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- #WELCOME TO LEGIONS OF DAWN - THE ULTIMATE RPG NIGHTMARE
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- General playing guide: Legions Of Dawn is best played in the dark, and
- with stereo speakers rigged up to your amiga. If you have anything
- less than a standard A1200 you won't get the best out of the game. Due
- to large amounts of blood, gore and general unpleasantness, I would
- recommend parents to keep younger children away from this game.
-
- This file is stored in ASCII format and can be found in the
- Manual.DAWN file. Feel free to print it out.
-
-
- #THE STORY SO FAR...
- #~~~~~~~~~~~~~~~~~~~
- For the full background story to Black Dawn, load up Hell and gone
- which comes with this game, and read the exciting science-fiction
- novella by Kev Murphy - and look out for more exciting and original
- fiction from F1 Licenceware. If you're not of the reading type, here's
- a swift alternative installment of the Black Dawn saga:
-
- After being betrayed and thrown back into prison by the G.I.T.S
- (Government of Interplanetary Time and Space) following your gruelling
- 30-mission-alien-wipeout (Black Dawn II) you escape (of course) and
- release eight other hardened criminal psychos, only to find the
- planet Kane - where you've been imprisoned for the past seven years -
- is actually hell itself: home to hoards of vicious demons, warped
- humans, evil androids, and of course God's worst enemy - Old Nick.
-
- Satan's Lair offers the only route of escape. The journey to this
- place of fear will be long and deathly - to get there you must pass
- across the surface of Kane, attacking and escaping each and every
- castle, maze and chamber, until you reach the land of the devil - the
- gates of hell and beyond...
-
-
- #BURNING YOUR FIRST DEMON ALIVE
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Legions Of Dawn is a mega-atmospheric single-player 3D roleplaying
- game viewed from first person perspective - in other words as though
- you are 'inside' the game world and viewing it through your own eyes.
- The various futuristic constructions that you must attack and defeat
- are represented by complex maze-like networks, composed of corridors,
- rooms, doors, computer terminals... a whole array of exciting and
- fully interactive elements.
-
- If you're a first time player, here's a quick and easy guide to
- entering the world of Hell...
-
- 1) Exit these instructions you are reading by selecting the MENU icon.
- (simply click on it with the LEFT button).
-
- 2) From the main menu, select BEGIN NEW GAME. The menu will fade and
- you'll see 9 ugly mug shots of the beefy fugitives you can select
- to do battle for you. Clicking on a face reveals statistics about
- that particular individual. Choose very carefully - take note of
- the strength, amount of cash, and items carried by each man. When
- you have made a decision, click on the select button at the bottom
- of the screen. You're now ready to choose your fate...
-
- 3) Click on the MISSION SELECTION SCREEN icon - you will transported
- to an evil-looking map of the ultimate evil place - HELL itself.
- You can attack any of the bases that are flashing green.
-
- 4) Select one of the bases then click on ATTACK to start the game.
-
- Once the base has loaded, you will be presented with a control panel,
- the centre of which will contain the view through your eyes of the
- current game-world. Some bases are indoors, where darkness lingers to
- confuse the eye. Others are outside, where the wind howls, rain pours,
- and lightning blasts tear open the sky...
-
-
- #GAME OBJECTIVE
- #~~~~~~~~~~~~~~
- Successfully attack each and every location on the map until you reach
- satan's lair. This is done gradually: each time you complete a level
- you will be awarded an experience point. Each location requires a
- certain amount of these points in order for you to be able to attack
- them. Once in the base itself your task is simple - kick butt and find
- the exit, which is a huge red flashing teleport that you can't miss.
-
- Note: unlike in Black Dawn II, you do not have to kill all the
- creatures before you can leave the base.
-
-
- #MOVING YOURSELF AROUND IN HELL
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Moving around a base is very easy indeed, and can be done using the
- mouse or the keyboard (or indeed a mixture of both). The 6 arrow icons
- just below the viewing screen are the easiest means of moving around -
- by clicking on the arrow pointing UP, you will walk forwards one step.
- The DOWN arrow will step backwards, the RIGHT arrow will move you to
- the right, and (obviously) the LEFT will move you one step left. The
- diagonal arrows will TURN you either left or right - they do not move
- you at all. Experienced RPG gamers will have no problems sorting out
- this universal control system.
-
- Legions Of Dawn uses a new method of rotation called "ViewFinder",
- which briskly swings in the left/right view when you turn. This option
- can be turned on and off by accessing the preferences at the far left
- of the control panel. Picky idiots will no doubt point and laugh at
- the screen when they see the spheres turning and cutting flat at the
- sides - this is because it is all an illusion and the illusion is not
- perfect, hence this tiny bug remains. But at least it is not as small
- as the number of braincells you've got.
