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- GENGHIS KHAN
-
- Typed and spellchecked by SIDEWINDER of LSD. (with help from AMAZON).
- Manual supplied by SCOOTER.
-
-
- INTRODUCTION
- Once upon a time, there was a grey wolf sent down from heaven. He and
- his empress, a white doe, came across a great lake. This is an ancient
- legend passed down from generation among the Mongols, the people who
- ruled most of the Eurasian Continent in the middle of the 12th century.
-
- The legend describes how Genghis Khan, although abandoned and impoverish
- in childhood, succeeded in building the greatest Empire that has ever
- existed.
-
- With GENGHIS KHAN, the latest in a trilogy of historical simulations,
- Infogrames gives you the chance to make legend reality. Take the part of
- King Richard, the Lion-Hearted, Emperor Alexious III, Shogun Minamoto
- Yoritomo, or even that of the Great Khan himself, Genghis Khan. Lead
- your armies across the vast Eurasian of the Middle East. Build your
- empire with wisdom and tenacity, but beware of others whose ambition may
- be greater than yours. Conquer, or be conquered.
-
- Now, KOEI and INFOGRAMES are proud to present GENGHIS KHAN. We believe
- the game's unique emphasis on human interaction (personal commands,
- selection or removal of governors and successors, Rendezvous command to
- create an heir and many more), will provide the player many hours of
- enjoyment, challenge and learning.
-
- 1. GAME OVERVIEW
-
- You achieve your goal in MONGOL CONQUEST in the role of Genghis Khan; in
- WORLD CONQUEST as any one of the four kings who ruled the world at that
- time.
-
- A. SCENARIOS
- You will be offered a choice of two scenarios: MONGOL CONQUEST and WORLD
- CONQUEST.
-
- 1) MONGOL CONQUEST
- Start: Spring 1175
- Setup: The game puts you in the role of Temujin, the Mongol chief who in
- real life was to become Genghis Khan.
- Winning the Game: The objective of the game is the unification of
- Mongolia.
-
- Note: Only one person may play in Mongol Conquest.
-
- In Mongol Conquest, when you have succeeded in unifying the 14 tribes,
- the game will automatically change to World Conquest after showing the
- end display of the Mongolian Unification. You can also select World
- Conquest in Preliminaries for single play.
-
- * The Mongol chief (Temujin) in Mongol Conquest will change to Genghis
- Khan of the Mongol Empire in World Conquest.
-
- 2) WORLD CONQUEST
- Start: Spring 1206
- Setup: You may select any of the four countries: the Mongol Empire
- (Genghis Khan), England (Richard I), the Byzantine Empire (Alexious III)
- or Japan (Mimamoto Yoritomo). Twenty-seven countries in all are
- displayed.
- Winning the Game: The objective of the game is the unification of the
- Eurasian Continent.
-
- Note: One to four may play.
-
- B. HOW TO PLAY
- There are two displays, main and hex. The Main display provides
- information relevant to domestic policy. While battle is carried out on
- the HEX display. Both of these have a different set of keyboard
- commands.
-
- 1) MAIN DISPLAY
- This basic display shows data about your country, and a map on which each
- country is distinctively coloured. Data on domestic policy will be
- displayed on the screen.
-
- DOMESTIC POLICY COMMANDS
- Your turn comes four times a year: in spring, summer, fall and winter.
- In your base, you are allowed to issue three commands per turn.
- You are not allowed to issue a command to a vassal state, which is ruled
- by a Governor under you.
- In an area under direct control you can issue one command per turn.
-
- 2) BATTLE DISPLAY
- When you attack another country or are attacked, war will begin.
- When you Leader attacks another country, or when your base or an area
- under your direct control is attacked, the screen will change to the
- battle display.
- During other battles, the display will only change from main to battle
- display if you set the battle field ON, with command 15. When the war is
- over, the screen will return to the main display.
-
- COMBAT COMMANDS
- A day is considered to have passed after both sides issued one set of
- orders.
- During wars that take place in your base, or in an area under your direct
- control, you may issue one command to each of your units per turn.
- During wars taking place in your vassal states, you must simply observe
- the fighting and can issue no commands. You acquire a country when you
- attack and conquer it. You must select a method of ruling all the
- countries you acquire (except the base, which belongs to your Leader).
- If you select 'vassal state' these areas will be ruled by Governors.
- If you select to rule under 'direct control', you are limited to only one
- command per turn; however, you rule the country directly.
-
- Three types of countries are set in GENGHIS KHAN:
-
- 1) BASE
- A country that belongs to a leader.
- It is directly ruled by a leader. Three commands may be issued per
- season.
-
- 2) SEND POLICY
- A country ruled by a Governor.
- A leader can send government policy but cannot actually rule this
- country.
- Send Policy decisions are made by the computer.
-
- 3) AREA UNDER DIRECT CONTROL
- A country ruled by a leader.
- Some orders (e.g. Rendezvous, Diplomacy) may not be given because the
- leader is not residing in the state.
- Only one command may be issued per season.
-
- C. WINNING THE GAME
- The objective of the game is the unification of the world. If your
- leader dies before he has accomplished this goal, a successor can be
- selected from among his children, but only if his base has not been
- destroyed by an enemy. This selection of a successor, however, is only
- allowed in World Conquest. A successor can only be selected when the
- following conditions are met:
- a. It must be the game of World Conquest.
- b. The base must not have been invaded and occupied by an enemy.
- c. Your king must have a son more than 10 years old (a Candidate for
- Governor cannot become a successor).
-
- Note: In the spring of 1206, Mimamoto Yoritomo starts at 59 years old, an
- advanced age. You should not make either Yoriie or Sanetomo a candidate
- for Governor, because it is possible Yoritomo may die soon, since he is
- at the end of his life span.
-
- AMIGA REFERENCE CARD
-
- HARDWARE REQUIRED
-
- Amiga 500, 1000, 2000 or 2500
- 1 Mega RAM, 1 disk drive
-
- SOFTWARE REQUIRED
-
- GENGHIS KHAN Disks A and B
-
- LOADING INSTRUCTIONS
-
- Booting from the Game Disk:
- -Boot your Amiga from GENGHIS KHAN disk A.
- -Double click on the Genghis_A icon.
- -Double click on the Genghis-Khan icon.
-
- Booting from the Workbench screen:
- -Place GENGHIS KHAN Disk A in a disk drive.
- -Double click on the Genghis _A icon.
- -Double click on the Genghis-Khan icon.
-
- HARD DISK INSTALLATION
-
- You will need 1.7 magabytes of free space on your hard drive to install
- GENGHIS KHAN.
- -Create a drawer on your hard drive and name it Genghis.
- -Insert Disk A in a disk drive.
- -Double click on the Genghis_A icon.
- -Drag copy each icon (Data A and Genghis Khan) into the Genghis drawer.
- -When finished, remove Disk A and insert Disk B in a disk drive.
- -Double click on the Genghis_B icon.
- -Drag copy Data B into the Genghis drawer.
- -When finished, remove all Genghis disks from disk drives, then run the
- game off the hard drive by double clicking on the Genghis-Khan icon.
-
- AMIGA MOUSE OPERATION
-
- GENERAL
- The AMIGA version of GENGHIS KHAN has been designed with complete mouse
- support. Except ot Keys, there is absolutely no occasion to use the
- keyboard. Therefore, all references to keyboard operation in the manual
- should be ignored. While almost all of the gadgets used in this version
- are self-explanitory, the following explanations are included to help you
- get started.
-
- USING THE MOUSE
- Remember these two points:
- The SELECT button is the LEFT mouse Button. You can also use this button
- to move the blue panels which prompt you to confirm (Yes or No) or
- display information and statistics. To do this, place the cursor on top
- of the panel, press the left mouse button and hold it down, and drag the
- panel where you want to.
-
- The Menu Button is the RIGHT mouse Button.
-
- SELECTING AN ITEM FROM A LIST
- When you are prompted to select a governor to train, ability to increase,
- goods to sell, or other item from the list, simply move the cursor to the
- desired item. A highlighted bar will appear over what you point to.
- Press the select button when the highlighted bar is over the desired
- item.
-
- SELECTING COUNTRIES
- Certain commands ask the player to select a country. Move the cursor over
- the desired country or the country's number and press the select button.
-
- COMMANDS
- All commands have been put into menus. To execute a command, move your
- cursor to the top of the screen, press the menu button and hold it down.
- You can search through the menues and sub-menus opening under your cursor
- with your mouse button pressed.
-
- NOTE: Some commands have hot keys as well.
-
- MAIN COMMANDS
-
- COMMAND MENU <NEW COMMAND NAME> HOT KEY
-
- 1. TAX
- Change Tax Rate Economic
- Collect Special Tax Economic
-
- 2. DISTRIBUTE
- Pop. Distribution Economic A - P
- Soldier Distribution Military A - D
-
- 3. GIVE Economic
-
- 4. TRAIN
- Soldiers Military
- Governor Candidates Personnel <Governor> A - ;
- Self Personnel
- Noncombatants Military
-
- 5. MERCHANT
- of China Economic A - 1
- of Islam Economic A - 2
- of Uighur Economic A - 3
-
- 6. PERSONNEL
- Transfer Personnel <Reassign>
- Change de Governor Personnel <Reassign>
- Send Governor Personnel <Reassign>
- Control Vassal State Administrative
- Select Personnel <Governor>
- Remove Personnel <Governor>
- Nominate Personnel <Governor>
- Marry Personnel <Arrange Marriage>
- Recruit Military
-
- 7. RENDEZVOUS Personnel A - Z
-
- 8. VIEW Administrative A - V
-
- 9. MOVE Administrative
-
- 10. SEND POLICY Administrative A - L
-
- 11. DIPLOMACY Administrative
-
- 12. ESPIONAGE Military
-
- 13. WAR Military <Go to War> A - W
-
- 14. PASS Administrative
-
- 15. OTHER
- Save Game File A - S
- Wait Delay Other
- Music Other
- Sound Effects Other
- Animation Other
- Battlefield Other
- End File <Quit Game> A - Q
- also:
- Quit Player File
- Restart Game File A - R
- Screen to Back Other
- Current Country Administrative
- (Restores the data
- of the country you
- currently are in.)
-
- COMBAT COMMANDS
-
- 1. MOVE
- Entire Unit Move A - M
- Divide & Move Move A - D
-
- 2. ATTACK
- Normal Attack A - N
- Long Range Attack A - L
- 1-on-1 Combat Attack A - O
- Ambush Attack A - A
-
- 3. STANDBY General
-
- 4. SPECIAL ORDERS
- Demand Surrender General A - X
- Request Reinforcement General <Reinforce> A - R
- Plunder Attack A - A
- Hunt General <Hunt> A - H
-
- 5. WITHDRAWAL General A - W
-
- 6. INTELLIGENCE
- Unit Status Intelligence A - U
- Commander Status Intelligence A - C
- Military Intelligence Intelligence A - I
-
-
- ON THE BATTLE MAP
- To deploy units, move the cursor to a numbered hex and press select to
- place a unit there. Remember, you can only deploy your troops on
- numbered hexes. Don't try to click elsewhere. It won't work.
-
- MOVEMENT ON THE BATTLE MAP
- 1) Click on the unit you wish to move with the select button.
- 2) Drag out desired path of movement. (If you drag a wrong path, go
- backwards over the wrong path, then drag out the correct path while
- still pressing the select button.
- 3) Release select button.
- (You can also use the command <Entire Unit> from the MOVE menu, and
- follow steps 1, 2, and 3 above.)
-
- ATTACKING ANOTHER UNIT
- 1) Select type of attack from the ATTACK menu.
- 2) Point to the unit you wish to attack and press select. (This also
- applies to long-range archery attacks.)
- TIP: When you want to move a unit or decide to attack an enemy, we
- recommend you use the Hot-Keys, in order to gain time.
-
- NEW FEATURES
-
- SETTING ABILITIES
- In the AMIGA version of Genghis Khan, all parameters that define each
- character's abilities will be set automatically. If you are not
- satisfied with the values the computer has selected, have it reset the
- values by answering 'No' to the question, 'Is this OK?' Repeat this as
- many times as you like until you are satisfied with the values.
-
- ZERO-PLAY MODE
- To watch the computer play itself, select the 'World Conquest' scenario
- and choose 0 players. The computer will continue to play until the year
- 1605 A.D. To exit from zero-play mode, move the cursor to the very top
- of the screen when the main map is shown and press the select button. If
- a player wants to quit, but you do not want to end the game, choose <Quit
- Player> under the FILE menu and the computer will take over for the
- retiring player. When no human players remain, the game will end.
-
- MULTI-TASKING
- The AMIGA version of GENGHIS KHAN is fully MULTI-TASKING. You can access
- the <Screen to Back> function by selecting it under the OTHER menu.
-
- SAVING GAMES
- We recommend you to format an AMIGA floppy disk before playing. In order
- to be able to save a game to disk.
-
- HOW TO FORMAT THE SAVE DISK:
- Insert the AMIGA-DOS disk in your disk drive and switch on the computer.
- Type FORMAT DRIVE DF2: (or DF0 or DF1) NAME 'diskname'. The name of the
- floppy disk must not exceed 8 characters. For example, type GENGHIS.
- The program will ask you to insert the disk to be formatted. Once this
- operation achieved, switch off your computer and load GENGHIS KHAN.
-
- THE SAVE COMMAND:
- In the FILE menu, place the cursor on the SAVE option, then release the
- select button. The SAVE window appears.
- First, insert the formatted disk in one of your floppy drives. In the
- window on the right of the screen, click on the corresponding drive name,
- that is DF0:, DF1:, or DF2:. Then a small white square will appear in
- the FILE line to prompt you to type in your file name. Type in the name
- or just the number of the file that you want. To confirm, click on the
- item OK! The game will then be saved to disk. To return to play, you
- must either click on the item FORGET IT! or on the red dot in the upper
- left of the SAVE screen.
-
- NOTE: To save to your hard disk, just select in the window on the right,
- the name of your hard drive.
-
- D. KEYBOARD OPERATION
- The keys you use in the game GENGHIS KHAN are basically the number keys 0
- to 9, and Y,N and RETURN. Hit RETURN after giving an order by entering
- the appropriate numbers.
-
- Questions requiring a yes/no answer can be answered on the main keyboard
- by using the Y key for yes, or the N key for no, or by using the key
- pad's 0 key for yes and Carriage Return key for no. All operation can
- thus be made by using only the key pad. Most orders can be cancelled by
- hitting RETURN once. For keyboard operation using other keys, please
- follow the displayed message.
-
- Note: The opening sequence will repeat itself until the Space Bar is
- pressed, after pressing the Space Bar the first options screen will be
- displayed.
-
- 3. END OF GAME
-
- A. WHEN YOUR LEADER DIES
- The Mongol Conquest game puts you in the role of Temujin, a Mongol chief.
- When Temujin dies, having reached the end of his life or having been
- killed by an enemy during a war, the game is over.
-
- In World Conquest, even if your king dies a natural death or is killed,
- you can continue the game by selecting a successor. If your base has
- been invaded, or if you have no male children more than 10 years old, you
- cannot select a successor, and the game is over.
-
- B. DISCONTINUING PLAY DURING GAME
- If you wish to save a game so you can come back to it later, enter
- command 15., and select option SAVE to save the data. After saving the
- data, select option END to end the game. If you wish to end the game
- without saving it, enter command 15., here and select END.
-
- 4. PRELIMINARIES
-
- A. PREPARING DISK FOR SAVE
- At the opening menu, the player will be asked to select one of two
- options: 1: Start Game, 2: Prepare Save Disk.
- First time players should select option 2 and create a save disk for
- future games. If a save disk has already been made, players will want to
- select option 1 and go directly to the Scenario selection.
-
- B. START GAME
- Proceed to the Scenario selection (see C.) procedure described below.
-
-
- C. SELECTING SCENARIO
- You will be offered a choice of two scenarios, Mongol Conquest or World
- Conquest. You may also select Load data and continue a previously-saved
- game. A saved game will commence from the point at which it was last
- stopped.
-
- D. MONGOL CONQUEST
- If you select Mongol Conquest, you will proceed to I. Setting Abilities.
-
- E. WORLD CONQUEST
- If you select World Conquest, follow the message displayed on the screen.
-
- F. LOAD DATA
- When you select 'Load Data', change A disk to D disk, and hit RETURN.
- When asked, 'Which saved game will you load? (1-10)', enter the file
- number you wish to load and hit RETURN.
-
- Then change disks again, following the displayed message, hit RETURN, and
- the game will begin. A saved game will commence from the point at which
- it was stopped.
-
- * If you erroneously enter 'Load Data', you may return to the Select
- Scenario stage by hitting ESC.
-
- G. SELECTING THE NUMBER OF PLAYERS
- '(HOW MANY PLAYERS? (1-4))'
- The number of players can be selected only on the World Conquest game.
- One to four may play in World Conquest. Enter the desired number of
- players.
-
- H. CHOOSING CHARACTERS
- ('PLAYER 1, WHICH CHARACTER DO YOU CHOOSE?')
- Characters can only by chosen in the World Conquest game.
- Each player will be asked which country he/she would like to rule. When
- you select a country, you take control of that country's king.
-
- Enter the appropriate number. You may select your country and ruler from
- the following four countries/rulers:
-
- 1. The Mongol Empire (Genghis Khan)
- 2. England (Richard I)
- 3. The Byzantine Empire (Alexious III)
- 4. Japan (Minamoto Yoritomo)
-
- When more than one person is playing, each player chooses his/her own
- country in turn.
-
- I. SETTING ABILITIES
- Setting Abilities determines the parameters that define each character's
- abilities. Each selection will be a significant factor in the course of
- the game, so all choices should be made carefully.
-
- When you are first asked 'Set parameters automatically? (Y/N)' select 'Y'
- or '0' for Yes, and 'N' or hit RETURN for No. If you select Yes, the
- parameters for the five characters are displayed at once. If you are
- satisfied with these parameters, answer 'Yes' to the question, 'Is this
- OK? (Y/N)'. You may repeat this as many times as you like until you are
- satisfied with the value of each parameter.
-
- If you wish to select the parameters manually, select 'No' and set the
- parameters for each character. Set the numerical value of all the
- parameters, you will be asked 'Is this OK? (Y/N)'. Please answer 'Yes'
- or 'No'. You may select the parameters as many times as you like.
-
- If you select 'Yes', the message 'Distribute 100 points among the
- parameters' will be displayed on the screen. When you hit the SPACE BAR,
- points will be added to the parameter in the violet coloured space on the
- screen. Make sure not to continue hitting the SPACE BAR. If you do,
- points will continue being added. Hit RETURN when you are ready to go to
- the next parameter. When you have distributed all 100 points, the
- message 'Is this OK? (Y/N)' will be displayed. Answer with 'Yes' or
- 'No'. If you select 'Yes', you will go to the step for setting the
- abilities of the next character. If 'No', you will go back to the step
- for setting the numerical values of each parameter. After you repeat
- this operation five times, and complete the dividing of 100 points among
- the parameters of the five characters, the message 'All parameters OK?
