..."
2:BLANK.SQH,"Game Levels - Default.SQH Data..."
2:DEFAULT.SQH , "Game Levels - Default.SQH Data..."
2:PYRAMID.SQH , "Game Levels - Default.SQH Data..."
2:HS.MID , "Midi Music Files..."
2:S1.MID , "Midi Music Files..."
2:S2.MID , "Midi Music Files..."
2:S3.MID , "Midi Music Files..."
2:S4.MID , "Midi Music Files..."
2:S5.MID,"Midi Music Files..."
2:S6.MID , "Midi Music Files..."
2:S7.MID , "Midi Music Files..."
2:S8.MID , "Midi Music Files..."
2:SGN_TTL.MID , "Midi Music Files..."
2:TTL.MID,"Midi Music Files..."
2:lv.BMP, "Graphics ..."
2:ld.BMP, "Graphics ..."
2:st.BMP, "Graphics ..."
2:ssn1.BMP, "Graphics ..."
2:ssn2.BMP, "Graphics ..."
2:ssn3.BMP, "Graphics ..."
2:BLK1.BMP, "Graphics ..."
2:BLK2.BMP , "Graphics ..."
2:BLK3.BMP , "Graphics ..."
2:BLOX.BMP , "Graphics ..."
2:TEST7.BMP , "Graphics ..."
2:DEMO.BMP,"Graphics ..."
2:DIAMOND.BMP , "Graphics ..."
2:GRNBALL.BMP, "Graphics ..."
2:INST1.BMP , "Graphics ..."
2:INST2.BMP , "Graphics ..."
2:INST3.BMP,"Graphics ..."
2:INST4.BMP , "Graphics ..."
2:INST5.BMP , "Graphics ..."
2:NUM_ONE.BMP,"Graphics ..."
2:NUM_TWO.BMP , "Graphics ..."
2:QS1.BMP , "Graphics ..."
2:QS2.BMP , "Graphics ..."
2:Q0.BMP,"Graphics ..."
2:Q1.BMP , "Graphics ..."
2:Q2.BMP , "Graphics ..."
2:Q3.BMP , "Graphics ..."
2:Q4.BMP , "Graphics ..."
2:Q5.BMP,"Graphics ..."
2:Q6.BMP , "Graphics ..."
2:Q7.BMP , "Graphics ..."
2:QUBE.BMP , "Graphics ..."
2:QUBEY1.BMP,"Graphics ..."
2:SC0.BMP , "Graphics ..."
2:SC1.BMP,"Graphics ..."
2:SC2.BMP , "Graphics ..."
2:SC3.BMP , "Graphics ..."
2:SC4.BMP , "Graphics ..."
2:SC5.BMP , "Graphics ..."
2:SC6.BMP,"Graphics ..."
2:SC7.BMP , "Graphics ..."
2:SC8.BMP , "Graphics ..."
2:SC9.BMP , "Graphics ..."
2:SCORE.BMP , "Graphics ..."
2:SGNBKG2.BMP, "Graphics ..."
2:SLT2.BMP,"Graphics ..."
2:SP10.BMP, "Graphics ..."
2:SP100.BMP, "Graphics ..."
2:SP101.BMP , "Graphics ..."
2:SP102.BMP , "Graphics ..."
2:SP103.BMP,"Graphics ..."
2:SP104.BMP , "Graphics ..."
2:SP105.BMP , "Graphics ..."
2:SP106.BMP , "Graphics ..."
2:SP107.BMP , "Graphics ..."
2:SP108.BMP,"Graphics ..."
2:SP109.BMP , "Graphics ..."
2:SP11.BMP , "Graphics ..."
2:SP110.BMP , "Graphics ..."
2:SP111.BMP , "Graphics ..."
2:SP112.BMP,"Graphics ..."
2:SP113.BMP , "Graphics ..."
2:SP114.BMP , "Graphics ..."
2:SP115.BMP , "Graphics ..."
2:SP116.BMP , "Graphics ..."
2:SP117.BMP,"Graphics ..."
2:SP118.BMP , "Graphics ..."
2:SP119.BMP , "Graphics ..."
2:SP12.BMP , "Graphics ..."
