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- Name
- ----
- t2text.mmm *Internal HD:Jambo folder:GR:Jambo folder:
-
- Strings
- ------
- rollingSnds
- Macromedia Director
-
- Script Channel Commands
- --------------------
- clickFlip "addSlideDown", "addslide", "flip"if the doubleClick then flipclickFlip "advOptionsDown", "advOptions", "flip"go to marker ("titlesIn")editableTextdontPassEventglobal slipOut, globalAction, whatField, actionKey, postAction
- set slipOut = "bullet2"
- set the text of cast "Bullet2a" to " "
- set the immediate of sprite 15 = FALSE
- pause
- set the keyDownScript = "fakeType 15"
- set whatField = "Bullet2a"
- if globalAction = "slipArrow" or the key = ENTER or globalAction = "flipArrow" then
- set the text of cast whatField = " "
- else
- set the text of cast whatField to the key
- end ifset the keyDownScript = "flip click"
- set the text of cast "EditTitle" to " "
- set the text of Cast "editSubtitle" to " "
- pause
- flipinstallMenu H74
- repeat with i = 3 to 8
- set the immediate of sprite i to FALSE
- end repeat
- global flipOut, slipOut, activeMenu
- set activeMenu = ""
- set flipOut to ""
- set slipOut = ""
- pausego to frame ("sweep")global flipOut, slipOut
- set flipOut = ""
- set slipOut = ""
- set the keyDownScript to "if the key = RETURN then flip"
- pausepause
- --returnoriginmarkergo to marker ("Frame")go to marker ("color")set the keyDownScript = "flip"
- set the text of cast "EditTitle" to " "
- set the text of Cast "editSubtitle" to " "
- pauseglobal flipOut, slipOut
- set flipOut = "titlesIn"
- set slipOut = "titlesOut"
- set the text of cast "TypeTItle" to " "installMenu 0
- global flipOut, slipOut
- set slipOut = ""
- set flipOut = ""
- set the immediate of sprite 15 to FALSE
- pausepuppetize 6, 13, TRUE
- set the mouseUpScript to "if the mouseCast = 28 then cleanUpMenu"
- set the immediate of sprite 3 to FALSE
- checkRollover 6, 13
- go to the frameautoType "typeSubTitle", "subtitleReel"global flipOut
- set flipOut = "TypeTitle"
- set slipOut = "addSlide2"
- set the immediate of sprite 10 to FALSE
- puppetSprite 10, FALSE
- set the text of cast "bulletItem" to "Listenpunkt"
- set the text of cast "Bullet1" to "Listenpunkt"
- pauseglobal SlipOut, flipOut
- set flipOut = "type1"
- set slipOut = "newPRS1"set the mouseUpScript = ""
- set the text of cast "EditTitle" to " "
- set the text of Cast "editSubtitle" to " "
- pausego to frame ("Rotate")global slipOut, flipOu
- set flipOut = "option1"
- set slipOut = "styel1"puppetSprite 3, FALSE
- set the immediate of sprite 3 to FALSEpausepause
- --returnoriginmarkerpuppetSprite 6, FALSE
- set the immediate of sprite 6 to FALSEglobal flipOut
- set flipOut = ""
- flipglobal slipOut, flipOut
- set flipOut = "summary"
- set slipOut = "textHome"global whatField, actionKey
- set actionKey = ""
- set the text of cast "Bullet1" to " "
- set the keyDownScript = "flip"
- pauseinstallMenu H72
- global slipOut
- puppetSprite 5, TRUE
- set the immediate of sprite 5 to TRUE
- set slipOut = "advOK"
- pauseclickFlip "rightDown", "specialRight", "HoofItT3"moveableSpriteglobal origin, flipOut, slipOut, activeMenu
- set activeMenu = ""
- set origin = the frame + 1
- set flipOut = "addBulletAni"
- set slipOut = ""
- set the text of cast "bullet3" to "Listenpunkt"
- pauseinstallMenu H75
- flipNull
- set the immediate of sprite 15 = FALSE
- set the keyDownScript to ""
- set the text of cast "bullet3" to the text of cast a35
- pauseglobal flipOut, slpOut
- set flipOut = "styleSAni"
- set slipOut = ""
- set the mouseUpScript = ""
- pauseunloadCast
- preloadCast "NewPRSDown"
- installMenu H72
- puppetSprite 3, TRUE