- (Y/N)' will be displayed. Please answer 'Yes' or 'No'. If 'Yes' is
- selected, you will proceed to J. Selecting Skill Level. If 'No', you
- will return to the stage of setting the parameters of your Leader.
-
- When more than one person is playing, the above operations for setting
- abilities should be repeated as many times as there are players.
-
- There are six parameters which you can set when setting abilities. Each
- parameter has the following meaning:
-
- LEADERSHIP ABILITY
- The basic ability for a leader. It is needed for almost all the commands
- concerning domestic policy and diplomacy.
-
- Commands needing leadership ability: Tax, Give, Train, Personnel, Move,
- Send, Policy, Espionage, War.
-
- JUDGEMENT ABILITY
- The ability to determine things.
-
- Commands needing judgement ability: Merchant, Personnel, View, Move,
- Send, Policy, and War.
-
- PLANNING ABILITY
- This ability determines your capacity to plan ahead. For example, when a
- country is established or war takes place.
-
- Commands needing Planning ability: Give, Distribute, Personnel,
- Rendezvous, Move, Espionage, War.
-
- PERSUASIVE ABILITY
- The ability to convince or sway other people. It is indispensable in
- attempting diplomatic negotiations.
-
- Commands needing Persuasive ability: Tax, Train, Rendezvous, Move, Send,
- Policy, Diplomacy, War.
-
- PHYSICAL ABILITY
- The ability to undertake strenuous activities.
-
- Commands needing Physical ability: Rendezvous, Move, Diplomacy, and
- Espionage.
-
- MILITARY ABILITY
- The Leader's own skill in waging war. The higher this value is, the more
- likely the Leader is to succeed in diplomatic relations and war.
-
- Commands needing Military ability: Rendezvous, Diplomacy, Espionage, and
- War.
-
- As detailed in section 8. MAIN DISPLAY COMMANDS, the value of each of
- these parameters will be lowered every time a command is issued. If your
- Leader does not have the ability level to issue a command, that command
- cannot be executed.
-
- These values are used not only for the decision whether a command can be
- issued or not, but also for every kind of judgement. For example, the
- ability to judge if a war will be won or lost, or if you will succeed or
- fail in a diplomatic negotiation requires a certain level of ability.
- The higher the value, the greater the likelihood of success. You should
- set these values at least at a minimum of 50 points. The maximum value
- possible is 999 points.
-
- J. SELECTING SKILL LEVEL
- This number will determine the computer's strength, with one being the
- weakest and five the strongest. Level 1 is recommended for players not
- yet accustomed to the game.
-
- Finally, you will be asked 'Is everything all right? (Y/N)'. If you
- select 'No', you will return to Selecting Scenario. Therefore please be
- careful when answering this question.
-
- 5. MAIN DISPLAY
-
- a. The name of the country which rules the area with the blinking number
- on the map is displayed here. For example, if the Mongol Empire is
- ruling Japan, not 'Japan' but 'The Mongol Empire' will be displayed in
- the data on Japan. It is not therefore necessarily the area name.
-
- b. Current year and season
-
- c. The name and face of the ruler of the area marked by the blinking
- number are displayed here. When 'base' is displayed under his name, this
- country is a base of a. and c. its leader. When 'area under direct
- control' is displayed, this country is an area under direct control of
- a., and c. is not the country. When only the name of the ruler is
- displayed, the country is a vassal state of a., and c. is a ruler sent as
- Governor to rule this country.
-
- d. Conditions of the area marked by the blinking number are displayed
- here.
-
- e. The number of remaining commands for the current player's shown here.
-
- f. Current market prices are displayed here. Market prices will change
- every season, and have an influence on dealing with the merchants. Costs
- are high when market prices are high, and low when market prices are low.
-
- 6. COUNTRY CONDITIONS
- Main display: The conditions of your ruling country are displayed at d.
- You should issue a command after observing every parameter which shows
- the condition of your country.
-
- Interpreting these parameters will help guide your next action.
-
- The maximum value for parameters is 999.
-
- A. MORALE
- Civil obedience in the country is represented by the Morale of the
- citizens. When the Morale value is low, uprisings are more likely to
- take place than when its high. You should therefore pay close attention
- to this value. There may be people who don't pay their taxes during the
- tax collection season in the spring, when the morale is low.
- This value is influenced by the taxation rate. When the taxation rate is
- high, the level of Morale is likely to decrease.
- The level of Morale also decreases when special taxes are collected or
- soldiers are recruited. This value will be increased when gold,
- provisions, or specialty items are distributed among the citizens.
-
- Morale levels will automatically decrease every spring.
-
- B. GOLD
- This value is the amount of gold available for immediate use. Gold is
- used for View, Espionage, Rendezvous, Give and Merchant. Some commands
- may not be given if the country's gold level falls below a certain
- amount. Special attention should be paid to this value.
-
- The gold depends on the tax rate and the economic power of the country.
- Every spring this value will increase through the collection of taxes,
- but at the same time will decrease due to payments to the army. If there
- are more soldiers than can be afforded, the size of the army will
- automatically be reduced. Gold may also be obtained by collecting
- special taxes, or by selling provisions and specialty products.
-
- C. PROVISIONS
- This value reflects the amount of provisions available for immediate use.
- Provisions must be distributed to the citizens, and used to feed the army
- during wars. If provisions run out during a war you automatically lose.
- Special attention should be paid to this value. Provisions may also be
- sold to, or bought from, the merchants.
-
- Provisions are fed to half the population each spring, and gathered each
- fall. The amount of provisions brought in is the sum of the population
- assigned to food production in that year.
- Provisions are reduced, however, when plundered by an enemy during a war.
- Also, if provisions far exceed the population, there is always the danger
- that food may be stolen if the Morale level falls.
-
- D. SOLDIERS
- This value represents the number of men that serve in the military.
- Soldiers are necessary for both expansion and protection so, generally
- speaking, the more the better. However, since soldiers must be paid each
- spring, this value will be decreased when there is a shortage of gold.
- The number of soldiers may be increased with command 6. Personnel which
- recruits noncombatants. However, the level of Morale, Offensive
- Strength, and Training will decrease.
- You may also have set the type and percentage of the different units by
- means of distribution of soldiers.
-
- * The values of Provisions and Soldiers above are displayed in multiples
- of ten on the battle field.
-
- E. SPECIALTY ITEMS
- This value represents all specialty items that can be produced in the
- country. Specialty items may also be sold to the merchants. Each fall,
- the sum of the population assigned to Specialty Production for that year
- is totalled. Using command 8. View/Inventory, you can see the amount of
- specialty items available for immediate use.
-
- F. TOWN BUILDERS
- This value represents the number of men that serve in town construction.
- The higher the value, the more the Economic Power levels is raised each
- season. Economic Power (gold) is necessary to issue commands, and is
- also an important indication of the status of the country. Close
- attention should be paid to this value.
-
- G. CASTLE BUILDERS
- This value represents the number of men that serve in castle
- construction. The higher the value, the greater the defensive strength
- level of the castle is raised each season.
-
- H. FOOD PRODUCERS
- This value represents the number of men that serve in food production.
- Each fall, the sum of the population that serves in food production for
- that year is totalled. A large amount of food is necessary to feed the
- army during war. During peace time, too, food is needed for various
- situations.
-
- I. SPECIALIZED LABOUR
- This value represents the number of men that serve in specialty
- production. Like food producers, the sum of the population that serve in
- specialty production during that year is totalled.
-
- * You may assign workers to Town & Castle construction, and Food &
- Specialty production, with command 2. Distribute/Population Distribution.
-
- J. ECONOMIC POWER
- This value represents the wealth of the country. It has a great deal of
- influence on the source of revenue and the amount of tax collected. The
- higher the value, the greater the amount of collected tax. Economic
- power will be raised by increasing the number of town builders. The
- value will decrease each season.
-
- K. DEFENSIVE STRENGTH
- The defensive strength of the castles in the country. This value has an
- effect on the battle screen. The higher the value, the stronger the
- defensive force. When the value falls to less than 20, the defensive
- strength of the battlefield in the castle is less than that of the
- battlefield in the town. Defensive strength values will decrease when
- there is an act of aggression by an enemy. The value will decrease every
- season.
-
- L. OFFENSIVE STRENGTH
- Offensive Strength is the level of the offensive strength of the
- population. A higher Offensive Strength means more combat-effective
- army. Purchase weapons from three merchants if you wish to raise the
- offensive strength value. You may buy six kinds of weapons: daggers,
- swords, axes, lances, halberds and explosives.
-
- When you recruit soldiers, the offensive strength value will decrease
- according to the number of soldiers recruited. This value will decrease
- every winter.
-
- M. TRAINING
- When the population is drilled its training value increases. As for the
- offensive strength value, a higher value means more combat-effective
- army.
-
- Command 4. Train, will increase this value, but Recruiting will decrease
- it. This value decreases every summer.
-
- * In the game of GENGHIS KHAN there are some parameters not described
- above.
-
- 1) POPULATION AVAILABLE FOR MOBILIZATION
- Each country has noncombatants (0-999), outside of the regular
- population. This value shows what percentage of noncombatants can be
- mobilized as soldiers.
-
- 2) TAXATION RATE
- This value is displayed only when the taxation rate is changed.
- Country population soldiers* (population that stands by in case of war)
- town builders* (population that serves in castle construction) food
- producers* (population that serves in food production) specialized labour
- force* (population that serves in special item production) noncombatants
- (old people and children with no occupation).
- You can change the number of people marked with * by using command 2.
- Distribute/Population Distribution (7.2.1.).
-
- * You may also recruit new soldiers from other countries by using command
- 5. Merchants/Recruit Soldiers (7.5.3.). You may assign these new
- soldiers to jobs other than soldier (town builders, castle builders, food
- producers and specialized labour) by using command 2.
- Distribute/Population Distribution (7.2.1.). The total population of the
- country will increase by recruiting new soldiers.
-
- * You may mobilize noncombatants as soldiers according to the proportion
- available for mobilization, by using command 6. Personnel/Recruit (7.F.).
-
- 7. MAIN DISPLAY COMMANDS
- In the game GENGHIS KHAN players may issue commands only in their base,
- and in areas under direct control. In your base you may issue three
- commands when it is your turn, but only one command in an area under
- direct control. There are also commands which you may not give in an
- area under direct control.
-
- The value needed to issue one command will be deducted from Self ability.
- You cannot issue unless you have a high enough ability level to give that
- command.
-
- No. ORDER EXPLANATION
- 1 Tax Change taxation rate and collect special tax
-
- 2 Distribute Assign population to jobs using Population
- Distribution, and assign soldiers to units Soldier's
- Distribution.
-
- 3 Give Give property to citizens
-
- 4 Train Train soldiers for more combat effective army
-
- 5 Merchant Summon merchants for transactions
-
- 6 Personnel Issue commands pertaining to Governors, Governor
- Candidates and children
-
- *7 Rendezvous Increases possibility of a child
-
- 8 View Obtain information about countries and leaders
-
- *9 Move Move ruler, population or property
-
- *10 Send Policy Issue government policy to vassal state
-
- *11 Diplomacy Make diplomatic negotiations with other countries
-
- 12 Espionage Intelligence, Active intervention and Domestic
- investigation
-
- *13 War Attack another country
-
- 14 Pass Waive one turn
-
- 15 Other Game options
-
- Simply hitting RETURN on the main display will produce the option menu;
- hitting '0', the conditions of your country.
-
- Some commands, such as Personnel, View, Send, Policy, Diplomacy and
- Espionage require that you select from those countries whose numbers are
- displayed in yellow. Other countries cannot be chosen.
-
- Commands marked with * may not be given in an area under direct control.
-
- * A. COMMAND 1. (TAX)
- 1. CHANGE TAX RATE
- This command enables you to change the level of tax collected every
- spring. You may set this level to any rate between 1 and 100 per cent
- (but not zero percent). The taxation rate is not always set as the
- players wish, and raising taxation rate will not necessarily increase the
- amount of tax collected.
- The Morale of the citizens will change according to changes in the tax
- rate.
-
- Necessary ability: Leadership ability 5, Persuasive ability 5.
-
- 2. COLLECT SPECIAL TAX
- When the country has no resources, you may collect a special tax once a
- year during the fall harvest season. The amount of special tax which can
- be collected is displayed in parenthesis.
- If you choose to collect a special tax, however, the values for Morale
- and Economic Power will decrease along with the number of citizens.
- Therefore, you must be careful when imposing a special tax.
-
- Necessary ability: Leadership ability 10, Persuasive ability 10.
-
- * B. DISTRIBUTE
- 1. POPULATION DISTRIBUTION
- This command allows you to assign citizens to different occupations.
- There are five occupations: soldiers, town builders, castle builders,
- food producers and specialized labour. A chart showing the Population
- Distribution will be displayed. Select the number of the occupation
- which you wish to change and enter this number. However, if you assign
- too many men as soldiers, the Morale level will decrease.
-
- 2. SOLDIERS DISTRIBUTION
- This command allows you to change the percentage of soldiers of each
- unit. There are 10 units: the command unit, and the first to ninth
- units. The command unit number is 0. When a chart showing Soldiers
- Distribution is displayed, select the number for the unit whose
- percentage you wish to change. Enter the new percentage. Then select
- the type of unit (1: Cavalry 2: Infantry 3: Archers). After you complete
- the Soldiers Distribution, hit RETURN.
-
- For the characteristics of each unit, please refer to section 11.
- SETTING AND ACTION ON BATTLE DISPLAY, Explanation of Unit Markers.
-
- Minimum ability levels necessary to change Population and Soldiers
- Distribution: Leadership ability 5, Planning ability 5.
-
- 3. GIVE
- Distributing gold, provisions or specialty items (but only the specialty
- items produced in that country) to the citizens will increase their
- Morale Level. The increase in Morale will vary with the number of
- citizens and the amount of goods distributed. For example, when 10 units
- of gold are distributed among 10 people, the Morale value will increase
- 10 times the amount as when 10 units of gold are distributed among 100
- people. Enter the numerical value you wish to distribute.
-
- Necessary ability: Planning ability 5.
-
- * C. TRAIN
- 1. SOLDIERS
- This command will increase the Training level of soldiers. You may
- change the number of soldiers using command 2. Distribute Population
- Distribution (7.2.1.). It is necessary to train the entire population in
- order to increase the training value of soldiers. Therefore, an increase
- in training value is proportional to the total number of people. A
- larger training value means a more combat-effective army.
-
- Necessary ability: Leadership ability 5.
-
- 2. CANDIDATE FOR GOVERNOR*
- This command will raise the abilities of a Candidate for Governor.
- Select a Candidate and one ability that you wish to increase. The
- ability you choose will be raised.
- Only one ability of one Candidate can be raised per command.
-
- Necessary ability: Persuasive ability 5.
-
- 3. SELF*
- This command enables you, the Ruler, to raise your own abilities. Select
- an ability you wish to improve, and the ability level will be raised.
- Ability is necessary to issue all commands and is also used in making
- judgements during the game. It is therefore well advised to keep the
- ability level at least at a certain level to cover any requirements.
- Only one of your own abilities can be raised per command.
-
- Necessary ability: None.
-
- 4. NONCOMBATANTS
- This command allows you to increase the population available for
- mobilization.
- In GENGHIS KHAN, only healthy men are assigned to occupations, but in
- reality there are also old people and children who are not suitable for
- military duty. These people are called noncombatants. The proportion
- available for mobilization shows what percentage of the noncombatants can
- be mobilized. The training of noncombatants will raise this proportion
- (more noncombatants can be mobilized). The maximum proportion is 50%.
-
- Necessary ability: Persuasive ability 5.
-
- * D. MERCHANTS
- There are Uighur, Chinese and Islam merchants who do business
- transactions independent of each other, each with his own sales routes.
- They are not always in every country. If a merchant is in the country
- where you are giving commands, you will be able to carry out transactions
- for provisions and specialty items, buying weapons and recruiting
- soldiers.
-
- All transactions will be conducted at the current market rate. The sell
- and buy commands will display the current rates. There are 17 possible
- transactions.
-
- Necessary ability: Judgement ability 5.
-
- 1. SELL
- You may sell any provisions or specialty items you have. Soldiers cannot
- be sold.
-
- 2. BUY
- You may but provisions or specialty items from the merchants. You may
- also buy weapons, but cannot return weapons once they have been
- purchased.
- Buying weapons will increase the offensive strength value. The amount of
- increase will vary depending on the number and on the population.
-
- 3. RECRUITING SOLDIERS
- As soldiers are recruited, the size of the army will increase. However,
- Morale, Offensive Strength and Training values will decrease in
- proportion to the number of new recruits.
-
- * E. PERSONNEL
- Commands concerning the Governors (sent to a vassal state) and Candidate
- for Governor (standing by in the base).
-
- 1. TRANSFER*
- This command allows you to move Governors in vassal states or areas under
- direct control.
-
- (a) CHANGE GOVERNOR
- This command will change rulers in vassal states with areas under direct
- control.
- After entering the number of the ruling country where you wish to change
- Governors, you may select a new Governor from 1: Candidate for Governor
- and 2: Governors abroad (Candidates for Governor are in the base, and
- other Governors are in the vassal states). When you select 1: Candidate
- for Governor, enter an individual you wish to choose. When you select 2:
- Governor abroad, enter the number of the country which that Governor is
- currently ruling.
-
- If you enter the country number of an area under direct control, and then
- also select a new ruler from 1: Candidate for Governor, then the result
- will be same as selecting (2) Send Governor, because no rulers can be
- changed.
-
- (b) SEND GOVERNOR
- This command allows you to send a Governor to rule an area under direct
- control where there is no Governor. Enter the number of the country to
- which you wish to send the Governor. Then select the individual you wish
- to send from among the Candidates for Governor. With this command, the
- country you select will be changed from an area under direct control to a
- vassal state ruled by the computer.
-
- (c) PUT VASSAL STATE UNDER DIRECT CONTROL
- This command will put the vassal state ruled by a Governor under direct
- control, with your Leader ruling the country directly. Enter the number
- of the country you wish to put under direct control.
-
- 2. SELECT
- This command allows you to find an outstanding man among the soldiers to
- select as a Candidate for Governor. Since the ability of the soldiers is
- low at the beginning, you should increase it by Training.
-
- You may not select more than five Candidates for Governor. Searches for
- outstanding men are automatically made by the computer.
-
- 3. REMOVE*
- This command will demote a Candidate for Governor to a soldier.
