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Text File
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1994-01-25
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6KB
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257 lines
*FIRST FRAME
To switch between the various
Screens. It is generally
recommended that you only reserve
80% of memory so that you still
have enough buffer to work from.
If you need more frames for more
animation space you need to use
OUTSIDE which will parition your
Harddrive to be used as actual
RAM. For Falcon Users you need
to use OUTFLAGS to flag Prism
Paint 2.0 (ARTIS).
*FRAME BACKWARD
To switch between the various
Screens. It is generally
recommended that you only reserve
80% of memory so that you still
have enough buffer to work from.
If you need more frames for more
animation space you need to use
OUTSIDE which will parition your
Harddrive to be used as actual
RAM. For Falcon Users you need
to use OUTFLAGS to flag Prism
Paint 2.0 (ARTIS).
*FRAME FORWARD
To switch between the various
Screens. It is generally
recommended that you only reserve
80% of memory so that you still
have enough buffer to work from.
If you need more frames for more
animation space you need to use
OUTSIDE which will parition your
Harddrive to be used as actual
RAM. For Falcon Users you need
to use OUTFLAGS to flag Prism
Paint 2.0 (ARTIS).
*GOTO FRAME NUMBER
By Clicking on this option you
can automatically move to a frame
directly by just punching in the
number in the field. However this
will only work providing you have
enough frames i.e. you can't move
to frame 20 if you only reserved
10.
*LAST FRAME
To switch between the various
Screens. It is generally
recommended that you only reserve
80% of memory so that you still
have enough buffer to work from.
If you need more frames for more
animation space you need to use
OUTSIDE which will parition your
Harddrive to be used as actual
RAM. For Falcon Users you need
to use OUTFLAGS to flag Prism
Paint 2.0 (ARTIS).
*PLAY FILM
Will Play your Film with the
speed in the Film Info and
Settings Menu.
*INSERT FRAME
Will Insert a new Frame
*DELETE FRAME
Will Delete an existing frame
*FILM INFO AND SETTINGS
Options are:
-Delete Frames
will allow you to delete
frames from 2-10 (8 frames)
in one single command. It is
often recommended for copying
of older frames to delete a
number of frames if they are
not used but reserved.
-Frames per Second
Speed of Play, measure in
frames per Second
-Off
Will only play once
-PingPong
Will PingPong the animation
-Loop
Will Loop the animation
Important Note:
Prism Paint 2.0 is meant for
editing work, not to play fast
animations. You can build
animations with Prism Paint 2.0
and later convert them into an
FLI/C Compatible file with a more
optimised player and file format.
*SET PARAMETERS
*LOAD STANDARD SETTINGS
*MOVE VIEW
If you have selected a larger
screen setting i.e. a virtual
screen, then you can move around
the screen with this option.
*INVERT PICTURE
Will Invert the Colors of your
present Picture
*PRINT PICTURE
Select the correct Printer Driver
and put it in your working folder
of Prism Paint. Then rename is
PRINTER.TRB (don't forget the
respective .RSC) and you are all
set.
*SAVE SAFETY COPY
Save off an emergency fast copy.
*LOAD SAFETY COPY
Loads the saved fast copy
*SAVE
Pictures can be saved in XIMG,
IMG, BMO, DOO and PIC Format by
just typing in the valid
extension, because of the modular
port more saving options are being
implemented as of this date.
*LOAD
Pictures are loaded via a Modular
Port. You can load XIMG, BMP, GIF,
SCREEN, DEGAS and STAD Format
Pictures. The Modular Port gives
the option to add on a lot more
possible formats in future.
*UNDO
Will UNDO to one level
*END PROGRAM
Exit the Program
*LOAD EXTERNAL MODULES
This will allow you to add more
programs into
*CLEAR PICTURE
Will Clear the selected Screen
*CHOOSE COLOR AND PATTERN
Color Settings and Palette
Options.
*DELETE FILE
Will Delete a file on disk that
you have selected
*SCAN PICTURE
Will Scan in pictures with the
correct driver
*FILL AREA
Will Fill an area with a given
pattern and color
*SPEEDO FONTS
*CLIPBOARD FUNCTIONS
*EFFECT FUNCTIONS
*BLOCK EFFECTS
*DRAWING FUNCTIONS
*MULTITOS/ACC ACTIVATE
Once Selecting this option, you
will go to the Desktop and the
Program options are available on
a Menubar, this makes accessories
and MultiTOS active programs
easily available and useable if
you are not on the drawing board.
*FUNCTIONS FOR PROGRAM 1
Please refer to your User Manual
on how to create programmable
paint and editing tools
*FUNCTIONS FOR PROGRAM 2
Please refer to your User Manual
on how to create programmable
paint and editing tools
*FUNCTIONS FOR PROGRAM 3
Please refer to your User Manual
on how to create programmable
paint and editing tools
*FUNCTIONS FOR PROGRAM 4
Please refer to your User Manual
on how to create programmable
paint and editing tools
*FUNCTIONS FOR CLIPBOARD 1
A Pop-up menu will appear with
the following options:
-New Name
-Load
-Save
-Lasso
The Object in the Lasso will be
loaded into the Clipboard
-Block
The Object in the BLock will be
loaded into the Clipboard
-Clear
Will emoty the Clipboard after
comfirmation
*FUNCTIONS FOR CLIPBOARD 2
A Pop-up menu will appear with
the following options:
-New Name
-Load
-Save
-Lasso
The Object in the Lasso will be
loaded into the Clipboard
-Block
The Object in the BLock will be
loaded into the Clipboard
-Clear
Will emoty the Clipboard after
comfirmation
*FUNCTIONS FOR CLIPBOARD 3
A Pop-up menu will appear with
the following options:
-New Name
-Load
-Save
-Lasso
The Object in the Lasso will be
loaded into the Clipboard
-Block
The Object in the BLock will be
loaded into the Clipboard
-Clear
Will emoty the Clipboard after
comfirmation
*FUNCTIONS FOR CLIPBOARD 4
A Pop-up menu will appear with
the following options:
-New Name
-Load
-Save
-Lasso
The Object in the Lasso will be
loaded into the Clipboard
-Block
The Object in the BLock will be
loaded into the Clipboard
-Clear
Will emoty the Clipboard after
comfirmation
*COPYRIGHT
PRISM PAINT 2.0
Lexicor Software Corporation
ARTIS 4.0 Animator
╜ 1990,91,92 ARTIS Software
Hohlweggasse 40
A-1030 Wien
von W. Ante und A. Beza
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