- set the immediate of sprite 3 to TRUE
- global flipOut, slipOut
- set flipOut = ""
- set slipOut = "cleanIntro"
- pauseglobal slipOut, whatField, actionKey
- set actionKey = ""
- set slipOut = "bullet1"
- set the text of cast "Bullet2a" to " "
- set the immediate of sprite 15 = FALSE
- set the keyDownScript = "flip"
- pauseglobal flipOut, slipOut
- set slipOut = ""
- set flipOut = "outputOptionsAni"
- set the mouseUpScript = ""
- pauseinstallMenu H75
- set the immediate of sprite 15 = FALSE
- set the keyDownScript to "if the key = RETURN then flip"
- set the text of cast "bullet3" to the text of cast a35
- pauseinstallMenu h74
- set the text of cast "bullet4" to the text of cast "typebullet4"
- global flipOut, origin, activeMenu
- set activeMenu = "preview"
- set origin to ""
- set flipOut to ""
- set the mouseDownScript = ""
- set the keyDownScript = ""
- pauseglobal flipOut, slipOut
- set slipOut = "type1"
- set flipOut = "output1"global flipOut, slipOut
- set slipOut = "output1"
- set flipOut = "styel1"repeat with i = 3 to 8
- set the immediate of sprite i to FALSE
- end repeat
- global slipOut, flipOut
- set slipOut = ""
- set flipOut = ""
- pausepuppetSprite 3, FALSE
- set the immediate of sprite 3 to FALSE
- repeat with i = 21 to 24
- set the immediate of sprite i to TRUE
- puppetSprite i, TRUE
- end repeat
- installMenu 0
- pauseglobal flipOut, slipOut
- set slipOut = ""
- set flipOut = "optionsAni"
- pauseglobal slip, flip
- set flipOut = "outliner2"
- set slipOut = "outliner1"
- set the text of cast "bullet4" = " "go to marker ("circular")go to marker ("sweep")go to marker ("frame")autoType "bullet4", "typebullet4"
- returnoriginpuppetSprite 5, FALSE
- set the immediate of sprite 5 to FALSEcleanUpMenuglobal slipOut, flipOut
- set flipOut = ""
- set slipOut = "addSlide1"
- set the immediate of sprite 3 to FALSE
- puppetSprite 3, FALSEset the text of cast "typeSubTitle" = " "
- autoType "typeTitle", "titleAgenda"set the mouseUpScript to ""
- puppetsprite 15, FALSE
- global flipOut, slipOut
- set flipOut = ""
- set slipOut = "sorter1"
- go to frame ("Color")global flipOut, slipOut
- set slipOut = ""
- set flipOut = "advisorAni"
- puppetSprite 5, FALSE
- set the immediate of sprite 5 to FALSE
- go to the frameflipNull
- set the text of cast "bulletItem" to the text of cast a35
- set the text of cast "Bullet1" to the text of cast a35
- pauseglobal globalAction, whatField, actionKey, postAction
- set the keyDownScript = "fakeType 15"
- set whatField = "Bullet1"
- if globalAction = "slipArrow" or the key = ENTER or globalAction = "flipArrow" then
- set the text of cast whatField = " "
- else
- set the text of cast whatField to the key
- end if
- set actionKey = RETURN
- set the text of cast A41 = " "
- pauseinstallMenu F43
- GLOBAL SLIPOUT
- SET SLIPOUT = "bullet2"
- set the keyDownScript = ""
- set the immediate of sprite 15 = TRUE
- showBullet 13, TRUE
- pause--editableTextclickFlip "NewPRSDown", "NewPrs", "flip"global whatField, globalAction
- set the immediate of sprite 3 to FALSE
- puppetSprite 3, FALSE
- set whatField = "editSubtitle"
- set the keyDownScript = "fakeType 30"
- if globalAction = "slipArrow" or globalAction = "flipArrow" then
- set the text of cast whatField = " "
- else
- set the text of cast whatField to the key
- end if
- set the text of Cast "editTitle" to " "
- pauseglobal flipOut, slipOut
- set flipOut = "adv"
- set slipOut = "option1"puppetSprite 3, FALSE
- set the immediate of sprite 3 to FALSE
- repeat with i = 21 to 24
- set the immediate of sprite i to TRUE
- puppetSprite i, TRUE
- end repeat
- installMenu 0clickFlip "okDown", "ok", "flip" flipNull