-
- 4. NOMINATE*
- This command allows you to make your son a Candidate for Governor. Only
- boys more than 10 years old may become Candidate for Governor.
- Necessary ability: Leadership ability 5, Judgement ability 10, Planning
- ability 5.
-
- 5. MARRY*
- With this command a daughter of your Leader may marry a Candidate for
- Governor. Each Candidate for Governor married to a princess is shown
- with a marriage flag and becomes a relative of your Leader. A princess
- cannot marry a Candidate for Governor already marked with a marriage
- flag. Governors and Candidate for Governor with a marriage flag will
- never betray you. Since your Leader's sons or brothers are relatives
- from the beginning, they will have a marriage flag next to their name
- when they become Candidate for Governor.
- Only girls more than eight years old can be married.
-
- Necessary ability: Judgement ability 10, Planning ability 10.
-
- 6. RECRUIT
- In GENGHIS KHAN people who serve in the military or town construction are
- called citizens. There are also noncombatants, old people and children
- having no occupation. The proportion available for mobilization shows
- what percentage of the noncombatants can be recruited at a certain time.
- The number of new soldiers will be set according to the number of people
- available for mobilization.
-
- However, they are noncombatants, and both their offensive strength and
- training values are nearly zero. Offensive Strength, Training and Morale
- values will decrease when this command is executed.
-
- Necessary ability: Leadership ability 5, Persuasive ability 10.
-
- * F. RENDEZVOUS*
- Rendezvous is the palace where you spend the night with the Empress. If
- you issue this command repeatedly, the chances will increase of the
- Empress having a baby. Every time you obtain a country by war, you have
- the chance to obtain a new empress.
-
- Necessary ability: If the Empress is obedient: Persuasive ability 5,
- Physical ability 10. Charm with words: Planning ability 5, Persuasive
- ability 5, Physical ability 10. Use aggresive persuasion: Persuasive
- ability 10, Physical ability 10, Offensive Strength 5. Use gold to win
- her love: Persuasive ability 5, Physical ability 10.
-
- * G. VIEW
- 1. COUNTRIES
- This command enables you to observe the status of other countries.
- Unless a spy is out with command 12. Espionage/Intelligence (7.11.1.),
- you cannot observe the status of countries except your vassal states, and
- the areas under direct control. The status of as many countries as you
- wish can be observed with one command.
- The status of the countries to which your spy has not been sent cannot be
- seen. To observe the status of other countries is considered one order,
- but assessing conditions in your country is not.
-
- 2. LEADERS
- This command enables you to observe the status of the ruler of each
- country.
-
- Necessary ability of both 1 and 2: (but only when observing the status of
- others) Judgement ability.
-
- 3. ALLIES (ONLY IN YOUR OWN COUNTRY)
- The number of the country (number of the base and any vassal states)
- ruled by the leader to whom you are allied, and the terms of the alliance
- in units of year, are displayed. The maximum term of the alliance is
- five years.
-
- 4. CANDIDATES FOR GOVERNOR (ONLY IN YOUR OWN COUNTRY)
- This command gives a chart showing Candidate for Governor residing in
- your own country. You may have a maximum of five Candidates for
- Governor. A marriage flag shows that a Candidate for Governor is a
- relative of your Leader, and that they will never betray him.
-
- 5. CHILDREN (ONLY IN YOUR OWN COUNTRY)
- This command allows you to know the name, sex and age of each child. You
- may have a maximum of five children at any given time.
-
- 6. INVENTORY (ONLY IN YOUR OWN COUNTRY)
- This command gives a chart showing the inventory of specialty items. You
- can see the amount of each specialty item that you have.
-
- Necessary ability: None.
-
- * H. MOVE*
- Only when you are ruling more than two countries may you move yourself,
- citizens, gold, provisions and specialty items; and only between
- countries sharing a common border.
-
- 1. SELF
- This command allows you to move your Leader from one base to another
- country. After moving, the two countries' type will change. The country
- to which your Leader has moved automatically becomes the base.
-
- Necessary ability: Physical ability 20.
-
- 2. POPULATION
- You may move any one group of people from among the five kinds of
- citizens: town builders, castle builders, food producers, specialized
- labour and soldiers. After selecting the country from which you wish to
- move them, and the one to which you will move them, enter the type of
- citizen and the number you wish to move.
-
- Necessary ability: Leadership ability 10, Persuasive ability 10.
-
- 3. GOLD, PROVISIONS, SPECIALTY ITEMS
- This command allows you to move gold, provisions or specialty items.
- After selecting the country from which and which you wish to move them,
- enter the item you wish to move and the amount.
-
- Necessary ability: Leadership ability 5, Judgement ability 5, Planning
- ability 5.
-
- * I. SEND POLICY
- With this command, you make a government policy statement and issue it to
- a Governor in a vassal state. When you turn your vassal state over to a
- Governor (i.e. the computer) without making a government policy
- statement, the computer will administer your vassal state. A government
- policy provides detailed domestic and foreign policy. Select one of the
- choices from the messages shown to make government policy.
-
- Send Supplies, written in a government policy, means a transport of gold
- in summer, and a transport of provisions in winter, to the appointed
- country. Only surplus commodities can be transported, however, since the
- country instructed to transport the commodities must raise its national
- strength.
-
- Since this government policy instructs one Governor about the ruling
- policy of the country which he rules, it becomes effective if the ruling
- Governor changes.
-
- You should be cautious, even if you have a government policy. If a
- stronger country orders to your Governor to become a vassal state, there
- is the possibility that he will decide to become the enemy's vassal state
- and betray you even if your government policy instructs him to ignore
- propositions from others. Governors marked with marriage flags, however,
- will never betray you.
-
- NOTE:
- Necessary ability: Leadership ability 5, Judgement ability 5, Persuasive
- ability 5.
-
- * J. DIPLOMACY
- This command enables you to attempt negotiations with countries sharing a
- common border with you. Whether the negotiations succeed or not depends
- on the conditions of both countries the ability of the rulers. In
- command Become Vassal State and Give Tribute you may attempt negotiations
- with any type of country, but in command Ally with Us you may attempt
- negotiations only with the base.
-
- 1. BECOME VASSAL STATE
- This command orders a weak country to obey you and become your vassal
- state. If the country becomes a vassal state, the ruler of that country
- will demand a sum of money for the outfitting of his troops. Decide if
- you wish to pay it or not. If you don't have enough gold to pay this
- cost, the negotiations will break down. It is possible that you will
- fail in the negotiations. It is possible that you will be deceived, not
- making the country a vassal state but only taking some part of its
- property (gold, provisions, specialty items). There is the possibility
- that you will be completely ignored. You may not execute this command
- with allies.
-
- Necessary ability: Persuasive ability 25, Physical ability 5, Military
- ability 10.
-
- 2. GIVE TRIBUTE
- This command orders a rival country to give tribute, in gold, provisions,
- and/or specialty items. If negotiations succeed, some of the property of
- the rival country will be added to your country. You may not execute
- this command with allies.
-
- Necessary ability: Persuasive ability 5, Physical ability 5, Military
- ability 5.
-
- 3. ALLY WITH US
- This command allows you to enter into a non-aggression alliance with
- rival countries. The term of validity of the alliance is five years
- during which you may not attack any ally and in return will not be
- attacked (this includes bases, vassal states, and areas under direct
- control).
- When you begin negotiations for an non-aggression alliance, you must pay
- 10 units of gold to your rival country as a tribute. If you do not have
- enough gold, it is impossible to execute this command. Repeating this
- command with allies means proposing to extend the term of the alliance.
-
- Necessary ability: Persuasive ability 5, Physical ability 5.
-
- * K. ESPIONAGE
- This command enables you to dispatch a spy to an appointed country.
- Command/Intelligence can be executed to allies; Active Intervention and
- Assassination cannot.
-
- 1. INTELLIGENCE
- In order to observe countries and leaders with command 8. View, it is
- necessary to first send a spy to the other countries to collect
- information. Once you have dispatched a spy to a country, you may
- continue to observe the status of the country until your spy is caught by
- domestic investigation. This command costs 10 units of gold per spy.
- You may dispatch more than one spy to different countries with each
- order.
-
- Necessary ability: (per spy) Planning ability 5.
-
- 2. ACTIVE INTERVENTION
- This command allows you to dispatch a spy whose purpose is to attack the
- defensive strength and economic power of the enemy. Unlike View, whether
- a spy succeeds or not, he escapes from your enemy after execution of one
- command. This command costs 50 units of gold.
-
- Necessary ability: Physical ability 20.
-
- 3. ASSASSINATION
- Assassination means giving a blow to the ability of your enemy's Leader.
- If the spy succeeds, all the abilities of your enemy will be reduced by
- half. Like Active Intervention, the spy escapes from the enemy after one
- execution. This command costs 100 units of gold. But this command
- cannot be used against the other players when the game is being played by
- more than one player.
-
- Necessary ability: Military ability 20.
-
- 4. DOMESTIC INVESTIGATION
- The purpose of this command is to find an enemy spy hiding in your
- country and to eliminate him. 20 units of gold are needed to execute
- this command.
-
- Necessary ability: Leadership ability 5, Planning ability 5.
-
- * L. WAR
- You need to expand your territory to achieve a unified nation of your
- own. You may attack any neighbouring country. Executing this command
- requires provisions, soldiers, and also an amount of gold equal to the
- number of soldiers. Even if you have many soldiers, only a number of
- soldiers equal to the amount of gold may be sent into battle.
- There are two kinds of war; when a leader himself goes to war, or when
- Candidate for Governor is sent as leader into battle. Select between
- these two kinds of war. Enter the number of soldiers, the amount of
- provisions and the number of the individual who will lead the attack.
- See 10. BATTLE DISPLAY for details.
- Necessary ability: under the command of a leader: Leadership ability 40,
- Judgement ability 10, Planning ability 5, Military ability 20.
- Necessary ability: Under leadership of a Candidate for Governor:
- Leadership ability 5, Planning ability 5, Persuasive ability 5.
-
- * M. PASS
- This command allows you to waive your right to give orders. In the base
- country this command will waive all three orders.
-
- * N. OTHER
- These commands are not directly related to game play, but are optional
- features. They are not counted as game commands.
-
- 1. SAVE
- This feature allows you to save a game in progress. Since a single error
- in judgement, or just plain bad luck, can cause a serious reversal in the
- game, it may be wise to save the game data to disk whether things are
- going well or before undertaking risky actions.
-
- (1) FLOPPY DISK DRIVE SYSTEMS
- After selecting the save option, follow the on-screen prompts. Remove
- game disk B from drive B(2), and insert your save disk, and hit RETURN.
- Up to 10 games can be stored on your save disk (file numbers 1-10).
- Enter the number of the file in which you would like to save game data
- and press RETURN. If you choose a file that already has a game stored on
- it, the previous game data will be erased. After completing the above
- operation, change disks again as instructed and hit RETURN.
-
- (2) HARD DISK DRIVE SYSTEMS
- Follow the directions given on-screen. As in floppy disk drive systems,
- you must enter the number of the file on which you wish to save game data
- (file numbers 1-10). Game data will be saved on hard disk. Again,
- choosing a file with data from a previous game will cause the previous
- game data to be erased in favour of your present data. So, please be
- careful.
-
- * If you have selected SAVE by mistake, hit the ESC key to return to the
- Main Menu.
-
- 2. WAIT 1-10
- This controls the length of time which messages are displayed. This
- number may be varied between one to ten. The larger the number, the
- longer messages will be displayed. It is set to five when starting the
- game.
-
- 3. SOUND EFFECTS ON/OFF
- Controls whether sound effects will be on or off during the game.
-
- 4. FIXED DISPLAY ON/OFF
- Used to turn fixed display on and off. This will have no influence on
- the ruler's portrait, map displays, landscape displays and Rendezvous
- graphics.
-
- 5. ANIMATION ON/OFF
- Used to turn animation on and off.
-
- 6. BATTLEFIELD ON/OFF
- This option allows you to watch wars in which you are not directly
- involved (enemy versus enemy, vassal state vs. enemy, vassal state vs.
- vassal state).
-
- 7. END
- This command is used to finish the game. After having saved the data,
- always execute this command to finish the game.
-
- After completing each action described above, hit RETURN.
-
- 8. CHART/MAIN DISPLAY COMMANDS
- The ability level of your Leader will decrease every time you execute a
- command. The ability level needed to issue each command is as follows:
-
- +--------------------------------------------+------------------------+
- | | ABILITY COST |
- +----+------------+--------------------------+------------+-----------+
- | No | COMMAND | SUB-COMMAND | LEADERSHIP | JUDGEMENT |
- +----+------------+--------------------------+------------+-----------+
- | 1 | Tax | Change Tax Rate | 5 | |
- | | | Collect Special Tax | 10 | |
- | | | | | |
- | 2 | Distribute | Population | 5 | |
- | | | Distribution | | |
- | | | Soldier Distribution | 5 | |
- | | | | | |
- | 3 | Give | | | |
- | | | | | |
- | 4 | Train | Soldiers | 5 | |
- | | | Governor Candidate | | |
- | | | Self | | |
- | | | Non Combatants | | |
- | | | | | |
- | 5 | Merchant | | | 5 |
- | | | | | |
- | 6 | Personnel | Transfer | 5 | 10 |
- | | | Select | 5 | 10 |
- | | | Remove | 5 | 10 |
- | | | Nominate | 5 | 10 |
- | | | Marry | | 10 |
- | | | Recruit | 20 | |
- | | | | | |
- | 7 | Rendezvous | Empress is obedient | | |
- | | | To You | | |
- | | | Express Your Love | | |
- | | | Physical Force Your Love | | |
- | | | Upon Her | | |
- | | | Buy Her Love | | |
- | | | | | |
- | 8 | View | Countries | | *5 |
- | | | Leaders | | *5 |
- | | | Allies | | |
- | | | Governor Candidates | | |
- | | | Children | | |
- | | | Inventory | | |
- | | | | | |
- | 9 | Move | Self | | |
- | | | Population | | 10 |
- | | | Gold/Provisions | 5 | 5 |
- | | | Specialty Items | | |
- | | | | | |
- | 10 | Send | | | |
- | | Policy | | 5 | 5 |
- | | | | | |
- | 11 | Diplomacy | Become Vassal State | | |
- | | | Give Tribute | | |
- | | | Ally With Us | | |
- | | | | | |
- | 12 | Espionage | Intelligence | | |
- | | | Active Intervention | | |
- | | | Assassination | | |
- | | | Domestic Investigation | | |
- | | | | | |
- | 13 | War | Self | 40 | 10 |
- | | | Governor Candidate | 10 | 5 |
- | | | | | |
- | 14 | Pass | | | |
- | | | | | |
- | 15 | Other | | | |
- +----+------------+--------------------------+------------+-----------+
-
- +----+----------+------------+----------+----------+------------+
- | No | PLANNING | PERSUASIVE | PHYSICAL | MILITARY | ISSUE ONLY |
- | | | | | | IN BASE |
- +----+----------+------------+----------+----------+------------+
- | 1 | | 5 | | | N |
- | | | 10 | | | N |
- | | | | | | |
- | 1 | 5 | | | | N |
- | | | | | | |
- | | 5 | | | | N |
- | | | | | | |
- | 3 | 5 | | | | N |
- | 4 | | | | | N |
- | | | 5 | | | Y |
- | | | | | | |
- | | | 5 | | | N |
- | | | | | | |
- | 6 | 5 | | | | Y |
- | | 5 | | | | N |
- | | 5 | | | | Y |
- | | 5 | | | | Y |
- | | 10 | | | | Y |
- | | | 10 | | 10 | N |
- | | | | | | |
- | 7 | | 5 | 10 | | Y |
- | | | | | | |
- | | 5 | 5 | 10 | | Y |
- | | | | | | |
- | | | 5 | 10 | 5 | Y |
- | | 5 | 10 | 5 | Y | |
- | | | | | | |
- | 8 | | | | | N |
- | | | | | | N |
- | | | | | | N |
- | | | | | | N |
- | | | | | | N |
- | | | | | | N |
- | | | | | | |
- | 9 | | | 20 | | Y |
- | | | 10 | | | Y |
- | | | | | | Y |
- | | | | | | |
- | 10 | | 5 | | | Y |
- | | | | | | |
- | 11 | | 25 | 5 | 10 | Y |
- | | | 15 | 5 | 5 | Y |
- | | | 5 | 5 | | Y |
- | | | | | | |
- | 12 | | | | | N |
- | | | | 20 | | N |
- | | | | | 20 | N |
- | | | | | | N |
- | | | | | | |
- | 13 | | | | 20 | Y |
- | | | | | | Y |
- | | | | | | |
- | 14 | | | | | N |
- | | | | | | |
- | 15 | | | | | N |
- +----+----------+------------+----------+----------+------------+
-
- When a Leader, a Governor or a Candidate for Governor goes to war and the
- war is won, all abilities of the leaders will be raised by the amounts
- listed below. Whether the country is administered by computer or by you,
- the same measures are taken. All ability levels will not fall if the war
- is lost.
-
- Leadership ability: 30 Judgement ability: 15 Planning ability: 10
-
- Persuasive ability: 10 Physical ability: 20 Military ability: 25
-
- Whether a war is won or not, the ability level will not be changed when
- you are attacked by an enemy. The result of a war also does not affect
- the leader's ability when the war was lead by a Candidate for Governor,
- or if the war took place in a vassal state or an area under direct
- control.
-
- 9. SEASONAL EVENTS AND GAME EVENTS
- * A. SEASONAL EVENTS
-
- 1. SPRING
- These are seasonal events which occur every spring and change the value
- of game parameters:
-
- (1) PROVISIONS
- Provisions are provided for the citizens. The amount of provisions equal
- to half the number of citizens is distributed. When you are short of
- provisions, the number of citizens will decrease.
-
- (2) GROW OLDER
- Every individual grows one year older. Any one who has reached the end
- of his life span will die at this time.
-
- (3) BIRTH
- Children are born in proportion to the frequency of execution of the
- Rendezvous command. You may have a maximum of five children.
-
- (4) POPULATION INCREASE
- Since some children will come of age (because of A), the number of
- citizens will increase.
-
- (5) COLLECT TAXES
- Taxes will be collected from the citizens in gold, according to the
- taxation rate.
-
- (6) PAY
- 1 unit of gold will be paid per soldier. If there is a shortage of gold,
- the number of soldiers will automatically decrease.
-
- 2. FALL
- These seasonal events occur every fall and change the values of game
- parameters:
-
- (1) HARVEST
- The harvest is determined by the sum of all citizens assigned to food
- production and specialty production in that year. When an enemy plunders
- your town during a war, the harvest will decrease.