2:SP120.BMP , "Graphics ..."
2:SP121.BMP,"Graphics ..."
2:SP122.BMP , "Graphics ..."
2:SP123.BMP , "Graphics ..."
2:SP124.BMP , "Graphics ..."
2:SP125.BMP , "Graphics ..."
2:SP126.BMP,"Graphics ..."
2:SP127.BMP , "Graphics ..."
2:SP128.BMP , "Graphics ..."
2:SP129.BMP , "Graphics ..."
2:SP13.BMP , "Graphics ..."
2:SP130.BMP,"Graphics ..."
2:SP131.BMP , "Graphics ..."
2:SP132.BMP , "Graphics ..."
2:SP135.BMP , "Graphics ..."
2:SP14.BMP , "Graphics ..."
2:SP145.BMP,"Graphics ..."
2:SP146.BMP , "Graphics ..."
2:SP147.BMP , "Graphics ..."
2:SP148.BMP , "Graphics ..."
2:SP15.BMP , "Graphics ..."
2:SP16.BMP,"Graphics ..."
2:SP17.BMP , "Graphics ..."
2:SP18.BMP , "Graphics ..."
2:SP19.BMP , "Graphics ..."
2:SP20.BMP , "Graphics ..."
2:SP21.BMP,"Graphics ..."
2:SP22.BMP , "Graphics ..."
2:SP23.BMP , "Graphics ..."
2:SP24.BMP , "Graphics ..."
2:SP25.BMP , "Graphics ..."
2:SP26.BMP,"Graphics ..."
2:SP27.BMP , "Graphics ..."
2:SP28.BMP , "Graphics ..."
2:SP29.BMP , "Graphics ..."
2:SP30.BMP , "Graphics ..."
2:SP31.BMP,"Graphics ..."
2:SP32.BMP , "Graphics ..."
2:SP33.BMP , "Graphics ..."
2:SP34.BMP , "Graphics ..."
2:SP35.BMP , "Graphics ..."
2:SP36.BMP,"Graphics ..."
2:SP37.BMP , "Graphics ..."
2:SP38.BMP , "Graphics ..."
2:SP39.BMP , "Graphics ..."
2:SP40.BMP , "Graphics ..."
2:SP41.BMP,"Graphics ..."
2:SP42.BMP , "Graphics ..."
2:SP43.BMP , "Graphics ..."
2:SP44.BMP , "Graphics ..."
2:SP45.BMP , "Graphics ..."
2:SP46.BMP,"Graphics ..."
2:SP47.BMP , "Graphics ..."
2:SP48.BMP , "Graphics ..."
2:SP49.BMP , "Graphics ..."
2:SP50.BMP , "Graphics ..."
2:SP51.BMP,"Graphics ..."
2:SP52.BMP , "Graphics ..."
2:SP53.BMP , "Graphics ..."
2:SP54.BMP , "Graphics ..."
2:SP55.BMP , "Graphics ..."
2:SP60.BMP,"Graphics ..."
2:SP61.BMP , "Graphics ..."
2:SP62.BMP , "Graphics ..."
2:SP63.BMP , "Graphics ..."
2:SP64.BMP , "Graphics ..."
2:SP65.BMP,"Graphics ..."
2:SP67.BMP,"Graphics ..."
2:SP74.BMP , "Graphics ..."
2:SP75.BMP , "Graphics ..."
2:SP8.BMP , "Graphics ..."
2:SP9.BMP,"Graphics ..."
2:SP92.BMP, "Graphics ..."
2:SP93.BMP , "Graphics ..."
2:SP94.BMP , "Graphics ..."
2:SP95.BMP , "Graphics ..."
2:SP96.BMP,"Graphics ..."
2:SP97.BMP , "Graphics ..."
2:SP98.BMP , "Graphics ..."
2:SP99.BMP , "Graphics ..."
2:SQHCSTTL.BMP, "Graphics ..."
2:SQHCS_BK.BMP , "Graphics ..."
2:SQH_OPT.BMP, "Graphics ..."
2:SQH_TTL.BMP , "Graphics ..."
2:SUPER.BMP , "Graphics ..."
