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DOOMBSP
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SAVESCTR.M
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1994-04-06
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5KB
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233 lines
// savebsp.m
#import "doombsp.h"
id secdefstore_i;
#define MAXVERTEX 8192
#define MAXTOUCHSECS 16
#define MAXSECTORS 2048
#define MAXSUBSECTORS 2048
int vertexsubcount[MAXVERTEX];
short vertexsublist[MAXVERTEX][MAXTOUCHSECS];
int subsectordef[MAXSUBSECTORS];
int subsectornum[MAXSUBSECTORS];
int buildsector;
/*
==========================
=
= RecursiveGroupSubsector
=
==========================
*/
void RecursiveGroupSubsector (int ssnum)
{
int i, l, count;
int vertex;
int checkss;
short *vertsub;
int vt;
mapseg_t *seg;
mapsubsector_t *ss;
maplinedef_t *ld;
mapsidedef_t *sd;
ss = [subsecstore_i elementAt:ssnum];
subsectornum[ssnum] = buildsector;
for (l=0 ; l<ss->numsegs ; l++)
{
seg = [maplinestore_i elementAt: ss->firstseg+l];
ld = [ldefstore_i elementAt: seg->linedef];
DrawLineDef (ld);
sd = [sdefstore_i elementAt: ld->sidenum[seg->side]];
sd->sector = buildsector;
for (vt=0 ; vt<2 ; vt++)
{
if (vt)
vertex = seg->v1;
else
vertex = seg->v2;
vertsub = vertexsublist[vertex];
count = vertexsubcount[vertex];
for (i=0 ; i<count ; i++)
{
checkss = vertsub[i];
if (subsectordef[checkss] == subsectordef[ssnum])
{
if (subsectornum[checkss] == -1)
{
RecursiveGroupSubsector (checkss);
continue;
}
if ( subsectornum[checkss] != buildsector)
Error ("RecusiveGroup: regrouped a sector");
}
}
}
}
}
/*
=================
=
= UniqueSector
=
= Returns the sector number, adding a new sector if needed
=================
*/
int UniqueSector (sectordef_t *def)
{
int i, count;
mapsector_t ms, *msp;
ms.floorheight = def->floorheight;
ms.ceilingheight = def->ceilingheight;
memcpy (ms.floorpic,def->floorflat,8);
memcpy (ms.ceilingpic,def->ceilingflat,8);
ms.lightlevel = def->lightlevel;
ms.special = def->special;
ms.tag = def->tag;
// see if an identical sector already exists
count = [secdefstore_i count];
msp = [secdefstore_i elementAt:0];
for (i=0 ; i<count ; i++, msp++)
if (!bcmp(msp, &ms, sizeof(ms)))
return i;
[secdefstore_i addElement: &ms];
return count;
}
void AddSubsectorToVertex (int subnum, int vertex)
{
int j;
for (j=0 ; j< vertexsubcount[vertex] ; j++)
if (vertexsublist[vertex][j] == subnum)
return;
vertexsublist[vertex][j] = subnum;
vertexsubcount[vertex]++;
}
/*
================
=
= BuildSectordefs
=
= Call before ProcessNodes
================
*/
void BuildSectordefs (void)
{
int i;
worldline_t *wl;
int count;
mapseg_t *seg;
//
// build sectordef list
//
secdefstore_i = [[Storage alloc]
initCount: 0
elementSize: sizeof(mapsector_t)
description: NULL];
count = [linestore_i count];
wl= [linestore_i elementAt:0];
for (i=0 ; i<count ; i++, wl++)
{
seg = [maplinestore_i elementAt: i];
wl->side[0].sector = UniqueSector(&wl->side[0].sectordef);
if (wl->flags & ML_TWOSIDED)
{
wl->side[1].sector = UniqueSector(&wl->side[1].sectordef);
}
}
}
/*
================
=
= ProcessSectors
=
= Must be called after ProcessNodes, because it references the subsector list
================
*/
void ProcessSectors (void)
{
int i,l;
int numss;
mapsubsector_t *ss;
mapsector_t sec;
mapseg_t *seg;
maplinedef_t *ml;
mapsidedef_t *ms;
//
// build a connection matrix that lists all the subsectors that touch
// each vertex
//
memset (vertexsubcount, 0, sizeof(vertexsubcount));
memset (vertexsublist, 0, sizeof(vertexsublist));
numss = [subsecstore_i count];
for (i=0 ; i<numss ; i++)
{
ss = [subsecstore_i elementAt: i];
for (l=0 ; l<ss->numsegs ; l++)
{
seg = [maplinestore_i elementAt: ss->firstseg+l];
AddSubsectorToVertex (i, seg->v1);
AddSubsectorToVertex (i, seg->v2);
}
subsectornum[i] = -1; // ungrouped
ml = [ldefstore_i elementAt: seg->linedef];
ms = [sdefstore_i elementAt: ml->sidenum[seg->side]];
subsectordef[i] = ms->sector;
}
//
// recursively build final sectors
//
secstore_i = [[Storage alloc]
initCount: 0
elementSize: sizeof(mapsector_t)
description: NULL];
buildsector = 0;
if (draw)
PSsetgray (0);
for (i=0 ; i<numss ; i++)
{
if (subsectornum[i] == -1)
{
EraseWindow ();
RecursiveGroupSubsector (i);
sec = *(mapsector_t *)[secdefstore_i elementAt: subsectordef[i]];
[secstore_i addElement: &sec];
buildsector++;
}
}
}