-
- * B. NATURAL DISASTERS
- 1. EVENTS WHICH OCCUR IN A CERTAIN SEASON
-
- (1) SEVERE COLD WAVE
- This often occurs in the northern countries in winter. The Northern
- countries are: Mongolia (the entire country), The Chin Empire, The
- Cumans, The Russian Principalities, The Teutonic Order, Poland, England,
- The Uighur, Hsi Hsia, Tu Fan, Korea, and Japan.
-
- (2) A MAJOR STORM
- This often occurs in the southern countries in summer.
- The Southern countries are: The Chin Empire, Korea, Japan, The Sultanate
- of Delhi, The Sultanate of Ghore, The Pagan Nations, Nan Sung, Dai Viet
- and Ta li.
-
- (3) EPIDEMIC
- This will occur randomly in spring and fall.
-
- 2. EVENTS WHICH OCCUR REGARDLESS OF SEASON
- (1) UPRISING
- This occurs if the taxation rate is too high, and the Morale of the
- country is low.
- If an uprising occurs, the screen will change to the battle display and
- war will begin (if you select Battle Field OFF with command 15. The
- screen will not change during uprisings in other countries, only in your
- base and in areas under your direct control). In the base and in areas
- under direct control, enter the appropriate commands. The fighting power
- is low in areas under direct control, since the leader is not actually
- there.
-
- (2) MUTINY
- A mutiny is a military revolt by a subordinate Governor, or a Candidate
- for Governor, who is attempting to overthrow the leader. There are two
- kinds of mutinies:
-
- (a) Mutiny by Candidate for Governor:
- There are two cases. One is when a Candidate for Governor revolts the
- base, and the other when he moves to an area under direct control to
- revolt. In both cases the screen will change to the battle display.
-
- (b) Mutiny by Governor:
- A Governor mutinies in his ruling country and becomes independent. The
- screen will not change to the battle display, since no battle actually
- takes place.
- In the list of Candidate for Governors, displayed with command 8. View,
- Candidates for Governor marked with a marriage flag (*) will never revolt
- since they are relatives of their leader.
-
- (3) STEALING PROVISIONS
- Provisions may be stolen by noncombatants. This event is likely to occur
- when Morale is low or if you have a disproportionate amount of provisions
- for the number of citizens.
-
- 10. THE BATTLE DISPLAY
- When you attack another country with command 13. War, or are attacked,
- the screen will change from the main display to the battle display, and a
- topographical map of the country is displayed. Each country has its own
- unique geographical features.
-
- a. The topographical map of the countries at war are displayed as
- hexagons. Units at both sides are laid out on these hexagons.
-
- b. The year, season. number of the country in which the war takes place,
- numbers of days left and data on the attacking and defending sides
- will be displayed in order from the top.
-
- Using combat command 6. Intelligence (12.6), this list will change to
- unit status, commander status and military intelligence.
-
- c. Command messages are displayed.
-
- d. Provisions.
-
- 11. SETTING AND ACTION OF BATTLE DISPLAY
- * TOPOGRAPHICAL MAP
- There are eight kinds of hexagons used to show the topographical feature
- of each country. The topographical map is made up of these eight kinds
- of hexagons.
-
- 1) OUTSIDE COUNTRIES
- (A dark filled hexagon)
- This area is an outside country and cannot be entered. It cannot be
- attacked.
-
- 2) PLAINS
- (A hexagon with bits of grass in it)
- Simple flat land. Plains offer a unit no offensive or defensive
- advantage.
-
- Necessary mobility: 3.
-
- 3) FOREST
- (A hexagon with trees in it)
- For infantry and archers, the forest is preferable to the plains for
- defensive purposes. The defensive strength of the cavalry, however, will
- be reduced. The forest is suitable for hunting.
- The number of soldiers will decrease when moving in the forest, since
- some will drop behind.
-
- Necessary mobility: 4.
-
- 4) MOUNTAINOUS TERRAIN
- (A hexagon with mountains in it)
- For infantry and archers, mountainous terrain is preferable to the forest
- for defensive purposes. The defensive strength of the cavalry, however,
- is reduced. The number of soldiers will decrease when moving in the
- mountainous terrain.
-
- Necessary mobility: 5.
-
- 5) DESERT
- (A hexagon with stones in it)
- For infantry and archers, the desert is preferable to the plains for
- defensive purposes. For the cavalry, defensive strength is greatly
- reduced. The number of soldiers will be decreased at a higher rate when
- moving in deserts than in mountainous terrain.
-
- Necessary mobility: 6.
-
- 6) OCEAN (LAKES)
- (A hexagon that appears to be filled with water!)
- The defensive strength of infantry, archers and cavalry will all be
- greatly reduced. The number of soldiers will decrease greatly when
- moving through ocean or lake.
-
- Necessary mobility: 8.
-
- 7) TOWN
- (A hexagon with houses in it)
- There is always the danger that an enemy command unit will plunder a town
- when it invades. Care should be taken not to allow a town to be invaded
- by any command unit. A unit fighting defensive operations from a town is
- at a great advantage to one fighting defence on the plains.
-
- Necessary mobility: 4.
-
- 8) CASTLE
- (A hexagon with a castle in it)
- The castle is the best position for defensive operations. However, when
- under attack, the castle's defence strength will be gradually reduced.
- When the castle defensive strength value becomes less than 20, the castle
- is actually worse than a town for defensive purposes.
- When the castle is being occupied by the enemy's command unit, it is very
- important to have your command unit ready in a neighbouring hexagon to
- fight back against the enemy. Otherwise, the soldiers will lose trust in
- their commander and the Morale level will drop.
-
- Necessary mobility: 5.
-
- B. EXPLANATION OR UNIT MARKERS
- Each unit marker in a hexagon, displays the unit number, the type of
- unit, and the number of soldiers.
-
- +---+-------+
- A--------->| 1 | horse |<-------B
- +---+ |
- | 20 |
- +-----+-----+
- |
- C
-
- A. The unit number is displayed here. A white number on a red background
- represents the attacking side; a white number on a blue background
- represents the defensive side.
- The commander unit is displayed with a white O or X. O indicates that
- the leader is personally in command, while an X indicates that the
- leader is not in command, so the army is being led by one of the
- leader's generals.
- Note that the number one unit is not the command unit.
-
- B. DISPLAY OF TYPE UNIT. There are three types of units:
-
- CAVALRY: (Picture of a horse)
- The cavalry unit is superior in mobility. It is overwhelmingly strong on
- the plains. But when it invades a forest battlefield or mountainous
- terrain, its defensive strength will drop, unlike other units.
-
- INFANTRY: (Picture of a sword)
- This unit has an average fighting strength, but it is not as powerful as
- the cavalry unit. It can make one special attack: ambush.
-
- ARCHERS: (Picture of a bow and arrow)
- This unit is not suitable for a general attack, but it has some
- advantages over the cavalry unit. Archers are not as powerful as the
- cavalry when attacking infantry, but they can make long-range attacks,
- firing on an enemy in a battlefield one hexagon distant from them.
-
- C. The number of soldiers in the unit are given in multiples of ten. If
- the number drops to 0 this means that less than 10 soldiers remain and
- that the unit is nearly destroyed.
-
- * C. TROOP DEPLOYMENT
- Deploying troops on the battle display's hexagons is the first stage of
- war. The attacking army deploys first. Troops can only be deployed on
- hexagons with a black square in the middle.
-
- These squares are called appearance-and-withdrawal points. The yellow
- number on the black square is the country number to which the appearance-
- and-withdrawal point belongs. Only one unit can be deployed per hexagon.
-
- When the attacking army has finished its deployment, the defending army
- will be allowed to deploy their units.
- The defending army may deploy its troops anywhere on the map, excluding
- the attacking side's appearance-and-withdrawal points.
-
- To deploy you will need to use the 1, 2, 3, 7, 8 and 9 key to move each
- unit, and then the 0 key to fix the unit in its initial position.
-
- The diagram below shows how the key pad keys are used to direct movement.
-
- 8
- 7 __|__ 9
- \/ \/
- / \
- \ /
- /\_____/\
- 1 | 3
- 2
-
- * D. COMBAT
- After both sides have deployed their units, the battle will begin with
- the attacking army issuing a command. The attacking army issues one
- command to each of its units; first to the command unit and then to the
- others.
-
- The defending army then responds by issuing one order to each of its
- units. A day is considered to have passed after both sides have issued
- one set of orders, and one day is called a turn.
-
- The length of the battle in days depends on how many orders remained at
- the time you issued command 13. War (7.13). For example, if three orders
- remained when you executed command 13. War you can continue the war up to
- 90 days. If two orders remained you can continue fighting for up to 60
- days. With one order, up to 30 days.
-
- When provisions run out during war, you automatically lose.
-
- To issue commands to each unit, hit RETURN after entering the appropriate
- numbers, using the key pad.
-
- * E. VICTORY
- 1. THE ATTACKING SIDE WINS:
- (1) If the defensive side's command unit is completely destroyed.
- (2) If the defensive side's command unit retreats.
- (3) If the defensive side runs out of provisions.
- (4) If the defensive side's command unit surrenders.
- (5) If the defensive side's leader is captured in one-to-one combat.
-
- 2. THE DEFENSIVE SIDE WINS
- (1) If the attacking side's command unit is completely destroyed.
- (2) If the attacking side's command unit retreats.
- (3) If the attacking side runs out of provisions.
- (4) If the attacking side's command unit surrenders.
- (5) If the attacking side's leader is captured in one-to-one combat.
- (6) If the attacking side reaches the maximum number of days in which it
- can continue the battle.
-
- * When the defensive side merely pushes back the attacking side, the
- attacking soldiers and their commander can return to their country with
- their provisions.
-
- * When both sides meet the conditions for winning at the same time, the
- defensive side automatically wins. The commander of the attacking side
- is then considered to have been captured by the enemy.
-
- * F. AFTER THE WAR
- 1. WHEN THE ATTACKER WINS:
- If the attacking side wins the war, the defeated country becomes the
- winner's property. When your country wins, you have to deal with the
- following matters.
-
- (1) Whether or not you take their Empress. ('Shall we take their Empress
- for your own? (Y/N)') If you frequently execute the Rendezvous
- command, the Empress could have a baby who might become your
- successor.
-
- (2) Selecting the ruler of the country (How will you govern the
- country...?) You select the ruler of the country which becomes your
- leader's property. Select: 1: By invader 2: By former ruler
- 3: Directly controlled.
-
- (3) Dealing with the enemy's leader. (How will you deal with the
- prisoner...?) You decide how to handle prisoners, the enemy's leader
- or Governor. Select: 1: Candidate for Governor 2: Execute 3: Set
- free. If you selected 2: By former ruler in (2), selection (3) is
- not needed, since the enemy's leader or Governor continues ruling the
- country as before.
-
- (4) Selecting a new ruler to replace the victorious leader (How should we
- govern country...?) This selection should only be made when you
- have chosen 1: By invader, to rule the conquered country in (2).
- Since the invader will rule the conquered country, you must find a
- replacement for him in his former country. Select from: 1: Candidate
- for Governor 2: Area under direct control.
-
- (5) Choosing an outstanding man as a Candidate for Governor (His name
- is... Do you want to use him?) There are some outstanding men in
- the defender's country. Decide whether you wish to use them as
- Candidate for Governor. In the game GENGHIS KHAN, even if you
- overthrow a king with vassal states, you only obtain his base, not
- the vassal states or the area under his direct control.
-
- 2. WHEN THE DEFENDER WINS:
- If you are defending and capture the enemy commander you must decide how
- to deal with him. Select: 1: Execute 2: Set free
- However, either command will help you obtain the country which he was
- ruling.
-
- 3. AFTER SUPPRESSING A MUTINY OR UPRISING:
- Decide how to deal with the leader:
-
- (1) UPRISING
- 1: Execute 2: Set free.
-
- (2) MUTINY
- 1: Candidate for Governor 2: Execute 3: Set free.
-
- Candidate for Governor means that you continue to accept him as Candidate
- for Governor. Enter the appropriate number.
- After suppressing a war, mutiny or uprising, Morale will decrease. In
- order to increase Morale, you should distribute gold, provisions and
- specialty items to the citizens.
-
- 4. WHEN YOU LOSE A WAR:
- When you lose a war, the country belongs to the victor and must be
- surrendered. If your Leader is waging a war and appears about to lose,
- you should have him retreat to a neighbouring country.
-
- If your Leader attacks another country and is killed, you can continue to
- play by choosing his successor, but only if he has sons older than ten
- years in the base. If not, the game is over at this point.
-
- 12. COMBAT COMMANDS
- There are six different commands for use on the battle display. Each
- command in turn has sub commands, so in all there are 15 available
- patterns of action.
-
- +----+------------------+------------------------------+
- | No | COMMAND | SUB COMMAND |
- +----+------------------+------------------------------+
- | 1 | Move | 1: Entire Unit Move |
- | | | 2. Divide Unit And Move |
- | | | |
- | 2 | Attack | 1: Normal Attack |
- | | | 2: Long Range Attack |
- | | | 3: One-on-one Combat |
- | | | 4: Ambush |
- | | | |
- | 3 | Stand By | |
- | | | |
- | 4 | Special Orders | 1: Demand Surrender |
- | | | 2: Ask for reinforcements |
- | | | 3: Plunder |
- | | | 4: Hunt |
- | | | |
- | 5 | Withdraw | |
- | | | |
- | 6 | Intelligence | 1: Unit Status |
- | | | 2: Commander status |
- | | | 3: Military Intelligence |
- | | | |
- +----+------------------+------------------------------+
-
- * A. MOVE
- Use this command to move a unit to another hexagon.
- Each unit has a fixed value for Mobility, and everytime you make one
- move, the Mobility level for one move on the topographical map will be
- reduced. You can move until Mobility runs out. However, if you attempt
- to pass by an enemy unit, you may move only one space and will
- automatically stop in that hexagon even if Mobility is remaining. If you
- have four or more times the number of soldiers of the neighbouring enemy,
- this restriction will not be imposed upon you. The number of soldiers
- will some times decrease during movement according to the topography of
- the hexagon.
-
- 1. ENTIRE UNIT MOVE
- The entire unit moves, and can do so until its Mobility is used up. You
- cannot share a hexagon already occupied by an enemy unit, or by units of
- your own forces when the unit is of a different type. However, units may
- join when both units are the same type. It is impossible to share a
- hexagon with a unit lying in ambush or hunting. To use the Entire Unit
- Move command use the key pad to enter the direction of movement. It is
- not necessary to hit RETURN after entering these directions. When you
- wish to stop before using up Mobility, hit RETURN.
-
- 2. DIVIDE UNIT AND MOVE
- This means dividing one unit multiple units. Cavalry with a Mobility
- value of more than 13, or infantry and archers with a Mobility value of
- more than 11 can execute this command. Upon division units may only move
- into adjacent hexagons, regardless of Mobility value. In this command, a
- unit may not move into a hexagon occupied by any other unit, even if they
- are both of the same type of unit. Each new unit created by this command
- is from then on considered as an independent unit, and all the combat
- commands will be issued separately from the other units.
-
- To use this command, first enter the number of soldiers you wish to
- divide and hit RETURN. Next, enter the direction of movement (1, 2, 3,
- 7, 8, 9) and hit RETURN. Repeat the same operation as many times as the
- number of divisions to be made. Since only ten units are allowed to
- fight on the battle display, however, you cannot create more than ten
- units. This command can be cancelled by hitting RETURN.
-
- * B. ATTACK
- Use this command to attack an enemy unit in a bordering hexagon. Only
- archers can make a longe range attack and fire upon an enemy one hexagon
- away from them.
-
- 1. NORMAL ATTACK
- Cavalry is the most powerful unit in a normal attack. Indicate the
- direction in which you wish to attack with the key pad.
-
- 2. LONG-RANGE ATTACK
- Only archers can make this attack. The number of times they can attack
- will be limited to the level of offensive strength. Whether the arrows
- hit the target or not depends on the degree of training. Enter the
- direction in which you wish to attack with the key pad.
-
- The command will be executed and counted, so be careful in issuing this
- command and setting direction.
-
- 3. ONE-TO-ONE COMBAT
- When both side's command units are on neighbouring hexagons, the command
- for one-to-one combat can be made, but only once per war.
- A command unit in an area under direct control cannot issue this command.
- Since victory depends on the ability of the leader or Governor, there are
- some cases in which you cannot make one-to-one combat; for example, if
- the ability of the opposing leader is very low, in which the opposing
- side doesn't take up the challenge, even if you want to. If this
- happens, the Leadership ability and Military ability of the leader or
- Governor, who has refused to take up the challenge will be reduced by
- half. If you win in one-to-one combat, you can take the enemy commander
- prisoner. Even if you cannot take him prisoner, 20% of the enemy
- soldiers will come to fight for you.
-
- 4. AMBUSH
- Ambush is a method of attack only available to the infantry. The unit is
- temporarily hidden while it waits for the enemy to invade any one of the
- six surrounding hexagons at which point it will attack. A command unit,
- however, cannot use the Ambush command, even if it is assigned to
- infantry. If successful, an Ambush can cause major damage to the enemy
- unit.
-
- The number of times you can execute this command within each war depends
- on the Training value. Indicate the hexagon in which the unit is to be
- hidden with the key pad.
-
- If a full turn passes without an ambush taking place you will be asked
- whether you wish to stand by or cancel the Ambush.
-
- * C. STAND BY
- The unit simply waits on the current hexagon when you stand by, and your
- mobility level is increased. The maximum level is 15 for cavalry and 13
- for all others.
-
- * D. SPECIAL ORDERS
- 1. DEMAND SURRENDER
- When the command unit of both sides are at war and one seems about to
- lose, the stronger leader can demand surrender.
-
- 2. REQUEST REINFORCEMENTS
- If there is sufficient gold and soldiers in your own country bordering
- on a warring country, the command unit can request reinforcements, but
- only once per country per war. It is necessary for a command unit to be
- positioned on an appearance-and-withdrawal point of the country from
- which you wish to request reinforcements. Reinforcements will arrive
- three days after being requested, but will arrive without provisions.
- Therefore, pay attention to the amount of remaining provisions. Also,
- the number of soldiers requested is not always provided.
-
- 3. PLUNDER
- Only the command unit can plunder an enemy town when it invades. Through
- plunder, additional provisions can be obtained. The defensive side's
- units may not plunder a town in its own country. If special taxes are
- collected in a town on the main display, that town cannot be plundered
- until the next fall season.
-
- 4. HUNTING
- Any unit can hunt, providing that it is the forest, and not bordering on
- an enemy unit. Since the unit engaged in this activity spends the next
- day hunting, the message 'The unit is hunting' is displayed, and no
- commands can be given during the turn. Provisions can be obtained by
- hunting.