; -------------------------------------------------------------
; This is the file list for the \WINDOWS\SYSTEM directory.
; -------------------------------------------------------------
[system]
2:TRANSBLT.DLL ,"Drivers ..."
2:BITBTN.DLL, "Drivers ..."
2:BWCC.DLL,"Drivers ..."
2:IBMJOY.DRV, "Drivers ..."
2:Joystick.cpl, "Drivers ..."
2:wing.dll, "Drivers ..."
2:wing32.dll, "Drivers ..."
2:wingde.dll, "Drivers ..."
2:wingdib.drv, "Drivers ..."
2:wingpal.wnd, "Drivers ..."
2:dva.386, "Drivers ..."
[main]
2:SQH.INI , "Drivers ..."
; -------------------------------------------------------------
; *************************************************************
; -------------------------------------------------------------
; PROGMAN.GROUPS
; -------------------------------------------------------------
; *************************************************************
; -------------------------------------------------------------
; The [progman.groups] section (optional) tells InstallWare to create Program
; Manager groups for your application. (InstallWare then uses DDE to
; communicate with Program Manager.)
;
; The section lists the names of the groups you want to create. You then
; define additional sections in this file; those sections list the program
; items you want in each group.
;
; The syntax for each group name is:
;
; groupname, [groupfile.grp]
;
; where
;
; groupname is the title you want Program Manager to display
; under the icon that represents the group. (The
; groupname will also be the name of the section
; that defines the contents of the group.)
;
; groupfile.grp is the filename of the file in which Program Manager
; will save information about the group. (You must include
; the .GRP filename extension.) This parameter is optional;
; if you omit it, InstallWare uses a default name for the
; group file.
;
; The following group-definition statement tells InstallWare to create a
; group named "Bob Dolan Shareware", and store its information in a file
; named BOBDOLAN.GRP.
[progman.groups]
"Starline Software", STARLINE.GRP
; -------------------------------------------------------------
; *************************************************************
; -------------------------------------------------------------
; USER-DEFINED PROGMAN.GROUPS
; -------------------------------------------------------------
; *************************************************************
; -------------------------------------------------------------
; This section describes the Program Item Icon to add to the
; Program Group defined in the section heading.
;
; In each section like this one, you should list all items that you want
; InstallWare to add to the group.
;
; The syntax for item-definition statements is:
;
; "Description", APPFILE.EXE, [ICONFILE.EXE[, N]]
;
;where
;
; Description is the text that will appear below the program icon
; when displayed in the Program Manager group.
;
; APPFILE.EXE is the command line that starts the application.
;
; ICONFILE.EXE is the application file that contains the icon you
; want to represent the application. Typically, this is
; the executable application file, but it could be a
; different file. (You can also specify a .ICO file, created
; using an icon editor.) This parameter is optional; if
; you omit it, InstallWare will use the first icon it finds in
; APPFILE.EXE.
;
; N is the offset of the icon you want to use within the file
; ICONFILE.EXE. This parameter is optional; if you omit it,
; InstallWare uses the first icon it finds in ICONFILE.EXE.
; You must include this parameter if the file you specify
; contains more than one icon, and you want to use an icon
; other than the first icon.
;
; To use the Nth icon, specify the number N-1. For example,
; to use the third icon, specify 2.
;
; For example, the following item-definition statement tells InstallWare to add
; an item titled "Install" to Program Manager. The application command line is
; a file named INSTALL.EXE which is located in the SUB subdirectory off of the
; installation directory.
["Starline Software"]
"Super Qube Hopper for Windows", #D\sqhwin\sqhwin.EXE
"SQH Help", #D\sqhwin\SQH.HLP
; -------------------------------------------------------------
; -------------------------------------------------------------
; *************************************************************
; -------------------------------------------------------------
; INI FILE MODIFICATION
; -------------------------------------------------------------
; *************************************************************
; -------------------------------------------------------------
; This section defines any INI file modifications that will be performed.
; The Installation Directory can be referenced by using the #D macro as is
; shown in the examples below. If you specify an INI file that does not exist,
; it will be created. If you do not specify a path, the WINDOWS directory is
; used. Be sure to use quotes around text that contains spaces (see example).