- set the immediate of sprite 3 to TRUE
- puppetSprite 3, TRUE
- puppetize 6, 15, FALSE
- UPDATESTAGE
- set the mouseUpScript to " "
- pauseglobal flipOut,slipOut
- set slipOut = "Adv"
- set flipOut = ""
- set the immediate of sprite 5 = FALSE
- puppetSprite 5, FALSE
- set the immediate of sprite 6 = TRUE
- puppetSprite 6, TRUE
- go to the frame
- init
- go to marker ("intro")puppetSprite 5, TRUE
- set the immediate of sprite 5 to TRUE
- puppetSprite 6, FALSE
- set the immediate of sprite 6 to FALSE
- set the mouseUpScript = ""
- flipNull
- go to the frameinstallMenu 0
- global flipOut, slipOut, originMarker
- repeat with i = 3 to 8
- set the immediate of sprite i to TRUE
- end repeat
- set originMarker to "TextHome"
- set flipOut = "summary"
- set slipOut = ""
- updateStage
- preLoadCast B11, B23
- pauseglobal flipOut, slipOut
- set flipOut = "slideTypeAni"
- set slipOut = "splash"
- puppetSprite 3, FALSE
- set the immediate of sprite 3 to FALSE
- updateStage
-
- go to the frameglobal slipOut
- puppetSprite 5, FALSE
- set the immediate of sprite 5 to FALSE
- set slipOut = "newPRSOK"puppetSprite 5, FALSE
- set the immediate of sprite 5 to FALSE
- installMenu F43
- global slipOut
- set slipOut = "newPRSOK"
- pauseflipNull
- set the immediate of sprite 9 to FALSE
- set the immediate of sprite 10 to TRUE
- puppetSprite 10, TRUE
- pauseglobal slipOut, activeMenu, flipOut
- puppetsprite 15, FALSE
- updateStage
- set activeMenu = "undo"
- set slipOut = "sorter1"
- set flipOut = ""
- set the mouseUpScript to ""
- go to the frameglobal whatField, globalAction
- flipNull
- set whatField = "EditTitle"
- set the keyDownScript = "fakeType 15"
- if globalAction = "slipArrow" or globalAction = "flipArrow" then
- set the text of cast whatField = " "
- else
- set the text of cast whatField to the key
- set the text of Cast "editSubtitle" to " "
- end if
-
- pauseset the immediate of sprite 10 to FALSE
- puppetSprite 10, FALSEglobal flipOut, slipOut
- set slipOut = "prePop"
- set flipOut = ""
- set the immediate of sprite 9 to TRUE
- set the immediate of sprite 10 to FALSE
- puppetSprite 10, FALSE
- go to the frameglobal flipOut, slipOut
- set slipOut = "addSlide1"
- set flipOut = "addTitle"
- set the immediate of sprite 3 to TRUE
- set the immediate of sprite 9 to FALSE
- set the mouseUpScript to ""
- puppetize 6, 13, FALSE
- pauseinstallMenu h75
- global origin, flipOut, activeMenu
- set activeMenu = ""
- set origin = ""
- set flipOut = ""
- set the keyDownScript to ""
- set the mouseDownScript = ""
- set the immediate of sprite 10 to FALSE
- set the immediate of sprite 15 to TRUE
- puppetsprite 7, FALSE
- updateStage
- pauseglobal flipOut
- puppetSprite 15, TRUE
- set flipOut = ""
- set the mouseUpScript to "sorterDragFlip"
- set the immediate of sprite 10 to FALSE
- repeat while the stillDown
- set the locH of sprite 11 to the mouseH
- if sprite 11 intersects 12 then
- set the locH of sprite 15 to 23
- end if
- if sprite 11 intersects 13 then
- set the locH of sprite 15 to 122
- end if
- if sprite 11 intersects 14 then
- set the locH of sprite 15 to 224
- end if
- updateStage
- end repeat
-
- --Sprite 11 = dummy sprite
- --Sprite 12 = left shield
- --Sprite 13 = middle shield
- --Sprite 14 = right shield
- --Sprite 7 = highlight boxinstallMenu H74
- global slipOut
- set slipOut = "outliner3"global flipOut, slipOut, activeMenu
- puppetsprite 15, FALSE
- set activeMenu = ""
- set flipOut = ""
- set slipOut = "outliner3"
- set the immediate of sprite 10 to TRUE
- set the immediate of sprite 15 to FALSE
- set the mouseUpScript to ""
- go to the frame
-
- Fonts
- -----
- Helvetica
- Geneva
- Monaco
- Chicago
-