-
- * E. WITHDRAWAL
- When your country is bordering on a warring country, the unit can retreat
- to your country. This can be done only under the condition that the unit
- is on an appearance-and-withdrawal point in the country from which it is
- to retreat.
-
- If a leader who has the maximum five Candidates for Governor retreats to
- his vassal state, the Governor of the vassal state will automatically
- give up his post.
-
- * F. INTELLIGENCE
- 1. UNIT STATUS
- This displays the exact number of soldiers of each unit, both on the
- attacking and defending sides.
-
- 2. COMMANDER STATUS
- This command enables you to see the abilities of the leaders of both the
- defending and attacking sides.
-
- 3. MILITARY INTELLIGENCE
- This is the command used to observe the appearance-and-withdrawal points,
- defensive strength, Morale, offensive strength, and training of the
- defensive country. The number displayed on every appearance-and-
- withdrawal point is the number for the country owning the appearance-and-
- withdrawal point.
-
- A SECRET HISTORY: THE GREY WOLF AND THE WHITE DOE
- (A grey wolf came down from the heavens, his wife was a white doe. They
- came across a large lake.)
-
- 1. THE MONGOL CONQUEST
-
- TEMUJIN
- On the northern edge of the northern part of China - to the north of the
- Great Walls of China, lies a large desert called the Gobi Desert.
-
- It is an immense expanse of sand and rock mountains. It is no place for
- human beings to live in. In the central part of Outer Mongolia which
- surrounds the desert, however, are fertile plains where three rivers -
- the Oluon River, the Tora River and the Serenga River - join. Nomadic
- tribes vied for supremacy on the plains
-
- In and around the Gobi Desert there had long been many revolutions aimed
- at supremacy on the plains.
-
- Only those tribes which had tremendous military power could attempt to
- control the plains.
-
- And the tribe which could conquer them was to be called the supreme ruler
- on the plains and give orders to other small and weak tribes.
-
- The nomadic tribes vied on the grasslands. Horses were their most
- valuable assets, their staple food was horsemeat and their favourite
- drink horse milk.
-
- All things that horses provide was valuable to them. Their land had no
- orchards or buildings. Their only pleasure was choosing the best horses,
- cows and sheep from among large herds.
-
- It is said that the name Mongolia, which now refers to a large grasslands
- with a total land area of 3,340,000 square meters and a population of
- 3,000,000, was originally the name of a small nomadic tribe living in a
- small area located to the northeast of the Gobi Desert or in the
- catchment area of the Amur River in Manchuria. However, at that time the
- Mongol tribe was also seeking an opportunity to make inroads into the
- plains, using Mount Burghan as their base. They had no pastureland large
- enough to feed cattle, and therefore they had no choice but to live by
- hunting.
-
- In 1155, a baby boy was born to the head of the tribe. He was born with
- a clot of blood in one of his hands. He was named Temujin. A grey wolf
- came down from the heavens. His wife was a white doe. They came across
- a large lake. Baschi Khan who was born in Mount Burghan, the catchment
- area of the River Onon...
-
- This passage from an old legend describes the origin of the Mongol tribe:
- a strong wolf sent to this planet by the Gods married a tender and
- beautiful doe.
-
- From his childhood, Temujin heard this legend told repeatedly and was
- enchanted by the story.
-
- He used to fall asleep picturing to himself the grey wolf with muscles as
- soft and nimble as springs, bronze hair and coldly staring eyes.
-
- Temujin's father was the head of the Bordighin tribe and respected by all
- members of the tribe. Temujin played with his brothers and sisters -
- Qasar, Qchiun, Temuge and Temulun, and also with his half brothers -
- Pekuter and Belugutei. He enjoyed a very happy and peaceful boyhood. On
- the other hand, his father was always busy. His tribe was at odds with
- the Taichid, another Mongol tribe, and furthermore, it was in conflict
- with the Tartar tribe, the largest and strongest tribe in the area.
-
- When Temujin was nine years old, his father decided to find a girl to
- marry Temujin. One day, his father took Temujin to the tent of a member
- of the Ongirat tribe, where Temujin met a beautiful girl, who was to
- become his wife later. Her name was Borte.
-
- BORTE
- One day, however, his boyhood ceased to be a peaceful one. His father
- was killed with poison in a plot laid by the Tartar tribe.
-
- All other members of his father's tribe, who had respected and obeyed his
- father, ran away with their cows, horses, sheep, tents, and all other
- possessions. Immediately after the funeral service for him, leaving his
- wife and children behind. It was next to impossible for a woman and her
- little children to live on the Mongol plains alone.
-
- His wife chased the tribe on horseback and holding a banner, overtook
- them and tried to persuade them to remain. She punished severely those
- who resisted her persuasion. As a result, about half of the tribe
- changed their minds and decided to remain. Later on, however, they also
- ran away. Temujin and his brothers and sisters pledged to revenge
- themselves on the other members of his father's tribe for their
- treachery.
-
- The bereaved family now had to provide for themselves. They had to walk
- up the Onon River to gather wild grass, wander about in forests to find
- and pick up nuts. They ploughed a field in front of their tent, took
- care of their sheep, and went fishing whenever they had time to spare.
- They were reduced to extreme poverty, but this poverty made them as
- persevering, defiant, brave and militant as wild animals.
-
- Temujin, with the help of his younger brother Qasar, killed Pekuter who
- had never obeyed him. This saddened their mother.
-
- It appeared Temujin himself had become beastly. However, before long he
- grew to be a man or power competent enough to lead his family and decide
- on all matters relating to his family. Even his mother was not permitted
- to object his decisions.
-
- He managed to increase the number of his family's cows and horses. It
- seemed as if his family were at long last becoming prosperous.
-
- On the other hand, people of the Bordighin tribe who had deserted them
- were now under the control of Targhutai of the Taichiud tribe and their
- lives were not happy. Many members of the tribe were heard to talk in
- whispers: 'Temujin, who was once a mere chick, seems to have grown to be
- able to fly on his own.'
-
- 'Now is the time to put an end to those kids' lives.' 'If we do not pluck
- those chicks now, we may face difficulties in the future.' And they did
- what they had said.
-
- Taraghutai, the leader of the Taichiud tribe, made a surprise attack on
- Temujin's tent, directing 300 of his men on a summer night.
-
- But Temujin and his family reacted to this promptly. Being as watchful
- as wild animals, they had long anticipated such a surprise attack.
-
- After ordering all his family members to hide themselves, he hid himself
- in a wood and stayed there for seven days. He was about to die of hunger
- when he was captured. He was then tied to a log with ropes, but he hit
- the watchman over the head with the log and ran away. He gave his
- pursuers the slip by hiding himself in a bog, covering his face and
- breathing with a reed. He managed to meet his family again.
-
- Thus he was able to save the lives of all his family, but after this
- incident they had to leave their native place and begin a new life in a
- new place. Almost every day Temujin and Belgutei caught and ate field
- mice. They also bartered the mice skins for sheep.
-
- Temujin was now 17 years old. His mother began to insist that Borte,
- Temujin's fiancee, should live with them. It seemed to Temujin that an
- increase in the number of family members was indispensable to his
- family's return to prosperity.
- He headed for the tent of the Ongirat tribe to receive Borte as his
- bride. Borte had grown up to be a dazzlingly beautiful woman. Seeing
- her Temujin felt he was having a dream.
-
- Deicetin, Borte's father, said to him, 'The son of the Khan of Mongol has
- come to us to receive my daughter, as promised, as a man who has overcome
- unbelievably many difficulties and has become as strong as the legendary
- wolf. I, for my part, have to be as good as my word. I will give my
- daughter Borte to this tough youth.'
-
- With Borte added to his family as his bride, Temujin's tent became more
- and more lively and prosperous. Temujin made a special tent called an
- ordo in which to live with Borte and had tents for Borte's attendants
- built around it.
-
- At that time, Temujin met a strange boy named Porutie. He was very
- nimble and proficient in horse riding. Temujin was completely enchanted
- by this little boy. He had the boy join his tribe, together with Jerme,
- who was Temujin's industrious childhood friend. In this way, he
- gradually expanded his tribe.
-
- TARUGHUTAI
- Temujin left his family so they could hide themselves in a wood. His
- half brother Beruku felled trees and made a fence to defend his brothers
- and sister while Qasar, who was a master archer, stood ready to use his
- skills. However, the Taichiud tribe set out with all its might to
- capture Temujin. They found him alone and unprotected. Tarughutai, the
- head of the Taichiud tribe, had Temujin fettered and handcuffed.
- Tarughutai and his men had a drunken feast on the bank of the Onon river.
- After the red sun had sunk beyond the tops of the trees, they all went
- back to their tent, leaving a watchman behind.
-
- Temujin suddenly found himself with all the strength of a wild animal.
- He overpowered the watchman and ran away.
-
- Borte, Temujin's wife, was one year older than Temujin. It is said that
- from old times there were many beautiful women in Ongirato, her native
- place. Borte was in this tradition.
-
- Temujin was named after the head of a group of enemies who Temujin's
- father brought to his tent as a captive after conquering the Tartar
- tribe. When his father arrived at the tent, he was told that a baby boy
- had been born and he named the baby boy the name of the enemy leader.
-
- TOORIL KHAN
- It was about this time that Temujin became aware of the presence of
- Tooril Khan, who was considered the most influential ruler on the plains
- of Mongol. Tooril was the head of the Kerait tribe, a tribe rumoured to
- have tremendous military power.
-
- Temujin met Tooril with many gifts to offer him because he thought
- getting acquainted with the Khan would do good to him in the future.
- Tooril was one of his father's brothers-in-law.
-
- The Kerait tribe was stationed in the 'Black Wood' near the bank of the
- River Tora.
-
- Tooril Khan said to Temujin, staring at him coldly, 'In return for these
- gifts, I will help you some time in the future. I never lie. But you
- must be more mature. You are all still chicks.' He was not treated as a
- full man by Tooril, but he was satisfied with the way Tooril treated him.
- Now he had many men and the backing of Tooril Khan, the strongest Khan.
- He was emerging as the young head of a young tribe.
-
- However, the time came earlier than expected when he had to face a
- crucial test to become the wolf. One morning a group of members of the
- Merukit tribe made a surprise attack on his tent.
-
- Temujin thought it was impossible to defend against them with his tribe's
- present military power. So he ordered 'Spread out!'
-
- His men ran away in all directions.
- In the evening he was able to meet his men, but found that an important
- person was missing.
-
- It was Borte. Temujin went about on horseback in search of his beloved
- Borte in vain. What's worse, he himself was captured by members of the
- Merkit tribe.
-
- Temujin had to spend painful days after that. He could make a
- counterattack on the Merukito tribe, but there was little chance of his
- winning the battle. But it was impossible for him to abandon Borte.
-
- Temujin decided to regain Borte from them. He was ready to die. After
- making preparations, he went to the Black Wood, where Tooril Khan's camp
- was, to borrow arms.
-
- Tooril listened to what Temujin had to say, staring silently at Temujin.
- When Temujin looked up, his eyes met the horrible eyes of Tooril Khan.
-
- 'Do you remember I gave you my word?' said Tooril. 'I said that the time
- would certainly come when I would help you. All right. Now is the time
- to fulfil my promise, I will lead my army of 20,000 troops and kill them
- all. And I will regain Borte from them for you.'
-
- Tooril had long been seeking an opportunity to destroy the Merukito
- tribe. Being a man as cunning as a tiger, Tooril had been looking for an
- excuse for destroying them.
-
- If he attacked and killed without any justifiable reason, he would be
- criticized for it. Unaware of Tooril's deeply laid plan, Temujin stood
- rooted to the ground, too glad to move at the unexpected good luck.
-
- Then he heard someone cry, 'Temujin!' Looking back, he saw a fat man
- approaching him with a gentle smile.
-
- 'Oh, Jamukha!' 'Yes, I am Jamukha. When young, you and I promised to be
- brothers by exchanging deer bones. I will lend you my army of 20,000
- troops. Let's fight the Merkits together.'
-
- Temujin felt himself trembling from inside his body. As many as 40,000
- soldiers were going to fight for him!
-
- The invasion into the Merukito plains by the allied forces led by
- Temujin, Jamukha and Tooril respectively began at the break of dawn. The
- battle was over before sunset. The 10,000 Merkit soldiers were destroyed
- as if they had been thrown into a flood.
-
- 'Borte! Borte!' Temujin ran about amid flames in search of his wife.
-
- Borte, who had thought she would never see Temujin again, was surprised
- to see her husband coming toward her, and muttered, 'Temujin!'
-
- The battle ended in the allied force's overwhelming victory. All men of
- the Merkit tribe were killed. Thousands of women and treasures were
- gathered in a plaza. Tooril asked Temujin to take his share of the
- trophy, but he refused to take it. It was his intention to take the
- Golbonak plains after Tooril and Jamukha have taken their share of the
- trophy.
-
- Peace returned. Borte gave birth to a baby.
-
- Tooril Khan, head of the Kerait tribe, was notorious for his cruelty and
- his ambition to be supreme ruler of the Mongol plains. His tribe, which
- had pastureland in the valleys or the River Orkon and the River Tora, was
- very large and powerful.
-
- Its only rival was the Tartar tribe. About 30,000 adult Kerait men lived
- during peace broke out, they immediately prepared themselves for combat
- and joined their respective units. Since Tooril was a sworn friend of
- Temujin's father, it was quite natural that Temujin turned to him for
- help.
-
- KHORCHIN
- Contrary to Temujin's expectations, neither Tooril's troops nor Jamukha's
- troops seemed about to withdraw from the Gorganok plains soon.
-
- Although they had joined forces to conquer the Merkits, the Keraits and
- the Jadarans, which were both influential tribes, they did not trust in
- each other. Only one of the two tribes was going to be the supreme tribe
- on the plains. If one began to withdraw from Golnak, the other might
- attack from behind.
-
- Under such circumstances, soldiers of Jamukha's army entered Temujin's
- tent one after another. Golch, an old prophet of the Bakalin tribe was
- one of those who abandoned Jamukha.
-
- The old man came to Temujin and said, 'I received a divine message that
- Temujin is the very man that is to be supreme ruler on the Mongol plains.
- I asked God, What should I do, then? 'God told me to abandon Jamukha and
- go over to Temujin. I did just as I was told by God. And so here am I.'
-
- It appeared that Jamukha had begun to think that Temujin was a hindrance
- to him. In fact, he soon began to openly express his hostile feelings
- against Temujin. Under his gentle smiles, he had concealed terrifying
- cruelty.
-
- Temujin's heart ached. He did not want to fight with Jamukha, who was
- his old friend. One night he had his tent dismantled, and his tribe
- began to move northward. Some soldiers of the Jadaran tribe joined them
- betraying Jamukha.
-
- They moved on and on. When they where going to pass through a village,
- they shouted the name of Temujin. The shout meant that anyone who wanted
- to join them might follow them.
-
- The name of Temujin, the new hero of Mongol who had won the battle with
- the Merukits, was now known to everyone. His tribe expanded rapidly,
- absorbing many small and weak tribes.
-
- When they reached the bank of the River Kimurka and took a rest, the
- population of a nearly village exceeded 3,000.
-
- They stayed there for a month and during that period several tribes
- joined them. Then they started to move toward a better place. It was
- vast pasture land stretching as far as the eye could reach.
-
- Immediately after arriving at that place, Temujin declared himself to be
- the Khan of Mongol. His competent aides had told him to do so.
-
- They had said to him, 'We will make you the Khan of Mongol. When you
- become the Khan of Mongol, we will forestall all our enemies for you. We
- will plunder beautiful women and bring them to you. We will present you
- the meat of the belly of a wild animal living on the plains and the meat
- of the chest of a wild animal standing on the cliff.'
-
- 'If we betray you in a battle, you may force us to be separated from our
- men, wives and children and throw our heads away onto the ground. If we
- betray you in peacetime, you may separate us from our men, wives and
- children and throw our bodies on wasteland.'
-
- In 1189, Temujin was 34 years old.
-
- Four years passed.
-
- JAMUKHA
- At long last Jamukha began an attack on Temujin. Jamukha's army of
- 30,000 soldiers was overwhelmingly strong as expected. It was the first
- battle Temujin had fought as the Khan of Mongol.
- His army's only, and most serious, weakness was that while they were as
- strong as a fierce god when they took the offensive, they became
- extremely weak when they were put on the defensive. In this battle, his
- army was put on the defensive and Jamukha's army trampled them underfoot.
-
- Temujin lost hundreds of men in this battle. Judging from the scale of
- the battle, this damage was relatively small. Bobhorchu, Jerme, Qasar
- and Perukutai were all safe. On the other hand, Jamukha's army appeared
- not completely satisfied with their victory in the battle. The balance
- of power on the plains remained unchanged, with Tooril Khan, Jamukha,
- Temujin and the Tartars still vying for supremacy on the plains. Four
- years passed. Temujin's military aides had become irritated: Who would
- be their next enemy? Jamukha or Tooril? If it was Tooril to whom
- Temujin owed much and who was indeed a great khan, they had to fight with
- him.
-
- However, Temujin had decided on his next target. It was the Tartars who
- wielded stable power in the northeastern part of the plains.
-
- At that time, the Tartars were under attack from the big army of the Chin
- Empire which came all the way from beyond the Great Wall of China. He
- thought this was the best time for his army to make an assault on them.
- Many of his men had been injured and killed in battles with them.
- Furthermore, his father had been killed by them.
-
- Temujin got in touch with Tooril again. As in his conquer of the
- Merukits ten years ago, he wanted to join forces with Tooril this time
- again.
-
- Now Temujin's army was large and strong. It was considered large and
- strong enough to destroy the Tartars without Tooril's help. However,
- Temujin was aware of the difficulty Tooril had felt ten years ago: it
- would be easy to destroy the Tartar tribe, but it was a branch of the
- Mongol tribe. If he destroyed them, all other tribes would accuse him of
- treachery. This had to be avoided if he was to attain his ultimate goal
- of unifying all the tribes on the plain.
-
- Tooril immediately started from his tent, leading the entire army. The
- Tartars were a hindrance to him, too. Temujin's army of 30,000 soldiers
- joined Tooril's ten days after Tooril's departure from his tent.
-
- Strong as they were the Tartars now stood helpless, being attacked on
- three sides by the armies of the Chin Empire, the Mongol and Kuriets.
- After seven days of deadly battles, they were completely destroyed. All
- male members of the Tartar tribe were killed, with their heads cut in
- two. Temujin and Tooril equally shared females and other treasures of
- the affluent tribe.
-
- The head of the army of the Chin Empire thanked Tooril Khan and Temujin
- for their cooperation. But Temujin had mixed feelings. From his
- childhood, he had always thought that after he had conquered the Mongol
- plains, his next target would be the Chin Empire, which lay flourishing
- beyond the Great Wall of China.
