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MANUAL
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Animation Studio Menu Screen
Overview
If you are creating a series of
images which you may wish to use in a
game perhaps, you can animate them from
this screen. Up to 32 sequences may be
stored in memory at any one time. The
screen is divided into 2 parts: the
left has all the general options and
the right has all the attributes
concerning the current sequence being
edited. A thin outline encloses all of
these specific options. See also the
Animation tutorials in this manual.
Enter this screen by pressing the
Animate button on the Main Menu.
Item: Animate
Type: Icon Selector
Desc: The 3 options allow you to
animate in different ways. Firstly, the
'Frame' option simply displays the
first frame in the sequence currently
being edited. 'Sequence' animates the
whole of the current sequence which is
being edited. Finally, 'All' animates
all the sequences in turn which have
been selected on the On/Off option (the
long list of numbers).
Opts: All Animate Options (AM)
Item: BackTrack
Type: Toggle Bar
Desc: This selects whether the current
sequence should be animated forwards
and also backwards, instead of just
forwards - like a rewind at the same
speed.
Opts: All Animate Options (AM)
Item: Delay
Type: Infobar
Desc: This specifies the length of time
between each frame of the current
sequence. It is not any particular unit
of time. 0=no delay (very fast)
999=maximum delay (slow).
Opts: All Animation Options (AM)
Item: Edit Seq
Type: Infobar
Desc: This determines which of the 32
sequences you are editing. All of the
attributes for the current sequence are
on the right-hand side of the screen.
Opts: All Animation Options (AM)
Item: End Image
Type: Infobar
Desc: This selects which image is the
last one in the current sequence. Also
see Start Image.
Opts: All Animation Options (AM)
Item: Endon
Type: Icon Selector
Desc: When Animating anything, you can
select how you wish the animating to
end. 'Loop' means that the animation
cycles through once and then ends
automatically. 'Key' ends the animation
when you press a key or else it cycles
endlessly, and 'Button' means that you
have to press a mouse button for it to
end.
Opts: All Animation Options (AM)
Item: Exit
Type: Action Bar
Desc: Clicking on this returns you to
the Main Menu.
Opts: None
Item: On Off
Type: Multiple-Icon Selector
Desc: When you press Animate 'All', the
sequences which are animated are the
ones selected by this option. Turn on
the ones you wish to be Animated.
Opts: All Animation Options (AM)
Item: Repeat
Type: Infobar
Desc: The current sequence is repeated
this number of times.
Opts: All Animation Options (AM)
Item: Screen
Type: Icon Selector
Desc: This option allows you to choose
which of the work screens you wish the
images for the current sequence to be
taken from.
Opts: All Animation Options (AM)
Item: Size
Type: Icon Selector
Desc: This determines the size of the
images for the current sequence. The
values shown are the same as those for
the 8 Grid sizes.
Opts: All Animation Options (AM), Grid
Options (GS)
Item: Start Image
Type: Infobar
Desc: This determines the first image
in the current animation sequence. The
best way to select which image you want
is to: first, select the image Size you
want and the appropriate Screen, now
click on the triangle part of this
Infobar and select the image you want.
When this sequence is animated, all the
images between and including the Start
and End images will be animated. The
image values are numbered from left to
right and top to bottom on the work
screen, just in case you ever want to
know!
Opts: All Animation Options (AM)
Item: Step
Type: Infobar
Desc: This value determines whether you
want to skip out any images. For
example, if you wish to display only
every other image in the sequence you
must set Step to 2. For this example,
the overall speed of the Animation is
doubled since there will be half as
many images to plot.
Opts: All Animation Options (AM)