; The format is as follows:
; INIFILENAME, INI SectionName, Entry Label, Actual Text to be added
[INIFiles]
SYSTEM.INI, Drivers, Joystick=IBMJOY.DRV
SYSTEM.INI, IBMJOY.DRV, AXES=2
CONTROL.INI,drivers.desc,"IBMJOY.DRV=Microsoft Game Adapter Joystick Driver"
; -------------------------------------------------------------
; *************************************************************
; -------------------------------------------------------------
; NON-OPTIONAL EXECUTABLE FILE LIST
; -------------------------------------------------------------
; *************************************************************
; -------------------------------------------------------------
; This section lists the files that will be executed to complete the installation.
; The user is not prompted as to whether they would like these files to be run.
; Common uses are running self-extracting archives or tutorials. The filename
; that is specified is assumed to be relative to the install path. The DELETE
; FLAG parameter indicates whether the file is deleted after it has completed
; executing. All files run in succession, and processing of InstallWare is
; suspended until each file terminates. Use the #D or #W macros to reference
; the directory that was used for the installation. A directory change is made
; just before the Command is run. The directory changed to will be the same as
; the executable. If no directory is specified, the installation directory is
; used. In the following example using NOTEPAD, the application is in the PATH
; and the directory is the installation directory so the command line parameter
; is relative to the installation directory.
; The format is as follows:
; EXECUTABLE FILENAME, DELETE FLAG (YES/NO)
[ExtCmds]
; "NOTEPAD.EXE #D\sub\readme.", NO
; "#D\FRAG.EXE d #D\TEST #D\sub 0", YES ; Test Fragger
; -------------------------------------------------------------
; *************************************************************
; -------------------------------------------------------------
; *************************************************************
; -------------------------------------------------------------
; OPTIONS
; -------------------------------------------------------------
; *************************************************************
; -------------------------------------------------------------
; This section allows for the customization of several InstallWare functions.
; The format is as follows:
; OPTION, FLAG (YES/NO)
[Options]
Logging, YES ; If this option is set to YES, then a log file will
; be created, detailing the installation.
DirChg, yes ; If this option is set to NO, the Install directory
; editbox will not be displayed
OverWrite, YES ; This option determines what the default setting of
; of the OverWrite radio buttons will be.
;-----ReBoot/ReStart Section------
; Make sure you enable ONLY one of
; these options. If bother are enabled,
; a ReBoot will occur automatically.
Restart, YES ; If this option is set to YES, the user will be
; prompted to restart Windows. If set to NO, it will
; just happen (the developer should warn about this
; at the beginning of the install). If the field is not
; present, then no restart will occur.
; Reboot, YES ; If this option is set to YES, the user will be
; prompted to reboot the system. If set to NO, it will
; just happen (the developer should warn about this
; at the beginning of the install). If the field is not
; present, then no reboot will occur.
RestartString, "The system must be rebooted/restarted for all changes to take effect. Would you like to do this now?"
; This field MUST be present if you use either of the
; reboot/restart fields.
DeleteIW, NO ; Due to SHARE problems on some systems, you might want
; to leave IW.EXE on the target system. To do so, set
; this option to NO (i.e. don't delete it) Note that
; this is not an issue with single disk installations.
; -------------------------------------------------------------
; *************************************************************
; -------------------------------------------------------------
; *************************************************************
; -------------------------------------------------------------
; WINDOW
; -------------------------------------------------------------
; *************************************************************
; -------------------------------------------------------------
; This section allows for describing the InstallWare backdrop window.
; The format is different for each field.
[Window]
Show, YES ;If set to YES, the backdrop window is shown
;Otherwise, it is not and all other vars are ignored.
Style, FULL ;If set to FULL, no caption is displayed and the
;window stays on top, keeping the user focused
;on the installation.
Color, RED ;Options are gradients of RED, GREEN, and
;BLUE (which is the default)
Message, "SGN\Starline Entertainment Software" ;This message is shown in the window
Caption, "Super Qube Hopper for Windows" ;This message is shown in
;the caption of the window
;if it not set to FULL
MessageLoc, TOP ;Location of the Message string: TOP or BOTTOM
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