-
- He would have to make an attack on the army of the Chin Empire in return
- for its head's gratitude to him. But now he was not in a position to
- attempt this ultimate goal. Unification of all tribes on the Mongol
- plains was his immediate challenge.
-
- Thus a significant change was made in the balance of power on the Mongol
- plains. The Tartars had disappeared.
-
- It was four years after the collapse of the Tartar tribe that Jamukha
- started on a massive invasion into the plains. His tribe had become very
- large, conquering the tribes of the Ongirat, Borte's native place,
- Kirghiz and Taiorat, and absorbing the remnants of such destroyed tribes
- as the Tartars and the Merkits.
-
- Tooril and Temujin joined forces for the third time. Their battle with
- Jamukha was terrific. The flames of war spread over the Mongol plains.
-
- Both armies were locked in mortal combat on the Serenga River, the Orkon
- River, the Keruren River and many other rivers. Deadlocks were reported
- one after another.
-
- Temujin sent out Bobhorchu's units, Qasar's units and then Perktai's
- units. Tooril was also sending out his entire army.
-
- Tooril Khan's army was headed for the lower reaches of the River Keruren,
- and Temujin's army for the middle reaches of the River Onon.
-
- During his battle with the Taichiuds, Temujin obtained another competent
- aide. An expert archer shot an arrow at Temujin's artery and he narrowly
- escaped death.
-
- The next day the archer was captured and confessed that he had shot the
- arrow at Temujin. Moved by his manly attitude, Temujin forgave him and
- named him 'Arrow'.
-
- Temujin had an unforgettable grudge against the Taichiuds. Long ago,
- when Temujin's tent was occupied only by himself, his mother and his
- brothers, they attacked the tent mercilessly and drove Temujin and his
- family out of their native place.
-
- Temujin ordered his army to kill all members of the Taichiud tribe.
- Although some of his childhood friends were now among the Taichiud, he
- could not afford to mind that. How could he forgive them? They had
- deserted him and his family.
-
- Although he had failed to catch Jamukha, he received Tooril's message
- that the army of the Jadarans had been completely destroyed. The battle
- had ended in a big victory for him.
-
- Temujin and Tooril divided equally the right to own tribes which had
- sided with Jamukha. Thus the Mongol plains were now divided into two.
- The only remaining target was the Naimans.
-
- The Naimans, who were of Turkish descent, controlled West Asia and were
- based at the foot of the Altai. In the last war, they had sent
- reinforcements to Jamukha for some unknown reason.
-
- Learning that Temujin was making an assault on them, they prayed for
- rain. But the result was that it rained heavily in their own territory,
- preventing them from marching on. Many soldiers fell into pools made on
- the banks of rivers. They ran away, saying, 'We are not protected by our
- God.'
-
- But his victory in this battle did not mean that he had completely
- destroyed the Naimans.
-
- Tooril said to Temujin, 'We will have to make another attack on them
- jointly.' Temujin nodded without saying anything. A year after that,
- they made a joint attack on the Naimans.
-
- THE NAIMANS
- In the spring of 1203, Temujin and Tooril attacked the Naimans.
-
- Temujin foresaw that the moment the Naimans were destroyed, there would
- remain only the Mongols and the Kereits on the Mongol plains and that a
- fierce battle between him and Tooril would be inevitable soon after that.
- Of course, Tooril was also aware of the possibility. Two great spirits
- could not exist together. There was going to be one supreme ruler on the
- plains.
- The armies of Temujin and Tooril marched slowly for the Altai, now well
- aware that a crucial moment was close at hand.
-
- The two armies destroyed the army of the Builuks, which had constituted
- the front line of the Naimans. But it was soon after this battle that a
- fight was started between the Mongols and the Kereits. The battle lasted
- until evening. During the following three days, the Mongols continued
- chasing fugitive Kereits. The dead body of Tooril was discovered four
- days later. Tooril's death meant the end of the Kereit tribe which long
- had maintained unrivalled military power.
-
- It was not until the next year that Temujin's army surged into the
- territory of the Naimans. He let soldiers take a rest after the battle
- with the Kereits.
-
- When his army rushed into the territory of the Naimans, Temujin found to
- his great surprise that his sworn friend Jamukha was now his enemy and
- had been serving Tayan Khan, the head of the Naimans. Jamukha had warned
- Tayan of the power and influence of Temujin and advised him to fight a
- decisive battle with Temujin at the earliest possible opportunity.
- However, Tayan Khan, who had long been content to reign over the western
- part of the Mongol plains, was no match for Temujin, who had fought
- deadly battles to destroy his old enemies. Tayan's men were defeated by
- Temujin's one after another. Tayan, who had been seriously injured,
- asked Jamukha who was attending him, 'Why on earth are they so strong?
- What is the secret of their strength?'
-
- 'Because they have four strong men, Gebe, Subutai, Khublai and Germe,'
- replied Jamukha. He knew Temujin's power and influence full well. He
- continued, 'they are four wolves always chasing a flock of sheep. They
- eat human flesh. They are kept on iron leashes. They have heads as hard
- as bronze and teeth as sturdy as stones, words as sharp as swords, and
- hearts as strong as steel. When Temujin beats them with a sword instead
- of a whip, they start forward as quick as lightning, fight a battle
- drinking dews and eating human flesh and killing their enemies.'
-
- After being chased relentlessly, Tayan Khan's army was completely
- destroyed. Now Jamukha had no place to escape to. He was captured and
- brought before Temujin.
-
- Temujin looked at him sorrowfully and said, 'Jamukha, let's be friends
- again. I have never forgotten that we are old sworn friends.'
-
- He really meant what he said. 'Nonsense!' retorted Jamukha, 'You have no
- choice but to kill me right away. If you don't kill me. I will continue
- to plan to kill you for the rest of my life. I have lost this battle to
- you simply because I was unlucky.'
-
- 'However,' he continued, 'If you want to be kind to one of your sworn
- friends, kill me without letting my blood spill. Bury my dead body in a
- hill.'
-
- Temujin stood up quietly, ordered one of his aides to kill him without
- letting his body spill blood, and left.
-
- In ancient Mongolia it was customary to kill a noble man without letting
- his body spill blood. Blood was considered the root of soul. It was
- believed that if a man was killed with his body spilling no blood, his
- soul continued to live in peace.
-
- Soon after that Temujin received news that a charged atmosphere prevailed
- among the Merkits. Immediately after returning to his tent, Temujin went
- out and subjugated the rebels. As a result of this battle, Temujin
- obtained a beautiful woman named Qulan. She was a woman of spirit, quite
- unlike Borte and many other women. Temujin knew by intuition that he was
- going to love this woman all his life.
-
- GENGHIS
- In the spring of 1206 the senior members of all tribes of the Mongol
- plains participated in a great conference. A decision was about to be
- announced.
- Temujin glanced over the conference hall, which was crowded with many
- representatives from all tribes of the Mongol plains.
- Also there was Hoern, Temujin's mother, Borte, his wife, and his children
- Juchi, Chagatai, Ogotai, and Tului. Qulan and many other of his
- concubines watched together with his brothers - Qasar, Belgutei, Qachium
- and Temuge.
-
- His brave men - Boghorchu, Germe, Gebe, Mukai, Subutai and Khublai and
- his prophet Khorchin stared at him.
-
- 'Genghis Khan!' suddenly shouted a senior member of the Khuriltai tribe.
- The word 'Genghis Khan' resounded in the hall. 'Genghis Khan! Genghis
- Khan!'
-
- Temujin, aged 51, who was now Genghis Khan, stood up slowly and looked
- down on the wolves and does. He was now the King of Mongol, the supreme
- ruler on the plains.
-
- JAMUKHA
- The head of the Jaradan tribe. He shared with Temujin the mythical
- ancestor Bodonchal, making him a blood relative of Temujin's. When
- Temujin was eleven years old, Temujin and Jamukha promised to be brothers
- by exchanging deer bones on the River Onon. Jamukha, who was 5 years
- older than Temujin, was a talented nobleman of the plains. After
- succeeding his father as the head of the tribe, he expanded his territory
- rapidly. As a result, the Jadarans became the strongest power of all
- Mongol tribes, surpassing the Taichiuds.
-
- TUG TEMUR
- From ancient times, the Mongol tribes had been trying to form a coalition
- of strong tribes.
-
- They were always at odds with the Tartars who tried to prevent them from
- forming a coalition, unaware of the Chin Empire's plot to keep them
- opposed to each other.
-
- ESUI
- It is said that all great men are also great lovers.
-
- Temujin was no exception to this. It is said Temujin chose hundreds of
- concubines from among beautiful women of tribes he conquered, Esui the
- daughter of Tug Temur, was captured by him.
-
- TAYANG QAN
- The Mongol word 'naiman' means 'eight'. The Naiman tribe, descendants of
- the Greeks, possessed a very advanced culture. From ancient times they
- knew of Christianity from the influence of the Uighurs of East Turkistan.
-
- When the Naimans confronted Temujin's army, many remaining lesser tribes
- sided with the Toktoga of the Merkits. Qudqua Beki of the Keraits and
- Jamukha were the most famous leaders of these small tribes. However, the
- Naimans were no match for the militant Mongols.
-
- When Tayang Qan, the leader of the tribe died, his son Guchlug escaped to
- the Kara Khitai Empire and conquered the Empire.
-
- QULAN
- The Merkits were often attacked by Temujin. Tooril Khan and Jamukha.
- But the remnants of the tribe were tenacious enough to attempt to create
- a new Merkit tribe. Her father presented Qulan, the most beautiful of
- all Merkit women, to Temujin.
-
- She was a woman spirit, and at first she refused Temujin. She later
- became Temujin's concubine, on the condition that he would take her to
- the battlefields, never leaving her alone. Along with Borte, she was
- most loved by Temujin.
-
- 2. THE WORLD CONQUEST
-
- ATTACKING THE CHIN EMPIRE
- Genghis Khan, who had completed the great undertaking of unifying all
- tribes of the Mongol plains, was now planning to invade neighbouring
- countries.
-
- The Mongol's home land, which was surrounded by the vast Gobi Desert, was
- infertile and not comfortable to live in.
-
- He was destined to expand his territory in search of a happier place and
- a better life.
-
- The history of the nomads on the Mongol plains was a 1,000-year history
- of repeated attempts to expand territory. But that was inevitable so
- long as they stuck to their way of living - pasturage. Isolated from the
- rest of the world, they became more and more conservative, which in turn
- widened the cultural gap between them and other countries.
-
- After taking an extensive view of the regions located south of his
- territory, Genghis Khan set his eyes on Hsi Hsia, which appeared most
- vulnerable to his planned attack.
-
- Hsi Hsia had become independant in early years of the Northern Sung
- dynasty, and since had maintained its independance for 160 years.
- Although it lacked productive resources, its land was situated in a place
- which blocked the traffic of goods between the East and the West.
- Merchants from Western Asia who wanted to enter the territory of the Chin
- Empire had to pass through Tunhuang and other big cities in Hsi Hsia.
- The country's major source of revenue was taxes imposed on the goods
- passing through the country.
-
- At that time, the global trend was toward the end of the continued
- stalemate that had existed between the great powers. Hsi Hsia was no
- match to Genghis Khan's Mongol Empire, a new great power which had just
- emerged.
-
- For the soldiers of the Mongol Empire it was the first battle with a
- different race and they gave a fatal blow to Hsi Hsia's army. Hsi Hsia
- surrendered and his country became a vassal state of the Mongol Empire.
- Genghis's soldiers obtained a lot of camels and woolen goods. In this
- battle, the Mongol army, which had thus far experienced only cavalry
- battles on the plains, learned tactics for attacking castles.
-
- One of the unexpected spoils of war was that Uighur, located west of Hsi
- Hsia, was so intimidated by the Mongols overwhelming power that it asked
- to be allowed to become a vassal state of the Mongol Empire.
-
- Genghis's next target was the Chin Empire. From childhood, he had heard
- of the affluence of the empire. On the other hand, he had never
- forgotten the fact that Ambakai Khan of Mongol had been taken away to the
- Chin Empire and died there after being put to torture. He prepared the
- attack on the Chin Empire with scrupulous care. He had his soldiers
- trained very hard. He had the structure of his men, their weapons and
- all domestic roads improved. To control the public he put a code of
- penalties in place even more draconian than its predecessor.
-
- In March 1211, Genghis Khan ordered his entire army to make inroads into
- the Chin Empire. Qulan was to accompany him in his long march to the
- Chin Empire. Qulan had made Genghis promise that he would take her to
- every battle, however fierce it might be.
-
- The new army structure was designed to facilitate the flow of orders and
- intelligence. Units of 10, 100, 1,000 and 10,000 soldiers were formed.
- Experienced generals were appointed leaders of units of 10,000. This
- structure was designed to allow Genghis's orders to go from one end of
- the chain of command to the other with no delay.
-
- Genghis Khan watched his soldiers crossing the Great Wall of China with a
- thousand emotions. He said to himself, 'After all, we are all the
- offspring of that grey wolf.'
-
- It took three years to conquer the Chin Empire. Genghis Khan worked out
- tactics very deliberately and implemented them very cooly. The Chin
- Empire's fortresses were occupied by Genghis's men one after another, and
- the soldiers of the Chin Empire were gradually destroyed. In 1214,
- hundreds of the Mongol's mounted parties trampled the whole territory of
- the Chin Empire underfoot. A peace treaty was concluded between Hsuan
- Sung of the Chin Empire and Genghis Khan, although it actually meant a
- complete surrender for Hsuan Sung. Genghis's army obtained an enormous
- quantity of gold, silver, silk, slaves and horses.
-
- Among the captives taken to Mongol was Ye Lu Chu Tsai. He was erudite,
- well versed in astromony, geography, history, the art of war, medicine
- and augury. Genghis Khan had this tall man called out and asked him to
- predict the future of the Mongol Empire.
-
- Ye Lu Chu Tsai said to Genghis, 'In the southwest are heard the sounds of
- war drums. The time will come soon when your army crosses the Altai and
- invades the territory of the Kara Khitai Empire. It will be three years
- from now.'
- Genghis was very impressed by his forecasting abilities and made Ye Lu
- Chu Tsai one of his aides.
-
- ATTACKING KHORAZM
- On one occassion, Ye Lu Chu Tsai said to Genghis Khan, 'The Chin Empire
- was conquered by you, but that empire had a very advanced culture. Your
- Mongolia has no culture. I think you have much to learn from the Chin
- Empire.'
-
- 'I see,' replied Genghis. He had begun to think of building a friendly
- relationship with Khorazm, an Islamic country in Western Asia.
-
- Khorazm was famed for its advanced culture. Genghis thought he would be
- able to obtain many things thus far unknown to him by trading with that
- country.
-
- Immediately a mission was sent to the country. They took silver, musk,
- jade, woolen goods and other precious goods with them. Upon arrival in
- Khorazm, the head of the Mongol mission conveyed Genghis Khan's message
- to Emperor Muhammad.
-
- 'We have conquered the Chin Empire and have all the Turks living north of
- the Empire under our control. We do not want any further expansion to
- our territory. Therefore, we propose that the Mongol Empire and the Kara
- Khitai Empire initiate and maintain a peaceful relationship with each
- other, and promote trade between both empires for mutual benefit. I
- think of Emperor Muhammad as if he were one of my sons.'
-
- Muhammad was offended at the last sentence of Genghis' message, but he
- agreed in principle to Genghis' proposal. And trade between the two
- countries commenced.
-
- A big caravan was formed and it started for Khorazm carrying piles of
- goods.
-
- When the caravan reached the oasis city of Otoral a member of Muhammad's
- family named Inarujuke attacked the caravan and plundered all the goods
- it was carrying.
-
- Genghis Khan was enraged to hear about the incident. Aware that Khorazm
- was a highly civilized country, however, he decided to cope with the
- situation politically.
-
- He immediately sent an envoy to Khorazm to accuse Muhammad of his
- treachery and ask for the extradition of the offender.
-
- But Muhammad killed this envoy, too. This triggered Genghis' decision to
- conquer Khorazm.
-
- In June 1219, the Mongol army of 200,000 soldiers started on an
- expedition against Khorazm. The grey wolves trembled with excitement.
-
- It appeared that Khorazm was a country far stronger than Hsi Hsia and the
- Chin Empire. They had no idea what was in store for them beyond the high
- walls and the deep moat.
-
- They had been told that the army of the country were equipped with arms
- far more advanced than their own. The attack had been decided on after
- many days of discussions. Genghis Khan had assured them, 'We are the
- wolves of Mongol. We will win this battle.' No one doubted him.
-
- Muhammad had ordered his army of 400,000 soldiers to take the defensive
- and had been waiting for the arrival of Genghis' army.
-
- Genghis Khan divided his army into four. Chagatai and Ogotai were
- ordered to lead the first division and besiege Otoral, the city where all
- members of his mission were killed by Inarujuke. Juchi was ordered to
- head for Gendo in the northern part of the country leading the second
- division.
-
- Three other generals were ordered to attack Bekenat leading the third
- division. Genghis himself headed for Bohara leading the central
- division.
-
- Inarujuke had tens of thousands of soldiers gathered in Otoral. But his
- army was defeated in a short time and he himself was captured and given
- over to Genghis Khan.
-
- The second division led by Juchi invaded the castle of Gend and killed
- all its residents after making ruthless attacks on the castle for seven
- days and nights. The third division destroyed Bekenat and headed for
- Kogent.
-
- On the other hand, Genghis' division destroyed many oasis cities, large
- and small, and besieged Samarkand, the gigantic oasis city, and there
- waited for the other divisions to arrive. The other three divisions
- arrived one after another, bringing with them a vast number of prisoners,
- soldiers and civilians.
-
- Samarkand was evacuated in a short time. Genghis Khan had the city
- destroyed, treasures plundered and many residents killed.
-
- Scared by the fierce attacks by the Mongols, Muhammad had run away to
- Khorosan before the Mongol army approached Samarkand. Genghis Khan
- ordered Gebe and Subutai to chase Muhammad, saying to them, 'Chase him
- without taking any rest. Forgive cities that surrender, but destroy
- those that resist and kill all residents.'
-
- CONQUERING THE WORLD
- Muhammad flew to Nishapool, and then to Baghdad. Gebe and Subutai's
- division went so far as the Chrimean Peninsula of the Black Sea on the
- west and the middle reaches of the Indus River on the south, in search of
- Muhammad.
-
- In 1220, Muhammad fell ill and died on a small kingdom island in the
- Caspian Sea. Even after that, the two generals led their division
- westward, destroying the kingdom of Kipchak, defeating the army of
- Fuseboroto III of the Russian Principalities, destroying Sudakm, a
- Geonese colonial city, and defeating the Bulgarians in the valley of the
- Volga River. Genghis Khan ordered an administrative official stationed
- in each of the occupied cities.