-
- You can use the arrow keys or the keypad on your Amiga's keyboard to
- move yourself around. Pressing >RETURN< or >ENTER< is the same as
- clicking the LEFT mouse button, hence you can open doors/access
- computer terminals (etc) via the keyboard.
-
-
- #HOW TO PICK UP AND CARRY OBJECTS YOU MAY FIND
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- You are capable of carrying upto 17 things: your backpack can store 15
- items of any kind, you can carry something in either hand. In addition
- you can wear Head Up Display (HUD) units such as the HOLAHUD and
- VISION ENHANCER (available from the terminals) and wear enhanced body-
- armour to increase your chances of survival.
-
- The RIGHT mouse-button toggles the inventory screen on and off. Any
- items you are carrying will be shown in your backpack - using the
- mouse you can pick up/use/move around any object in your possession.
-
- Putting an item in your hands (which are shown at either side of the
- control arrows below the viewing screen) will enable you to use it in
- the game - guns, for example, need to be in your hands before you can
- put them to use, as do knives and other weapons. You can USE items
- such as first aid, food and drink, by either picking them up and
- pressing them over the USE icon found in the inventory, or by putting
- them in your hands and returning to the game screen, from where a
- simple LEFT click will operate anything you're holding.
-
- From the inventory you can also go to sleep if you so wish - doing so
- will quickly increase your energy reserves if they are down. Being an
- ex-prisoner, you are an expert spiritual healer, drawing on the power
- of dreams to cure your wounds.
-
- Be warned - the game does not pause when you enter the inventory
- screen; demons can still move around and attack you.
-
-
- #USING OBJECTS AND RELOADING WEAPONS
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- If you're carrying something and wish to use it, place it in one of
- your hands, return to the viewing screen (RIGHT mouse button) then
- click on it with the LEFT button.
-
- Guns, lazers and cannons (etc) all have ammunition (or "ammo") which
- is shown just below the item when it's in one of your hands. Clicking
- on the LEFT button will fire your weapon, thus decreasing its "ammo".
- If your weapon is empty (ie: the "ammo" is a value of 0) you will hear
- a dull whine and will have to either re-load the weapon with the
- correct "ammo clip", or sell it and buy another.
-
- Items such as first aid, food, (etc) can be eaten by clicking the LEFT
- mouse button when they're in one of your hands. This is identical to
- clicking the item over the USE icon in the inventory screen. Food is
- swallowed with a GULP noise (if sound FX are turned on).
-
- NOTE: you can NOT bring items into the 3D display, or drop them in the
- base. To get rid of them you must either sell them, eat them (if
- they're edible of course) or leave them on one of the many dead
- corpses you'll see hanging around.
-
-
- #E,S and R - ENERGY, STRENGTH AND RECOVERY
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- A tough ex-prisoner you may be, but you're not superhuman - like all
- mortals you have a constantly depleting recovery rate and a life force
- which will drop if you are attacked and bitten by demonic creatures.
-
- Each of your energy percentages are shown by green bars at the right
- hand side of the control panel. The first of these is your ENERGY -
- upon your injury, this is the first bar that will sink. When it turns
- red you are in serious need of medical attention/food/drink, and when
- it vanishes completely... well, Satan won't have much to worry about.
-
- The next bar is your STRENGTH rating and will deplete very quickly if
- your energy is low. Once this bar hits rock bottom, you're DEAD, so
- keep it as high as you can at all times.
-
- The final bar is your RECOVERY rate - the higher this value the more
- quickly your wounds will heal whilst you sleep, and the better you'll
- perform whilst in battle. Your RECOVERY rate will decrease as you
- tackle more difficult missions without rest - often the only way to
- restore yourself to normal is via "recovery capsules" - expensive
- drugs, available from most terminals throughout the world of Hell.
-
-
- #MAKING THE GAME DO WHAT YOU WANT
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Down the left hand side of the control panel you'll see five icons,
- the last one being PAUSE GAME. From top to bottom the others involve:
-
- 1) Sound FX on/off - if you're easily scared, turn this to off.
-
- 2) Game Statistics - reveals some useful information about yourself.
-
- 3) ViewFinder On/Off - If you'd rather play the game in traditional
- RPG flick-screen mode, turn this option off (default is ON).
-
- 4) On-Screen-Controls on/off - some people may prefer clicking on the
- actual viewing screen to move themselves around, rather than on the
- arrow icons. If you're one of these people, this feature is here to
- stop your endless dribbling.
-
-
- #EXPLORING LIKE HELL
- #~~~~~~~~~~~~~~~~~~~
- You can open or close a door by clicking on the LEFT mouse button
- whilst pointing at it with the mouse. Some doors open but don't close,
- others only open with keys (these are more like barriers than doors).