-
- In 1225, Genghis Khan made a triumphant return to Mongol after five years
- of invasions, destructions and massacres.
-
- Genghis Khan was also at war with Hsi Hsia. In 1205, 1207 and 1209,
- Genghis Khan attacked Hsi Hsia, but he was not completely successful.
- Even the Chin Empire was far from being completely conquered.
-
- The Mongol's way of conducting war was characterized by positive use of
- the quick mobility of horses, surprise attacks and plunder. Because they
- were nomads who had never had a single fixed dwelling, they lacked the
- ability to govern the countries they had taken. Before resuming attempts
- to conquer the Chin Empire, it was necessary to attack Hsi Hsia again.
-
- Genghis' attack on Hsi Hsai was not accompanied by any military
- difficulty. An envoy was shortly sent from Hsi Hsia to convey a
- surrender message to Genghis.
-
- TWILIGHT
- However, Genghis Khan looked gloomy. He was now well advanced in age.
- He had lost many of his men.
-
- Some years ago Qulan whom he had long loved had died: At that time,
- Genghis' army was in camp in the Hindu Kush Mountains on its way to
- India. Her body was buried under a large piece of ice in accordance with
- her last wish.
-
- She must have been watching the future of Mongol lying silently in the
- ice. Of Genghis' aides, only Subutai had returned safe from the long
- expedition to Europe. Gebe had died in a village near the Aral Sea. He
- was now sleeping in the ridge of a hill in the village.
-
- An envoy from Kipchak came to Genghis. He told Genghis that Juchi, one
- of Genghis' sons, had been ill in bed for three years and that in summer
- he died in a village near the Caspian Sea. At that news Genghis mourned
- bitterly.
-
- Genghis fell ill and shortly his illness took a serious turn.
-
- Aware that the time of his death was near at hand, he called Ogatai and
- Tului and said, 'My task is drawing to a close. Our territory has now
- been greatly expanded with the help of God. It will take at least one
- year to cross it. To maintain this vast territory, you must not compete
- with each other. Join forces to defend against your enemies. Maintain
- friendly relationships with those countries which are friendly to you.'
-
- Then he ordered his generals called out and said to them, 'It will be
- difficult to directly destroy the Chin Empire. Attack first Sung which
- had long been the enemy of the Chin Empire and then attack the Chin
- Empire via Sung.
-
- In accordance with his will, his death was kept strictly confidential and
- his dead body was transported with utmost secrecy into Mount Burghan in
- the upper reaches of the Onon River, where he had spent his boyhood, and
- was buried deep into the ground. Every one watched his body buried in
- the ground in silence. There was no phrase to express condolence in the
- language of the Mongols.
-
- After that, the trees near his tomb began to grow at so rapid a pace that
- soon the tomb was completely covered with a thick forest. Now no one
- knows where his dead body is buried.
-
- UIGHUR A CULTURED TRIBE
- The Uighurs, who had originally lived in the valley of the River Serenga,
- moved to the valleys of the River Orkon and the River Tora in the seventh
- century.
-
- In the beginning of the tenth century, their country Uighur was
- established in Bishubaruk as a new kingdom.
- The Uighurs got accustomed to cultures of oasis cities and benefited from
- trade between the east and west.
-
- They also engaged in agriculture and accepted Christianity and Buddhism,
- in addition to Manicheism. Mingling with aborigines belonging to Indo-
- European tribes, the Uighurs made themselves receptive to Turkism. Many
- manuscripts of Buddhist scriptures, which were Uighur language
- translations of Buddhist scriptures written in vernacular languages,
- Chinese, and later Tibetan, were written by them.
-
- CHINA
- By the time Hsho Sung became emperor, attacks by the Mongols intensified.
- The need for defence against the Mongols placed a major burden on the
- Chin Empire's financial resources. In addition, the Hwuang Ho (the
- Yellow River) which had caused many floods since the reign of the fifth
- emperor Hsei Sung had become more and more fierce, destroying farmland.
- When the Mongols advanced southward and trampled even Shantung under
- foot, Chin became frightened by their military power and sued for peace,
- presenting one of her daughters to Genghis Khan. However, he had to
- impose taxes on his people to cover huge military expenses required for
- his empire's defence against the Mongols and he met with a tragic end.
-
- MUHAMMAD
- In 1120, the army of Muhammad, the emperor of Khorazm, started on an
- expedition to the East and defeated the army of the Kara Khitai Empire.
- Since the Kara Khitai Empire was a Buddhist country, his victory over the
- empire caused a sensation among Muslims. He was admired as the great
- hero who had subjugated the impious idol worshipers. Although Muhammad
- appeared to flourish in the early years of his reign, the fact was that
- the empire's domestic administration was not carried out effectively.
- Although he was a military genius, he was also a vain man fond of an
- idolent and epicurean life. It was this that led to his ruin.
-
- GENGHIS KHAN AND HIS ACHIEVEMENTS
-
- YEAR AGE HISTORY OF GENGHIS KHAN
-
- 1155 Temujin is born.
-
- 1164 9 Temujin meets Borte.
-
- 1165 10 Temujin's father is killed by the Tartars.
-
- 1171 16 Temujin marries Borte.
-
- 1173 17 Temujin meets with Tooril Khan.
-
- 1179 24 Borte is captured by the Merkits.
-
- 1180 25 Temujin conquers the Merkits. Juchi is born.
-
- 1188 33 Temujin destroys the Taichuids.
-
- 1189 34 Temujin becomes the leader of the united tribes.
-
- 1194 39 Temujin conquers the Tartars in allience with the
- armies of the Keraits and the Chin Empire.
-
- 1194 40 Temujin conquers the Merkits.
-
- 1196 41 Temujin conquers the Tartars.
-
- 1203 48 Jamukha battles with Temujin in the spring.
-
- 1204 49 Temujin defeats the Naimans on the plains of
- Rakuda and captures Tatonga in the spring. Uighur
- characters are formally adopted for writing. In
- autumn, Temujin conquers the Merkits.
-
- 1205 50 Temujin's army invades Hsi Hsia for the first time.
-
- 1206 51 The Khriltai (great conference) is held at the upper
- reaches of the Onon River. Temujin becomes Khan and
- he is presented with the title Genghis Khan.
-
- 1207 52 Genghis' army invades Hsi Hsia for the second time
- from autumn to winter.
-
- 1208 53 Genghis' army withdraws from the Chin Empire in the
- spring.
-
- 1209 54 Genghis' army invades Hsi Hsia for the third time.
-
- 1211 56 Genghis' army makes an expedition to the Chin Empire
- in the spring.
-
- 1216 61 Genghis Khan destroys the Merkits.
-
- 1219 64 Genghis conquers the Western region. In June, his
- army is positioned on the bank of the Irutish River.
- In autumn his army advances southward.
-
- 1220 65 Genghis Khan conquers Otoral. In February he
- conquers Bohara. In April he attacks Samarkand,
- Hogent, Nishapool and Khorasan. Muhhamad dies on a
- small island in the Caspian Sea.
-
- 1222 67 In April, Changchun Zhenren, a Taist priest, visits
- the tent of Genghis Khan and preaches to him at the
- northern foot of the Hindu Kush Mountains. The city
- of Gazni is razed. In June, Herat surrenders.
- Genghis' army again attacks Merub, the capital of
- Horasan.
-
- 1223 68 Mukhali dies while invading the Chin Empire.
- Genghis' army passes through Barghu. In winter, it
- stays in Samarkand. Subutai defeats the allied
- forces of joshua's feudal lords on the bank of the
- Merka River.
-
- 1224 69 Subutai returns from an expedition to Russia.
- Genghis' army is positioned in the plains of Qulan
- and Tash.
-
- 1225 70 In February, Genghis starts for home. In October, he
- conquers Hsi Hsia. Juchi, his eldest son, dies on
- the plains of Kipchak.
-
- 1227 72 In August, Genghis dies and his body is buried in a
- forest at the upper reaches of the Kerulen River.
-
- WORLD HISTORY
-
- 1115 ... The Chin Empire is established.
-
- 1126 ... Korea becomes a vassal state of the Chin Empire.
-
- 1127 ... The Sung is destroyed by the Chin Empire, but revives as the
- Southern Sung.
-
- 1132 ... Le Yu Tai Shak establishes the Kara Khitai Empire.
-
- 1147 Second Crusade.
-
- 1156 ... The Hogen War breaks out in Japan.
-
- 1159 ... The Heiji War breaks out in Japan.
-
- 1163 ... The Sultanate of Ghorey destroys the Gazni Dynasty.
-
- 1169 ... The Ayyub Dynasty is established by Saladin.
-
- 1185 ... The Heike clanis is destroyed in Japan.
-
- 1187 ... Saladin regains the Holy Land from the Christians.
-
- 1189 ... Third Crusade.
-
- 1190 ... The order of the Teutonic Knights is created.
-
- 1192 ... The Kamakura Shogunate is established.
-
- 1204 ... Fourth Crusade.
-
- 1206 ... The Islamin Dynasties are established.
-
- 1208 ... Guchlug flees to Hsi Hsia.
-
- 1208 ... Sing Tsung of the Chin Empire dies and Eishoo becomes the
- Emperor.
-
- 1213 ... A revolution occurs in Chunftao (now Beijing). Eishoo is
- killed.
-
- 1215 ... The Magna Charta is promulgated in England.
-
- 1215 ... The Sultanate of Ghore is ruined.
-
- 1221 ... Military forces occupy Kyoto in the Jokyu uprising.
-
- 1227 ... Chagatai Khanate is established.
-
- ENGLAND
- RICHARD I
- England, which was once in possession of one-fourth of the world's total
- land area, did not develop within the confines of the country as Japan
- did. In the first half of the 12th century, England was under the direct
- control of Normandy on the Eurpean continent.
-
- Fierce battles were being fought among influential noblemen hailing from
- France for the throne. As a result, in the second half of the century
- and after, they owned vast territories in France. It was at that time
- that Henry II, the father of Richard I, came to the throne.
-
- Henry II, who was the founder of the Plantagenet dynasty, was true to his
- family line an energetic man of violent emotions. He never rested,
- except when sleeping. When not at war he spent his days hunting. Back
- at home, he could not sit quietly except eating.
-
- Both Richard, who was third son of Henry II, and John, Henry's youngest
- child, inherited a personality much like their father's. Legend has it
- that the Plantagenet was a family possessed by an evil spirit.
- Antagonism and treachery were the rules of the family, it is said.
-
- Richard pursued adventures and wars all his life. The total length of is
- stay in England while he reigned over England as its king was no more
- than 6 months. True to his nickname of 'Richard the Lion-Heart', he was
- extraordinarily fond of wars.
- John was unrivalled in cruelty. On one occassion, his father said to him
- half as a joke, 'I have divided my territory among your elder brothers.
- So you shall have no share in it.'
-
- It is said that his nickname of 'John Lackland' was derived from this
- episode. He might have been hurt by these words of his father's. He
- grew up to be a sadist: He used political assassinations regularly and
- derived great pleasure from watching criminals hanged.
-
- It was in 1189 that Richard became the King of England. Richard, who
- inherited Aquitaine from his mother, made an attack on his father Henry
- in alliance with King Philip II of France. Seeing that the tide was
- against his father, John betrayed Henry and sided with Richard. Although
- strong and energetic, Henry could not survive this surprise attack.
- After Henry's death, Richard succeeded him as the King of England.
-
- He gave John his share of the territory as the reward for his
- cooperation. Later, as soon as Richard left England to join the third
- Crusade, John laid a plot against Richard and succeeded to the throne.
-
- On the other hand, Richard had a quarrel with Philip II while on the
- Crusades and after that he put up a solidarity struggle. He started for
- home unable to regain the Holy Land. But he was captured and shut up by
- Heinrich VI of the Holy Roman Empire. John laid plan to extend the
- period of Richard's imprisonment, in alliance with Philip II.
-
- This matter was settled after the government of England paid a ransom in
- the amount of 100,000 marks. However, the payment of the ransom imposed
- a heavy financial burden on the government of England, as well its
- people. This was the remote cause of alienation of many of King John's
- subjects from him.
-
- It was in 1194 that Richard returned to England. He had a fortress built
- on the border in preparation for his showdown with Philip II. But he was
- shot with an arrow and injured while at war with Philip II, and died in
- south France.
-
- As mentioned earlier, he stayed in England for only 6 months during his
- 10-year reign over England. He was able to give full play to his talent
- as a military man, fortifier, and diplomat, thanks to the competent
- government of England, which functioned smoothly and effectively while he
- was away from England. But his talent as the ruler of England was to be
- never tested. To him England was nothing more than a means to raise
- funds for carrying out wars on the Continent and the Crusade.
-
- On the other hand, John managed to take the throne, displacing the
- successor to the throne designated by Richard, plundered a fiancêe of an
- influential feudal lord of France, who was one of his subjects, and
- married her.
- Angry about that, the feudal lord appealed the case to Philip II. In
- response to this, Philip ordered John to appear before the court, but
- John declined. Philip ordered John's feudatory to be confiscated. This
- was the beginning of the long-term hostilities between England and
- France.
-
- Dissatisfied with the confiscation of his feudatory, John planned a
- couterattack on Philip II in alliance with Otto IV of the Holy Roman
- Empire and Baudouin of Flanders. In 1241, John challenged Philip to a
- battle in France. But Philip's army defeated the army of the Holy Roman
- Empire and John's army.
-
- When John returned to England after being defeated in France, he was
- confronted with a nation wide civil war. Now being completely
- unsupported, he had to accept the noblemen's demands and promulgated the
- famous Magna Charta.
-
- John was so unpopular as the King of England that never again did any
- king of England want to be named John. But ironically John gave the
- English people the happiness which other kings have never given them
- through his tyrannical rule. It was not until his reign that the English
- nobility began to criticize the Imperial Rule, causing the concept of a
- French controlled nation to give way to that of an independant English
- nation.
-
- BYZANTINE EMPIRE
- ALEXIOUS III
- Time, which flows defying any attempt to stop it and moves incessantly,
- carries all creatures away to the bottom of the darkness... Anna
- Comunena, the famous woman poet of the 12th century, begins her biography
- of her father Alexious I with the above passage.
- In the authentic history of the world, the Byzantine Empire was ruined in
- April 1204 by the fourth Crusaders who occupied Constantinople. The
- remanants of the dynasty ran away to Nicaea, where they built a regional
- government. Later the Nicaea Empire regained Constantinople. But it
- lacked the grandeur of the Byzantine Empire.
-
- So it can be said the 800 year old Byzantine Empire was ruined in 1204.
-
- In this game, however, it is assumed that the Byzantine Empire did not
- meet with a tragic end in 1204. Under the reign of Alexious III, the
- second emperor, such military commanders as Isaakios II, the former
- emperor, Isaakios Ducas Comunenos, the supreme ruler of Cyprus and
- Theodoros, the King of Philidelphia, play their respective roles. The
- Byzantine Empire, with Constantinople, rules over the eastern part of the
- Mediterranean and the southeastern part of Europe.
-
- Anyone studying the history of the Byzantine Empire notices that it was
- the citizens of Constantinople that plays the leading part in its
- history.
-
- In 1182, Andronicos Comunenos (Andronicos I) rose in revolt against the
- government, in alliance with the armed citizens of Constantinople. This
- resulted in the establishment of the Andro nocos administration.
-
- Andronicos I, who was now the emperor, felt himself charged with a
- mission to perform a drastic reform. At that time, the Byzantine Empire
- was a confederation of lands of inflential feudal lords. The Comunenos
- dynasty, established in the 11th century, promoted the feudalization of
- society by giving birth to an auntonomous class of noblemen.
-
- As a result, the nobility had greatly expanded its power, thereby
- dwarfing the emperor's power. Under such circumstances, Andronicos
- implemented a bold reform. He selected able persons other than noblemen
- for important positions in an attempt to restore the empire to one which
- does not pay special attention to the social standing of families. To
- this reform the noblemen resisted hard using their respective territories
- as the base for resistance. They called on the Sicilian Empire for help.
-
- On the other hand, riots were raised by citizens in many cities.
- Andronicos' ambition to reconstruct the empire ended up in his attacks on
- individual noblemen - a reign of terror.
-
- It was Isaakios II that took over Andronicos I as the emperor. Unlike
- Andronicos, Isaakios II behaved as a major representative of the
- interests of the nobility, abandoning the empire's control over them.
- This helped expand the nobility's power. Many revolts were started by
- those noblemen who wanted to be autonomous. Among those noblemen was
- Theodoros who began to call himself 'emperor' in 1187 and had coins on
- which his name was inscribed made in Philidelphia, a town in the western
- part of Asia Minor.
-
- Isaakios tried to conquer Philidelphia, but failed to destroy the walls
- of the town. He was forced to conclude a peace treaty with Theodoros.
- Under the peace treaty, Theodoros was permitted to continue to control
- Philidelphia on conditions that he stop calling himself 'emperor'.
-
- During the reign of Andronicos, Isaakios Ducas Comunenos moved to Cyprus,
- where he started his own regime. He declared Cyprus' independence and
- had Cyprus' own coins made. Andronicos stepped down without touching on
- the issue of Ducas' Cyprus regime. Isaakios II sent his fleet to Cyprus,
- but it was destroyed completely by Andronicos' navy.
-
- Cyprus was conquered by Richard II, the king of England, in 1191. Ducas
- was captured and his Cyprus regime came to an end. When Alexious III
- took power, the Byzantine Empire was on the verge of being split. The
- Byzantine Empire under the reign of Alexious III was heading for its
- ruin, although it had a number of able and powerful military commanders.
-
- Your task is to restore the invincible Byzantine Empire by coordinating
- the capabilities of military commanders and the backing of citizens of
- the empire who aspired to be autonomous. Are you confident that you can
- bring the golden age of the Macedonian dynasty back to the Byzantine
- Empire?
-
- JAPAN
- MINAMOTO YORITOMO
- Minamoto Yoshitomo, the father of Minamoto Yoritomo, was a military
- commander who had made a name for himself as a brave warrior in the
- southern part of the Kanto Provinces. It was Minamoto Yoshitomo that
- rose in revolt, called 'Heiji-No-Ran,' served to split the whole country
- into two strong camps - the Heike clan and the Genji clan. Yoshitomo was
- defeated in a battle with Taita Kiyomori, and was killed while trying to
- escape to the Kanto Provinces.
-
- Yoritomo, who was accompanying the party led by his father, got astray in
- a mountain where it was snowing heavily, and was captured by a group of
- warriors of the Heike clan while wandering on the Sekigawara plains.
- Being a boy aged 12, he was spared from death. But he was condemned to
- exile to an island named Hirugashima in Izu, where he was to live for the
- subsequent 20 years. No historical records are available that describe
- how Yoritomo felt while he lived in exile for the 20 years. It is quite
- natural that there remain no such historical records. At time, no one
- did even imagine that the young exile in Izu would grow up to be a
- political figure to go down into Japanese history.
-
- Yoritomo married Masako, the daughter of Hojo Tokimasa, in Izu. How
- Yoritomo came to know Masako is unknown. It may be because Hojo
- Tokimasa, who was working at a provincial office, was charged with the
- task of keeping a watch on Yoritomo. Tokimasa stongly opposed his
- daughter's marriage with Yoritomo: 'If this were made known to the Heike
- clan, a serious thing would happen to all of us.'
-
- In a fluster, Tokimasa married Masako to the son of Yamaki Kanetaka.
- However, Masako, brought up as a daughter of a Kanto warrior, was a woman
- of spirit. One night she escaped from the house of her husband, crossed
- mountains overnight in the midst of heavy rain, and ran up to Yoritomo.
-
- Now Tokimasa had to approve their marraige. At that time, Yoritomo was
- 31 years old, and Masako 21. Yoritomo was now living a peaceful and
- happy life. At the bottom of his heart, however, he had never forgotten
- the deep grudge against the Heike clan who had killed his father and many
- of his friends. In 1180, Yoritomo at long last rose in revolt against
- the Heike clan. However, the Heike clan was in full flourish, and
- Yoritomo and his army were soon surrounded on all sides by the soldiers
- of the Heike clan. He and his army narrowly escaped to Sagami. Based in
- Kamakura, he managed to lay the groundwork for ruling the Kanto Provinces
- with the support of Taira Tsunihiro and others. It was only 40 days
- after his defeat in the battle of Mt. Ishibashi. It is true that he
- could utilize Hojo Tokimasa's power influence, but it was a miraculously
- quick return to power.
-
- At that time, many groups of warriors in the Kanto Provinces were
- dissatisfied with the arbitraness of the Heike clan, and were waiting for
- the emergence of an ideal lord who would satisfy their needs and wishes.
- It was against such a background that Yoritomo emerged under the slogan
- of 'control of territories by warriors'. Furthermore, memories of
- Minamoto Yoshitomo, who had ruled over the southern part of the Kanto
- Province based in Kamakura, were still vivid in the minds of many of
- those Kanto warriors. Thus a new regime was established in the Kanto
- Provinces. Many Kanto warriors, from heads of influential families down
- to low-ranking warriors, held ceremonies to pledge their loyalty to
- Yoritomo, and they became immediate vassals of the leader in Kamakura
- (Yoritomo).
-
- They were guaranteed security and the right to control their respective
- territories, but they were required to pledge their positive loyalty and
- service to Yoritomo in return for their privileges. The relationship of
- lord and vassal thus formed was to become the basis of the organisations
- of the subsequent shogunate governments. Revolts were raised everywhere
- in the country. The ex-Emperor Takakura died of illness and at long last
- Taira Kiyomori, the leader of the Heike clan, died from a fever. The
- Heike clan which had lost their leader bagan to lose its power rapidly,
- and the retired Emperor Goshirakawa, who had been shut up in a detached
- palace, was suddenly in the limelight.
-
- Kiso Yoshinaka had been expanding his power in the Hokuriku Provinces.
- And there was a nation-wide crop failure, which was interpreted as
- indicating the end of the Heike clan. The army and navy of the Heike
- clan had become weaker.
-
- Now it was an urgent necessity for Yoritomo to expand the foundations of
- his new Kanto regime. His regime's influence was spreading all over the
- northern part of the Kanto Provinces. Minamoto Yoshitsune, one of
- Yoritomo's half brothers, who had already placed confidence in him, and
- many other brave military commanders were now under the direct control of
- Yoritomo. About that time Masako gave birth to a baby boy, who was
- named Yoriie. It was in the next year that Shinoda Saburo Sensei
- Yoshiro, who had been increasing his influence in Hitachi, rose in revolt
- against the Heike clan. This attempt by Yoshihiro ended in failure, but
- it triggered a chain reaction. After his death in Hitachi, Yoshihiro ran
- away to Shinano to turn to Kiso Yoshinaka for help.
-
- As a result, the relationship between Yoritomo and Yoshinaka suddenly
- began to worsen. Under such circumstances, The Heike clan sent its whole
- army to the Hokuriku Provinces in an attempt to subjugate Yoshinaka. To
- this Yoshinaka resisted with his full strenght. On the strenght of
- Yoshinaka's vigorous resistance to the Heike clan, the activities of the
- rebel armies in the Tokaido and Kinai Provinces gathered greater
- momentum. Warriors in the Tokaido Provinces, such as the Kai Genji
- warriors, began to rush to Kyoto, rivaling each other for priority. The
- Heike clan now had no choice but to leave Kyoto. Yoshnaka's triumphant
- army and many others rushed into Kyoto, as a substitute for the army of
- the Heike clan.
-
- But, what they saw in Kyoto were hellish scenes in the ruined streets of
- the capital. After years of famines, the streets were filled with dead
- bodies. Kyoto was now nothing but ruins. What's worse, so many soldiers
- were now going to be stationed in the capital, which had long been
- suffering extreme shortages of foods.
-
- In a moment, plunders and acts of violence were rampant in the capital.
- Yoshinaka found himself alien to the customs of the noblemen's society.
- Moreover, he was not competent enough to control the confusion. the
- retired Emperor Goshirakawa, who had intended to make use of Yoshinaka's
- power and influence, gradually began to give him up. Yoshinaka himself
- felt that he was being isolated. Urgent to hunt down and kill the
- remnants of the Heike clan, he had to start on an expedition westward.
-
- This situation provided Yoritomo with a golden opportunity. The retired
- Emperor Goshirkawa sent an envoy to Yoritomo, who told Yoritomo that the
- retired Emperor would authorize him to rule over the Kanto Provinces on
- conditions that he pay land taxes on manors and public lands.
-
- Angered at this, Yoshinaka made an assault on the retired emperor and
- forced the retired emperor to appoint him to the post of the
- generalissimo for the subjugation of barbarians. This was just what the
- retired Emperor had anticipated. This act by Yoshinaka gave the retired
- emperor an excuse for subjugating nobody other than Yoshinaka. He
- planned to get Yoritomo to subjugate Yoshinaka on his behalf. Yoritomo
- Immediately sent Noriyori and Yoshitsune and their armies to subjugate
- Yoshinaka.
-
- In 1185, he sent a punitive force led by Yoshitsune to subjugeate the
- Heike clan in Dan-No-Ura. Thus all things turned out as the retired
- emperor had wished. Next he set his eyes on Yoshitsune. He was
- beginning to regret that he had given Yoritomo more power than he
- deserved. Yoritomo, who was quick to understand, was soon aware of a
- change in the retired emperors attitude towards him. He refused to
- welcome Yoshinaka to Kamakura. He went so far as to establish shugo and
- jito outposts in all parts of the country under the pretext of hunting
- down Yoshitsune. This was actually his next step toward establishing his
- Kamakura shogunate government.
-
- Yoshitsune was to meet with a tragic eng in Hiraizumi in the Oshu
- Provinces. In later years, the general publics intence aspirations
- towards immortality of heroes gave birth to a belief that Yoshitsune was
- alive. Some asserted that Yoshitsune became the great king in the
- northern part of Japan after conquering the Ezo tribe. Others maintained
- that Yoshitsune moved to the Asian continent, being called Ghengis Khan
- there. There are no historical records to evidence these arguments, but
- the legend of Yoshitsune is surprisingly convincing.
-
- In 1192, the retired Emperor Goshirakawa died, and Yoritomo was at long
- last appointed to the post of the generalissimo for the subjugation of
- barbarians. Now he was able to give full play to his political ability,
- controlling the activities of warriors and negotiating with the Imperial
- Court on their behalf.
-
- However, the fact that he killed Yoshitsune and other competent military
- commanders of his family was to become the remote cause of factional
- strife within the Kamakura sgogunate government. In fact, the Kamakura
- shogunate regime collapsed from within 20 years after Yoritomo's death.
- What politics should you formulate and implement? In the latter half of
- the 1200s, Japan was to meet with surprise attacks by the grey wolves of
- the Yuan dynasty - the offspring of Genghis Khan. Are you confident that
- you can save Japan from the deadly attacks by the grey wolves. How long
- is the Kamakura shogunate regime going to last?
-
- WORLD HISTORY (1071 TO 1204)
- The crusade movement which swept across Europe for nearly 200 years
- beginning in the 11th century was a test for Europeans to attain their
- true self-awakening. Development of cities, statism and cultures was
- triggered by this movement. It originated in an incident in the Califate
- of Baghdad which took place when the Byzantine Empire was being plagued
- by its internal breakup. The Selijuks, nomads of Iran, rapidly expanded
- its power and invaded Baghdad, the centre of the Califate of Baghdad. In
- 1071, the Selijuks occupied Asia Minor, and they also occupied Syria. As
- a result, Jerusalem, the Holy Land, was isolated from the Occident. When
- the Selijuks approached Constantinople, the Byzantine Empire, which had
- long ruled over the Mediterranean region, The Pope of the Holy Roman
- Empire thought that if he could take leadership in Europe taking
- advantage of the situation, hw would be able to rule over the whole
- world. And under his direction the first Crusade was organised with the
- French Knightage at its core. This Crusade resulted in a great success
- and created a sensation.
-
- The Selijuk dynasty, which had nearly exhausted its military power in its
- battles with the Crusade, was defeated by the Ryoh Empire on the east and
- began to collapse from within.
-
- The Khorazm dynasty which had emerged in West Turkistan took this
- opportunity to expand its influence. In 1194, its army defeated the
- Selijuk army and then the army of the Kara Khitai Empire.
-
- The great victory for Muhammad, the emperor of the Khorazm dynasty, was
- rated highly as Muslims' victory over the pagan Ryoh Empire. He was
- called a second Alexander. He had an ambition to conquer China. In
- China, the 200-year-long balance of power between the Tsun Empire and the
- Ryoh Empire was suddenly broken by the Chin Empire when it destroyed the
- Ryoh Empire. Le Yu Dai Sek, who was a member of the royal family of Ryoh
- eascaped to East Turkistan, where he established an empire called the
- Kara Khitai Empire. The plains of South Russia were under the control of
- the Kipchaks, a nomadic tribe. Many nomadic tribes were rushing into
- South Russia. The migration of nomads from east to west on the Eurasian
- Continent was a sort of chain reaction.
-
- After the great success of the first Crusade, the recovery of lost
- territory by Muslims was remarkable. They occupied most of the lands
- behind the crusader countries. It was Saladin, the most honourable enemy
- of Christians, that became the premier of Ayyub at that time. As a
- result of his emergence, Christians lost most of their occupied
- territories in less than a century after their first success.
-
- In Europe no significant efforts had been made to form a crusade. Each
- of three great powers - Germany, France and England - had been too busy
- reinforcing their respective political, social and economic bases to make
- an expedition all the way to the Orient. At long last, however,
- Frederick l or 'Frederick Babarossa' of the German Knightage, Philip ll,
- the king of France, and Richard l or 'Richard-the-Lion-Heart' of England
- took the initiative in forming the second crusade. Under the leadership
- of the kings representative of the feudal Europe, this crusade was the
- largest and the strongest in its history. But they incoorporated the
- antagonism between them into this crusade. As Frederick Babarossa had
- been killed in an accident, Philip and Richard started on the expedition
- to the Holy Land together, but soon they were at odds with each other.
- They behaved separately from each other. Richard occupied Cyprus on his
- way to the Holy Land. They met in Syria and jointly made an attack on
- the castle of Accon. As soon as the castle surrendered, however, Philip
- withdrew from there. On the other hand, Richard went to another theater
- of war and defeated Saladin's army. But he was unable to conquer
- Jerusalem on his own and concluded a peace treaty with Saladin. As a
- result, he obtained the right of way to Jerusalem for Europe. Satisfied
- with the result, he returned home. However, it was clear that this
- result was too trival for the crusade that was the largest and stongest
- in its history. Richard was captured by the army of Heinrich V1 of the
- Holy Roman Empire in Austria while he was heading for home, and later was
- released after a huge sum of ransom money was paid.
-
- In 899, Hungarians established a kingdom in the valley of the Danube.
- They often invaded Germany, France and even the Italian Peninsula,
- plundering many cities. West European countries joined forces to drive
- them out. In 955, Otto l of Germany gave a hard blow to them and saved
- Europe from the threat of their attack. Back on the Hungarian plains,
- they were converted to christianity and began to work on the front line
- of Europes defence against nomadic barbarians from the Orient.
-
- Innocent 111, the greatest Pope since Urban 11, intended to have European
- countries united for the noble cause of the crusade movement and then
- rule over them. However, the crusaders made a surprising turn around.
- They decided on an expedition by sea to Egypt and asked Venice for their
- marine transport. They were unable to raise enough funds for it so
- Venetian merchants proposed that they would offset the shortage if the
- crusaders regained Zara in the Adriatic Sea, which had been taken by the
- Hungarian king. The crusaders had to consent to this approval. This
- enraged Innocent 111. He excommunicated them on the grounds that it was
- impermissible to make an attack on a Hungarian king loyal to the Holy
- Roman Empire. Thus, an excommunicated crusade started on an expedition
- to the Holy Land, which was an unprecedented event. Zara was regained
- easily, and the crusaders left Zara for Egypt. Surprisingly enough,
- however, the leaders of the crusade, who had concluded a secret agreement
- with the Venetian merchants, proposed to go to Constantinople, which had
- been considered invincible surrendered in a short time. They made
- Baudouin of Flanders the emperor of the newly established Latin Empire.
- Although stumped by this, Innocent 111 congratulated them on the
- establishment of the new empire, which he said would lead to a union of
- the Western and Eastern churches.
-
- Nasel the Califate of Baghdad. The word 'Caliph' means successor to
- Muhammad.
-
- Qelekubad of Rum Seljuks Rum Seljuks was a great power emerging during
- the golden age of the Iranian-Islamic culture.
-
- Chilk of the Kara Khitai Empire Guchlug of the Naiman tribe assassinated
- Chilk.
-
- Buschi Khan of the Cumans Later, Juchi, one of Genghis Khan's sons,made
- an expedition to subjugate Buschi Khan.
-
- Saladin of Ayyub Hero of the anti-crusadse army. He was a fine example
- of the Islamic Knight.
-
- Sachsen of the German Knightage. The German Knightage originates in the
- third Crusade. He did not perform great exploits in the Holy Land.
-
- Philip 11 of France. He consolidated the foundations of the French
- feudal kingdom.
-
- Heinrich V1 of the Holy Roman Empire. The reason for his capturing was
- his antagonism with an opposition faction.
-
- Endore 11 of Hungary. His country was later invaded by the Mongol
- Empire.
-
- CHRONOLOGICAL TABLE OF WORLD HISTORY
-
- 1227 ... Chagatai Khanate is established. Genghis Khan dies. Ogotai
- becomes the new Khan of Mongol.
-
- 1230 ... Ogotai Khan begins conquest of the Chin Empire.
-
- 1232 ... Tolui dies of illness while engaged in conquest of the Chin
- Empire.
-
- 1234 ... Ogotai Khan destroys the Chin Empire.
-
- 1235 ... Ogotai Khan builds his Empire in Karakoram. He sends an
- expedition led by Batu to Russia. Kiev is destroyed.
-
- 1236 ... The Mongol expedition led by Batu heads for Europe for the
- second time.
-
- 1241 ... Ogotai Khan dies.
-
- 1242 ... Batu's army invades Eastern Europe and defeats the allied
- German-Polish forces. He conquers Hungary, Germany and
- Austria.
-
- 1243 ... Batu establishes Kipchak Khanate in Salai in the valley of the
- Volga.
-
- 1246 ... Calvini of the Franciscan order meets with Batu.
-
- 1257 ... Batu's army invades Vietnam but is driven out.
-
- 1258 ... Khulag invades Baghdad and destroyes the Abbasid Dynasty. He
- establishes the Iru Khanate.
-
- 1260 ... Khublai becomes the fifth Khan of the Mongol Empire. He
- concludes a peace treaty with the Sung Empire.
-
- 1264 ... Khublai transfers the capital to Daieo.
-
- 1265 ... Khulag dies.
-
- 1267 ... Khublai sends an expedition to the southern Sung.
-
- 1271 ... Khublai changes the name of his empire to Yuan.
-
- WORLD HISTORY
-
- 1248 ... The Sixth Crusade is formed.
-
- 1261 ... The Byzantine Empire is revived.
-
- 1270 ... The Seventh Crusade is formed.
-
- YEAR HISTORY OF THE MONGOL EMPIRE
-
- 1274 ... Yuan sends an expedition to Japan, but fails in conquering the
- country.
-
- 1275 ... Marco Polo visits the capital of Yuan.
-
- 1279 ... Yuan destroys the Southern Sung.
-
- 1281 ... Yuan sends an expedition to Japan again, but once more fails.
-
- 1292 ... Yuan sends an expedition to Java.
-
- 1294 ... Khublai dies and is buried in a forest in the valley of the
- Keruran River, where his grandfather's tomb lies.
-
- 1298 ... The Mongol army invades Vietnam, but is driven out.
-
- 1305 ... Ogotai Khanate is merged into the Chagatai Khanate.
-
- 1330 ... The Chagatai Khanate is divided into the Eastern Khanate and
- the Western Khanate.
-
- 1333 ... Timour is born.
-
- 1335 ... Iru Khanate is divided.
-
- WORLD HISTORY
-
- 1271 ... Marco Polo leaves Venice for the Orient.
-
- 1272 ... Uzan Hassan's army invades Asia Minor, but is driven out.
-
- 1282 ... The king of Aragon begins to rule Sicily.
-
- 1291 ... Egypt under the reign of the Malmuk dynasty drives out the
- crusaders from Sicily.
-
- 1298 ... The Ottoman Empire is established.
-
- 1325 ... The Aztec Empire is established on the American Continent.
-
- 1337 ... The Bijanagar Kingdom is established in southern India.
-
- 1348 ... The Plague spreads over Europe.
-
- YEAR HISTORY OF GENGHIS KHAN
-
- 1351 ... Timour's army invades Afghanistan.
-
- 1368 ... A large-scale revolt strikes a hard blow at the Yuan dynasty.
-
- 1380 ... The Mongols are forced to the north of the Great Wall of China.
-
- WORLD HISTORY
-
- 1350 ... The Ayutthaya Dynasty is established in Thailand.
-
- 1368 ... The Ming Dynasty is established in China, destroying the Yuan
- Dynasty.
-
- 1369 ... The Timour Empier is established.
-
- 1390 ... Constantinople surrenders to the army of the Ottoman Empire.
-
-
- Fin.
-
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