- Similarly, you can access computer terminals (known in the 20th
- century as "shops") by clicking on them (and exit them by selecting
- the "X" icon).
-
- You can collect bags of money by simply walking over them - your cash
- is stored in an electronic account, not in your backpack. The amount
- of cash you have is always displayed when you enter the computer
- terminals, but if you're (for some sad reason) desperate to know your
- financial situation on the spot - click on the "?" preferences icon.
-
-
- #I'VE KICKED ASS AND FOUND THE EXIT - NOW WHAT?
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Once you've shot out of a base and been told you've successfully
- attacked it (a congratulations screen will appear) you will find
- yourself - after collecting a hefty bonus - back at the main menu.
-
- From here you can SAVE your game (upto five saved games can be stored
- on disk/Hard disk ONLY) or carry on by clicking on MISSION SELECTION
- SCREEN again. If you do this, you'll see the map of Hell has changed
- slightly (the last base you visited will be darkened).
-
-
- #SAVING YOURSELF
- #~~~~~~~~~~~~~~~
- Black Dawn III saved games take up very little disk-space, but you can
- only save upto five positions. Follow on-screen prompts. Hard disk
- users can save to their hard disk ONLY. Your current energy,
- inventory, money, score, preferences and accomplishments will all be
- saved. In order to avoid over-writing your most recent game-file, keep
- a note of which ones are which.
-
- Oh yeah, and if anyone compares this game to doom on the PC they're
- exceptionally sad. Good luck in your mission...
-
-
- #CREDITS (AGAIN)
- #~~~~~~~~~~~~~~~
-
- DESIGN AND CODE........................Andy Campbell
-
- GRAPHICS AND MONSTERS..................Andy Campbell
-
- WITH SOME ORIGINAL CREATURES BY........James Dearie
-
- ADDITIONAL GRAPHICS BY.................Mike Richmond
- Andy Cashmore
- Tristan Campbell
-
- SOUNDTRACKS............................Andy Cashmore
- Mike Richmond
-
- MUSIC AND SOUND EDITING................Andy Campbell
-
- BLACK DAWN NOVELLA WRITTEN BY..........Kevin Murphy
-
- HARD DISK INSTALLATION UTILITY BY......Andy Smith
-
- CODED USING............................Amos Pro/Compiler V2.0
- AMOS Turbo Extension
- Dpaint IV AGA
- Powerscan 2
- StoneCracker 4
- MegaMix Master
- CrunchMania 1
- Directory Opus
- Textengine 4
-
- BASES DESIGNED BY......................Andy Campbell
- Richard Martin
-
- PLAYTESTING AND IDEAS..................Paul Gumsley
- Richard Martin
- Tristan Campbell
- Neale Grant
- Andy Cashmore
- Lee Bamber
- Michael Rushforth
- Steve Bye
- Jono Jones
- Shaun Watters
- Mike Richmond
- Kev Murphy
- Andy Smith
- Roy Bullock
- Asa Margetts
-
- HELP AND ENCOURAGEMENT.................Linette Voller
- Jen Allen
-
- PSYCHOLOGICAL DESTRUCTION..............Flick G-C
- Carl Read
-
- SPECIAL HELLOS TO......................Raven Software
- Pathfinder PD
- NBS PD
- Matthew Roberts
- Tony and Martyn Kelly
- and Ian "BF" Race!
-
-
-
- #BLACK DAWN - THE CLASSIC COLLECTION
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- This is the final game in the Black Dawn series, but you can get hold
- of a full production list or copies of the older Black Dawn games
- direct from Black Dragon Design. We have tonnes of other amiga pd and
- shareware to offer - why not get in touch today?
-
- BLACK DAWN II - REGISTERED (30 MISSIONS).......... FIVE POUNDS
- BLACK DAWN II - SHAREWARE DEMO (10 MISSIONS)...... ONE POUND FIFTY
-
- BLACK DAWN - ORIGINAL PD VERSION.................. ONE POUND FIFTY
- BLACK DAWN SPECIAL EDITION 94..................... ONE POUND FIFTY
-
- ...PLUS LOADS OF OTHER GAMES, SLIDESHOWS, UTILITIES (ETC)
-
- # Please enclose one first class stamp with all your orders to help
- # cover postage costs and get your disks out as quick as possible.
-
- # BDD, 4 ALLOE FIELD PLACE, ILLINGWORTH, HALIFAX, HX2 9ES, ENGLAND
- # Please make all cheques/POs made payable to Andrew Campbell
-
-
-
- THANKYOU FOR BUYING THIS BLACK DRAGON PRODUCTION
-
-